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1  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 28, 2015, 10:27:45 AM
He doesn't turn out to be a very good conversationalist -- only being able to say "Yah!" -- but you train him well and he's a good, if overly-enthusiastic house servant.  You name him Spot. Grin
2  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 28, 2015, 09:38:15 AM
Except that the Stone Brave feat labels Ogres with it as Truls, and the Ogre Splinter Race Feats are, according to core, "Fire Brave (Oni), Sea Brave (Merrow), Stone Brave (Troll). Unless you choose one of these, you're an 'earth brave'."
My point being "troll" is in the SRD while "oni/formori" are not (merrow is, not sure what the make of it, though).
3  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 27, 2015, 12:01:11 PM
Like the normal tiger, the saber-tooth can Rend, letting it really chew you up.
Or rake you with its back claws.  If you watch housecats playing with a mouse you'll understand they use all their pointy bits.

Been on the receiving end a few times.

I thought the Stone Brave ogre Species Feat already covered trolls.
Grandfathering in a monster from the SRD.  None of the other Species Feats cover one.

Fun fast, originally a unicorn was what we would call a rhinoceros.
Extra fun fact: therefore they were considered to be among the most fearsome of legendary beasts.
4  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 26, 2015, 10:49:21 AM
Page 281: Slime
He slimed me.  Slims is considered Plant type, not Ooze as you might think.  So, how is a slime different from oozes, other than the Type?  Well, while an ooze while burble along after you, a slime... well, a slime just kind of sticks to the ceiling and drips.  That is all a slime does.  Aside from Strength and Constitution, which are the default 10, and Competence, which is 0, every Attribute and Trait of a slime is 1.  Also, they are Immobile.  So literally all a slime does is sit there and drip.  It is completely, totally, and utterly mindless, being akin to a normal mundane plant.  It is in fact an extremely invasive mold that can infect anything it touches and kill a healthy person in hours.  Luckily, it is fairly easy to avoid the drips since, as I mentioned, it has Attack 1.  You cannot hurt slime with normal weapons, since it is just a layer of mold on a surface, the best way to get rid of it is with fire.  Or just avoid it since it is Immobile.
I have to wonder why this is a monster rather than a trap, possibly bypassed by Survival.

Page 282: Tarasque
You lose, good game.  TPK.  There is only one thing to do against the tarasque, run.  run and do not stop.  If the GM wants to give the players the middle finger, this is the creature to do it with.  In FC the tarasque is Beast Type, making it a person, but like the hydra, it is a pretty stupid person.  The tarasque is insanely hard to hurt, and even when you do hurt it, the damage heals up next tun thanks to its insane Regeneration 40!  Criticals are impossible with most weapons and the few that can still have to get though eight grades of Tough.  Also, magic is pretty much useless and has a very good chance of backfiring thanks to Spell Defense and Spell Reflection.  Assuming you are facing a Special tarasque, and not Standard, the only option I see that has any real possibility is Subdual or Stress Damage.  Yes, its Resilience X means it will make the saves most of the time, but once it has a grade of Fatigue or Shaken, it will not go away, and over time you might be able to knock it out.
Strikes me as a bit much of an opponent for FC.
5  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 25, 2015, 12:13:35 PM
Oh, one more thing, the fluff text for the Fantasy Craft version explicitly states that they eat "ferrous metals such as iron and steel".  Does this mean that they do not go after gold and silver?  I know the version from TOG does go after gold and silver, but FC is not TOG.
GM call.

I imagine them looking like the sload from The Elder Scrolls series.
More likely they're intended to be sahuagin.
6  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 24, 2015, 10:45:12 AM
Or, if you do not want chocobos in your game, you can do like our group and treat them like Jurassic Park style velociraptors.
Terror birds.
7  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 19, 2015, 12:54:58 PM
My guess is mummy wasn't made a template because it's not a template in D&D 3.

But I agree it probably should have been a template.
8  Products / Fantasy Craft / Re: New to Fantasy Craft on: February 18, 2015, 02:40:09 PM
It's purposefully not defined because it's supposed to be essentially arbitrary: the GM defines when a scene begins or ends.
9  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 17, 2015, 08:51:23 PM
Page 274-275: Minotaur
Another species that I am a little surprised is not playable.
This time their inclusion would have been a bit more reasonable, given that even new people would have some idea what a "minotaur" is.  At least as an Ogre species feat.  I mean formorians is kind of a weird choice for core.  (And is still weird once you read the feat: aquatic I get where that's from, but where do poisonous claws come from?)
10  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 12, 2015, 09:45:04 PM
The riding horse and wild horse share the same stat block.  The riding horse is basically an average horse, it is not the best at anything, nor the worst.  It is simply a good, general purpose horse.  This is the kind of horse you average adventurer would likely own, also your average cowboy.
Interesting fact: there were horses specifically for long-distance travel, having a gait called "amble" that's much easier on the rider.  From what little I saw in a History Channel program on Medieval times the horses they showed did look pretty "wild" in terms of being short and shaggy.
11  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 11, 2015, 01:11:10 PM
Oh yes, and an interesting thing, a hydra is a person being a Beast not an Animal, a very, very, stupid person with an Intelligence of 2, but, still a person.
One of the things I like about Fantasy Craft is that it acknowledges the comedy trope of a smart animal being potentially smarter than a dumb person. Grin
12  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 10, 2015, 09:49:00 PM
Something I learned from a thread on D&D monsters:

Hags are based on various English child-eating water bogeymen such as Jenny Greenteeth, hence why they're not squishy like you might expect spellcasters to be.
13  Products / Fantasy Craft / Re: New to Fantasy Craft on: February 05, 2015, 09:55:46 PM
The only hiccup is that it also means that Drakes, Rootwalkers, and Unborn can have those Blood feats despite the... 'interesting' mental gymnastics (and brain bleach) it would require.
Draconic Heritage exists, so Drakes aren't a stretch.  Special Construction (Flesh) had to be created out of someone.

Besides you're thinking too literally: breeding doesn't have to be the way.
14  Products / Fantasy Craft / Re: New to Fantasy Craft on: February 05, 2015, 05:48:55 PM
I meany add "Elf" to the Blood feat prerequisites.
15  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 05, 2015, 04:52:29 PM
They're basically just rays with a few fiddly tweaks, and they don't really feel to me like they capture the "Oh shit" feeling of simple eye contact spelling your doom. A basilisk or gorgon is a lot less scary when all the same Defense boosts that protect you against swords and arrows work just as well against the deadly gaze.
I think then you get into the question of how to make sure it doesn't become a super-attack.

Gaze attacks that turn you to stone are one of those narrative abilities I'm not sure translates that well into a game that isn't trying to be Fantasy EFFing Vietnam.
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