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331  Products / Fantasy Craft / Re: Fantasy Craft Dead Tree Release Date - It's Sooner Than You Think! on: September 15, 2009, 05:32:56 PM
ENVY ENVY ENVY
Now I am TICKLED TICKLED TICKLED
332  Products / Fantasy Craft / Re: Getting Medieval on: September 15, 2009, 05:31:26 PM
Added a paragraph about weapons.
Awesome section, thanks. I am particularly pleased that the falchion is not mechanically a 2 handed scimitar Roll Eyes
333  Products / Fantasy Craft / Re: Fantasy Craft Q&A Thread! on: September 15, 2009, 03:58:29 PM
Just casting around for an answer to my previous query concerning fire brave ogres and actually changing size when they disguise themselves as another race, being shapeshifters and all.

prototype00

I don't have the book in front of me right now, but if it doesn't say they ignore the size penalties, then they don't ignore size penalties.
You mean you don't have the entire 400+ pages memorised? Poor show, old chap Wink
334  Products / Fantasy Craft / Re: Fantasy Craft Dead Tree Release Date - It's Sooner Than You Think! on: September 14, 2009, 08:55:48 PM
Got my copy today!  Grin Grin Grin

It's so shiny!  Grin

And the spine is so pretty... and all the art looks better on paper... and and it's awesome!  Grin
ENVY ENVY ENVY
335  Products / Fantasy Craft / Re: How common should one shotting Standard NPC's be? on: September 14, 2009, 04:11:44 PM
Well you can take a leaf from one of my house ruled options from 4E. I found minions died to easy in 4E so I made super-minions, instead of one hit one kill, I made it 1 hit = bloodied (we use a counter for this) and the next kills. So I would use some variation of this.

Either
a) 1 failed save, target is flat footed/shaken/fatigued?. Next hit auto kills
or
b)1 failed save, target is flat footed/shaken/fatigued?. Next fail is death.

I like the idea of minions/standard characters but to many one shot kills are not good IMO. I would also mix and match. Real shabby standard NPCs go down on the first fail, others use the rules I suggested above.
336  Products / Fantasy Craft / Re: No stat mods for Giants? on: September 13, 2009, 05:53:16 PM

Might I briefly pimp my supplement, The Blackcloak Watch? It's all about running a fantasy-world city watch. You might find it helpful. ^_^


Too bad its not in pdf.  I wouldnt mind to give it a look, but time and shipping cost makes it too much for me, i'm afraid. I'm gonna start the game this week, if everythings goes by the plan.
It is in PDF and cheap as chips $1 Smiley
http://enworld.rpgnow.com/product_info.php?products_id=51020&filters=0_0_0

I have it and it is good.
337  Products / Fantasy Craft / Re: Psionics? on: September 13, 2009, 02:33:28 AM
Ugh. Second Edition psionics were a mess. They scaled poorly, used an entirely different subsystem than everything else, and just in general didn't feel like part of the game. That's my biggest concern with FC doing psionics: I think that psionic abilities should be part of a good fantasy rules set, but they need to be balanced with the other supernatural options as well as feeling like they're from the same game. I'm really looking forward to seeing what the Crafty crew does with it, though.


Jeremy Puckett
Ha, got it already. I picked up 50 PDFs when ENW needed new servers and was selling them a dollar each Smiley
And yes it is good
338  Products / Fantasy Craft / Re: IDing Magic Items on: September 12, 2009, 03:17:47 PM
It's a little nerve-wracking to be the guy who writes the "first" adventure, so it relieves me significantly that it's at least easy to read and understand.  Smiley
I was going to run a PfRPG campaign after we finished our 4E campaign, but I am now going to go to FC. Such a flexible system and I will DM time to create the campaign at the same time as running 4E (it has so little prep time). But we will run that as a one shot with pregens to get the hang of the system, it is a neat little adventure.
339  Products / Fantasy Craft / Re: Medicine Less that Spectacular? on: September 11, 2009, 11:57:17 PM
Indeed, any non-magic healer might decide to wait "till the swelling goes down" before applying a Medicine check: Wait till the subdual and vitality heal on their own first, then heal up the wounds. If you have Bandage you can heal a bit at night before bed, then do an all-wounds Mend check in the morning every day.
Yeah if you've got the time this is the only way to go....if your nasty DM doesn't give you the time (who me?) then 2d6 is better than nothing!
340  Products / Fantasy Craft / Re: What is Fantasy Craft? [Blurb Challenge] on: September 11, 2009, 04:11:07 PM
I agree, if you compare the FC book to PHB+DMG+MM it has twice the crunch, it is just much more succinct and compact crunch... very very little fluff. As it should be in a toolbox game; the fluff is for the tool user to define IMO.
But it was funny those 2 posts, one after the other.
341  Products / Fantasy Craft / Re: What is Fantasy Craft? [Blurb Challenge] on: September 11, 2009, 03:26:06 PM
3.5 with half the crunch, but twice the flavor.
Double your crunch, double your fun
LOL
342  Products / Fantasy Craft / Re: Psionics? on: September 11, 2009, 02:56:26 PM
Ah. It's also a big bundle-o-stuff. Hm. I'll look at Ye Olde Budgette. Smiley
Always remember: Smite thy cruel budgette with the Mighty Stick of ye olde Role-e Playing-e Games-e Tomes and countervail it's evil with the Empty Stomach of Insufficient Purse.
343  Products / Fantasy Craft / Re: Blend? on: September 11, 2009, 01:59:14 AM
Going in a different direction to the -4 modifier if 'not trying', I would keep the same mod but roll a d12 instead! (doesn't get enough loving, that die). Or d10 if you are a nasty DM Wink
344  Products / Fantasy Craft / Re: Psionics? on: September 11, 2009, 01:55:12 AM
OK, I'll believe you. It is still rubbish though and taken up by new age hippies (like my sister) :p
345  Products / Fantasy Craft / Re: No stat mods for Giants? on: September 10, 2009, 09:55:07 PM
It does make me think 'just what is that lucky bugger sitting on?!??!!'
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