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31  Products / Spycraft Third Edition / Re: [DEVELOPMENT] Let's talk a little about art... on: July 02, 2015, 12:03:14 PM
How heavily will you be emphasising the 'be any spy, any where in the world" factor? Because I think some pieces with specific recognisable regional geography or artifacts in the background would really help sell that -- the Kremlin, the Gherkin or Big Ben, Sydney Opera House, the Shanghai skyline, Times Square, the Hollywood sign, Burj-al-Arab.

This is an excellent point, and something we're thinking about quite a bit. A lot of our art will be regionally nondescript, though we'll be making an effort to cement some pieces in various areas around the world and will be making a strong effort not to root too much of the game in the United States.

Quote
Anything other than generic white dudes and busty women is good (the card game art you guys had to use in 2.0 garnered some particularly unfavourable commentary in that regard from people I've introduced the game to). Recruiting spies and operatives from cultures and ethnicities outside Central Casting is one of the major logistical challenges of any covert agency looking to expand its reach.

We could not agree more, and we're making a decided effort to avoid the white guy / big bust syndrome that plagues so many properties these days. (There will be white guys and big busts on occasion, of course, but hopefully not in huge quantities and not defining the game. I'm proud to say that the very first female drawn for Spycraft Third Edition has, at best, a B cup. Her beauty is derived elsewise.)

For the record, I wasn't in charge of ordering the art for Spycraft 2.0 - not while the game was at AEG (so not for the core Spycraft 2.0 Rulebook nor the CCG). I wrote art descriptions but they were interpreted and changed by other people, as the brand had by that time grown beyond my direct control. I wasn't pleased with many of the decisions made back then, but we're beyond that now and all creative decisions for Spycraft belong strictly to Alex and I.

We're doing our best to honor the spirit of the original game and bring it into a new age of gaming. Hopefully you like what we're doing with it.
32  Products / Spycraft Third Edition / Re: [DEVELOPMENT] Let's talk a little about art... on: July 02, 2015, 11:46:24 AM
What art style are you looking for?  Real-life or closer to fictional novella's.. say.. Bond / Tom Clancy?

Specifically not discussing art style here. Only concepts.

I realize now, rereading the thread, that you use the word "style" here not to indicate style of art but rather style of concept, the word "style" immediately conjures illustrator types for me, which is outside the bounds of this conversation.

Alex and I have an art style we're striving for and that's underway and hopefully pretty well set now. What we're after in this thread is insight into how you guys - the thought leaders and in some cases the founding fathers of the Spycraft brand - see the brand in terms of visual ideas.

To specifically answer your original (intended) question, core Spycraft Third is more Bond than Clancy. There's room for a little Clancy in the mix, but most of that pushes off into spec ops and other subgenres that will be handled in their own spaces in the release schedule.

Sorry for the confusion.

33  Products / Spycraft Third Edition / Re: [DEVELOPMENT] Let's talk a little about art... on: July 01, 2015, 05:40:56 PM
What art style are you looking for?  Real-life or closer to fictional novella's.. say.. Bond / Tom Clancy?

Specifically not discussing art style here. Only concepts.
34  Products / Spycraft Third Edition / [DEVELOPMENT] Let's talk a little about art... on: July 01, 2015, 11:30:48 AM
Gen Con madness will erupt soon - including some from our camp - but in the days before that I figure it's a good time to start talking about art for the third edition of the World's Greatest Espionage RPG.

We're starting to commission art for the brand now, initially for a little project you haven't seen yet. (Those of you visiting Indianapolis at the end of the month will be able to play that game in a design-complete proto form.)

Much of the art for this new project is agent- and asset-focused (that is, focusing on operatives and the people they employ to get their jobs done).

What I want to do here is get your opinions on the types of agents and assets you think are perfect fits for your vision of Spycraft Third Edition.

Most of this art will eventually also appear in new Spycraft RPG products, in various ways and forms.

A couple guidelines and reminders...

  • At this stage, we're only concerned with the business of spies. That specifically means we're not looking to illustrate any characters that would better fit in military, spec ops, blockbuster action, counter-terror, or farther reaching genres and subgenres.
  • Please don't script or suggest specific characters. We're only after concepts here. Ideas.
  • No locations either, or gear, or anything that's not a character that fits within these boundaries.

So... with all this in mind, what are some agent and asset types you'd really like to see visualized in the new edition?
35  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: July 01, 2015, 10:18:15 AM
We're getting there. The break I mentioned a little while back turned out to (necessarily) be longer than I'd hoped - honestly not more than I expected, but you always hope things will take less time than they actually do - and I'm just swinging back to Spellbound now-ish.

At present I'm aiming to have the editing complete by Gen Con, which should work out OK as our graphic designer can't swing back to this project until after that anyway.
36  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: June 13, 2015, 12:34:30 PM
All good news ... once the release date is announced will all the optional ways to acquire it be reposted?

Sorry, what? I don't understand the question.
37  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: June 11, 2015, 12:57:02 PM
Man from U.N.C.L.E. trailer 2
38  Community / Off-Topic / Re: Video game news and reaction on: June 11, 2015, 12:56:15 PM
The Steam Summer Sale has no started!

...and the site's having a weeeeeeeee bit of trouble with the rush. Wink
39  Community / Off-Topic / Re: Video game news and reaction on: June 11, 2015, 12:55:59 PM

That looks delightfully bonkers. I must have it.

Imagine if they'd gotten My Little Pony, Star Wars, and Lord of the Rings for the first three, though. O_O

MLP flying a TIE Bomber on a bombing run against Mt. Doom.  ..I'd play that game.

Right? Apparently Ubi's announcing two more armies soon - likely at E3 - so maybe we'll get our wish!
40  Community / Off-Topic / Re: Video game news and reaction on: June 11, 2015, 12:00:25 PM

That looks delightfully bonkers. I must have it.

Imagine if they'd gotten My Little Pony, Star Wars, and Lord of the Rings for the first three, though. O_O
41  Products / Mistborn Adventure Game / Re: Any update of Thieves in the Ninth House release on: June 03, 2015, 07:38:58 AM
Any more news on this release?

Not yet. Recent work has been focused on the Skaa book. There's only a limited amount of time and resources to go around, and the books take priority.
42  Community / Off-Topic / Re: Cool Vids (Keep it Clean) on: June 02, 2015, 05:46:09 AM
For those yet to see it:

Kung Fury, the complete movie in all its glory.

::sniff::

It's a thing of such exquisite beauty...
43  Community / Off-Topic / Re: Webcomics on: May 29, 2015, 05:24:03 AM
If Spycraft 3rd can't support this (for the PCs specifically) then it's not worth getting Grin

I don't  have to read beyond the first six words. I'm afraid you'll be disappointed on this score, my friend.
44  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: May 27, 2015, 05:27:38 AM
I appreciate the kind words, everyone, I really do. Thank you.

It's aggravating to have to constantly jump from project to project, keeping all those plates spinning until you can finally serve one of them up. It's the curse of the small business entrepreneur, however, and we must bear it if we're to continue makin' stuff on our own terms.

I'm close to swinging back to Spellbound but still have a few things to accomplish on the other side. Work continues on the layout end, and it's lookin' great.
45  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: May 26, 2015, 10:23:36 AM
I don't suppose I should keep my hopes up for the end of may?

No. Sorry. Still working. Swing back again later.
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