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16  Products / Ten Thousand Bullets / Re: Hello? on: November 09, 2014, 03:47:45 PM
Alex doesn't feel anything. He's more word processor than man anymore.

Sig'd!

Let me help you out there, Alex!

17  Products / Ten Thousand Bullets / Re: Hello? on: November 04, 2014, 01:24:48 AM
I'm not sure the Z-Corps crack is fair. It was announced in May.
18  Products / Ten Thousand Bullets / Re: Hello? on: November 03, 2014, 11:35:46 AM
With Ten Thousand Bullets sharing a lot of design DNA with the new Spycraft 3rd ed, I like to think every tidbit we get about that project is also news 10kB is moving a step closer to fruition Smiley.

That would be an absolutely fair assessment. The games will not release together, or even close to the same time (and 10kB will come after), but they share a system, so work on one improves the other.
19  Products / Z-Corps / Re: Zombie material to prepare for Z-Corps on: November 03, 2014, 11:11:11 AM
One more thing came to my mind. So weird as conspiracy theory is we could look back to the Nightfall-virus made by Dr. Kholera.  It's close enough to zombie apocalypse with a little modification. In case of Z-Corps agents failed and right now they are running for their life. At the same time they hope nobody knows about their failure. Their Control could be a little bit mad right now... If he has time to think about it when running out of z-hordes way.

Don't think that thought didn't cross our minds as well. It won't happen if for no other reason than to keep licensed properties from comingling, but yeah - it's crossed our minds.
20  Products / Ten Thousand Bullets / Re: Hello? on: November 03, 2014, 10:59:47 AM
Hey Dallas,

Thanks for stopping by! We appreciate your interest in our little crusade and are really glad to hear that you made out OK after that unfortunate incident on the Nostromo. Also really wonderful to see you back in action in Isolation. That was dope.

Ten Thousand Bullets could have been called Ten Thousand Days. It's the only product on our docket that actually predates Crafty Games, and we know that must be frustrating for everyone out in the audience. Imagine how we feel about it! It's not at all easy to see it pushed into the back seat over and over again to abide perfectly reasonable business realities, and poor Alex... He's gone through so many companies with this thing now that if this were a Hollywood production and all those silly legacy clauses they have applied here, the book wouldn't have any room for flavor text on the back cover after we added all the logos!

Products sometimes slip. They also sometimes slide. Occasionally, they take a spill down a black diamond on skis the Professor made out of used toothpicks. As creatives who've now been in the game long enough to say with absolute certainty from countless personal encounters with these kinds of situations, it's never - not ever - a case of obfuscation. Sometimes it's denial, but that's also not the case here. So allow me to say it as clearly as possible...

Ten Thousand Bullets is NOT canceled. It is also NOT vaporware. Work IS being done, albeit slowly (again, by necessity). 

Someday we may start some kind of public tracking system for our work. That day is not here, nor close. In the meantime, here are a few helpful hints when you're looking for information about our games...

  • Crafty Games no longer announces about anything until it's set in stone. That includes product cancelations.
  • We also cannot predict the future, and things do change over time. We reserve the right to evolve our plans, react to the market, or even just change our minds at any time.
  • When we cancel or close out a game line, one of two things will happen: a) if nothing for the game line has been released, we will simply retire the subforum (as you can see, that hasn't happened here yet); or b) if one or more products have already been released, we will move the subforum to the Legacy Games area at the bottom of the main forums page (you'll see this happen with Spycraft 2.0 when we get the last couple SMS titles out, which should happen really soon).


Hopefully that's provided you the information you need. We look forward to eventually seeing you in Empire City. Until then, please keep us in mind when the next Alien reunion tour kicks off. We wouldn't miss that for the world.
21  Community / Off-Topic / Re: The Idiot Box: TV News, Reviews & Reactions 2014 on: November 02, 2014, 11:10:59 AM
Figure there are probably a few peeps 'round these parts who will appreciate this...

You, Me, and Doctor Who: The Iconic Theme Tune
22  Community / Off-Topic / Re: The Funny Books: Comics news, reviews & reactions on: November 02, 2014, 10:55:42 AM
Nice. Go Dynamite!

23  Community / Off-Topic / Re: The Idiot Box: TV News, Reviews & Reactions 2014 on: November 02, 2014, 10:53:05 AM
I am both pleased and disappointed that it's going to be such a short series.

