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16  Community / Off-Topic / Re: Video game news and reaction on: April 29, 2015, 06:54:06 PM
Mass Effect isn't God of War in Space, it's ...frankly it's Buck Rogers, but with the trimmings updated and the hero a heroine.

Spectacle isn't the point. Gigantic body counts isn't the point. It's not propaganda either. It's about Hope and how, though hard won and fragile, Life is worth defending because it's worth living.

All of this. Exactly all of this.
17  Products / Spycraft Third Edition / Re: Ralph McQuarrie and James Bond on: April 29, 2015, 06:40:11 PM
I recall the Miami Vice stunt show from forever ago at Universal Studios LA. It was awesome covered in awesome, with some awesome sprinkles and a side of awesomesauce. Stunt shows rule.

He speaks true, ladies and gentlemen. A Bond show like that would be stratosphericly sweet.
18  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: April 29, 2015, 06:38:45 PM
It would be a disaster for my gaming table if you guys would close the doors.

Please do what you need to do to stay around and release cool stuff. Cheesy

Thanks guys! We really appreciate the understanding. Crafty's evolved quite a lot over the last couple years. We've had to shift directions a bit, prioritize a lot more than we'd like, and ultimately make some calls in the best interest of the company that were not obvious paths for us when we started - but that's the name of this publishing game. You adapt to grow, and grow to adapt.

We'll be around for a good, loooooong while yet. We may sometimes be slow but we're also methodical and careful. We've weathered several company-killing events over the last decade and we're still here. I don't see why anything else would take us out.
19  Community / Off-Topic / Re: Video game news and reaction on: April 27, 2015, 06:33:04 PM
Yeah, that Mass Effect 4 leak is dope. As someone who's still wading through DA:I, I'm really excited about a similar treatment for Bioware's sci fi franchise.
20  Products / Spycraft Third Edition / Re: Ralph McQuarrie and James Bond on: April 27, 2015, 06:17:24 PM
That soooo needed to happen.
21  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: April 21, 2015, 11:27:01 AM
I get the feeling y'all will be more interested in the latter.  Wink

Jurassic World is high on the excitement meter, but Ian McKellen as an aged Sherlock Holmes? I can't wait.

I've been pretty wildly excited about Jurassic World for months now, and I adore the new posters (see below). This latest trailer has cooled me a bit, though. There are so many directly derivative shots in it.... I hope the movie doesn't retread as much as this footage does.

(click to show/hide)

(click to show/hide)
22  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: April 19, 2015, 08:33:03 AM
Even the darkest, most serious Marvel movies (e.g. Winter Soldier) still have moments of levity and pure enjoyment that don't detract from the overall tone of the movie. I don't understand why DC still can't figure that out.

I chalk it up to fear and misguided reverence. Sometimes as a creator or IP holder you get become so convinced that your property is one thing that you fail to see it can be anything else. As an example of that to which I can personally speak, consider Legend of the Five Rings. It's taken AEG fifteen years to expand that game's voice and many would argue it's still a fairly narrow presentation.

You have no idea how hard I had to fight to get humor into Spycraft. the company's history and other properties did me no favors there.
23  Products / Mistborn Adventure Game / Re: Mistborn Allomancy Dice (Kickstarter) on: April 17, 2015, 04:43:29 PM
It takes a long while to make dice from nothin', it does. A long time...

Not a joke. It's months of manufacturing and shipping. True story,
24  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: April 15, 2015, 12:49:15 AM
Whoa, hey, WHOA, HEY!  Just caught the next official trailer for Terminator: Genisys.


(click to show/hide)

Yeah, this was a major bummer - and after one of the early Terminator 2 trailers did the same revealing the nature of Schwarzenegger's character... You'd think the marketing execs (or whomever made this call) would know better with this franchise.
25  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: April 13, 2015, 03:59:17 AM
In that case, has any thought been given to doing a PoD omnibus for the Call to Arms series as well as the Spellbound Series? It would seem that having PoD options for Call to Arms and Spellbound would be the final print fan's option for having the full FC line in professional print rather than 1/2 print and 1/2 PDF printed for a 3-ring binder.

