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1  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: July 28, 2015, 12:46:37 PM
But, why, assuming similar conditions, should it be harder to do a Climb Check at Level 20 than it was at Level 1?
So that you don't feel like you're out-leveling the world.  Some of us would like to explore all 20 levels without feeling like we're leaving "badass human" behind for "near-demigod".  With scaling skills that means we need the DCs to scale with us.
2  Products / Fantasy Craft / Re: How to balance encounters? on: July 25, 2015, 07:13:19 PM
Don't track XP.  Seriously, just ignore it.*
I second this: I'm in a Pathfinder game right now, and it's annoying to have to write down the new XP total every time the GM gives out some.
3  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: July 24, 2015, 10:43:37 AM
And no, I do not think quoting Monty Python counts.
Maybe not in your games....  Wink

This seems mainly a way to be a money sink.
Could also be an incentive for a "broke excuse" ("Damn, not enough money.  Where's the nearest source of free cash?") or "quest trade" ("Okay, I really want this thing, don't have the money.  So you, like, have anything you need done?").
4  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: July 21, 2015, 11:54:03 AM
It's okay: not at any stage of development where I know how the setting I want to run deals with magic.
5  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 20, 2015, 05:21:23 PM
The devslopes comments during the writing of the game say otherwise.
AP is supposed to cause extra damage above penetrating armor? Huh?
6  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 20, 2015, 04:05:10 PM
Wouldn't that turn crossbows into a must-have weapon, seeing as how all you need to do is pump up your threat range and you have a weapon that automatically goes to Wounds?
7  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 20, 2015, 03:02:47 PM
Maybe AP that isn't used to bypass armor should be used to bypass keen threshold?  It'd be a change that would help more than just crossbows.
8  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 20, 2015, 10:58:36 AM
What about boosted accuracy?  It doesn't help damage unless you use Bullseye, but would it help in any way to buff bows while giving them a niche?

EDIT: Also maybe all crossbows should have cavalry.  It's not much of a boost, but it's something and (maybe) makes sense.
9  Products / Fantasy Craft / Re: How to balance encounters? on: July 20, 2015, 09:24:43 AM
For me a fight doesn't have to be life-threatening to be fun, it just has to have opportunities for me to describe myself doing cool $#!+.

(Of course I'm someone who get bored pretty quickly with fights where there's mechanics and back-and-forth.  So far I think a good fight lasts around 3 rounds, maybe 4.  Therefore easy-to-beat enemies aren't a drawback, they're a necessity.)
10  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 20, 2015, 08:18:10 AM
Scopes work like the Elven vision perk (because the elven vision perk is a scope without the name)
That cuts range penalties, but I was thinking something that also or instead improves accuracy even within the first range increment.  At least an opposite to the inaccurate quality.
11  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 20, 2015, 06:27:13 AM
Accuracy... actually, that might work out. Maybe something called "Scope <X>" that automatically grants a bonus to attack checks?
This makes crossbows a good weapon to use Bullseye with.  And improves their range since extra accuracy cuts down on the range penalty.

As for dual-wielding crossbows being unrealistic, let's not forget that this is the same system that allows a player to wield a Tower Shield and a Zweihander at the same time (Spear Basics), can cause death via simple insults (Aggro BMS and the Threaten action in general), and many other things. Dual-crossbows is pretty much under the same umbrella of "well a suitably heroic and badass character could do it, good thing this system assumes all PCs are badass in some way!"
Then make that a rule: crossbows can make use of feats like Two-Weapon Fighting or something.
12  Community / License to Improvise / Re: [Expert Class & Featchain] The Soulknife on: July 19, 2015, 08:31:06 PM
Could your restrict restructuring the weapon to an out-of-combat timeframe?  Solves problem 2, doesn't solve 3, I'm not really of the opinion 1 is really a problem.

I think if you want to go the "chosen list of weapons" route it's a shame to base it off Spellcasting feats when this chain is actually very nice for non-spellcasters who don't want to deal with lugging around physical weapons or just want something glowing and cool.  Maybe allow for more than one type of feat, but only one category at a time? (i.e. Based on # Melee Combat or Spellcasting but not both.)
13  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 19, 2015, 08:25:42 PM
Has accuracy been addressed?  Are crossbows better at accuracy because there's more ability to brace with the stock and not have to keep the bowstring taught?

I think about dual-wielding crossbows, but maybe that's too unrealistic outside hand and lightweights.
14  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 18, 2015, 03:10:23 PM
Don't forget about Concentration checks.
15  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 18, 2015, 11:25:32 AM
Benefit: When you wield a bow ignore the load 1 quality or reduce the load quality by 1 if it is 2 or greater. You also gain a stance:
Change that to "When you wield a bow you reduce its Load quality by 1.  This may reduce Load to 0."  Less tangled.
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