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8026  Products / Spycraft 2.0 / Re: An unexpected return to gaming on: January 22, 2008, 11:26:49 AM
Don't want to do that?  How about an office memo praising a group of more experienced agents for the sort of conduct you want your agents doing?  The idea that promotions are linked to 'reinterpreting' orders can spur your characters to action.  Letting the players know that Control KNOWS they aren't on the ground and the PCs are ENCOURAGED to act on their own initiative may be all they need.

That really is a lovely suggestion. Passive reinforcement is almost always most effective with gamers, who are typically too stubborn to just take suggestions at face value. (No offense meant to anyone here, of course.)
8027  Community / Customer Service / Re: C:S? on: January 21, 2008, 02:56:54 PM
I'm going to go on a limb here and guess the secret project is "Crafty Game presents My Little Pony RPG".  They just picked two random letters to be a sorta viral marketing like Cloverfield.

DAMN! Alex! New concept! What? No! It's no good without the surprise! The whole damn thing is blown!
8028  Products / Spycraft 2.0 / Re: Edge and what does it mean? on: January 21, 2008, 02:07:31 PM
How do they view the "edge"

However I don't think he knew the edge isn't something perceived by others. It's just a concept we "players" know about. But once it happens in the game world people will go like

"it's a miracle!!"
"that lucky fuck!"
"That's impossible"
"welcome to the matrix"

for only 2 seconds you'll believe you're seeing something supernatural but it's long enough for anyone forget about it and keep going with their mediocre lives.

8029  Community / Off-Topic / Re: Spycraft, good D20 book for an idea of mine? on: January 21, 2008, 01:38:27 PM
No worries, Grump. We're all good with folks expressing their likes and dislikes about systems, ours and others. We have to ask that it halt shy of criticizing the players of games, though; that's where the evil starts.

It's also generally a good idea to keep it level. You can rant, just try not to let it get caustic, baiting, or combative. To date, we've only ever had that happen once, and it's resolved now.
8030  Products / Spycraft 2.0 / Re: Let the Pillaging Commence! on: January 19, 2008, 07:49:30 PM
I guess what confuses me most is the text in the Eternals' section that makes it sound like they think of Paradox as one individual.  At the very least, singular pronouns are used when they refer to "him".  I can understand Century making that mistake, since the informant he met always had a disguised appearance and voice and he never really had cause to think otherwise.  But Beowulf has killed him, what, half a dozen times?  You'd think after the first re-appearance or two that a professional would start making absolutely sure that his quarry was dead.  Any more sightings after that and your first thought should be that there are more than one of them and that perhaps those aren't disguises after all.  After all, even Eternals die when they take a bullet to the brainpan.

Think of it this way: the Eternals have access to resources that any normal person would view as magic, so they're pre-disposed to believe in things that can't be. There are a couple other reasons we'll get to in the Flags, but leave it to say that the Society is pretty darn capable at concealing its true nature. If they weren't, the Eternals would have wiped them off the face of the earth a looong time ago.
8031  Products / Spycraft 2.0 / Re: Edge and what does it mean? on: January 19, 2008, 07:45:51 PM
But, talking about the edge, when in page 18 the text says "The most diligent students — those most dedicated to the ritual and regiment prescribed by the Khan’s false philosophy — possessed an uncanny martial “edge.” They ran faster, leapt farther, and hit with more force" it's talking about the higher levels of the Martial Artist class ?

Mechanically, the Martial Artist class, some stuff you'll see in the Nine Tiger Dynasty Flag, and honestly, any parts of the Spycraft system you want to define as "Edge-worthy." Everyone's definition of what's "mystic" is a little different and some folks will draw the line somewhere in our base rules set.

And how the other factions viwe the edge ?

Not sure I understand you here. Could you rephrase?

