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16  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 01, 2014, 11:00:49 AM
What about something like damaging yourself (could be by way of the bleeding condition, but I don't know that this necessarily needs to be the case) to gain a morale bonus to damage on your next attack? Not sure if there's already a spell in the works that does that or not (I don't have the grimoire preview), but I recall there being a paladin spell in TOG called "Divine Sacrifice" or something to that effect that I always rather liked, and that seems to me like a good fit for this spell name and discipline.

I can't recall whether there's a spell that does this either but if not, it seems like a viable alternative to me.
17  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 01, 2014, 10:59:37 AM
Bleeding most significantly affects standard characters, by forcing additional saves. Each additional save is essentially an attack that the rest of the party doesn't have to make. If this spell adds the bleed condition, it's probably best to think of it as 1-2 additional half-actions for the party per standard target.

If there's a reliable way to get characters bleeding, Salt the Wound will also become noticeably stronger, especially against special characters.

While I don't specifically object to a multi-target level 0 spell, I can't think of any others. If it's friendly fire, note that there are feats which will help fix that (while also reducing its level).

This is a fair concern. It's why I left the idea a note back in the day rather than just scripting the spell immediately.

I think if the effect is limited to a single target at a time and shuts the caster down in the meanwhile (via concentration), it's probably on the right power level - but that's just me. Smiley
18  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 01, 2014, 10:54:37 AM
I dunno, Glory is mostly buff/healing, so inflicting damage/conditions doesn't seem thematically appropriate for me.

One of the things I tried to do when working on the project was to allow for multiple applications of theme within each School. It's really easy to fall into a mental trap that dictates precisely what a School must always do and be about that every caster suffers and a few are lauded above the rest simply because their effects come into play most often (read: in combat). So there was a decided effort for every School and Discipline to contain combat effects, within reason, and for a bunch of other generally useful applications to make appearances across the board as well.

For what it's worth.
19  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 01, 2014, 10:49:56 AM
"Everyone bleeds on both sides."

Personally, I like the notion that caster gains the Bleeding condition to do X effect.

When I wrote the note - back when I was doing concept work and filling in spells in anticipation of polishing off this beast myself - the idea was that both the caster and the target started magically bleeding. Each gained the condition and kept it so long as the caster continued to concentrate. Das fin. Seemed about the right power level for a cantrip.

Doesn't have to work that way now but that was the original idea.

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Seeing as it's a Level 0, power output is questionable, but you might compensate this by adding that you cannot already be bleeding to cast this.

That's an interesting idea. I like somatic components. We don't use them much because they tend to place unnecessary restrictions on narrative, but in this case - if the original idea is kept - cutting yourself to cast this spell works pretty well.

And it fits with my favorite spell of all the ones I wrote for the book (which may or may not be later in this School - can't recall now, it's been too long).

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My first instinct is that with terms like Heroes or Preserver, temp wounds/vitality seems apropos. Maybe even with wide enough usage to prevent someone from dying with an instant cast time. Friend or foe.

I wouldn't worry about the title. Power level is much more important here. The title can change. The spell level cannot.
20  Products / Fantasy Craft / Re: Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: November 30, 2014, 05:36:52 AM
You guys outdid yourselves on this! I actually convinced a couple of friends to get the FC main book at the very least.

We say it a lot Puma but thank you for your longstanding and extremely loyal support. Smiley

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I would love for the errata to be both updated for the pdfs on drive thru and a print doc so I can make the errata changes into handwritten notes in my hardcopy. Is that a possibility?

At present, that's the plan - to update the products and the separate master errata docs. The reason for this is that a lot of clarifications and even a few hardcoded extrapolations get in the way when added to the actual releases but can still live happily alongside in another reference.

Now again, this is NOT set in stone. Nothing ever really is until it's done. There are myriad very good reasons we may eventually change our minds. But that's the plan at the moment.

Note also that as games are shifted into the legacy category you'll see them get less errata attention. This is natural since they'll be on everyone's backburners and most of the issues will already have been ironed out. By the time a game gets to legacy status it's unlikely that we'll directly tweak the contents. We might add post-it notes on separate layers but going back to the working files at that point is counter-productive.

