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8026  Community / Classic Topics / Re: [Humor] Campaign Qualities to Avoid? on: January 18, 2008, 07:14:06 PM
This quality may be applied multiple times.  Each time it is applied, villain NPCs gain an additional tentacle.

"...and each tentacle's Size category increases by 1."

EDIT: You might also want to give the tentacles the captivating NPC quality, though I suppose it would equally apply to nearly anything in anime.  Cheesy
8027  Products / Spycraft 2.0 / Re: Gentlemans Agreement - Worth it to convert? on: January 18, 2008, 06:40:03 PM
I won't really know how well it works until after Dundracon, but it is definitely something I wanted to try.

We considered this when we originally put the book together, but space restrictions prevented us from making it happen. The schedule was also pretty jam-packed back then, so there wasn't a chance to go back and add them to the site either. :-/
8028  Community / Customer Service / Re: So-Called "Bad" words. on: January 18, 2008, 06:37:53 PM
...and moves on.

It's better for everyone. Believe me. Wink
8029  Community / Customer Service / Re: Thanks for the magazine articles on: January 18, 2008, 06:35:31 PM
Thanks a ton.

You're very welcome. Smiley
8030  Community / Customer Service / Re: So-Called "Bad" words. on: January 18, 2008, 06:34:52 PM
Oh, my virgin ears, what will I do?

Your ears are still virgin? Lucky bastard...
8031  Products / Spycraft 2.0 / Re: Let the Pillaging Commence! on: January 18, 2008, 06:28:45 PM
So basicaly everything that happened (and would have happened) in the CCG will be explained in the Flags supplement?

Supplements, but yes. Everything that wasn't explained in the core book - and the core book explained a lot - will wind up in the Flags.  They'll even have "Creator's Commentary" sections explaining what I would have done with the setting if the CCG hadn't been canceled.

Cause I see some people talking about events that I don't have a clue where they got it from hehehe Tongue

Never fear. We've got you covered. It's taking a little extra time, but it's coming along nicely and I'm pleased with the results so far.

And then I noticed you mentioned the name of a CCG expansion, so I figured out "well, this is probably in some fiction book that comes together with the old CCG started deck)

We did a ton of fiction for the CCG, which set up a lot of the story. It's not really required to understand what's going on but it'll offer a lot of extra insight. I'm actually going through that again now - both to fold the last bits into the Flags releases and to set it up as not one but two full-length novelettes we'll be releasing through DriveThru - for free.

You heard me right - my earlier comments about charging for those went away when I started folding the "new" material into the Flags in the aforementioned Creator's Commentary sections.
8032  Products / Spycraft 2.0 / Re: Edge and what does it mean? on: January 18, 2008, 06:23:49 PM
As one of the players, I can say that the System sucked a lot Angry Angry

I'm curious. Do you not like anything that isn't fully explained, or was there another reason the System didn't work for you?
8033  Products / Spycraft 2.0 / Re: Gentlemans Agreement - Worth it to convert? on: January 18, 2008, 06:18:17 PM
Let us know how the flashback goes. I try to get feedback on that and other experimental missions whenever possible.
8034  Products / Spycraft 2.0 / Re: Critiques or Why nothing is perfect on: January 18, 2008, 05:39:59 PM
As to the biggest problem with Spycraft is managing my anticipation of product. Hopefully, Crafty product has a more even release schedule this year and I can get my fix in controlled doses Cheesy. The release schedule for Fantasy Craft I'll be looking at closely for if I'm not mistaken, it has become THE priority print product (alliteration ftw! Tongue ) for the company. All well and good, now let's see some execution.

It does, and is. The only distraction is the World on Fire Flags, which are my top priority at the moment (and even then I'm still working on Origin of the Species: Classic Fantasy, Big Score, and wrapping the 1.0 PDFs - such is the lot of the company editor).

We're not going to change our tune about discussing upcoming releases anytime soon, if ever (we'll still only talk definitively about stuff that's imminent), but for what it's worth this year seems to be going much, much smoother than years past. For once we're all pretty optimistic that we'll actually hit the deadlines we're (internally) setting for ourselves - and that we'll have a pretty regular schedule throughout 2008 and beyond. Smiley
8035  Products / Spycraft 2.0 / Re: Some questions about the rules on: January 18, 2008, 05:31:55 PM
That doesn't answer my question though. Where do the special NPC rules fall apart for them? Are they threats, allies, something else?

Definite threats, but some are also potential allies. And some will have psionic powers that need to be defined, so they'll need class levels.

It wouldn't do to just set them up at the high end of the scale and set everyone else lower?

I think your concept might benefit from the Godspawn toolkit. While it'll most focus on godly characters using the 1-20 scale, you should still be able to apply the fundamentals to your epic characters, leaving the others to use the base system. That might handle a bunch of your needs, and the rest could be handled with somewhat amped (read: somewhat broken) character builds and ability adjustments.
8036  Community / Classic Topics / Re: [Humor] Campaign Qualities to Avoid? on: January 18, 2008, 05:25:44 PM
Corporate Sponsored:  Each player gains +1 to their wealth & spending cash.  Every scene, each player must in some way incorporate or use the slogan or product of a major corporate entity.  If they do not, that player's wealth & spending cash are -5 from various corporate lawsuits for breach of contract / marketing.

Alex! Where's my worship smiley? I need it NOW!

EDIT: I was gonna list my faves but I can't. They're all genius. You all win. Smiley
8037  Community / Classic Topics / Re: [Humor] Campaign Qualities to Avoid? on: January 18, 2008, 05:24:34 PM
As an additional note, this quality is somewhat serious... Here's my take on qualities for ParanoiaCraft:

Bleak, Bloodbath, Bottomless Clip, Comedy of Errors, Control is Your Friend, Faction, Fast Attributes, Fast Feats, Fast Growth, Fast Interests, Fast Proficiencies, Gritty, Paranoid, Rare Spectacle, Revolving Door, Shoe String Budget, Small Screen, Tense.

All the Fast qualities are to counter the massive agent body counts brought on by the qualities and proper play of this style. Smiley

Completely agree. I daresay that's pretty strong - strong enough that I'd play it right now.
8038  Community / Classic Topics / Re: [Humor] Campaign Qualities to Avoid? on: January 18, 2008, 05:22:50 PM
This thread, given time and some qualities has Classic potential written all over it... *wanders off to craft some goodies*

No kidding, and done. All of them so far are gold! Smiley

I'm only up to the quoted post so far, but Subtitled and Control is Your Friend have me in stitches!
8039  Products / Spycraft 2.0 / Re: Let the Pillaging Commence! on: January 17, 2008, 01:19:03 AM
Btw where do I get all the fiction around the CCG. I know I can't find anything at AEG's website, so I suppose you guys could light things up for me.

As it happens, I'm rereading it now as part of my World on Fire Flags work. The process is partly to make sure I catch all the details that still need to go into the final products, but also because we intend to release them soon-ish. They'll be part of what we've got planned to support the line. Smiley
8040  Community / Off-Topic / Re: Venture Brothers Season 3 Cast! on: January 17, 2008, 01:16:10 AM
There's nothing positive about puns Pat. Nothing at all.


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