EDIT: Having read my own reply it seems that my concept of what is an 'adventure' is different than the FC assumption. I am now getting there. In the case of a classic DnD style module, it would have several adventures within it, as in each section. The Darkest Hour would be considered a full 'adventure' in game mechanic terms, it has about 5 scenes (off the top of my head). Whereas I would consider that a one-shot/delve/Con game
not an adventure. This is probably even more exacerbated because I often use Adv Path type things.
So am I now singing from the right song sheet? I need to scale down my perception of what constitutes an 'adventure' when applying this a a game term in FC.
Thanks for all your great replies. as I said, I just need to make the mental leap away from 4E/DnD

I am totally happy that they are flexible time wise, but it still seems the description on p330 is wonky.
I think the thing that threw me the most was 3 to 5 scenes per adventure. As an adventure often lasts for 2 or 3 levels (with downtime in it); it made no sense to me. I shall completely ignore that bit of the rule book. Even with all your descriptions and help
3 to 5 scenes per adventure only makes sense for a full real life day adventure (i.e. an all Sunday session). Krensky's scene use makes the most sense to me, probably 2 or so 'combats' (encounters, interactions, skill challenges, whatever) to reach ONE objective/ solve ONE problem (or a few minor related ones).
@Aragathor: sorry I don't understand what oWoD is, but the time frame you are describing for a scene would happen at least a dozen times in any adventure I run.
@Krensky:Great desription and that what scenes would seem right to me, but (even though you have described 7 scenes) that would not constitute an adventure to me, maybe a third or so, at most.
@Agent333: Yeah I am happy with the flexibility, just lost a bit on the scale.
@Craft_Alex: You also use the example I did: move to a new level of the dungeon. With a session longer than a scene are you saying that you clear out 2 levels of a multi level dungeon every session?!?! That is the sticking point, it doesn't gel. A level of a dungeon is multiple sessions, at least 2, so a scene must be less than a level more like the 3 rooms occupied by a common type of creature (yes I am continuing the dungeon bashing analogies 'cos it makes it simpler and strips it down to basics). It appears that what is written in the rule book about scenes per adventure dies not gel with what the guys here use, or (in fact) yourself! Is this 'cos you guys have played other Crafty games which
don't recommend 3-5 scenes per adventure, but much much more..
@ Antilles: Your adventure and scene description is great, but that is a really short adventure. That, to me, is a description of a Con type one-shot or minor part of one adventure. I would expect to do what you have described about 3 or 5 times- oh noes my personal scene 'scale' is whole adventures
