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16  Products / Spycraft Third Edition / Re: SpyCraft at GenCon on: July 21, 2015, 04:57:33 PM
(as an aside, what's with all the capital letters in the middle of words these days.... /oldpersonrant)

Can someone who is going - with Crafty's permission, of course - record/video the SpyCraft workshop and upload it? Pretty please with the ruins of The Shop on top?

I believe you're the one inserting the capitals, my friend. It's officially "Spycraft." Smiley

We have no issue with folks recording the workshops. You can only participate, however, with a ticket. (Gen Con's rules.)
17  Products / Mistborn Adventure Game / Re: Mistborn Allomancy Dice (Kickstarter) on: July 21, 2015, 02:40:46 PM
I still think Electrum, Aluminum, Duralumin is the neatest way we can go.
Good news! Looks like Aluminum dice will be at GenCon this year!

http://www.crafty-games.com/forum/index.php?topic=8183.msg157477#msg157477

Hooray for symmetry!

It is truth. Smiley
18  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: July 21, 2015, 02:39:45 PM
I'm pretty sure deadlines were named because they kill the people they're aimed at.  Good luck Crafties!  *said from behind a literal mountain of paperwork*  

It sure as hell feels that way sometimes...

Good luck with the papers, mang!
19  Community / Off-Topic / Re: GenCon 2015 - Who's going? on: July 21, 2015, 01:38:10 PM
It's not exactly a State of the Company - we don't really do those much anymore - but here's what you can expect from Crafty Games at Gen Con 2015.

We're really looking forward to seeing some of you in a week! Safe travels.
20  Products / News and Announcements / Crafty Games at Gen Con 2015 on: July 21, 2015, 01:36:35 PM
We’re just over a week away from the Best Four Days in Gaming and Crafty Games has lined up a ton of new stuff for you. Here’s a quick rundown of everything you can expect from us at Gen Con 2015.

What’s New: Board & Card
The big news is that we’ve been hard at work with a whole new side of the company, and at this year’s show we’ll be debuting prototypes of our first four board and card games…


Final Empire: A Mistborn board game (design by Kevin Wilson)
Become the head of a Great House of Luthadel in this game of negotiation and betrayal, set in the world of Brandon Sanderson’s Mistborn novels. Contend with myriad problems plaguing the Final Empire — rampaging koloss, disease, social unrest, even the heroes of the novels — and with every step jockey for the Lord Ruler’s favor. At the end of the story will you rise to power and prestige, or fall in ruin and disgrace?

Nosh card game (design by Michal E. Cross)
Remember the first time you visited a fair or carnival as a kid? You couldn’t decide which tasty treat to enjoy first… Now you don’t have to! In this lighthearted family card game players bid Appetite on combinations of delicious snacks, aiming to taste things in just the right combinations to satisfy their sweet tooth. Fast, simple, and adorable, this one’s perfect for the kids in all of us.

Faster than You card game (design by Patrick Kapera)
Somewhere in the deepest darkest jungles of the world, pulp heroes race to escape an endless army of raging monsters. Take command of your heroes and outrun, outwit, and outright betray your friends in a desperate battle for survival. Featuring old school screw-your-neighbor game play and monster actions triggered by all the card play for an entire round, Faster than You is a quick, vicious, and fun way to leave your friends in the dust, or a ditch.

Spycraft: Need to Know card game (design by Patrick Kapera and Daniel Solis)
Yours is one of the most perilous jobs in the whole of the Great Game. You’re an intelligence analyst during a worldwide espionage crisis, responsible for tracking operatives in nine cities across the world. Correctly assess the threat and you’ll keep the Agency’s trust. Fail in your duty and you’ll be burned for your trouble. Keep the truth close, watch for lies, and use your field agents well in this cunning contest of deduction and guile.

All these games are close to going to the printer and we’re in the very end stages of playtesting, so we’re inviting all of you to come check them out at our booth and the new Crafty Lab offsite location (see Where You Can Find Us at the end of this post).

