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1  Community / License to Improvise / Re: Realworld Languages Table on: Today at 06:42:30 PM
Heck, you can use it anytime you want to simulate a professional trying to talk to a non-professional, even if they share the same language. Grin
2  Community / License to Improvise / Re: Expanded Bestiary on: August 30, 2015, 12:08:07 PM
[pedant]That's more of a trap, isn't is?[/pedant] Tongue

Yeah, I never saw that movie.  Probably wouldn't have gotten that reference even if I had.
3  Community / License to Improvise / Re: Expanded Bestiary on: August 29, 2015, 03:14:06 PM
As an aside, the legends involving Stymphalian Birds always involved scaring them away with brass instruments or clattering; perhaps they have Achilles' Heel (Bang and Sonic)?
I've heard versions where it's "scare, then shoot them down".  So it's a designer call.
4  Community / License to Improvise / Re: Expanded Bestiary on: August 29, 2015, 01:02:24 PM
Given that they were representations of the sun god that's not a totally jokey idea.
5  Community / License to Improvise / Re: Expanded Bestiary on: August 29, 2015, 12:02:48 PM
Satisfactory answer.  I suppose I asked because I think D&D-style sphinxes in general don't quite feel right.  I think I might actually write up my own version.
6  Community / License to Improvise / Re: Expanded Bestiary on: August 29, 2015, 07:54:46 AM
Criosphinxes, but no hieracosphinxes? Huh?
7  Community / License to Improvise / Re: Expanded Bestiary on: August 28, 2015, 06:44:10 PM
Which is why the house cat doesn't get a stat block.
I will come down on the side of wanting a stat block so that it's there in case I want to use it, but not require that it exist.
8  Community / License to Improvise / Re: Expanded Bestiary on: August 28, 2015, 04:44:52 PM
On the owls, crab, cricket, mantis, and, (looking back at earlier stuff) the megatherium as well: Less a criticism of your work per se (the official lIf there's a third natural attack in there, then the two identical ones can at least contribute to a flurry, but if it's just two identical natural attacks and nothing else then the second is entirely redundant and adds nothing to the creature at all.
Huh, I wonder what the logic in that is....

Is the rhamphorhyncus supposed to have no natural attacks? While it is a smaller animal, I'd imagine its big pointy fish-snaring teeth could leave some reasonably substantial lacerations.
But would it physically be strong enough?  I was kind of assuming it was so small and weak that while it might deal damage that damage would be negligible for the purposes of this system.

The tiny bird's Resilience seems a bit high to me; I could see a songbird or the like having a decent Ref save, but not Fort or Will. I'd probably drop the Resilience and Initiative each one grade (Initiative can come down since this change will give a substantial boost there as well and it'll keep the XP total the same) and give Lightning Reflexes to give a better Ref save despite the lower Resilience.
Okay.
9  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft: Adventure Companion & Call to Arms on: August 28, 2015, 02:18:12 PM
It could have just been a temporary injury: the eye was okay, it was just painful or blood was leaking into it.

Or the party mage later cast regenerate.
10  Community / License to Improvise / Re: Expanded Bestiary on: August 26, 2015, 04:51:27 PM
There you go.  All done.  I also added a Eurypterid (aka "sea scorpion") to the Marine section.

That's probably it for me for a long time: with these stats, a few tweaks/templates, and/or some Folk I've got enough opponents to last me forever.
11  Community / License to Improvise / Re: Expanded Bestiary on: August 26, 2015, 04:48:38 PM
Giant Bugs

Ant (Medium Animal Walker 56 XP): Str 16, Dex 10, Con 14, Int 1, Wis 12, Cha 8; SZ M (11, Reach 1); Spd 50 ft. ground; Init II; Atk IV; Def VI; Resilience III; Health IV; Comp None; Skills: Athletics VI, Search III, Survival III; Qualities: darkvision I, improved sense (smell), superior climber I.
Attacks/Weapons: Bite I (dmg 1d8+3 lethal; threat 18-20; upgrades: grab), Sting I (dmg 1d6+3 lethal + agonizing poison; threat 20; upgrades: venomous)
Treasure: None

