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1  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: August 25, 2014, 11:04:30 PM
Why are people and things bound? To curtail or disable their proper freedom of movement. Ther's no reason why Bind vs Escape Artist can't both be done with the same skill.

And that logic would be all well and good if I was running the game.  I'm not.  So I need rules that actually exist, rather then something that we can come up with to bridge the gap.  Because the guy who is GMing will more or less immediately ask me for a page or chapter reference - he doesn't really allow any homebrew / house rules at all (to the point of ignoring origin creation rules and just going "The Elf counts as a [blah] in this world" (even if the stats become kinda wonky)).  The best I'll get away with is it having stuff about tying or using rope in the flavour text, but not an actual check.

I figured I'd just missed the rule somewhere, since I'd been using Athletics (Bind) since... well... since SC2.0 was a thing, I guess.  It hadn't occurred to me that FC was totally missing the rule - just that I'd missed it.
2  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: August 25, 2014, 10:17:54 PM
Are there any actual rules for tying people up?  All I can find is the bit in the gear section that has DC20 for Hemp and DC25 for Silk.  Which seems like it's missing a huge and obvious thing - that there's a massive difference between being tied up by a new scout recruit and being tied up by a rigging expert, or other knot tying master.

I know Spycraft had Athletics (Bind), but that is absent from Fantasy Craft.  It's also somewhat critical to my take-em-alive bounty hunting concept.

So... nothing?

It's not a Prestidigitation check, because it's both not listed under that skill (either as an actual check, or as flavour text) and using it doesn't make a lot of thematic sense (it's entirely about deactivating, bypassing and concealing things - it has no applications for building or creating things).  The closest skill that I could find a listing for would be Craft (Tailoring), but that seems a bit silly (silly as in it's more about "making" the rope rather then "using" the rope).
3  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: August 20, 2014, 10:44:59 PM
Are there any actual rules for tying people up?  All I can find is the bit in the gear section that has DC20 for Hemp and DC25 for Silk.  Which seems like it's missing a huge and obvious thing - that there's a massive difference between being tied up by a new scout recruit and being tied up by a rigging expert, or other knot tying master.

I know Spycraft had Athletics (Bind), but that is absent from Fantasy Craft.  It's also somewhat critical to my take-em-alive bounty hunting concept.
4  Products / Fantasy Craft / Re: Any update on Spellbound? on: August 11, 2014, 12:08:09 PM
Thanks Bill.  Wouldn't have thought to look at a roll call type topic in off topic for that info, so very much appreciated.  Guess that's everything then.  Mods can close this if they want, avoid it becoming what Pat didn't want it to.
5  Products / Fantasy Craft / Re: Any update on Spellbound? on: August 11, 2014, 11:16:05 AM
I wasn't sure what you meant with the last line ("We got nothin' to talk about across that whole line right now"), whether "that whole line" is Fantasy Craft or Spellbound, so I'm sorry if this seems like asking a question you just said you can't answer, but...

Outside of Gen Con, is there any Fantasy Craft updates at all (of a non-Spellbound nature)?  Last thing I recall was The Crusader, about... 18 months ago?  Is there anything (aside from Spellbound) upcoming, or is the brand more or less abandoned until Spellbound becomes a thing?

I don't mean for that to sound negative, but I just can't think of any other way to phrase it.  I have noticed that since I last checked in at Crafty HQ you seem to have announced and released like 3 or 4 product lines, so that's pretty great for you guys - well done, and congrats on that (as well as the Ennie).
6  Products / Fantasy Craft / Any update on Spellbound? on: August 11, 2014, 03:04:05 AM
Haven't been on the forum at all this year (or most of last for that matter), but after a quick look around I couldn't see any update on it.  Has there been any news or movement since about this last year when they send that raw-text grimoire?  All I could find was a few "if it's released" type statements from Crafty staff, which really didn't inspire a lot of confidence.  There was some vague "mysterious freelancer" stuff, but it didn't actually say what the state of the book is, as far as I could tell*.


Additionally, if a Crafty staffer reads this:  In the last 3 years** since the game was officially "coming soon", I've moved house and changed banks.  So how, if the book isn't being sent this year, exactly how do I go about getting my money back?  Hell, at this point, I'd even take a copy of Alloy of Law (an expansion for a game I don't actually play) over a book that I've been waiting 3 years to arrive, and seemingly may never see release (which might be easier to organise then the $40 back, given the length of time it's been).

