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1  Community / Off-Topic / Re: The Idiot Box: TV Season 2012/2013 on: March 28, 2013, 09:24:22 AM
So, Being Human UK Series 5... They're %*#!ing kidding, right?

Kidding about what?

I think he's referring to the fact that it's the final series.
2  Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there? on: August 23, 2012, 01:08:16 PM
Not sure about the bureaucracy you are thinking of ... although I did know I guy in 2nd Ed D&D who played a fat lazy Conjurer that would create an Unseen Servant just to go get him some ale.

I reckon he's thinking of the Magocracy of Glantri for the original Known World/Mystara Gazetteers.
3  Community / Off-Topic / Re: Reaperwatch 2012: The End is Nigh! on: August 15, 2012, 01:45:06 PM
Harry Harrison.
The Stainless Steel Rat is no more.

http://harryharrison.wordpress.com/2012/08/15/harry-harrison-1925-2012/
4  Community / License to Improvise / Re: Setting assumptions and a problem with the use of Contacts. on: August 10, 2012, 03:08:10 AM
I used the Schrodinger's contact concept.

"I need someone who can guide us through the catacombs..."

* Rolls and thinks.

"Ok, so you know this guy who you met at a dig on P329X who was friends with a merchant from P45G2 who had some dealings with this guy named el Fadir who does this sort of thing on this world. Give me a roll to see if you can track him down.

Isn't that the Kevin Bacon Rule?
5  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: July 28, 2012, 04:57:09 PM
Your day has been inadequately odd.  This will help:  Eminem - Without Me (Ragtime Remix)
My odd-quotient is now sufficient for several days.

Hear hear ... that was just surreal.
6  Products / Fantasy Craft / Re: Places for a Fantasy Craft Scene on: July 26, 2012, 06:11:57 AM
Here's a cool site I wanted to use for a fantasy city someday, a city based on a plug/pillar in an extinct volcanic crater: http://www.jessevandijk.net/g_08_76.html
Huh. That's very similar to a tomb I conceived for one of the old AEG Adventure Keep products (Out of Body, Out of Mind, for those interested). My volcano was still active though. Wink
I always that that was you adapting the prison from the D&D cartoon...
Ha! No, but that's funny.

You know something? I have that AEG module ... and it is awesome.
The players I ran it for, they absolutely hated it because the whole thing was just one giant deathtrap.
Mind you, they were not the most intelligent of players ... their idea of strategy was "hey diddle diddle, straight through the middle".
7  Products / Fantasy Craft / Re: Spellbound Update: Where We Are and What Will Happen on: June 30, 2012, 05:23:39 AM
The dead tree version is like the natural birth of the RPG genre. PDFs are cesarians, easy, but with uncertain long-term implications.

I'll take it when it's ready to be born.

So, a baby born Caesarean is easier to clone? How does an epidural fit into all of this?  Wink

The epidural is the analgesic that lets you put up with the extraction from your wallet and to put up with the long shipping times.
8  Community / License to Improvise / Re: [Notebook] Mass(ter)craft 2nd ed: Getting the ball rolling on: May 18, 2012, 08:34:40 AM
Shields come and go during a several times during a scene, in a way that Vitality does not.  Calling the shields vitality also bumps into trouble with classifying biotic barriers and makes powers that don't work on shielded targets all but worthless.

So why not say that shields provide temporary vitality?

One of my favourite games is Corporation which has Hard Ion Shields (portable shields vs firearms basically) and Telepathic Shields. Both operate in the same way by providing X hit points which must be depleted first before damage is applied to the character.
9  Products / Spycraft 2.0 / Re: For Queen & Country? on: May 17, 2012, 03:16:15 AM
@Random221B:

Finally got some word for you.

The people that I'm friends with, stepped down from dealing with FQaC at Conception this year.
The new people in charge are called Adam and Simone.

So far, the only route to get hold of them is through the UKRoleplayers forum section.
If you're having trouble getting approved, ping Dave MacAllister an email via webmaster@ukroleplayers.com

Arakor.
10  Products / Spycraft 2.0 / Re: For Queen & Country? on: April 26, 2012, 04:07:08 PM
I'm friends with one of the writers of FQaC so I'll check with him and get back to you.
11  Products / Fantasy Craft / Re: Excel Based Character Sheet on: April 25, 2012, 03:19:56 PM
I'll second that call for customisation.
I'd like to use some of the classes and specialities from the Adventure Companion.
12  Community / Customer Service / Re: Spam... it's what's for dinner on: September 16, 2011, 04:33:36 AM
And another one!!!
13  Community / Customer Service / Re: Spam... it's what's for dinner on: September 16, 2011, 02:56:26 AM
Incoming!!!!
14  Community / License to Improvise / Re: [ESSAY] The Rings of Brass on: August 29, 2011, 04:55:56 AM
Honestly I think some of it is also that you've presented some flavorful prose and names but not really mentioned anything innovative.

Valid point. The flavorful prose is pretty much setting up all the links so that people can get a handle on the setting. So you can see that apart from the Trolls, most species evolved from the Dwarves. I don't know whether that should have a mechanical impact on the individual species yet but would be happy to hear suggestions.

And I agree, nothing innovative yet...

15  Community / License to Improvise / Re: [ESSAY] The Rings of Brass on: August 29, 2011, 04:51:14 AM
I feel ya Smiley. Not familiar with the inspiration and little that's mechanically actionable yet (beyond a fairly basic pair of restrictions on spell disciplines), so I'm watching, but don't have a lot to offer. There's some terminology (primal flux, primal base) that looks vaguely familiar, but nothing I understand well enough to coment on.

Okay I can see what you mean. Looking back through what I've written, there isn't much in mechanical terms. To be honest, I'm taking a page from your book and trying to capture the feel of the setting firstly.

The restrictions on spell disciplines is one of those flavour things: C&C is very much "mages blow things up, clerics heal them" so restricting the Healing discipline seemed obvious. Given that there are multiple guilds, I figured it'd make sense that they would not teach the exact same disciplines.

Primal flux and primal base are terms from Wizards' The Primal Order" which is an old metagaming book for designing Gods. Primal flux is the god's working capital whilst Primal Base is their seed that forms the basis of their godhead.

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