RPGs
We’ve got plenty coming for our existing lines too. The Mistborn Allomancy Dice were successfully funded this spring with support from thousands of Kickstarter backers (thank you!), and we have samples of those to show off at the booth and in our Lab. We’re just arranging freight for those and expect them to start shipping to backers and pre-order customers this fall. If you’d like to pre-order a set of your own, we can make that happen in either of our locations.

The next supplement for the Mistborn Adventure Game is Skaa: Tin & Ash, which is in edits and approvals right now. That should hit stores this winter, so it’s a little early for us to be taking orders for it. Sorry!

Last but definitely not least is Spycraft Third Edition, which recently hit a major milestone as the last of the writing for the core chapters (Skills, Combat, and Awesome Dice) was completed. Because the game’s being written right now — and final design decisions are being made as we go — we can’t run any events at this year’s show, but we do have something really special planned for everyone who attends our “Spycraft: Training Camp” workshop on Saturday at 3pm. If you’re a Spycraft fan you definitely won’t want to miss this interactive event (for more information, see Workshops later in this post).

What’s on Offer
We have some specials this Gen Con! Whether you like to adventure in the Final Empire, Coinworld, or the Realm, there’s a sale just for you…

  • Pre-order a Mistborn Allomancy Dice set for $14.95 and get free shipping (plus you’ll get your dice ahead of stores anywhere in the world)
  • Pick up the entire Fantasy Craft print library — the core rulebook, the Adventure Companion, and Time of High Adventure — for just $40 (that’s the lowest price we’ve ever offered, and less than the cover price for the rulebook alone)
  • Buy 2 or more other books at the same time and we’ll take $5 off each book you buy

And as an added bonus we’ll throw in a special Aluminum Mistborn die with any purchase. That’s right — a die unavailable anywhere else and not included in the Allomancy Dice Kickstarter as a thank you for your support at Gen Con 2015.

Where You Can Find Us
As usual we’re in the Studio 2 block in the dealer hall: Booth 2016, at the end closest to the hall entrance, across from Chimera Hobby and Z-Man Games. Come visit us and check out any of our new board & card games, or take advantage of any of the great specials listed above.

We also have an offsite location this year: The Crafty Games Lab, which you can find in Tavern on South just a block over from the Colts stadium…

Tavern on South
423 W. South St.
Indianapolis, IN  46225
(317) 602-3115
www.tavernonsouth.com


The Lab’s the best place to get into full runs of our board & card games, including Kevin Wilson’s Final Empire board game set in Brandon Sanderson’s Mistborn novel world — and best of all the Lab runs late every day of the show…

Crafty Lab Hours
Thursday: 11am to 7pm
Friday: 11am to 10pm
Saturday: 12pm to 10pm

Workshops
We’re running two workshops for fans of our RPG lines and both of them are just a little more than they seem on the surface. We aren’t going to give anything more away about them just yet but if you’re a player or reader of either the Mistborn Adventure Game or Spycraft you’ll definitely want to sit in if you can.

Both events are highly interactive and require no previous knowledge of the games or settings (though it’ll be helpful). We’ll provide all materials — all you need to do is show up and be ready for a lively and constructive session of theory and design.

Mistborn: Scheming Across Scadrial
Game ID: WKS1576450
Day & Time: Friday, 3pm to 5pm
Location: Westin : Senate I

Spycraft: Training Camp
Game ID: WKS1576451
Day & Time: Saturday, 3pm to 5pm
Location: Crowne Plaza : Hay Market B

Ask Us Anything!
Have a question for us? Not a problem. Alex and Pat will be located at the following coordinates and times…

Alex Flagg @ the Crafty Games Booth
Thursday, from 9am (for VIGs) or 10am (for everyone else) to 1:30pm
Saturday, from 10am to 1pm

Patrick Kapera @ the Crafty Games Lab
Thursday, from 11am to 3pm
Saturday, from 10am to 1pm

We can’t wait to see you all at the show! Safe travels, and Stay Crafty.
21  Community / Off-Topic / Re: Torg returns in 2016 as Torg: Eternity on: July 21, 2015, 12:58:38 PM
There's also a little bit of art...

(click to show/hide)
22  Community / Off-Topic / Torg returns in 2016 as Torg: Eternity on: July 21, 2015, 12:56:58 PM
The news is only just hitting today. I've been under gag order for a while.

