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16  Community / Off-Topic / Re: Video game news and reaction on: December 11, 2014, 11:18:47 PM
Hm... Any good?

It's addictive. The game play is not that complicated, but the timers and Gestapo will keep you on your toes.

Cool. I've installed it and will give it a whirl when I have the time. Thanks for the recommendation!
17  Community / Off-Topic / Re: Video game news and reaction on: December 11, 2014, 07:28:24 PM
Spymaster for iPad (haven't tried iPhone). Head a spy network in occupied Europe during WWII. Game is free, with microtransactions for in-game cash (for quicker advancement).

Hm... Any good?
18  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: December 10, 2014, 08:39:35 PM
We'll have further details about purchasing options sometime in the next month or so.

Perfect. In the meantime I'll prime the trebuchet and have a small woodland creature stuffed with non-sequential bills standing by. I hope you have a net.

I'm sure we can fashion something from all the drafts we've plowed through over the years.
19  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: December 10, 2014, 01:53:03 PM
From the announcement, I'm still left with one question: will the Omnibus collection of the 12 PDFs be available separately, or should we just grab the package of separate PDFs + the Omnibus?

We'll have further details about purchasing options sometime in the next month or so.
20  Products / Fantasy Craft / Re: Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: December 08, 2014, 02:30:52 AM
Starting to look through them now and noticed that the TOC for both the Skirmisher and the Witch Hunter both have "Building/Playing the Shinobi"

Huh. I specifically asked the graphic designer to fix that. He must have missed it in the chaos of the final hours. So it goes...
21  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: December 05, 2014, 08:46:21 PM
Salvation could have been quite good, but it was screwed with the whole TermiMarcus plot line (at least they backed out of their planed ending of Marcus wearing John's carcus like a suit). Rise of the Machines by contrast is the average movie in the set.

I rather liked Rise. I stand by my initial assessment that movie being a worthy sequel to the first two.
22  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 04, 2014, 10:10:40 PM
I think this spell has to hand out the bleeding condition itself, if it's going to interact with that condition at all. Otherwise it's just too niche to ever use.

+1

Quote
Personally, I love bleeding as a cost. It's evocative, a real penalty (especially at low levels), and it's minor enough that if you get clever and bypass it, the spell is probably still balanced.

+1

Quote
Handing out the bleeding condition as an offensive action is also good. It doesn't fill the "...of heroes" requirement, but it's real (especially at low levels), but still minor enough that it's in line with other cantrip effects. It also has a great deal of existing support built in already, so it lets you exercise parts of the system that are already there (rootwalker immunities, Salt the Wound, etc.).

+1
23  Products / Fantasy Craft / Re: Upgrading FC's Wikipedia presence on: December 02, 2014, 05:37:07 PM
Also, Fantasy Craft needs a TV Tropes article.

Ha! You guys crack me up. Smiley
24  Products / Fantasy Craft / Re: Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: December 02, 2014, 05:36:20 PM
I bought the bundle a couple days ago, and I'm looking forward to trying them out in a game. I also noticed that the contents of the bundle are 3 of the 5 hottest titles right now on DriveThruRPG. Congratulations!

Thanks!  Grin

That happens whenever they release stuff. Cheesy

It's nice to be appreciated, it really is. Thank you all.
25  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 01, 2014, 11:49:13 AM
Neat!
26  Legacy Games / Spycraft 2.0 / Spycraft 2.0 Now Officially a Legacy Game on: December 01, 2014, 11:38:15 AM
As promised, we've shifted Spycraft 2.0 down into the legacy games category. This means very little for the day-to-day, except that messages about the game now appear down here. Also...

  • It's a clear message that we at Crafty HQ are now done developing for the line and there will be no further new releases.
  • It's also a clear message that we aren't likely to update Spycraft 2.0 products again. We might update the SMS titles since they're so new, but even then it's one more time and out (again, if it happens). Any errata after that will be folded into the errata documents and live exclusively there.
  • It is not us saying you can't or shouldn't play the game anymore. In fact, we hope folks continue to play Spycraft 2.0 and all their favorite games - made by us and by others - for many years and decades to come.
  • It is not us saying that you can't or shouldn't continue to kit-bash your own material for the game or post it in the License to Improvise forum. Again, we hope folks continue to do that for a long time yet, and now you can do so with a full view of every official product for the line that will ever be released.

So that's it for this one. Let's look to new shores, shall we? We have a few ideas where we might look next...
27  Products / Fantasy Craft / Re: Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: December 01, 2014, 11:02:11 AM
Thank you for your support!
28  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 01, 2014, 11:01:43 AM
A buff conditional on being damaged is very classy.

Hard to argue.

Good ideas all around.
29  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 01, 2014, 11:00:49 AM
What about something like damaging yourself (could be by way of the bleeding condition, but I don't know that this necessarily needs to be the case) to gain a morale bonus to damage on your next attack? Not sure if there's already a spell in the works that does that or not (I don't have the grimoire preview), but I recall there being a paladin spell in TOG called "Divine Sacrifice" or something to that effect that I always rather liked, and that seems to me like a good fit for this spell name and discipline.

I can't recall whether there's a spell that does this either but if not, it seems like a viable alternative to me.
30  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: December 01, 2014, 10:59:37 AM
Bleeding most significantly affects standard characters, by forcing additional saves. Each additional save is essentially an attack that the rest of the party doesn't have to make. If this spell adds the bleed condition, it's probably best to think of it as 1-2 additional half-actions for the party per standard target.

If there's a reliable way to get characters bleeding, Salt the Wound will also become noticeably stronger, especially against special characters.

While I don't specifically object to a multi-target level 0 spell, I can't think of any others. If it's friendly fire, note that there are feats which will help fix that (while also reducing its level).

This is a fair concern. It's why I left the idea a note back in the day rather than just scripting the spell immediately.

I think if the effect is limited to a single target at a time and shuts the caster down in the meanwhile (via concentration), it's probably on the right power level - but that's just me. Smiley
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