* Logically it's gotta be Scott, right?  I mean, he did write the only two actual Spellbound products that saw release after all.
** My pre-order receipt is dated 5th August, 2011.
7  Community / Customer Service / Re: Spellbound preorder and Moving on: November 15, 2013, 07:20:57 AM
I suggest Crafty emails customers before dispatching physical copies of Spellbound.  There's almost certainly heaps of pre-orders that aren't forum regulars/users (or people who were and don't check in regularly anymore) and due to the massive gap between payment (and putting address details down) and shipment, there's probably quite a number who have relocated since.

I've moved since I preordered, but I'm moving again next year - so there's no point in emailing the service address just yet, since I'll be relocated again before the book is finally shipped (and if I buy to renovate, then my new address might be only 6 months to a year while I rebuild my new place - time that I suspect might pass before it is shipped).  I also won't be running any Crafty games until after Spellbound ships, so I still won't be on the forum at all (I'm pretty sure License to Improvise isn't for writing Fate or GURPS hacks...).  Which means that it's likely I'll miss any announcement, seeing as I don't want to check every day for another year or more just for news that isn't there.

It doesn't have to be much, just something like:

Dear [Customer],
We've finally sent Spellbound off to the printers and are now less then a month from dispatch.  So we just wanted to touch base and make sure that all our delivery addresses are still up to date.  We have yours listed as [Address], if this is correct then you don't need to do anything - your book will be at your door in no time.  If not, then please email us at [EMAIL] with your [REQUIRED DETAILS] and new address.  If you have any inquires or other issues, then please email us at [ALT EMAIL]
Thanks for waiting and stay Crafty,
Crafty Games.


Easy as pie to totally automate, too.  Hopefully no one has ceased using the email address they originally gave when they preordered (such as company addresses), but I suspect those are less common then people who have moved / forgotten over the years.  Should save on a bunch of unreceived books, and reduce over all fucking around by a good percentage too.
8  Products / Fantasy Craft / Re: Gen Con Schedule's Live! So... Fantasy Craft... on: October 02, 2013, 08:38:40 AM

  • The next physical product for Fantasy Craft is Spellbound and you'll be seeing an update for that very soon (before I leave for TactiCon over Labor Day weekend. At the same time, all pre-order customers will receive the FULL TEXT for the current Grimoire, sans notes and unwritten spells. No, we cannot take new pre-orders - at this stage it would be unethical, and we'd prefer to just get it out for everyone.

Has anyone received this?  It was a while ago, and it's now a month after 2nd Sept and I haven't seen anything.  Can't find an update anywhere either, and none of my group have mentioned getting it (it's most definitely something several of them would have mentioned).
9  Products / Fantasy Craft / Re: Gen Con Schedule's Live! So... Fantasy Craft... on: August 23, 2013, 04:13:44 AM
Personally I think it deals stress damage...

Also functions as a Holy symbol...
10  Products / Fantasy Craft / Re: Gen Con Schedule's Live! So... Fantasy Craft... on: August 22, 2013, 10:48:24 AM
Sletch:  US Labor Day - Sept. 2nd.

Cheers.  Admittedly though, I was more thinking in the future - like instead of "Thanksgiving weekend" or "Black Friday" or other things that I have seen used as dates that are pretty uniquely American (and 2 more examples of stuff I don't know the dates for).

Like I said, it's certainly not a Crafty exclusive thing, but Crafty are also far more approachable then any other company I support.  So I figure there's no harm in asking (since it's one less thing).
11  Community / Off-Topic / Re: Video game news and reaction on: August 22, 2013, 10:20:50 AM
tell tales wolf among us get a debut trailer
http://www.youtube.com/watch?v=7a_St9DTuO0

My favorite game studio strikes again! These people really ought to just take down my credit card info now and keep it on file. Whatever it is, just bill me and send it along...

You and me both.  It's a pretty solid book that they're adapting, too.  I heard Fables was originally going to be adapted into what become Once Upon a Time, though I'm not sure if that's entirely true (but if you're familiar with Fables, it makes a great deal of sense).