- And now I have two posts  Wink Wink

Congrats! Hopefully we'll see more. Smiley
8032  Products / Fantasy Craft / Re: Breaking the mold on: January 19, 2008, 07:40:17 PM
Funny thing is, if you actually play in something pretty closely resembling medieval Europe a lot of D&D players get really confuddled.
At least that's what I found when I tried to run a fairly dark realistic version in Ars Magica (& I think the game imploded after a session)

Sadly, "popular" genre fiction has somewhat tainted that particular well.
8033  Community / Off-Topic / Re: Cloverfield on: January 19, 2008, 07:36:07 PM
Now that more people have seen, I will share one spoilerish gripe:
(click to show/hide)

Yeah, the folks I saw it with had the same gripe, but I chalk it up to a) panic and b) proximity.
8034  Community / Classic Topics / Re: [Humor] Campaign Qualities to Avoid? on: January 19, 2008, 07:32:32 PM
Gratuitous (0 XP):  This campaign carries a certain objectionable facet to ludicrous levels.  When chosen, select one of the following: Profanity, Violence, Gore, Sexuality, Political Dogma.  That facet must be included in 9 of 10 instances of box text or other description, and in at least half of every conversation within the game.  This quality may be applied more than once, including a different selection each time. 

Script in action die bonuses for folks who reinforce the facet in play and you're golden!
8035  Community / Classic Topics / Re: [Humor] Campaign Qualities to Avoid? on: January 19, 2008, 07:31:39 PM
Dance to the Music (50 XP):  The GC puts a bunch of random CDs in the music player, and sets it to randomly select tracks.  Any time an action happens that is thematically appropriate to the background music, they gain a +2 unnamed bonus to the roll.

I love this one! It's useful even in non-comedic games! I may even rogue it for something down the line...

Tagline (-100 XP):  Each of the characters has a set, unchanging phrase.  Once per game session, they may say the phrase and gain the effect of an action die.  They must repeat the phrase a number of times per session equal to the mission's calibur or the positive effects are lost next game session.  XP penalty is doubled if the GC needs therapy to recover from usage of the tagline.

We have a catch phrase quality, actually.
8036  Products / Spycraft 2.0 / Re: Edge and what does it mean? on: January 19, 2008, 03:17:13 AM
Ah, I see. That was one of the hardest things about LSpy, actually - the constant demand for new material that fit a very rigid mold and yet didn't become formulaic or repetitive. From our experience, that aspect of things was largely untenable with the resources we had at our disposal. Had we had a lot more time between missions, or writers with far, far more experience with and research of the genre under their belts, maybe... No offense to the writers, they were great and often did the impossible to keep the campaign running, but to pull off what the fans wanted we would have had to have six or seven clones of Clancy and their research staffs on board and that just wasn't gonna happen. Wink
8037  Products / Spycraft 2.0 / Re: Chaos Hammer on: January 19, 2008, 03:09:49 AM
The instances of dazed to be in error. Could be the other way around, but I don't think so. We'll check and get it into the errata.
8038  Products / Fantasy Craft / Re: Breaking the mold on: January 19, 2008, 03:06:16 AM
Take a look at the systems most often 'ported' to other game systems to avoid mechanics.  For example, RIFTS.  Great game world, but unless you like games like Star Fleet Battles...  (No comment, I grew out of that phase.)  Anyway, the point I'm TRYING to make is people play game systems with great rules.  They play in game worlds that capture their imagination and make for great stories.  It would be cool if Fantasy Craft provided both of these.

I think we can hook you up. In fact, one of the reasons we're doing multiple settings - which we consider our examples of the rules in action, not the other way around - is so that we can hit the folks who want pre-built settings of various types (historical, fictional, epic, low-power, humans only, multi-species, etc.). Smiley
8039  Community / Classic Topics / Re: [Humor] Campaign Qualities to Avoid? on: January 19, 2008, 03:03:15 AM
CINEMATIC ACTION CAMERA! (+0 XP): During any scene involving combat or a chase the cameraman has an epileptic seizure and the camera begins to shake uncontrollably.  Since it is now impossible to actually see what is going on, a -10 penalty is applied to all Notice and Search checks.  In addition, at the end of every round, all participants in the the combat or chase must make a Fortitude save starting with a DC of 10 the first round and increasing by 1 every round the combat or chase continues or become Nauseated.

You shoud rename this to the Michael Bay Camera Cheesy

Nah. Then it would have to alternate between shaky-cam for the action and slow-mo for the plot. Wink
8040  Legacy Games / Classic Spycraft / Re: Question on the Archer Foundation Shadow History Timeline on: January 19, 2008, 02:49:56 AM
As I recall, that all happens in 1919. The second year flag shouldn't be there.
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