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16  Products / Z-Corps / Re: 5 Things Every Movie Gets Wrong About the Apocalypse on: June 09, 2014, 02:38:17 PM

Yup.  Grin
17  Products / Z-Corps / Re: Grognardia, Z-Corps, and the Ol' Bookshelf on: June 09, 2014, 02:35:59 PM
On a related note, consider the possibility that zombiefication -- death, resurrection, need to consume the life of others -- is actually a chrysalis stage for something else. Something that the powers that be could well considerable a worthwhile asset.

Then consider that this stage lasts for an identifiable duration and the amount of people consumed has a quantifiable result on what comes out the other end...

It's funny (fitting) that you mention zombification as a step in a process, or as the process, rather than as the end result... Wink
18  Products / Fantasy Craft / Re: A little something fun for Spellbound on: May 30, 2014, 09:57:00 AM
As we've said multiple times, symmetry is not the only issue. If the book dies, it will be because the whole concept is fatally flawed for any company not able to place a single extremely talented person (and no more) in the driver's seat for at least a full quarter with absolutely no distractions of any kind.

That simply may not be possible, and if that happens, then we'll cross that bridge and see what's on the other side.
19  Products / Spycraft Third Edition / Re: Spycraft Third Edition Hangouts - Schedule and Questions Thread! on: May 30, 2014, 09:54:07 AM
It doesn't work the same anymore. No, not ready to preview that part of the system yet.
20  Products / Spycraft 2.0 / Re: Print/PDF Differences on: May 30, 2014, 09:52:40 AM
You should be able to log back into the DriveThruRPG or RPGNow store and download a fresh copy that's absolutely current.
21  Community / Customer Service / Re: Fantasy Craft GM Screen Download 404 Error on: May 30, 2014, 09:27:51 AM
Topic Title says it all really, I'm getting a 404 error when I try and download the gm screen insert for fantasycraft from the website.

This one? Works for me.
22  Products / Z-Corps / Re: Welcome to the Corps! on: May 30, 2014, 08:57:33 AM

One last thing: this is a closed line. We already know exactly how many books there could be, and what they could contain. The line tells a complete story end -to-end, and we'll leave it at that. One complete thought, the way narratives are supposed to work.

I don't read French, but the websites out there for Z-Corps indicate an already-existing line of supplements. Are these coming to English-reading FLGS shelves, or is this collaborative effort forking the development?

Our line is an adaptation of theirs. The vast majority of what you'll see if what was in their book but we're producing some original material and skewing the remainder toward our more focused vision for the line.
23  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: May 21, 2014, 11:22:44 PM
Bill's and Mezzo's versions both seem like decent places to start. Still pondering.
24  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: May 21, 2014, 06:56:32 PM
It is true that you cannot go invisible on command, but the first time you ever do go stay that way. Forever. Even when combat starts. Even when you punch a guy in the face.

And while you're invisible, you don't need to make any checks, whether Stealth or Sneak, to become hidden. You can become un-hidden by all the usual methods, sure, but all you need to do to become hidden again is mosey 10 ft. over that-a-way. The distinction between passive Stealth and active Sneaking is meaningless to you, because you don't need to do either.

OK, for the sake of remaining productive - and so I don't just start deleting comments related to this question just to save everyone's bandwidth - let's focus on the idea of tweaking the feat such that it doesn't make you invisible forever, rather than stating - for the umpteenth time - that it does.

The previous poster's comment? Perfectly legit follow-up in the vein of actually solving the problem. This comment? Not so much.
25  Products / Z-Corps / Re: Grognardia, Z-Corps, and the Ol' Bookshelf on: May 21, 2014, 04:29:28 PM
26  Products / Z-Corps / Re: Z-Corp is real! on: May 20, 2014, 07:35:22 PM
Biker gangs, militia, deserted military units, police units who have lost their cities.  I'm not sure how far down the sociological scale Crafty is willing to go with this license.  Quite honestly I'm not sure how far down that scale I'm willing to play as a game. 

The human condition can get pretty.. ...grim... when society breaks down and power is supreme.  Maybe there are "morale" levels.  This group is black.  Kill on sight.  These guys are Green.  They're known as good guys.  Leave it as an innuendo.  I dunno.. we'll have to see the published product.

We'll be exploring some of this in the book but as usual for us the approach is mostly about setting the stage for whatever you want to do in your games. There's a setting there that's awesome, but in the end it's wide open for you to add, remove, and manipulate as you like.
27  Products / Z-Corps / Re: Z-Corp is real! on: May 20, 2014, 04:11:51 PM
Honestly, this is feeling like a pretty versatile platform. Amazing what you can do when you dial down the 'End is Nigh' just 1 or 2 notches.

We thought so. Smiley
28  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: May 19, 2014, 10:10:18 AM
I'm reading, but haven't decided on a course of action yet. In the end that may mean that I decide on no course of action.

Here's what I know right now...

  • There's no version of perma-invisibility that isn't broken, and no version of this rule will survive that interpretation.
  • Neither hidden nor invisibility will be changing in any way as a result of this discussion, so any chatter along those lines is wasted.
29  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: May 18, 2014, 12:28:04 PM
Yeah, but there is a high probability, that someone with Anonymity Supremacy will also invest in the Ghost feats and have the Ghost Supremacy ability which makes them untargetable by search checks...

Doesn't matter. The second clause still allows for them to be discovered and/or for the condition to be lost simply by the GM saying, "Sorry. You're discovered because you did X. Let's move on."
30  Community / License to Improvise / Re: Gear Prices on: May 18, 2014, 12:26:25 PM
I pulled this from the Q&A thread and put it in License to Improvise as it is not a rules question.

I do not plan to follow this thread. I do not plan to comment on this thread. I do not expect to change anything in any product as a result of this thread.

Just so you know. Wink
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