Back to Crafty Games Welcome, Guest. Please login or register.
Did you miss your activation email?
December 23, 2014, 12:10:39 AM
Home Help Search Login Register
News: Welcome to the Crafty Games Forums!

Note to New Members: To combat spam, we have instituted new rules: you must post 5 replies to existing threads before you can create new threads.

  Show Posts
Pages: 1 2 [3] 4 5 ... 625
31  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: November 26, 2014, 06:34:05 PM
The limitation that sapient lifeforms gain a save to prevent the spell from working around them already ensures, that it's offensive capabilities are probably quite limited.
There are WAY, WAY better damage spells out there, that don't rely on a barrel of luck to effect a city or it's inhabitants. Even a small village is likely to negate the spell to an extent and singular farms would probably in deep trouble. I really like this spell... so many options on the strategic scale. Smiley

This is a good point. There should probably be a mention near the spell, probably in a sidebar, about how to handle groups of characters within the target area saving against the spell's effect in a quick and easy way. The rules already handle this, but a reminder of how to apply them right next to this effect seems like a good idea.
32  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: November 26, 2014, 06:33:55 PM
FantasyCraft spells are usually fairly narrowly focused, and higher-level spells usually keeps the same effect only stronger, rather than more/broader effects.

Good observation, and very true. It's something to keep in mind through this whole exercise.
33  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: November 26, 2014, 06:33:43 PM
I definitely think that changing the terrain type of a locale (100 feet per Casting Level is a good amount) within a Remote distance would be grand and amazing. It's the kind of spell that really tells how strong a wizard is, while at the same time being simple enough that anyone could understand it. ("Oh, so I get to make this place my Pathfinder Basics terrain? Sweet!")

However, I think that there should be a duration less than Permanent. Perhaps as a good estimate (and as a reference to the spell's name), it should last One Week per Casting Level.

In keeping with most of the philosophy behind the spells I wrote and edited, I suggest that this spell's effects wear off over time, as the natural rules of the world are reasserted in the target area. I would probably make the time this takes rather longish, on the order of weeks.
34  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: November 26, 2014, 05:29:36 PM
I had always wondered if that was the reason for Spellbound's delay.  Simply put, the cost to produce was becoming to close to the projected income and thus become a wash of profit.  (And I'm not asking for a Crafty P&L analysis by any means.  Just an observation.)    ...sorta like trying to design an internally suppressed .308 bolt action that can still throw for 800m.

'Tis a sad but true fact that the Fantasy Craft line isn't faring so well on the sales end these days. The numbers haven't tanked by any means but they're low enough that putting another book on press for the line isn't a wise business decision. POD gives us the opportunity to get it out there in print without absorbing (in this case, probably eating) a significant chunk of change.
35  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: November 26, 2014, 05:26:20 PM
Yippie. Grin Best news ever.
I knew you guys would get it done.
Crafty Games strikes once again. Grin

I lost track of the Death Bus numbers a long time ago but this one certainly qualifies. It also, as far as I know, maintains our streak of always eventually pulling those flaming wrec-, I mean, splendidly crafted masterpieces of cunning construction... into the station.

Quote
On a sidenote: People cancelled their pre-order? Really? Huh?
That thought never occured to me. Then again I am in for the long haul.
I have found an RPG toolset that I like above all else and I'll stick with it.
Same goes for Spycraft 3.0 when it hits the stores. I'll probably try to kick out Shadowrun for it, just because their products as of now leave a LOT to be desired.
Call me a fanboy, but it is how it is. Cool

We really appreciate that. Thank you for your support. Smiley
36  Legacy Games / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 25, 2014, 01:07:29 PM
I might revise these when I wrap up errata for the closed lines sometime down the road. Maybe. As Alex says, they are extremely small revisions, easily glossed over, and making these kinds of changes does distract us from getting other (new) stuff done.
37  Products / Fantasy Craft / Re: Any update on Spellbound? on: November 25, 2014, 12:40:09 PM
You folks should be watching our DriveThruRPG page this weekend.

NO, not about Spellbound *, but about something new... for Fantasy Craft. Smiley

* You can expect something about Spellbound soonish though. We're really close to talking about that too.
38  Products / Fantasy Craft / Re: Any update on Spellbound? on: November 15, 2014, 02:30:33 PM
NERDS!!!!

I love you all.  Grin
39  Legacy Games / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 15, 2014, 02:29:27 PM
Has anyone found the differences in the "revised" files?  Downloaded again, and they still say they are from 2009. (Also, have to ask DTRPG why H.E.R.O.es isn't showing up in my library.)

