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1  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: January 31, 2015, 03:14:50 PM
Okay, thanks.
2  Products / Fantasy Craft / Re: New to Fantasy Craft on: January 28, 2015, 04:33:34 PM
That said, FC is way better at doing any other type of fantasy than "Dungeons and Dragons" than D&D.
By "Dungeons and Dragons" what do you mean?  I'm probably not disagreeing with you, but FC seems a bit lacking in certain forms of gonzo-high magic, which past versions of D&D can do (not without falling down, mind you).
3  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: January 28, 2015, 01:58:01 PM
The "Mind Blank" spell: what exactly does it do?  The thing is its language is not as technical as I would expect, leaving me wondering which parts of the spell description are fluff or if it's all mechanics.  More specifically the part about "One characterís thoughts and emotions canít be read.": is this a mechanical effect?  Or is the intent of the spell to shut out magical methods only?
Can I also get some opinions on this?
4  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: January 28, 2015, 07:30:16 AM
Another question:

Charm: Spell Effect, Table 4.39.  No usage number is listed for level 0 spells.  Am I to assume that means they get unlimited uses per scene?  Or do I use Table 4.32 and have to buy each per-scene use?

Also are the numbers on Table 4.39 maximum numbers or absolute numbers?  In essence when you pay for number of uses can you choose a lesser amount without sacrificing the item's level (which may be necessary for calculations like Casting Level)?
5  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: January 27, 2015, 01:10:49 PM
ERRATA ALERT!  ERRATA ALERT!  ERRATA ALERT!  The Size of a riding dog should be Small....
Why? Huh? That just means you can fit two pech/goblins on one.  Like riding double on a horse.  Nothing wrong with that.
6  Products / Fantasy Craft / Re: New to Fantasy Craft on: January 26, 2015, 10:49:22 AM
From what I've seen from previews and reviews D&D5 sounds at least a bit less complicated than Fantasy Craft can get.  That's one mechanical reason to play it.
7  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: January 26, 2015, 07:39:15 AM
Ah, thank you.  Not very prominent, though, not like in the Adventure Companion where it's in a blue sidebar box.

Just saying. Wink
8  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: January 25, 2015, 08:43:30 PM
I just noticed the Crusader doesn't list what abilities the Sage can cross-train from them.  May seem odd to mention that here, but just in case the Crafty folk have let Cross-Training slip their minds this is a reminder that it's a possibility for the classes in Spellbound.
9  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: January 22, 2015, 08:05:36 AM
I think "Corpse Scare" sounds better.  "Death Spasm" would be okay, but that sounds more like an Affliction.
10  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: January 22, 2015, 06:33:34 AM
The "Mind Blank" spell: what exactly does it do?  The thing is its language is not as technical as I would expect, leaving me wondering which parts of the spell description are fluff or if it's all mechanics.  More specifically the part about "One characterís thoughts and emotions canít be read.": is this a mechanical effect?  Or is the intent of the spell to shut out magical methods only?
11  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: January 22, 2015, 06:30:29 AM
"Death Nerve" is a weird name, though. Huh?
12  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: January 21, 2015, 11:24:24 AM
TOG goes by size while FC goes by function.  Breaking them down by function allows a bit more variety in ability.
Tog is obsessed with size for some reason.

But, in FC they are people, being Beast Type, not Animal Type.
Given primate intelligence in Real Life this isn't really too much of a stretch.

Besides apes in Real Life don't have claws.
13  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: January 19, 2015, 08:41:02 AM
Minor question: Are there any spells that turn targets into animals against their will?  If so, what school are they?
14  Products / Fantasy Craft / Re: Animal Companions by needed feats on: January 17, 2015, 04:46:08 PM
Thanks for that!

Like I said, those maxs are ridiculous hypotheticals.  The important part is that now there's a list of choices for those times when you have someone who doesn't know the XP system or who doesn't want to bother (and the list can be expanded somewhat by the use of Immature = -4 feats).
15  Products / Fantasy Craft / Re: Animal Companions by needed feats on: January 17, 2015, 01:31:24 PM
Captain PL:
core only: 220 XP
+Adventure Companion: 350 XP
+Call to Arms: 410 XP

Of course all the above calculations and all the previous ones assume a ridiculous hypothetical number of feats.

And since there's interest.....

Animal Companion max + Beastmaster = 250 XP
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