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1  Products / Fantasy Craft / Re: Anyone play with Blackpowder weapons yet? on: February 04, 2011, 03:10:42 PM
You know, I look at black powder weapons and I think "I hope we get rules for sentient weapons sometime soon"

And all of them have a UseMe-UseMe-UseMe attitude, "forget that sword, just reload me and fire again." Smiley

James / Nezeray
2  Products / Fantasy Craft / Re: Anyone play with Blackpowder weapons yet? on: February 04, 2011, 02:32:43 PM

I know that at least one character is planning to have a bandoleer of pistols.   One was talking about an unborn with flight.  It's a one-shot so I'm not too worried about it.   

Good to know that shooting at PCs is deadly, since I think THIS group will enjoy the risk.  Smiley

I plan to run Darkest Hour with an Iron Kingdoms feel so thought about adding a Special to each group of standards they fight.  He would have a pistol or rifle.  I had also thought of the baddies using only arcane devices like wands.

James / Nezeray
3  Products / Fantasy Craft / Anyone play with Blackpowder weapons yet? on: February 04, 2011, 09:40:32 AM

So I'm doing a game demo on Wednesday and the players were asking about black powder weapons.  Anything look broken in your experiences?  I plan to run it like an Iron Kingdoms adventure. Smiley

James / Nezeray
4  Products / Fantasy Craft / Re: Back from NeonCon - with E-Loot for all our Peeps! on: November 15, 2010, 08:59:19 PM
I finally found them, I thought they would be separate files and not PART of the preview.

James / Nezeray
5  Products / Fantasy Craft / Re: Back from NeonCon - with E-Loot for all our Peeps! on: November 15, 2010, 08:05:39 PM

Where are the extra maps and such?  I must have missed something...

James / Nezeray
6  Community / License to Improvise / Re: [Fantasy Craft] Ravenloft on: October 17, 2010, 05:26:32 PM

Thread Necromancy on a topic like Ravenloft?  Seems okay to me. Smiley

Jeremy>  Have you done any more on this topic?  If so can you point me to it if it's online?  If not I can contact you off the forums.

I mentioned that I played the new boardgame and someone asked if I was going to run Ravenloft as an RPG anytime soon.  I thought it would be fun for a FC demo.

Thanks!

James / nezeray
7  Products / Fantasy Craft / Re: To pdf, or not to pdf? on: September 30, 2010, 07:03:01 PM

I just have XP, But it works just fine.  Smiley

James / Nezeray
8  Products / Fantasy Craft / Re: To pdf, or not to pdf? on: September 30, 2010, 06:27:33 PM
I have a Dell mini 9 and use the pdf from my thumbdrive, this way I can use it on my desktop too.  I also keep adventures and characters in the same directory, very handy.

I have the hard copy to show off at demos and let people borrow.  Smiley

James /  Nezeray
Crafty demo  dood.
9  Products / Fantasy Craft / Re: Crafty Games at GenCon 2010! on: September 10, 2010, 05:05:34 AM
I did end up getting ToHA in PDF format.  Smiley

James / Nezeray
10  Products / Spycraft 2.0 / Re: I'm a bird! I'm a plane! I just turned an NPC into a corpse?! on: September 07, 2010, 07:30:06 PM
Of course if you wanted the NPC to survive, he falls into a bin of pillows and doesn't take the killing blow of damage. Smiley

I tend to go for short and simple too but I like the result that you got.

James / Nezeray
11  Products / Fantasy Craft / Re: PDF Release: Welcome to the Time of High Adventure! on: September 04, 2010, 08:51:32 PM

If I had a "giant" in my party I'd make the corridors and doors more accessible, but not easy to move through. Smiley

James / Nezeray
12  Products / Fantasy Craft / Re: PDF Release: Welcome to the Time of High Adventure! on: September 04, 2010, 07:17:43 PM

I was thinking of the height issue, but I guess if the PCs are under 10ft tall it would be okay.  I don't remember the size of the doors. Smiley

James / Nezeray
13  Products / Fantasy Craft / Re: PDF Release: Welcome to the Time of High Adventure! on: September 04, 2010, 06:21:11 PM
So as an FC adventure series its Giant/Drake friendly enough? Thinking about at learning the ropes a bit on this first before launching my own Ancient world on my group. (just as soon as a slot on the groups game calender opens)

I think the only one that would be TOO restrictive would be The Vault.  It's entirely indoors with 10ft corridors.  The other two would be okay if you don't mind squeezing into small spaces occasionally (the buildings are built for humans)

James / Nezeray
14  Products / Spycraft 2.0 / Re: It all started at the Tavern on: August 29, 2010, 07:38:43 PM

I'm starting a new Spycraft game soon and I plan to have the party roll up characters together and discuss how they know each other.  Let them figure out why Control would want them working together. Smiley

James / Nezeray
15  Products / Fantasy Craft / Re: Beastmaster and Ride on: August 27, 2010, 08:52:40 PM
Quote
This is the solution that makes the most sense to me. Another possible skill might be survival which covers animal training. If not provided by his class would be an obvious origin skill for this concept.
I think V has a solid concept here and this small change will not break anything. The rules are there to guide teble consensus.

If the scout doesn't fit the character concept, I LIKE using survival instead of ride for that style of character.   I think of having more than 1 or 2 ranks in ride as being an advanced rider, not an occasional one.

James / Nezeray
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