I have also worked up some Alignments and Feats and they can be found
HERENorthern Crown is a campaign world, by Doug Anderson and Atlas Games, set in North America's legendary past (1600-1700's)... in an age of frontier adventure, political intrigue, and supernatural horror loosely based on history and popular myth. A very well though out, fun, and put together campaign setting in my opinion.
Northern Crown TalentsFirst Ones:CherokeeThe most populous First Ones culture of the southeast, the Cherokee live in a loose confederacy of permanent towns on the slopes of the Mountains of Smoke and in the deep vale of the Tennessee.
Attributes: +1 Wisdom, +1 Intelligence
Base Speed: 30 ft.
Double Boost (Charisma): You may spend and roll 2 AD to boost Charisma based skill checks
Charming: 1/session you may improve the disposition of one non-adversary NPC by 5
Encouragement: 1/scene you may grant a teammate +1 morale bonus with saving throws
Low Light Vision: You ignore the effects of dim and faint light
CreekThe Creeks were a large confederacy of tribes that resided throughout much of the lower southeastern territory of Northern Crown.
Attributes: +1 to lowest attribute (your choice if there is a tie), +1 to highest attribute (your choice if there is a tie)
Base Speed: 30 ft.
Always Ready: You may always act during surprise rounds
Agile Defense: Your base Defense increases by 1
Crunch: Your STR based damage rolls inflict 1 additional damage
Enlightened Skill (Medicine): Your maximum rank increases to your career level +5. Only the highest bonus from any enlightened ability may apply to each skill.
MohawkThe Mohawk are the easternmost members of the Five Nations Confederacy and guardians of its eastern door.
Attributes: +1 Strength, +1 Charisma
Base Speed: 30 ft.
Tenacious Spirit: You gain 1 additional Vitality per level
Agile Defense: Your base Defense increases by 1
Enlightened Skill (Survival): Your maximum rank increases to your Career Level +5. Only the highest bonus from any enlightened ability may apply to each skill
Free Hint: 1/session you may request a free hint from the GM. If he refuses you gain an AD
ShawneeThe Shawnee occupy a large area of the Ohio Vale, including some of the deepest parts of the hardwood forests.
Attributes: +2 to lower of Dexterity or Constitution
Base Speed: 40 ft.
No Pain: You ignore the first fatigued or shaken condition you gain in each scene
Enlightened Skill (Survival): Your maximum rank increases to your Career Level +5. Only the highest bonus from any enlightened ability may apply to each skill
Lean Season: You require only 1 common meal per day
Uropans:AlbionThe dashing, witty subjects of Gloriana, the half-fey queen of the land once known as England and are among the foremost Uropan soldiers and seafarers of the age.
Base Speed: 30 ft.
Charming: 1/session you may improve the disposition of one non-adversary NPC by 5
Encouragement: 1/scene you may grant a team mate +1 morale bonus with saving throws
Tenacious Spirit: You gain 1 additional vitality per level.
Bonus Feat: Faerie Heritage
CarolingianExquisitely attired and well-mannered cavaliers of the English King in exile, Charles II, who are well skilled at riding, hunting, and maintaining their reputation for honor and courage.
Attributes: +1 to Dexterity, +1 to Charisma
Base Speed: 30 ft.
Broad Learning: you gain 2 additional studies
Charming: 1/session you may improve the disposition of one non-adversary NPC by 5
Enlightened Skill (Ride): Your maximum rank increases to your Career Level +5. Only the highest bonus from any enlightened ability may apply to each skill
Celebrated: Your Legend rises by 2
CommonwealthersPuritan soldiers of God, raising a holy fortress in the wilderness as a bulwark against the Evil One and his many servants. Grim and determined, they rely on their faith and conviction in their relentless pursuit of evil.
Attributes: +1 to Wisdom, +1 to Constitution
Higher Calling: Characters with opposing Alignments suffer a -1 penalty with skill checks targeting or opposed by you
Always Ready: You may always act during surprise rounds
No Pain: You ignore the first fatigued or shaken condition you gain in each scene
CoureursCoureurs are the forest runners of the North, possessing the skills and life ways of the First Ones, and the language, weapons, and faith of their Francais ancestors.
Base Speed: 30 ft.
Enlightened Skill (Survival): Your maximum rank increases to your Career Level +5. Only the highest bonus from any enlightened ability may apply to each skill
Lean Season: You require only 1 common meal per day
Tenacious Spirit: You gain 1 additional vitality per level
Bonus Feat (Pathfinder Basics)
EspaniardsImperial agents of Felipe II, the mightiest monarch in all of Uropa and part of the greatest military and administrative machine Uropa has seen since the age of the Caesars.
