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1  Products / Fantasy Craft / Re: Stewardship of an Estate on: December 17, 2014, 04:18:39 PM
Adventure hook. Grin

"Hello, I am the executor of [random big wig who has recently died]'s estate.  It's all yours."  Presses deed into hands of PC and disappears down the road at high speed.
2  Products / Fantasy Craft / Re: Lycanthrope Species ideas (input sought!) on: December 14, 2014, 06:47:21 PM
*sigh* There go my carefully crafted Species options.
3  Products / Fantasy Craft / Re: Lycanthrope Species ideas (input sought!) on: December 14, 2014, 07:46:06 AM
Which brings me to point #2: PC species packages don't use the improved sense NPC qualities. Instead, there are PC-specific origin abilities for improved senses: keen sight and sharp hearing, as seen in elves. And for scent, there's a semi-official origin ability called bloodhound, increasing scent range increments to 10 ft. x Wis score and giving +6 to Tracking checks.
It's not used on anything official.  I've used them (I price them at 1 point, but then I'm not necessarily any good at that sort of thing.)  They're good for when you don't want the extra fiddly bits keen sight and sharp hearing bring to the table.
4  Community / License to Improvise / Re: Golem Grafts/Body on: December 11, 2014, 07:06:21 AM
You could use this altered Construct type developed by Mister Andersen (and sightly modified by me):

Construct (+5 XP, 6 build points): The NPC is inorganic or manufactured. It is immune to poison and disease, and takes only half damage from attribute, sneak attack, stress, and subdual damage (rounded down, minimum 0). It ignores a total number of instances per session of the fatigued and shaken conditions equal to the standard number of starting action dice according to its threat or career level. When determining critical injuries, it uses a d10 instead of a d20. It regains vitality normally but does not naturally heal wounds, though it may be Mended with a successful Crafting check using the Medicine rules (see page 77). It becomes inert when reduced below 0 wounds is considered banished when destroyed (i.e. reduced to at least –25 wounds). A construct doesn’t age and doesn't need to eat, sleep, or breathe.
5  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: December 02, 2014, 10:31:41 AM
I noticed a lack of Damage Resistance for NPCs.  Yes, there is Damage Defiance that halves damage from a specific source, but what if I want the NPC to be able to simply tank small amounts of one type of damage but more and they start feeling it?
Perhaps that was considered too fiddly.
6  Products / Fantasy Craft / Re: Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: November 28, 2014, 03:51:00 PM
....and for the Shinobi cover -- is that a Dwarf??
Fridge Brilliance: nobody expects a dwarf! Grin
7  Products / Fantasy Craft / Re: Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: November 28, 2014, 02:46:43 PM
Typo in Shinobi's class abilities: "The blades of Poppy shinobi fall with the speed of lighting" (lightning).
That's not a typo, that just direction for budget Kung Fu movie lightening. Grin
8  Products / Fantasy Craft / Re: Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: November 28, 2014, 09:45:45 AM
Master of the Battlefield could maybe use a bit better wording: I'm not sure exactly which aspect of spending action die on Tumble is being referenced here and how it's being effected.

UPDATE: Also another typo: there are several instances of italics on p 5 which look like they're an issue of not ending the italics of a "see page" entry:
"...(see page 6) — and beyond this it comes down to personal preference. The character might consider Basic Combat feats that improve saves, such as Lightning Reflexes or Iron Will, to improve his chances against spells triggering those rolls. Combat feats that generate Edge can fuel many of the Hunter’s class abilities, the Force of Will tree (see page 6) is a great call for those expect- ing to take a beating, and the Lionheart tree (see the Adventure Companion and Call to Arms: Monster Slayer)..."
"...(see page 6) are fitting for Witch Hunters who must track their prey, and the Persecution tree (see Call to Arms: Inquisitor)..."
"...(see page 5), Iron Will, Lightning Reflexes, Lionheart Basics, Misdirec- tion Basics, Scroll-Casting, Stalking Basics (see page 6)..."
9  Products / Fantasy Craft / Re: Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: November 28, 2014, 08:37:56 AM
I love that the Shinobi provides alternatives to Path steps for campaigns in which miracles is not an option.  Increased utility! Grin
10  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: November 26, 2014, 09:21:48 AM
Rolling subscription for 39.95 / 4.95 = 8.071 weeks meaning you save ~ 4 weeks worth (or $19.45).  Plus early access to the components of the Omnibus.  Sounds like a good deal.

I'm also happy you're releasing the components separately.  I don't have the know-how to know if that's a good business strategy vs complete products, but it would be a nice thing if you came on all this and decided there weren't enough pieces of the full product that you wanted you could still buy the few you felt like.
11  Community / License to Improvise / Re: New Species: Spook on: November 23, 2014, 05:36:02 PM
Why does loosing the head impair the body so much?  It seems a bit too "science-logic" to say that this supernatural creature needs its head to see and hear.

If you want something rather gruesome you could say that the dullahan can sever its connection to the lost head and form a new one to any cut-off head or even something like a jack-o-lantern.  It makes for less "save the head" subplots but it'd be less of a hassle.
12  Products / Fantasy Craft / Re: Cloak and Dagger on: November 13, 2014, 06:54:07 PM
There's kind of a realism going here with the setting: the real Rome was not nice.  I mean institutionalized not-nice: gladiatorial combat wasn't a big distraction from the common peoples' problems it was kind of socially intended you'd go and see these so you'd become inured to violence and death.

Sorry if this is kind of a threadcrap but I feel like it still has some relevancy.
13  Community / License to Improvise / Re: A Boatload of Feats on: November 10, 2014, 08:37:33 PM
Watch Out For That Tree! (Run Trick): You are considered to be 15 feet off the ground for the purpose of avoiding collisions, adjacency, and difficult terrain. This trick may be used as many times per scene as you have Gear feats.
Best.  Trick name.  EVER! Grin

(Sorry, that's about all you can get from me: I don't evaluate mechanics well.)
14  Community / License to Improvise / Re: Some miscellaneous homebrew Paths on: October 31, 2014, 08:25:23 AM
I remember I put together Paths of Cloud and Sand at one point out of steps of other Paths and various spell substitutions, but I deleted them.  I'll see if I can recreate them.
15  Products / Fantasy Craft / Re: Any update on Spellbound? on: October 21, 2014, 05:46:06 PM
For every misstep the Crafty bunch admits to, they've managed to keep the doors open.  ALOT of start ups can't say that.
Guardians of Order: guy running it said when he closed he probably should have been doing a better job of driving, and as a result we don't get a projected setting book for their multiversal anime setting (as well as all the other nice anime products they could have made).
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