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31  Products / Mistborn Adventure Game / Re: Mistborn Allomancy Dice (Kickstarter) on: February 11, 2015, 08:23:11 PM
BTW, would you tell us on this thread when the emails are sent out?
Kinda sad, actually... I look here more often than my "suspect mail" folder (which is basically where anyone I haven't emailed before goes).

We'll do our best. On this front it will actually help for you to follow up semi-regularly - though no more than once a week, please. We are working to get the surveys out but as I've explained to a few folks who've messaged us through KS it requires us to be extra-careful since we can only send out one survey and it has to cover everything we need in one go (site rules, not ours). Also, our campaign manager was delayed from taking care of this immediately after the campaign ended and he's since been away on his 20-year anniversary, so it's hard to really say, "But, but... NOW!" Smiley

Soon. Very soon. Thanks for your support and continued patience!
32  Community / Off-Topic / Re: The Idiot Box 2015: TV news, views & reviews on: February 10, 2015, 09:22:28 PM
Jon Stewart to step down.

I'm surprised, I truly though he'd die doing that job. Shocked

He didn't come back the same from Rosewater. It clearly shifted him somehow.

I can relate.
33  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: February 10, 2015, 11:01:31 AM
I looked, but it doesn't look like this had been answered anywhere.

A divine caster casts a spell, and the spellcasting check is exactly equal to the DC to cast (or the target's Defense if it is higher and necessary)

However, what is the spellcasting check on Magic Items? Is it the same? What about Natural Spells?

I don't think there's any official ruling on this.  I'd be tempted to simply give each a % fail chance vs an opponent with Spell Defense.  (Maybe 50% for either, unless there's a fluff reason they should work better than this - maybe ignoring said % fail chance in case of a natural spell representing some iconic ability for a supernatural monster, or the effects of the Big Macguffin of Doom, for instance).

You definitely want to work with a spellcasting check result in all cases, to avoid further corner cases and unexpected rules interactions if nothing else.

I could swear we answered this somewhere, though it doesn't surprise me that it's not in the book. The appropriate answer requires bookkeeping, which we wouldn't want to saddle folks with in the core rules. It's best there to leave it up to the GM so he or she can run with whatever looks and feels best for their campaign and group.

If it were me, and I believe this is what we answered... somewhere... I make these calls "behind the screen" and base them on information I have or can conjure...

  • Magic Items: Take the creator's total Spellcasting bonus and assume he or she took 10.
  • Natural Spells: Same. This will mean that unless the creature has the Spellcasting skill the check result will be low - as it probably should be.

Fudge as needed because, as I say, this is squarely in GM decision territory.

What about generated magical items or ones that are created other than via the Essence/Charm Binding feats (I.e. GM-made). Do we just pick a spellcasting bonus that would be average for the Casting Level we gave it? And I'm assuming for creatures with no spellcasting, it'd just be Competence + Int?

The GM ones were what I was talking about. Sometimes the GM has to make reasonable calls with the details he or she has in front of them. This is one of those times.

This is more a campaign- or adventure-building thing than a rules thing. It's way, way, WAY too fringe for the core rules set or even us to give you a hard rule that applies every time. Go with what works best for your story and you'll be fine.
34  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: February 09, 2015, 09:51:15 AM
I looked, but it doesn't look like this had been answered anywhere.

A divine caster casts a spell, and the spellcasting check is exactly equal to the DC to cast (or the target's Defense if it is higher and necessary)

However, what is the spellcasting check on Magic Items? Is it the same? What about Natural Spells?

I don't think there's any official ruling on this.  I'd be tempted to simply give each a % fail chance vs an opponent with Spell Defense.  (Maybe 50% for either, unless there's a fluff reason they should work better than this - maybe ignoring said % fail chance in case of a natural spell representing some iconic ability for a supernatural monster, or the effects of the Big Macguffin of Doom, for instance).

You definitely want to work with a spellcasting check result in all cases, to avoid further corner cases and unexpected rules interactions if nothing else.