I'm holding off for a reason I'll be talking about on Facebook tomorrow. For now, let's just say that my winter got a whole lot more interesting over the last few weeks.

Anybody with friendface able to crosspost...?  If it's up, that is.  For those curious social holdouts among us.
12  Products / Fantasy Craft / Re: Gen Con Schedule's Live! So... Fantasy Craft... on: August 22, 2013, 10:18:06 AM
May I make the polite request that when you post something like this:

  • The next physical product for Fantasy Craft is Spellbound and you'll be seeing an update for that very soon (before I leave for TactiCon over Labor Day weekend. At the same time, all pre-order customers will receive the FULL TEXT for the current Grimoire, sans notes and unwritten spells. No, we cannot take new pre-orders - at this stage it would be unethical, and we'd prefer to just get it out for everyone. That is in fact my next project (after the next digital product anyway - see next), and Alex has promised to keep me walled off until it's done.

That could you please put time references that those outside the US might understand?  Where I am right now, the next Labour Day is March 10.  I have no idea when you guys do it (guessing the update's before March... ok, hoping).  I don't mean to bitch, it's just one of those things (and I'm not singling you out Pat - almost every American company and individual I have any interaction with does exactly the same thing).  Just something like "There'll be an update before I leave for Tacticon (by 28th August)".

Sorry for bitching, we now return to the regularly scheduled convention thread.
13  Community / Off-Topic / Re: Video game news and reaction on: August 13, 2013, 04:13:05 AM
ok, so i just had a major wtf moment. reading an article on ign an xbox emplyee says the xbox one will function without the kinect plugged in.
http://www.ign.com/articles/2013/08/05/ask-microsoft-anything-about-xbox-one?utm_campaign=fbposts&utm_source=facebook

Not surprising - their core customer base doesn't want the fucking thing, and many of the casual base have security concerns.  I pretty much expected this to be their second policy 180.

Of course it says that you're required to switch it back on for anything that needs it - over / under on if MS will make every major release "need" it?  Stuff like ME3 style voice commands, but forced rather then optional.  Or wavey handey menus.

----
I can't check right now, but I know my Battlefield installation is over 30 gig.  25 gig ain't that surprising, given it's more graphics heavy nature (higher file sizes for art assets and that sorta thing - if ME3 was made now for XBone / PS4 it'd probably be 20+ too).
14  Products / Little Wizards / Re: Open Question: How many times did you receive the Little Wizards announcement? on: August 03, 2013, 04:54:36 AM
Just got a fourth a minute ago - this time from "Alex Flagg and Patrick Kapera" (Contact [at] Crafty-Games.com (to avoid you guys being spambotted)).

The last 3 were all Forums[at]...

It's also notably a much nicer email - better graphical layout, and less of a block of text.  It was a little weird seeing your names, rather then "Crafty Games" in the from field though, since I'm more used to announcements from Crafty.
15  Community / Off-Topic / Re: Movie News, Reviews, & Reactions 2013 on: August 03, 2013, 04:47:16 AM
There's been a lot of speculation based on this site about how big the movie sentinels are. Now, there could be multiple models, as the viral pics suggest, and some could be bigger

I'm expecting multiple sizes, which makes a whole lot of sense.  You just can't send a 60 ft several hundred ton thing into certain arenas, but might need it for particular tasks (like... engaging the Juggernaut or something?).  I also remember seeing smaller sentinels in both the comics and older animated works (though all the ones that spring to mind were far more advanced models).

Practically speaking, if they've invested in a physical sentinel of the size we're seeing in the Twitter picture, it's likely that's the one we'll see the most - probably by a wide margin. That's the issue - I think folks will glom on to the idealistic hope that we'll see lots of sentinels of different sizes, when really, I think if we have a practical model like this, we're looking at probably only a few shots of other sizes, and few to none in the actual story that unfolds on screen (they'd appear in brief historical stills and news reels, like what we're seeing on the viral site).

Agreed.  Both from a film-making and real world perspective the smaller sentinels make so much more sense, and I'd expect them to be the "standard issue" version.  The big ones are just too unwieldy (both in a theatre of war and on a shoot) to be truly practical.

I think historical shots sounds good - the 60 odd foot ones can be an older "when we had to use nuclear reactors" version.
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