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1  Community / License to Improvise / Re: New Species Feat: Landscale on: August 25, 2014, 07:14:27 AM
Landscale
Type: Species
Prerequisites: Drake, Level 1 only.
Benefit: You lose winged flight [-2.5], but your Strength and Constitution scores each increase by 1 [2] and you gain a +5 gear bonus to Blend in one terrain type [2] and Burrow 20 ft [1.5].
Special: When you gain this feat you may reduce any of your attributes by 2 to gain an additional Species feat with the prerequisite "Level 1 only".

It's now 3 points, which is over the 2.5 limit I usually set for these feats.  Others' caring may vary.
2  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft - Bow Crossbow discussion on: August 24, 2014, 08:27:43 PM
Okay.  Thanks people.
3  Community / License to Improvise / Re: New Species Feat: Landscale on: August 24, 2014, 07:44:17 PM
You're right, but I haven't had to price Burrowing before so I'm not sure what to give it.
4  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft - Bow Crossbow discussion on: August 24, 2014, 07:43:17 PM
A light hit increases the DC by 10 and various other things affect it.
Does the hit have to be done while the attacker is firing?  Or can it be any attack from the firer's last turn to their current one?
5  Community / License to Improvise / New Species Feat: Landscale on: August 23, 2014, 03:04:53 PM
Mythology contains all kinds of dragons, but Pathfinder's turned me on to the wingless, no-back-legged linnorms.  Now you can do that with Azurescale or Ebonscale, but I thought there was just enough design space to sneak in one more wingless variant.  So I quickly based something together.

Landscale
Type: Species
Prerequisites: Drake, Level 1 only.
Benefit: You lose winged flight, but your Strength and Constitution scores each increase by 1, you gain improved sense (scent), and you gain a +5 gear bonus to Blend in one terrain type.
Special: When you gain this feat you may reduce any of your attributes by 2 to gain an additional Species feat with the prerequisite "Level 1 only".

It's not the most inspiring, but I thought I'd post it so people could either steal it or start a discussion about the subject.
6  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft - Bow Crossbow discussion on: August 23, 2014, 08:33:13 AM
Has anyone determined how much of a DC the Resolve check should be?  Using Tumble as an example it would either be "DC 10 +5 per adjacent enemy" or "DC 20 + 5 per adjacent enemy".  I think I'd prefer it not be based on something like BAB to minimize the amount of back-and-forth that needs to go on between GM and player.
7  Products / Fantasy Craft / Re: Armor penetration on: August 15, 2014, 12:03:40 PM
Think of it also like ablative vs rigid armor: the flexible mail and scale "flex" with the stab and absorb its force while rigid plates could ultimately break when confronted with enough force concentrated on a single point.

But, also, abstraction.  If you think about it a well-placed hit with enough force would still transfer the blunt impact through the mail (you may correct me if I'm wrong: I'm not even armchair).
8  Products / Fantasy Craft / Re: Third party books, taking a pulse on: August 15, 2014, 10:51:02 AM
What do people want to see?
One time I would have said "more Species", but considering all the great work that's already one the forum it's not really necessary.  Still maybe a setting were Beast Species were an incorporated part of the social network wouldn't go amiss.

More Paths would be useful, maybe even alternate versions of the ones in core (Step 2 of Water makes it a somewhat dubious choice for already-aquatic characters).  If just not entirely thrilled with the offerings currently existing.

A base class that uses Paths in a somewhat more generic manner than the Priest or Crusader.  Think of it as the Mage to their Specific School caster.

More equipment and pre-made magic items.

More pre-made NPCs/Monsters, especially if they came with an additional entry showing a sample "numbers already figured for battle".  I'm fairly certain some people are hesitant to use or pick up FantasyCraft if they have to do all their own math just to use a monster and the NPC builder still requires you to build the monster first (and some people are that lazy).  In fact you could probably sell and entire product of ready-to-go stat-blocks.
9  Products / Fantasy Craft / Re: Third party books, taking a pulse on: August 15, 2014, 09:01:53 AM
Unicorn Resistance is basically, on the one hand, a genre guide to playing humorous campaigns, and on the other, a collection of cheap jokes and lazy satire. Large chunks of it are done, and it wouldn't be a herculean task to make it more done, but it does need some work.
Not really sure I'm looking for something like this.  I really like humor, but I'm not sure FantasyCraft is the system for doing it deliberately.

Also "cheap jokes and lazy satire" is both vague and not inspiring a description.
10  Products / Fantasy Craft / Re: Any update on Spellbound? on: August 15, 2014, 07:46:44 AM
One wonders whether FantasyCraft would be well-served with a release schedule of small, stand-alone products like the Call to Arms pdfs.
11  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft - Bow Crossbow discussion on: August 13, 2014, 10:31:02 AM
So long as it's like the Tumble check to move through threatened squares I'm okay with it.
12  Products / Fantasy Craft / Re: Third party books, taking a pulse on: August 11, 2014, 02:20:40 PM
It would depend on what the product is about.
13  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft - Bow Crossbow discussion on: August 04, 2014, 03:03:29 PM
Resolve checks to shoot when an opponent is adjacent.
A good ruling. One I'm already trying to get across in our table. It's not the best, but it does help simulate "shooting a guy while being killed with stuff" well enough to help temper the bow domination.
How about just flat-out not letting the bow guy shoot when adjacent to an opponent?  FC got rid of having to track checks while keeping move-blocking, this seems like a good area to do the same.

Then let crossbows shoot while adjacent.  Boom, reason 1 to specialize.
14  Community / License to Improvise / Re: New Species: The Warg on: August 04, 2014, 11:54:15 AM
....and immediately gain any vitality that you may have 'missed' from lower levels as well.
I noticed this earlier but thought someone else would bring it up: isn't this one of the "retroactive" options?  I figured everything you gained per-level was.
15  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft - Bow Crossbow discussion on: August 02, 2014, 03:31:35 PM
Does the atlatl maybe need Forte too? Huh?
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