The fast and dirty...

  • There's a new edition of TORG coming in 2016. It's called Torg: Eternity
  • I'm on the team for it. I will be writing tiny bits of the core book and several supplements to follow.
  • This is NOT a Crafty Games product. It is a Ulisses Spiele production distributed in the United States through Paizo Publishing.

Look! A press release...

* * *

Classic Roleplaying Game Torg Returns as Torg Eternity

FOR IMMEDIATE RELEASE

Ulisses Spiele Announces Return of Torg in New Updated Edition

CHANDLER, AZ July 21, 2015 – Ulisses Spiele US, a division of Germany’s premiere game manufacturer and distributor, today announced the return of the influential Torg roleplaying game.

The new game is entitled Torg: Eternity, and is a new and updated take on the original game and its setting. The design team includes many who worked on the original Torg line that debuted from West End Games in 1990.

Torg co-creator Greg Gorden has been involved at a high level and given it his blessing: “I really like this re-imagining of the TORG mythos. The streamlining and modernization of the game mechanics feel spot on. I cannot wait to play this game!”

The game’s rights were sold after the closure of West End Games and were eventually purchased by Torg fan and president of Ulisses Spiele, Markus Plotz. “TORG is a one of a kind RPG. The setting is unique and for over 15 years, I dreamed about releasing a new and updated version. Now, with the help of the amazing Shane Hensley, that dream finally becomes reality!”

Shane Lacy Hensley heads up the United States studio for Ulisses Spiele. “I couldn’t resist working on the game that gave me my start. I also met a kindred spirit in Markus Plotz who truly loves and appreciates what a turning point Torg marked in RPG development, so I just couldn’t say no. I’m also thrilled that one of the original creators and an early mentor for me, Greg Gorden, is involved as well.”

Torg: Eternity will debut in 2016 in deluxe, full color hardback format.

About Ulisses Spiele

Ulisses Spiele is the premiere manufacturer of RPGs in Germany. The company’s portfolio includes amongst other games “The Dark Eye” (the biggest Fantasy RPG in Germany), the German version of Pathfinder (as a license from US RPG giant Paizo) and the new German V20 version of Vampire – The Masquerade.

Additionally Ulisses Spiele is known as the German distributor for the critically acclaimed tabletop games “Warmachine” and “Hordes” from Privateer Press and “Infinity” from Corvus Belli.

With “TORG: Eternity” Ulisses Spiele publishes its first English RPG.

#  #  #

Contacts:

Ulisses Spiele US – Shane.Hensley@ulisses-spiele.de

Ulises Spiele DE – markus.ploetz@ulisses-spiele.de
23  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: July 21, 2015, 09:21:39 AM
Gen Con is fast approaching and it's eaten up too much of my July, I'm afraid. There's just no way Spellbound's getting done before I leave.

It's not being canceled when we're this close to the end of it (I have no idea why anyone would think that it would be, but someone will - someone always does).

It is off-schedule again. I have deadlines when I get back that simply cannot move.

I would appreciate it if you could keep negative comments to yourself, please. If you absolutely must post them, know that I will probably not respond. I just don't have it in me to engage with that right now.
24  Products / Spycraft Third Edition / Re: Wide range of agent team sizes in Spycraft 3 on: July 14, 2015, 12:47:36 AM
I have come to just liking form fillable PDF character sheets without macros. I don't really need auto calculation fields as the stats that need to be calculated don't normally change much. Software character builders do not usually support house rules without lots of work, so simple PDF character sheets are great.

This has been mostly my experience, too.

We'll continue to release form-fillables with and without auto-calc so long as we have the resources (helpers) to make them happen.
25  Products / Spycraft Third Edition / Re: Wide range of agent team sizes in Spycraft 3 on: July 12, 2015, 04:40:08 PM
Might I also suggest that you consider integration with Realm Works, Hero Lab, and/or other similar non-LWD products?

Here's the reality with support products like these...

1. Alex and I cannot build them ourselves. We have neither the time nor the skill.

2. The folks who do have the time and skill are expensive - in our experience nearly always outside any budget we could afford.