My understanding is that it's configured like Under the Dome. ABC is only committed to 8 episodes right now, but if the ratings are there they'll pick it up for another 8, or 13, or more (likely not more - it's probable that they're looking at the long-term version of this as a continuing mid-season pickup show consisting of 8, 10, or 13 episodes each year).

Also remember that this show benefits from the same vertical integration as Agents of S.H.I.E.L.D. (both shows are made, distributed, and aired by Disney-owned companies). This means that far, far lower ratings are actually required to make it profitable. Same is true because it's a mid-season show - the demands there aren't as high because networks usually draw the highest ratings at the start and close of each season (thus, sweeps).

My money is on this one getting picked up for at least a second season - unless of course marketing drops the ball. So far that hasn't happened with ABC and Marvel properties yet. ::crosses fingers::
24  Community / Off-Topic / Re: The Idiot Box: TV News, Reviews & Reactions 2014 on: October 31, 2014, 07:26:33 AM
So many news about the Phase 3 marvel movies,it seems this teaser got lost.... First look at the Agent Carter series

So much squee. SQUEE!
25  Products / Fantasy Craft / Re: FantasyCraft Database - Is it gone? on: October 27, 2014, 03:23:40 PM
Hey all,

 I just tried the link to the FantasyCraft Database and get a page that just identifies my IP address.

 Did it get shut down or deleted? What's the story?


We haven't heard from Tahsin in a long while. He just dropped off the radar. 
26  Community / Off-Topic / Re: D&D 5e Going Live In July on: October 18, 2014, 05:07:22 AM
To be clear, I'm not suggesting that Spycraft Third Edition will wind up being oversimplified. I hope those of you who've managed to play some of it can attest to that.

I am saying that in general when you can go complex or not, and there's not compelling reason to go complex other than personal preference, it's almost always the better call to go simple.

And yes, narrative really is the god king of RPG design these days. I think as it should be.
27  Community / Off-Topic / Re: D&D 5e Going Live In July on: October 15, 2014, 05:49:57 PM
You'd be a man who'd know, but I want to raise a tepid objection in the name of system mastery.
Sure it's complicated, but it's learnable and I think ultimately worthwhile.
The point's not simulation, but emulation. Doesn't have to be just like reality, but a reasonable fake at least.

The highest priority for RPGs generally - generally - isn't either simulation or emulation. It's entertainment, and that very often sits directly opposite complexity on the game design fulcrum. The more complex you make a game, the more unapproachable and unfun you make it for big, big chunks of your audience.

There's a chunk of us who like a certain amount of complexity in our games. All of us are, I assure you, very much in the minority these days. It's true no matter our preferences. Folks like their hobbies simple, and RPGs are complex by their very nature so even the simplest ones are already fighting an uphill battle.
28  Community / Off-Topic / Re: The Idiot Box: TV News, Reviews & Reactions 2014 on: October 14, 2014, 06:23:38 PM
Just watched the first episode of The Flash.

Excellent show that actually respects the source material and fans while being thoroughly approachable to people new to it.

Basically the opposite of Gotham, thank God.

Edit: Oh, and I've been enjoying Forever as well.

I rather like Gotham, but I'm far from a purist, and I love elseworlds stories.
29  Community / Off-Topic / Re: D&D 5e Going Live In July on: October 14, 2014, 06:17:09 PM
I don't actually like the advantage/disadvantage mechanic as presented in 5e.* No matter how small or how large of an advantage you have, it's the same bonus.

Huzzah! You're flanked, I have the advantage!
Huzzah! You're prone, I have the advantage!
Huzzah! You're blinded, I have the advantage!
Huzzah! You're stunned, I have the advantage!

Huzzah! You're flanked, prone, blinded, and stunned; I have the advantage!


I could add many more advantage inducing states if needed but there's no real point.


*For the record, I like the basic mechanic of rolling 2 dice and keeping the best or worst. I just don't like the advantage/disadvantage mechanic.

The strength of not having to deal with individual lists of bonuses and penalties far, FAR outweighs the drawbacks IMO. So far it's not even a discussion for most - most - RPG designs.

Of course, I also find that nearly all tabletop RPGs are both hurt by and ultimately fail at being simulations.

//follow with Dennis Miller's famous close//
30  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: October 14, 2014, 06:13:46 PM

I'll allow it.
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