-- Beetles
Stag Beetle (Medium Animal Walker 41 XP): Str 14, Dex 11, Con 12, Int 1, Wis 10, Cha 6; SZ M (11, Reach 1); Spd 30 ft. ground; Init II; Atk IV; Def VI; Resilience IV; Health III; Comp None; Qualities: damage reduction 2, improved sense (smell), improved stability.
Attacks/Weapons: Bite III (dmg 2d8+2 lethal; threat 17-20)
Treasure: None

Bombardier Beetle (Medium Animal Walker 35 XP): Str 12, Dex 10, Con 12, Int 1, Wis 10, Cha 9; SZ M (11, Reach 1); Spd 30 ft. ground; Init II; Atk VI; Def V; Resilience IV; Health III; Comp None; Qualities:  damage reduction 1.
Attacks/Weapons: Bite I (dmg 1d8+1 lethal; threat 18-20), Boiling Spray (damage attack I: cone 10ft range; dmg 3d4 heat)
Treasure: None

Rhinoceros Beetle (Large Animal Walker 65 XP): Str 16, Dex 10, Con 16, Int 1, Wis 10, Cha 9; SZ L (22, Reach 1); Spd 30 ft. ground; Init II; Atk VI; Def VI; Resilience V; Health IV; Comp None; Qualities: damage reduction 4, fearless I, feat (Charging Basics), improved stability.
Attacks/Weapons: Bite II (dmg 1d10+3 lethal; threat 17-20), Gore III (dmg 2d8+3 lethal; threat 18-20; upgrades: bleed), Trample I (dmg 1d10+3 lethal; threat 20; note -- Medium and smaller only)
Treasure: None

Centipede (Medium Animal Walker 47 XP): Str 10, Dex 12, Con 12, Int 1, Wis 10, Cha 2; SZ M (11, Reach 1); Spd 40 ft. ground; Init IV; Atk V; Def IV; Resilience III; Health III; Comp None; Skills: Athletics V, Notice I, Sneak V; Qualities: darkvision I, superior climber III, tricky (Venom Master).
Attacks/Weapons: Claw I (dmg 1d6+1 lethal + agonizing poison; threat 20; upgrades: finesse, venomous)
Treasure: None

Crab (Medium Animal Walker/Swimmer 62 XP): Str 13, Dex 13, Con 14, Int 1, Wis 10, Cha 2; SZ M (11, Reach 1); Spd 30 ft. ground, 20 ft. swim; Init IV; Atk V; Def IV; Resilience III; Health III; Comp None; Skills: Athletics V, Notice II; Qualities: aquatic II, damage reduction 2, darkvision I, feat (Two-Hit Combo), Wrestling Basics).
Attacks/Weapons: Claw II (dmg 1d6+1 lethal; threat 19-20; upgrades: grab), Squeeze I (dmg 1d10+1 lethal; Grapple Benefit)
Treasure: None

Cricket (Small Animal Walker 31 XP): Str 13, Dex 10, Con 12, Int 1, Wis 10, Cha 7; SZ S (11, Reach 1); Spd 30 ft. ground; Init III; Atk I; Def VI; Resilience IV; Health II; Comp None; Skills: Acrobatics I; Qualities: damage reduction 1, feat (Two-Hit Combo), superior jumper II.
Attacks/Weapons: Kick I (dmg 1d4+1 lethal; threat 20)
Treasure: None

Dragonfly (Medium Animal Flyer/Walker 60 XP): Str 12, Dex 12, Con 12, Int 1, Wis 12, Cha 9; SZ M (11, Reach 1); Spd 80 ft. flight, 20 ft. ground; Init V; Atk V; Def V; Resilience II; Health III; Comp None; Skills: Acrobatics IV, Notice V, Search V; Qualities: damage reduction 1, feat (Charging Basics).
Attacks/Weapons: Bite III (dmg 2d8+1 lethal; threat 17-20)
Treasure: None

Isopod (Small Animal Walker/Swimmer 32 XP): Str 9, Dex 9, Con 12, Int 1, Wis 10, Cha 2; SZ S (11, Reach 1); Spd 20 ft. ground, 10 ft. swim; Init I; Atk I; Def V; Resilience V; Health II; Comp None; Skills: Athletics III, Notice V; Qualities: aquatic II, damage reduction 1, darkvision I.
Treasure: None