Try clearing your browser cache. We intentionally didn't spam folks with email when we updated the files because that would have meant everyone received multiple emails about the same release.

The new files don't have new content. It's all art and layout upgrades.
40  Legacy Games / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 15, 2014, 02:28:03 PM
the current 'hot' RPGs all have built in game worlds.

Last the discussion came around, SFA looks set to return for 3rd edition

Still in the cards. Entirely off-schedule though. Not a core component of the new line, but definitely getting at least one dedicated book. Again, according to the present plan.
41  Products / News and Announcements / Final Spycraft 2.0 Titles Released. Board to go Legacy Soon on: November 12, 2014, 08:26:32 AM
Today we released the final two titles for Spycraft 2.0...

  • Spookbusters: Hunt down oogie boogies in the dead of night and free your city from the terrors of its dead! In Spookbusters you play everyday heroes rubbing shoulders with mad scientists and employing cutting-edge technology to protect normal people from paranormal entities.
  • Stone Sentinels: Soar against the moon and stalk among the shadows of the night! The Stone Sentinels are gargoyles, a species that has potentially been with the earth since the dawn of time, or may be freakish and unexpected branches of wild evolution. They might become invaders, a dominant species, a “monster” to be hunted and killed, or part of a diverse network of species in your world.

We've also updated the previous two titles in the Saturday Morning Spycraft series - Real American H.E.R.O.es and Transmechs - with new art and layout.

You can grab all four titles in a discounted bundle right here (you save enough to essentially get Real American H.E.R.O.es for free).

Again, these are the last two titles for Spycraft 2.0. The line is now officially closed. We will be moving this board to the Legacy area sometime soon - likely before Christmas.

Yes, this does pave the way a bit more for Spycraft Third Edition! No, we do not have a release date.

Thanks! We hope you enjoy these titles, and that you've loved your time with 2.0. It's been a labor of love for us, but we're very excited to press forward with other things. Stay tuned for details as we have them.

Take care, and Stay Crafty!

       


42  Legacy Games / Spycraft 2.0 / [Announcement] Final Spycraft 2.0 Releases + Board to Go Legacy Soon on: November 12, 2014, 08:25:56 AM
Today we released the final two titles for Spycraft 2.0...

  • Spookbusters: Hunt down oogie boogies in the dead of night and free your city from the terrors of its dead! In Spookbusters you play everyday heroes rubbing shoulders with mad scientists and employing cutting-edge technology to protect normal people from paranormal entities.
  • Stone Sentinels: Soar against the moon and stalk among the shadows of the night! The Stone Sentinels are gargoyles, a species that has potentially been with the earth since the dawn of time, or may be freakish and unexpected branches of wild evolution. They might become invaders, a dominant species, a “monster” to be hunted and killed, or part of a diverse network of species in your world.

We've also updated the previous two titles in the Saturday Morning Spycraft series - Real American H.E.R.O.es and Transmechs - with new art and layout.

You can grab all four titles in a discounted bundle right here (you save enough to essentially get Real American H.E.R.O.es for free).

Again, these are the last two titles for Spycraft 2.0. The line is now officially closed. We will be moving this board to the Legacy area sometime soon - likely before Christmas.

Yes, this does pave the way a bit more for Spycraft Third Edition! No, we do not have a release date.

Thanks! We hope you enjoy these titles, and that you've loved your time with 2.0. It's been a labor of love for us, but we're very excited to press forward with other things. Stay tuned for details as we have them.

Take care, and Stay Crafty!

       


43  Legacy Games / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 12, 2014, 08:15:05 AM
So I guess we are never going to get the full Lawman or Thug class for 2.0, right? A pity, they are referenced in the Stone Sentinels book.

*Facepalm* Of course they are.   Tongue

Oy. I honestly have no idea how that happened but these have been sitting around for a little while (for a variety of boring reasons I won't go into), and so it doesn't surprise me that something slipped through the cracks.

I'll get a revised version of that file up in time.

(No, there will be no Lawman or Thug for Spycraft 2.0. We are officially done with the line now.)

Glad you're liking the titles otherwise!
44  Products / Ten Thousand Bullets / Re: Hello? on: November 10, 2014, 02:58:20 PM
Christ you could at least use a picture from this decade...

Cyber-code saves all - even youth.
45  Products / Ten Thousand Bullets / Re: Hello? on: November 09, 2014, 03:47:45 PM
Alex doesn't feel anything. He's more word processor than man anymore.

Sig'd!

Let me help you out there, Alex!

Pages: 1 2 [3] 4 5 ... 625


Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!