Attributes: +1 to lowest attribute (your choice if there is a tie), then +1 to highest attribute (your choice if there is a tie)
Base Speed: 30ft
Encouragement: 1/scene you may grant a team mate +1 morale bonus with saving throws
Higher Calling: Characters with opposing Alignments suffer a -1 Penalty with skill checks targeting or opposed by you
Inquisitive Mind: You gain 2 additional interests
Celebrated: Your Legend rises by 2
FrancaisServants of the splendid sun king, Louis XIV they use political savvy and dazzling swordsmanship to secure the royal province of Nouvelle France and the city of Nouvelle Orleans and plan for the military and economic domination of the continent.
Attributes: +1 to Dexterity and +1 to Charisma
Base Speed: 30
Encouragement: 1/scene you may grant a team mate +1 morale bonus with saving throws
Extra Trick: Salt the Wound
Engaging Diversion: You may distract up to 3 opponents at once. You may roll only once for the action, while each opponent rolls to resist separately.
KeltsKelts are the fey-touched members of an ancient Uropan people who were brought to the shores of Northern Crown against their will as laborers and have since rebelled and formed their clans in the Appalachi Mountains.
Base Speed: 30 ft.
Sterner Stuff: The keen quality of each attack made against you decreases by 4
Crunch!: Your STR based damage rolls inflict 1 additional damage
Lean Season: You require only 1 common meal per day
Grueling Combatant: Each time an adjacent opponent attacks you and misses, he suffers 2 points of subdual damage
Bonus Feat: Faerie Heritage
NederlandersNederlanders are the members of a worldwide trading company with crucial interests in Northern Crown. They are stubbornly independent-minded and pragmatic.
Attributes: +1 Wisdom
Base Speed: 30 ft.
Enlightened Skill (Haggle): Your maximum rank increases to your Career Level +5. Only the highest bonus from any enlightened ability may apply to each skill.
Double Boost (Wisdom): You may spend and roll 2 AD to boost Wisdom based skill checks.
Bonus Feat: Basic Skill Mastery (Trader)
SophiansSophians are freethinking rebels from every corner of the continent who have carved a republic from former English possessions, drawn from the ranks of freedom loving Uropans Nyambans, and First Ones alike. They have dedicated themselves to the advancement of science and are among the continents foremost thinkers and inventors.
Base Speed: 30 ft.
Inquisitive Mind: you gain 2 additional interests.
Slow and Steady: the cost to activate your Downtime errors and those of your team mates increases by 2 AD.
Grace Under Pressure: You gain +3 to any roll you boost with an AD. This bonus increases by 1 at levels, 6, 11, 16.
VinlandersDescendants of the ancient Norsk mariners who long ago settled on the cold shores of northeastern Northern Crown the Vinlanders remain a warrior people, whose raiding ships or the terror of the coasts.
Attributes: +1 to lowest attribute (your choice if there is a tie), then +1 to lowest attribute (your choice if there is a tie).
Enlightened Skill (Ride: Your maximum rank increases to your Career Level +5. Only the highest bonus from any enlightened ability may apply to each skill.
Iron Gut: You gain an insight bonus equal to your Con modifier with saves against disease and poison (min +1).
Grueling Combatant: Each time an adjacent opponent attacks you and misses, he suffers 2 points of subdual damage.
No Pain: You ignore the first fatigued or shaken condition you gain in each scene.
WitchlingsA people of magic and shadows, Witchlings are the followers of the Old Ways who keep a precarious balance between redirecting the power of evil for lawful ends and sometimes succumbing to it.
Attributes: +1 Wisdom and +1 Charisma
Base Speed: 30 ft.
Reviled -10: The disposition of non-race decreases by 10.
Darkvision II: You gain Darkvision II.
Always Ready: You may always act during surprise rounds.
Menacing Threat: You may threaten up to 3 opponents at once. You roll only once for the action, while each opponent rolls to resist separately.
Nyambans:CimarronsCimarrons are the descendants of captive Nyambans who were forced to labor in the mines and plantations of Northern Crown. Having fought and won their freedom they live in independent communities throughout the Carib Sea and the southern coasts where they maintain their Nyamban traditions.
Attributes: +1 to lowest attribute (your choice if there is a tie)
Base Speed: 30 ft.
Reviled -5: The disposition of non-race decrease by 5.
Broad Learning: You gain 2 additional studies.
Unbreakable: Each time you suffer attribute impairment, it decreases by 1 (min 0).
Tenacious Spirit: You gain 1 additional vitality per level.
Bonus Feat: Fortune Favors The Bold.
Comments? Criticism? Both welcomed.
Seuss