Mantis (Large Animal Walker 69 XP): Str 14, Dex 13, Con 13, Int 1, Wis 12, Cha 10; SZ L (22, Reach 1); Spd 30 ft. ground; Init III; Atk V; Def V; Resilience IV; Health IV; Comp None; Skills: Athletics VI, Blend I, Notice III, Search III, Tactics III; Qualities: chameleon (forest/jungle I), damage reduction 1, feat (Ambush Basics), superior climber III.
Attacks/Weapons: Claw I 2 (dmg 1d6+2 lethal; threat 20; upgrades grab, reach 1), Bite I (dmg 1d10+2 lethal; threat 18-20)
Treasure: 1T

Scorpion (Medium Animal Walker 62 XP): Str 11, Dex 10, Con 13, Int 1, Wis 10, Cha 2; SZ M (11, Reach 1); Spd 60 ft. ground; Init II; Atk VII; Def V; Resilience V; Health III; Comp None; Skills: Athletics V, Notice III, Sneak V; Qualities: blindsight, rend, superior climber I.
Attacks/Weapons: Claw I 2 (dmg 1d6 lethal; threat 20; upgrades: grab), Squeeze I (dmg 1d10 lethal; Grapple Benefit), Tail sting I (dmg 1d8 lethal + paralysis poison; threat 20; upgrades: venomous)
Treasure: 1T

Solifugid (Small Animal Walker 45 XP): Str 12, Dex 12, Con 12, Int 1, Wis 11, Cha 2; SZ S (11, Reach 1); Spd 50 ft. ground; Init IV; Atk V; Def V; Resilience III; Health II; Comp None; Skills: Notice II, Search II, Sneak V; Qualities: darkvision I, superior climber I.
Attacks/Weapons: Bite II (dmg 1d6+1 lethal; threat 17-20; upgrades: AP 2)
Treasure: None

--Spiders
Spider (Small Animal Walker 51 XP): Str 11, Dex 13, Con 12, Int 1, Wis 11, Cha 2; SZ S (11, Reach 1); Spd 30 ft. ground; Init V; Atk V; Def V; Resilience III; Health II; Comp None; Skills: Athletics II, Notice II, Search II, Sneak V; Qualities: blindsight, superior climber III.
Attacks/Weapons: Bite I (dmg 1d6 lethal + paralysis poison; threat 18-20; upgrades: AP 2, venomous)
Treasure: 1A

Tarantula (Large Animal Walker 71 XP): Str 14, Dex 13, Con 14, Int 1, Wis 11, Cha 2; SZ L (22, Reach 1); Spd 30 ft. ground; Init III; Atk IV; Def IV; Resilience III; Health IV; Comp None; Skills: Athletics V, Notice II, Search II, Sneak I; Qualities: blindsight, damage reduction 3, natural defense (stress), superior climber III.
Attacks/Weapons: Bite I (dmg 1d10+2 lethal + paralysis poison; threat 18-20; upgrades: AP 2, venomous), Thrown Hairs (sickening attack I: DC 10 Fortitude or be sickened for 1d6 rounds)
Treasure: None

Wasp (Medium Animal Walker 48 XP): Str 14, Dex 12, Con 14, Int 1, Wis 13, Cha 11; SZ M (11, Reach 1); Spd 30 ft. ground; Init III; Atk VI; Def IV; Resilience IV; Health III; Comp None; Skills: Acrobatics I, Notice IV; Qualities: damage reduction 1, tricky (Venom Master).
Attacks/Weapons: Sting I (dmg 1d8+2 lethal + agonizing poison; threat 20; upgrades: venomous)
Treasure: None
12  Community / License to Improvise / Re: Expanded Bestiary on: August 26, 2015, 11:45:30 AM
Small Mammals

Armadillo (Tiny Animal Walker/Burrower 34 XP): Str 8, Dex 12, Con 12, Int 2, Wis 12, Cha 9; SZ T (11, Reach 1); Spd 30 ft. ground, 10 ft. burrow; Init IV; Atk I; Def V; Resilience IV; Health I; Comp None; Skills: Athletics IV, Notice IV; Qualities: damage reduction 1, improved sense (smell).
Treasure: None

Otter (Tiny Animal Walker/Swimmer 35 XP): Str 8, Dex 13, Con 10, Int 4, Wis 12, Cha 5; SZ T (11, Reach 1); Spd 30 ft. ground, 30 ft. swim; Init IV; Atk V; Def III; Resilience IV; Health I; Comp None; Skills: Athletics VI; Qualities: aquatic I, darkvision I.
Attacks/Weapons: Bite I (dmg 1d4-1 lethal; threat 18-20)
Treasure: None