I could swear we answered this somewhere, though it doesn't surprise me that it's not in the book. The appropriate answer requires bookkeeping, which we wouldn't want to saddle folks with in the core rules. It's best there to leave it up to the GM so he or she can run with whatever looks and feels best for their campaign and group.

If it were me, and I believe this is what we answered... somewhere... I make these calls "behind the screen" and base them on information I have or can conjure...

  • Magic Items: Take the creator's total Spellcasting bonus and assume he or she took 10.
  • Natural Spells: Same. This will mean that unless the creature has the Spellcasting skill the check result will be low - as it probably should be.

Fudge as needed because, as I say, this is squarely in GM decision territory.
35  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: February 08, 2015, 07:13:26 AM
'Jupiter Ascending,' 'Seventh Son' Make For Two Big Flops in One Weekend

And the number of people surprised by this is... two?

There were more than two investors, so....

Was this a surprise to anyone paying any attention? No, not really. I considered seeing Jupiter Ascending this weekend only for the visuals (definitely big screen material), but I didn't ultimately expect much from either movie.

I do feel a little bad for the Wachowskis. There's clearly talent there, as evidenced by Speed Racer and the original Matrix movie (let's not stoop to a discussion of the other two). I think there's a strong possibility that the first Matrix succeeded in the same way that the original World of Darkness did - by tapping into a social zeitgeist of sentiment and visual style, raising what would otherwise just be a mild and fairly straightforward evolution of an existing idea to a cultural touchstone - but Speed Racer... People didn't go see that because it's fringe, and because it was marketed poorly, but it was a genuinely good movie, and a remarkable adaptation of a really tricky property.

I also like that the Wachoskis are trying new things. Say what you want about their success rate, but they're out there in the trenches putting together original material - and for that we should be applauding them. Even when they fail.
36  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: February 08, 2015, 07:02:55 AM
To clarify, we like to report milestones, not progress - so you may hear from us in the middle of edits when we hit a major milestone therein, or we may just plow through and celebrate it being fully in layout. IN the meantime, the best we can offer is the occasional insight or bit of random commentary, none of which is structured or scheduled. We lie to talk, but everyone will tell you that none of it matters until the rubber hits the road. Smiley
37  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: February 07, 2015, 05:19:01 AM
When this is coming out?

The closest we can say right now is that it will start coming out in Q1 this year. Beyond that, we'll have to see how edits go.
38  Products / Ten Thousand Bullets / Re: Hello? on: January 30, 2015, 05:07:27 AM
This is the first I've probably been on here in a year. Any news on 10KB?

You will not see information about 10kB before release information for Spycraft Third Edition.
39  Community / Off-Topic / Re: On Narrative Design on: January 26, 2015, 05:40:53 AM
Me? I won't have time. So swamped. Sorry.
40  Community / Off-Topic / Re: The Repeat List on: January 25, 2015, 09:43:06 PM
Dreamy - Outraged (Original Mix)
41  Community / Off-Topic / Re: On Narrative Design on: January 25, 2015, 09:40:50 PM
That blog's been a joy to read. It will be a shame to lose it.
42  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: January 24, 2015, 03:24:08 AM
Alex just uploaded everything to me and I've started the conversation about where it falls in my priority list. I won't hazard a public guess as to where it will land yet, but I think it's a safe bet that I'll have to let it sit at least a wee bit. Will try to keep you posted, but yes, not in the next two weeks methinks. Smiley
43  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: January 21, 2015, 11:56:40 PM
I disbelieve.

Sorry, couldn't resist. Smiley
44  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: January 15, 2015, 08:57:37 AM
I remember not being terribly excited about this spell back when I was working on the book either. The trappings are plenty necromantic but the effect isn't even remotely right. It's yet another case of the other systems treating magic as some senseless, amorphous mess of effects with absolutely no rhyme or reason.

Personally, I'd kill the whole thing and find something else that fits the level and Discipline.
45  Community / Off-Topic / Re: The Idiot Box: TV News, Reviews & Reactions 2014 on: January 09, 2015, 12:38:01 AM
Pat, Alex... Did one of you guys get a job as a show runner and not tell us?

No such luck. I disappeared last year for... different reasons.
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