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1  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: September 17, 2014, 10:54:20 AM
One of the things about size that is slightly annoying is that they don't mention what Real World measurements of height and length they are.  That's not necessarily bad if you want to be abstract, but it does make going from one to the other confusing.
2  Products / Fantasy Craft / Re: Unarmed Combat feat options on: September 17, 2014, 08:41:30 AM
The feat Dragon-Tailed from the Adventure Companion grants you Tail Slap I.  Devilish Heritage gets you Gore I.  Those are the only two I can recall that Drakes can access.

I think the language of "if you get a second natural attack" is just paranoid lawyer wording: it's there to cover a butt.  In reality the only species that gain access to enough ways to have natural attacks for it to matter are Rootwalkers and Unborn.
3  Products / Fantasy Craft / Re: Third party books, taking a pulse on: September 13, 2014, 01:20:00 PM
-Setting...and a full setting at that.  I would eat up the inevitable splatbooks that detail the world if the setting grabbed me.  Having more species and masterclasses specific to the setting would be a plus.
Me too, though my personal taste would for it to be sword&sorcery.  My perception is that there are a few too many of those around even if for other systems.
4  Community / License to Improvise / Re: New Species Feat: Special Construction (Bone) on: September 13, 2014, 11:13:31 AM
A tighter, more "solid" design can still justify the resistances based on hardness of the bones.
That (and this feat) may be better done by "DR 2/Blunt".
Actually I just realized this would allow AP to bypass it, which shouldn't work on spaced bone.

I think this idea needs two feats: One represents an animated non-undead skeleton, the other a bone-armored skeleton.
5  Community / License to Improvise / Re: New Species Feat: Special Construction (Bone) on: September 11, 2014, 05:37:45 PM
A tighter, more "solid" design can still justify the resistances based on hardness of the bones.
That (and this feat) may be better done by "DR 2/Blunt".
6  Community / License to Improvise / Re: New Species Feat: Special Construction (Bone) on: September 10, 2014, 08:39:42 PM
It just occurred to me that the Resistances only make sense if the unborn is built in the loose manner of a living skeleton.  But one could also build them by overlapping bones to create something a bit more solid.

But that's probably just me being obsessive about it.
7  Community / License to Improvise / New Species Feat: Special Construction (Bone) on: September 10, 2014, 04:54:11 PM
I've hit a golem kick in my glacially slow growing personal setting so I'm on the lookout for even more Special Construction types.  I just happened to have one that I'm going to share for the purpose of stealing and constructive criticism:

* Bone: A complete skeleton -- or perhaps more than one -- your reflexes and dead appearance give friends and foe alike pause.  You gain Bow and Edged Resistance 5, lose lumbering, and each time an opponent attacks you and misses he suffers 2 stress damage.  However, your Size is considered 1 category smaller during Bull Rushes, Grapples, and Trips, and the Disposition of any character who’s aware of your species and doesn’t share your native culture worsens by 10.

Of course there is a very nice Revenant race for playing an undead skeleton and I could have simply adopted the species feats from that, except it takes two feats to get the resistances.

One alternative for less baked-in scary would be to remove the stress damage and the reviled.  Possibly I should replace the "1 size category smaller" (intended to simulate loss of all that flesh mass) with Achilles hell (blunt).
8  Community / License to Improvise / Re: New Species: Ophidian on: September 10, 2014, 10:17:50 AM
Plus, I just like longer tails because they make them seem more snake-y.
I just tend to assume flavor sizes don't have to be exact with mechanical sizes: a Dragon-Tailed could have a long tail but somehow all the factors work out so it doesn't have the effects of being Large.
9  Community / License to Improvise / Re: New Species: Ophidian on: September 09, 2014, 08:34:56 PM
....Realistically speaking....
I kill realism and leave its stuff to rot. Grin

I mean if we're doing "realistic" being cold-blooded means you don't have the temperature regulation necessary to be intelligent.
10  Community / License to Improvise / Re: New Species: Ophidian on: September 09, 2014, 04:33:25 PM
Cool.

Though I usually just allow anyone to take the Dragon-Tailed feat.  Saves time, allows you to use the variety of Human Talents.
11  Community / License to Improvise / Re: New Species Feat: Landscale on: August 31, 2014, 06:47:27 AM
Not to be rude, but shouldn't this discussion be going on in the thread with the feat in question?
12  Community / License to Improvise / Re: New Species Feat: Landscale on: August 28, 2014, 08:03:39 AM
Hm... based on those numbers, the Greyscale feat I came up with for burrowing rock dragons could use an upgrade.  Maybe Superior Climber I - it makes sense that if you can dig through solid ground with your claws, you can also use them to climb up stuff.
That's not necessarily a bad idea if your dragons are intended to climb high cave walls.  If they instead create confined burrows -- like most burrowing animals do -- then it wouldn't make much sense.
13  Community / License to Improvise / Re: New Species Feat: Landscale on: August 25, 2014, 07:14:27 AM
Landscale
Type: Species
Prerequisites: Drake, Level 1 only.
Benefit: You lose winged flight [-2.5], but your Strength and Constitution scores each increase by 1 [2] and you gain a +5 gear bonus to Blend in one terrain type [2] and Burrow 20 ft [1.5].
Special: When you gain this feat you may reduce any of your attributes by 2 to gain an additional Species feat with the prerequisite "Level 1 only".

It's now 3 points, which is over the 2.5 limit I usually set for these feats.  Others' caring may vary.
14  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft - Bow Crossbow discussion on: August 24, 2014, 08:27:43 PM
Okay.  Thanks people.
15  Community / License to Improvise / Re: New Species Feat: Landscale on: August 24, 2014, 07:44:17 PM
You're right, but I haven't had to price Burrowing before so I'm not sure what to give it.
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