I feel ya
. Not familiar with the inspiration and little that's mechanically actionable yet (beyond a fairly basic pair of restrictions on spell disciplines), so I'm watching, but don't have a lot to offer. There's some terminology (primal flux, primal base) that looks vaguely familiar, but nothing I understand well enough to coment on.
Okay I can see what you mean. Looking back through what I've written, there isn't much in mechanical terms. To be honest, I'm taking a page from your book and trying to capture the feel of the setting firstly.
The restrictions on spell disciplines is one of those flavour things: C&C is very much "mages blow things up, clerics heal them" so restricting the Healing discipline seemed obvious. Given that there are multiple guilds, I figured it'd make sense that they would not teach the exact same disciplines.
Primal flux and primal base are terms from Wizards' The Primal Order" which is an old metagaming book for designing Gods. Primal flux is the god's working capital whilst Primal Base is their seed that forms the basis of their godhead.