3. We no longer accept free work from anyone. We appreciate the gesture but in the end you always get what you pay for, and without compensation there's really no way to guarantee quality or even delivery.

4. Even if we could get an initial product for something like this off the ground, the reality is that keeping up with it becomes a second game line in terms of work and cost. Unless this second line can be at least as profitable as the line it's supporting, it's bad business to let it continue. Which leads us to...

5. We don't believe that things like this should be free. Full stop. It's laborious and costly to make software, and it has value. We might release stuff like auto-calculating character sheets and die rollers for free, but beyond that there would always have to be a price tag attached to the project. We're watching the market and Realm Works and similar products are doing a great job slowly conditioning the market to accept a price point, but we haven't yet found the magic spot that makes getting into that market worthwhile for us.

Don't get us wrong We love software support for RPGs. I personally think it must happen if this hobby is to thrive in the modern digital age. Much like alternate ebook formats, however, it's not yet cost-effective or even remotely sane for small and mid-tier companies to attempt - not unless they're lucky enough to have a coder on staff.

Oh, and yes, we've repeatedly tried to arrange a deal with Lone Wolf whereby they handle set gen in exchange for a (very healthy) percentage of the proceeds - if only to get said product on the market. So far, we have not been able to convince them this is a good idea. Given the (much, much larger) brands they're used to working with, this makes perfect sense to us. It sucks, but it makes perfect sense.
26  Community / Off-Topic / Re: Because procrastination is the best way to start Monday on: July 06, 2015, 08:35:55 AM
 Grin
27  Products / Spycraft Third Edition / Re: Wide range of agent team sizes in Spycraft 3 on: July 06, 2015, 08:33:47 AM
Alex and I are GMs first and that often shows in our products. We've yet to release a core product without comprehensive advice for running the game, and Spycraft Third Edition will be no different. Smiley

This time around the big difference is that we aren't just sitting down at the end to write about how to run the game we built. No, this time we built the game with running it in mind.

I know, I know, who says something like that? Aren't all games built to be run? The answer might surprise you. Remember that both Classic Spycraft and Spycraft 2.0 were based on systems someone else developed, and while we didn't always agree with all teh choices in those games and often made adjustments certain compromises are still required to get a derived game engine like that off the ground.

Here, we've gone all the way back to the foundation of the game system and asked fundamental questions about how the game does and could best play for everyone, including the GM. This is ultimately why we abandoned the game's OGL and d20 roots and ventured off into new, uncharted territory. We wanted our answers to those questions to always be the best ones we could come up with - not whatever we could say while still honoring some pre-existing architecture someone else built with different goals for the core experience.

Spycraft is a unique beast. We all know this. Many of us have been playing this game for 15 years and know the myriad ways it varies from your garden variety roleplaying game. We also know that if that changes too much, it's not Spycraft anymore.

You'll get your GM advice, oh yes... and this time it should be backed up with a system that's as precisely fine-tuned as Alex and I can manage. As an example of what we can do in that arena, I humbly refer you to the Mistborn Adventure Game, which is the first time he and I - mostly he - managed to perfectly nail a world with rules and supporting material.

And in my experience, it plays extremely well with different sized Crews. So will Spycraft Third Edition. Out the gate.
28  Products / Spycraft Third Edition / Re: [DEVELOPMENT] Let's talk a little about art... on: July 03, 2015, 06:33:33 AM
I love you guys.
If you could sneak one Koala pic in there somewhere (maybe even as "background" but holding something that looks suspiciously like a piece of tech...) that would be EPIC  Grin

 Grin
29  Products / Spycraft Third Edition / Re: [DEVELOPMENT] Let's talk a little about art... on: July 02, 2015, 03:10:32 PM
I love you guys.
30  Products / Spycraft Third Edition / Re: [DEVELOPMENT] Let's talk a little about art... on: July 02, 2015, 12:04:23 PM
Thanks very much for the suggestions everyone. Please keep them coming!

Even if a suggestion doesn't make it into the game in its original form, it may inspire other ideas that contribute greatly to the overall product.
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