Porcupine (Tiny Animal Walker 38 XP): Str 11, Dex 12, Con 12, Int 2, Wis 9, Cha 5; SZ T (11, Reach 1); Spd 30 ft. ground; Init IV; Atk III; Def III; Resilience IV; Health I; Comp None; Skills: Athletics III, Sneak V; Qualities: darkvision I, feat (Lightening Reflexes), natural defense (lethal).
Attacks/Weapons: Bite I (dmg 1d4 lethal; threat 18-20)
Treasure: None

Rabbit (Tiny Animal Walker 44 XP): Str 8, Dex 13, Con 10, Int 2, Wis 12, Cha 5; SZ T (11, Reach 1); Spd 50 ft. ground; Init V; Atk I; Def IV; Resilience IV; Health I; Comp None; Skills: Notice VI, Sneak VI; Qualities: darkvision I, improved sense (hearing), superior runner IV.
Attacks/Weapons: Bite I (dmg 1d4+1 lethal; threat 18-20; upgrades: finesse)
Treasure: None

Raccoon (Tiny Animal Walker 51 XP): Str 10, Dex 13, Con 11, Int 4, Wis 13, Cha 5; SZ T (11, Reach 1); Spd 20 ft. ground; Init IV; Atk III; Def IV; Resilience IV; Health I; Comp None; Skills: Athletics V, Notice V, Search V, Sneak V; Qualities: darkvision I, superior climber III.
Attacks/Weapons: Bite I (dmg 1d4+1 lethal; threat 18-20; upgrades: finesse)
Treasure: None

--Rats
Rat (Diminuative Animal Walker 45 XP): Str 6, Dex 13, Con 11, Int 2, Wis 13, Cha 2; SZ D (11, Reach 1); Spd 20 ft. ground; Init IV; Atk III; Def IV; Resilience IV; Health I; Comp None; Skills: Athletics V, Notice V, Sneak V; Qualities: darkvision I, superior climber III, superior swimmer III.
Treasure: None

Giant Rat (Small Animal Walker 53 XP): Str 10, Dex 13, Con 13, Int 2, Wis 13, Cha 4; SZ S (11, Reach 1); Spd 40 ft. ground; Init IV; Atk III; Def IV; Resilience IV; Health II; Comp None; Skills: Athletics V, Notice V, Sneak V; Qualities: darkvision I, superior climber II, superior swimmer II.
Attacks/Weapons: Bite II (dmg 1d6 lethal; threat 17-20; upgrades: finesse)
Treasure: 1T

Skunk (Tiny Animal Walker 36 XP): Str 8, Dex 13, Con 10, Int 3, Wis 13, Cha 2; SZ T (11, Reach 1); Spd 30 ft. ground; Init III; Atk I; Def II; Resilience IV; Health I; Comp None; Skills: Intimidate V, Notice V, Sneak V; Qualities: darkvision I.
Attacks/Weapons: Musk (sickening attack I: beam 10ft. range; Fortitude DC 10 or be sickened for 1d6 rounds)
Treasure: None

Squirrel (Diminuative Animal Walker 31 XP): Str 6, Dex 14, Con 9, Int 2, Wis 12, Cha 8; SZ D (11, Reach 1); Spd 30 ft. ground; Init VI; Atk I; Def V; Resilience III; Health I; Comp None; Skills: Acrobatics V; Qualities: darkvision I, superior climber III.
Treasure: None

Wallaby (Small Animal Walker 31 XP): Str 12, Dex 12, Con 11, Int 2, Wis 10, Cha 4; SZ S (11, Reach 1); Spd 40 ft. ground; Init IV; Atk I; Def III; Resilience III; Health II; Comp None; Skills: Acrobatics III, Notice III; Qualities: darkvision I, superior jumper I.
Attacks/Weapons: Kick I (dmg 1d4+1 lethal; threat 20; upgrades: finesse)
Treasure: None