There aren't very many remaining CtA titles that aren't already part of print titles. Maybe we could bundle those together... maybe. It's not likely to happen anytime soon, though. We're a bit swamped with other projects at the moment.
26  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 13, 2015, 03:57:37 AM
No worries. There's a constant push and pull with these things. Designers try to cover all the bases but mostly we aim to keep the game playing smoothly and quickly overall, and it's often necessary to sacrifice one for the other. Generally we favor the latter and let the GM do the former because otherwise we all wind up stuck in a quagmire, never moving forward with new things. And that's what we all want, right? New things to play with?
27  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: April 11, 2015, 04:55:53 AM
Is there any chance that after the Subscription model roll-out, of thinking about a specialized Kickstarter campaign?

Sadly, no. Companies can only go to the crowdfunding well so often and we have to pick our campaigns very carefully. We already have a few things in the pipe that will keep us busy on that front for a while yet.

P.S. Haven't forgotten about updating you guys. Just still very busy with the actual drafts. Just a little more breathing room and I'll have news for y'all soon.
28  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 10, 2015, 03:06:10 PM
To be fair, the second Bull Rush bullet does in fact cover this particular outlying circumstance. I don't think it can or should cover every possible situation, however, and this is definitely a place where the GM must rule on a case-by-case basis.

Frankly, it's disconcerting to me that we have to say this so much these days. Spycraft 2.0 clearly cultivated and/or reinforced the idea that RPGs should be exhaustive in answering every possible question or handling every possible situation as it arises but that's not only unrealistic, it's counter-productive. Roleplaying isn't about, or shouldn't be about exhaustive simulation. It should be about sparking and then actually employing imagination. GMs should be making up rules in each and every session. At least as many questions should be answered outside the rulebook as within. Otherwise we're all playing the exactly same game in exactly the same way, and that's perfect for no one.

From now on, you'll probably see me moving more and more questions that are intended to be answered by the GM over to the License to Improvise forum, or into their own threads. There's no reason to populate an actual rules thread with them. If a rule is actually broken or causing a legitimate problem at most tables, we'll of course figure out how to address it. Otherwise, let's get back to showcasing how our own solutions are interesting, rather than trying to codify one set of uniform solutions for everyone.
29  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 09, 2015, 04:52:50 PM
Does that mean that you can't go "CAN'T STOP THE ROCK" mode and slam through multiple walls with an extremely high bullrush check?

This is beyond the intentional design limitations of the Bull Rush check *. It could be possible (e.g. varying thicknesses and densities of wood), but it sometimes it probably shouldn't be (several inches of oak) and other times it probably should (1 inch of balsa). Therefore, the rules do not cover breaching - again, by design - both to keep things simpl-ish and to let the GM adjudicate each scenario on the fly.

* According to its original concept, Bull Rush covers pushing, not breaching. These are two different activities that only sometimes overlap. The first is easy to concisely cover in a single combat action. The second makes the Baby Maker week in his crib for the many, many, oh so very [bleep]ing many situational, conditional, and exceptional cases. We chose to cover the first in its entirety and leave the second entirely to the GM - for this very reason.

Also, if you reach the limit of your movement speed, but still have bullrush distance left, do you launch your opponent the remainder, or does he fall sprawled in the square adjacent to you?

In most cases your opponent only moves according to the explicit Bull Rush rules. Certain exceptions may apply, according to standard GM caveat.
30  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 08, 2015, 09:35:51 PM
So you're saying that a successful bullrush lets you move further than your normal move?

No, I am specifically not.

Your original movement doesn't change. If you succeed with the Bull Rush, you can move as far along behind the BR'd character as his or her new position allows; otherwise, you can't. Das fin.

That second quote's language is very vague, almost purposefully.

You can move as far along the BR'd character as:

A)Your check allows
B)The remainder of your movement speed
C)The lesser of your remaining movement speed or the check

C, and you ALSO may not continue to move if there's an obstruction
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