Just in case anyone was thinking that, for example, we'd continue to update Spycraft 2.0 titles past, say, the end of this year. That's not very likely if we want to keep momentum up with future releases.
21  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: November 29, 2014, 08:42:30 PM
Good to hear.   Look forward to seeing it.  You have a list of the preorders right?  Hehe

We do indeed. Smiley
22  Products / Fantasy Craft / Re: Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: November 29, 2014, 09:27:04 AM
Will this just be an errata document or an update of the products themselves?

Currently planned as the latter but as with all things said before it's in your hands, that is 100% subject to change.
23  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: November 29, 2014, 03:47:25 AM
Just so everyone's clear, I'm commenting on stuff like I'm one of you. Alex is in charge of Spellbound's final run - at least until the editing phase - and I'm leaving final calls up to him.
24  Products / Fantasy Craft / Re: Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: November 29, 2014, 03:45:54 AM
Hey everyone!

Really glad to see everyone enjoying the new classes, and to see that a bunch of folks picked up Fantasy Craft in our Black Friday sale (still going for a wee bit longer now).

I've taken down all the typos and little fixes. As usual we're going to let these percolate for a bit so we can make sure everything shakes out before we fold all the errata in (always a good time saver to make changes all at once).

Right now we're looking at another round of errata across all our products... probably in January sometime, but we'll see how production goes. It's one of those things that has to fall into the cracks and can't disrupt anything else we're working on.
25  Products / News and Announcements / Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: November 28, 2014, 05:26:37 AM
Hello everyone,

Happy Black Friday! Today we've released three new Call to Arms titles...


...and here's a discounted bundle.

And another wee holiday gift...

Tomorrow at 9am PST, check DriveThruRPG's one-day Black Friday sale for a nifty discount on Fantasy Craft Second Printing.

Thank you all for your support over the years! We could not have gotten this far without you. We look forward to seeing each of you at our tables again sometime soon.

       


26  Products / Fantasy Craft / Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: November 28, 2014, 05:26:03 AM
Hello everyone,

Happy Black Friday! Today we've released three new Call to Arms titles...


...and here's a discounted bundle.

And another wee holiday gift...

Tomorrow at 9am PST, check DriveThruRPG's one-day Black Friday sale for a nifty discount on Fantasy Craft Second Printing.

Thank you all for your support over the years! We could not have gotten this far without you. We look forward to seeing each of you at our tables again sometime soon.

       


27  Products / Fantasy Craft / Re: Any update on Spellbound? on: November 28, 2014, 05:09:06 AM
...and the other thing is now live.

Also, if you don't have Fantasy Craft Second Printing yet, you'll want to check out the Black Friday sale, starting in about 7 hours. We hear there's going to be a rather deep discount in the offing. Wink
28  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: November 27, 2014, 03:56:45 PM
Likewise with including an Earthquake-like effect into the spell, there should be some mention of what happens to those stuck in the area when everything's happening, but a straight-up 'take a bunch of damage+sprawled' doesn't feel right to me. Guess it should depend on how exactly the spell will work, how long it will take, if the entire area is changed at once, etc. I think the 'cannot damage structures' bit should be kept in, if only to encourage indirectly messing with them (i.e. creating a deep and wide moat around the structure).

If it were me (it's not - I've abdicated decision-making power on this title), I would argue that it's not so much about defining the effect on characters in the target area as defining their effect on the spell. As I mentioned earlier, some kind of group save is definitely in order (will of those in the target area vs. the caster's will and spellcasting ability), and after that if the spell takes then any specific effects on those in the target area should definitely be left up to the GC. There are too many possibilities and combinations to even attempt to cover them with hard-coded rules.
29  Products / Fantasy Craft / Re: Any update on Spellbound? on: November 27, 2014, 03:41:51 PM
As you've now seen, the Spellbound news has hit (and seems to be a hit, thankfully). The other thing is still in the offing. You'll want to watch DriveThruRPG tomorrow - specifically the Black Friday sale and our product page (that's two things to watch, and there will be something new / of note in each location).

Happy Thanksgiving!
30  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: November 26, 2014, 06:34:11 PM
Does it create, rearrange, or damage holdings?

Good question. No, based on the precedent we've set with other effects on landscapes (Move Earth, Illusionary Terrain).

That seems rather inadequate for an 8th level spell.  If a player has been investing in a class for at least 15 levels which inherently means they've gone past the game breaker threshold, I'd think they'd be really cheesed off that they're not able to finally rip out the foundations of an enemy stronghold.

Ah ah ah, that's breaking the rules. Let's be constructive within our limitations, rather than taking issue with them.
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