--Weasels
Weasel (Tiny Animal Walker 47 XP): Str 8, Dex 12, Con 10, Int 4, Wis 12, Cha 5; SZ T (11, Reach 1); Spd 20 ft. ground; Init IV; Atk V; Def V; Resilience I; Health I; Comp None; Skills: Acrobatics V, Athletics V, Search IV, Sneak VI; Qualities: darkvision I.
Attacks/Weapons: Bite I (dmg 1d4+1 lethal; threat 18-20; upgrades: finesse, grab)
Treasure: None

Giant Weasel (Large Animal Walker 57 XP): Str 15, Dex 13, Con 12, Int 4, Wis 13, Cha 7; SZ L (12, Reach 1); Spd 40 ft. ground; Init IV; Atk V; Def V; Resilience IV; Health IV; Comp None; Skills: Athletics V, Search IV, Sneak V; Qualities: darkvision I.
Attacks/Weapons: Bite I (dmg 1d10+2 lethal; threat 18-20; upgrades: finesse, grab)
Treasure: 1T
13  Community / License to Improvise / An Alternative Method for Save Attacks? on: August 26, 2015, 10:20:12 AM
Doing up Save Attacks for bestiary entries I ran a bit afoul of it non-scaling nature.  That kind of made me wonder if there was an alternative.  It occurred to me that if Saves increase in certain patterns then Save Attacks could use similar patterns.  Since Saves for NPCs are modeled by the Resilience grades, and Resilience contains sequences that match Low, Medium, and High saves, maybe Save Attacks could use their grade as a Resilience grade to find out their Difficulty Bonus per TL.

Is this a bad idea?  What have other people done?
14  Community / License to Improvise / Re: Expanded Bestiary on: August 26, 2015, 09:47:30 AM
Fliers

--Bats
Bat (Diminuative Animal Flyer/Walker 39 XP): Str 10, Dex 12, Con 10, Int 3, Wis 12, Cha 5; SZ D (11, Reach 1); Spd 40 ft. flight, 10 ft. ground; Init IV; Atk V; Def V; Resilience I; Health I; Comp None; Skills: Acrobatics V, Notice IV; Qualities: blindsight, improved sense (hearing), superior climber III.
Treasure: None

Giant Bat (Large Animal Flyer/Walker 57 XP): Str 13, Dex 12, Con 13, Int 3, Wis 12, Cha 8; SZ L (22, Reach 1); Spd 40 ft. flight, 20 ft. ground; Init IV; Atk V; Def V; Resilience III; Health IV; Comp None; Skills: Acrobatics V, Notice IV, Sneak II; Qualities: blindsight, improved sense (hearing), superior climber III.
Attacks/Weapons: Bite I (dmg 1d10+1 lethal; threat 18-20; upgrades: bleed)
Treasure: None

--Owls
Owl (Tiny Animal Flyer/Walker 60 XP): Str 10, Dex 13, Con 11, Int 3, Wis 12, Cha 6; SZ T (11, Reach 1); Spd 10 ft. ground, 60 ft. flight; Init V; Atk V; Def V; Resilience IV; Health II; Comp None; Skills: Acrobatics V, Notice V, Sneak VII; Qualities: darkvision I, improved sense (hearing), rend.
Attacks/Weapons: Talon II (dmg 1d3+1 lethal; threat 19-20; upgrades: finesse)
Treasure: None

Giant Owl (Huge Animal Flyer/Walker 77 XP): Str 14, Dex 13, Con 14, Int 3, Wis 13, Cha 9; SZ H (33, Reach 1); Spd 10 ft. ground, 60 ft. flight; Init IV; Atk V; Def V; Resilience V; Health V; Comp None; Skills: Acrobatics V, Athletics IV, Notice V, Sneak VII; Qualities: darkvision I, feat (Charging Basics), improved sense (hearing), rend.
Attacks/Weapons: Talon II (dmg 1d10+2 lethal; threat 19-20; upgrades: grab)
Treasure: 1T

Parrot (Tiny Animal Flyer/Walker 39 XP): Str 8, Dex 12, Con 12, Int 6, Wis 12, Cha 7; SZ T (11, Reach 1); Spd 40 ft. flight, 10 ft. ground; Init IV; Atk IV; Def IV; Resilience IV; Health I; Comp None; Skills: Acrobatics IV, Notice IV
Attacks/Weapons: Bite I (dmg 1d4+1 lethal; threat 18-20; upgrades AP 2, finesse)
Treasure: None

--Pterosaurs
Rhamphorhyncus (Tiny Animal Flyer/Walker 40 XP): Str 8, Dex 13, Con 11, Int 3, Wis 12, Cha 7; SZ T (11, Reach 1); Spd 40 ft. flight, 10 ft. ground; Init V; Atk I; Def IV; Resilience III; Health I; Comp None; Skills: Acrobatics V, Notice III, Sneak V; Qualities: darkvision I, feat (Lightening Reflexes).
Attacks/Weapons: Bit I (dmg 1d4-1 lethal; threat 18-20)
Treasure: None

Dimorphadon (Medium Animal Flyer/Walker 43 XP): Str 12, Dex 13, Con 12, Int 3, Wis 12, Cha 8; SZ M (11, Reach 1); Spd 40 ft. flight, 10 ft. ground; Init V; Atk IV; Def IV; Resilience III; Health III; Comp None; Skills: Acrobatics V, Notice III; Qualities: darkvision I, feat (Charging Basics).
Attacks/Weapons: Bite I (dmg 1d8+1 lethal; threat 18-20)
Treasure: None

Pteranodon (Large Animal Flyer/Walker 47 XP): Str 12, Dex 14, Con 13, Int 3, Wis 12, Cha 9; SZ L (22, Reach 1); Spd 50 ft. flight, 10 ft. ground; Init V; Atk IV; Def IV; Resilience IV; Health IV; Comp None; Skills: Notice VI; Qualities: darkvision I, improved sense (sight).
Attacks/Weapons: Bite II (dmg 1d10+1 lethal; threat 17-20)
Treasure: None

Quetzalcoatlus (Huge Animal Flyer/Walker 65 XP): Str 15, Dex 13, Con 14, Int 3, Wis 12, Cha 10; SZ H (33, Reach 2); Spd 50 ft. flight, 30 ft. ground; Init V; Atk IV; Def IV; Resilience V; Health V; Comp None; Skills: Notice VI; Qualities: damage reduction 1, darkvision I, feat (Charging Basics, Lightening Reflexes), improved sense (sight, smell).
Attacks/Weapons: Bite II (dmg 1d12+2 lethal; threat 17-20; upgrades: keen 4)
Treasure: None

--Ravens
Raven (Tiny Animal Flyer/Walker 30 XP): Str 8, Dex 12, Con 10, Int 6, Wis 12, Cha 7; SZ T (11, Reach 1); Spd 40 ft. flight, 10 ft. ground; Init IV; Atk IV; Def IV; Resilience III; Health I; Comp None; Skills: Acrobatics IV, Notice IV
Treasure: None

Giant Raven (Large Animal Flyer/Walker 40 XP): Str 12, Dex 12, Con 12, Int 6, Wis 12, Cha 7; SZ L (22, Reach 1); Spd 40 ft. flight, 10 ft. ground; Init IV; Atk IV; Def IV; Resilience IV; Health IV; Comp None; Skills: Acrobatics IV, Notice IV;
Attacks/Weapons: Bite I (dmg 1d10+1 lethal; threat 18-20)
Treasure: None

Tiny Bird (Diminuative Animal Flyer/Walker 31 XP): Str 6, Dex 14, Con 8, Int 2, Wis 12, Cha 6; SZ D (11, Reach 1); Spd 40 ft. flight, 10 ft. ground; Init III; Atk I; Def IV; Resilience II; Health I; Comp None; Skills: Acrobatics VII, Notice III; Qualities: feat (Lightening ReflexesO
Treasure: None

Swan (Small Animal Flyer/Walker 49 XP): Str 10, Dex 13, Con 12, Int 2, Wis 13, Cha 8; SZ S (11, Reach 1); Spd 100 ft. flight, 10 ft. ground; Init IV; Atk V; Def V; Resilience IV; Health II; Comp None; Skills: Intimidate III, Notice V; Qualities: superior swimmer I.
Attacks/Weapons: Bite I (dmg 1d6+1 lethal; threat 18-20; upgrades finesse)
Treasure: 1T
15  Community / License to Improvise / Re: Expanded Bestiary on: August 26, 2015, 08:06:17 AM
Okay, I made the recommended changes, plus a few extra.  The "Dire Cat" became a "wildcat" because domestication makes animals softies.
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