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1  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: July 31, 2014, 02:24:04 AM
A deadpool test footage link that still works as of 650pm EST Deadpool test reel

Wow. Why is that movie not made yet?
2  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: July 31, 2014, 02:18:30 AM
Ah, for once I was looking in the wrong place.

Applying that with every hit is probably overkill. I might tweak it to apply to each critical with the weapon.
3  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: July 30, 2014, 03:56:23 PM

I keep missing that before it's taken down. If anyone spots it up anywhere, let me know. I'd love to check it out.
4  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: July 30, 2014, 03:53:17 PM
The text for the Ogre Craftsmanship weapon upgrade is rather clipped.

Does the forced Morale check from a weapon with Ogre Craftsmanship happen automatically on a hit, or is it something you use separately (and if so, is it a free or a half action)? Is there a limit on the number of Morale checks you can force per turn or combat?

Automatic on hit would seem to be the intuitive interpretation, since it's a weapon upgrade, but that would make the "1 special adversary or 1 mob" wording rather odd; if it were on hit, shouldn't it say "target" like Orc Craftsmanship does? Plus being able to potentially force multiple Morale checks every round seems a bit overpowered, so I'm inclined to assume there must be some limit on frequency of use.

Sorry? Neither orc nor ogre craftsmanship force a Morale check. Can you point us at the specific product and page number you're referencing?
5  Products / Spycraft 2.0 / Re: Difference between Spycraft 2.0 printing? on: July 30, 2014, 03:48:25 PM
I was just wondering what the difference between the Spycraft 2.0 that was released in 2005 and the Spycraft 2.0 that was released in 2007?  Does one of these books have less errata than the other?

The 2005 (first) printing has more errata. We folded as much errata as we could into the 2007 (second) printing, and that's the one on sale everywhere in digital form now. You can grab all the errata for both printings over on our Downloads page.
6  Products / Spycraft Third Edition / Re: Spycraft 3.0? on: July 22, 2014, 08:36:39 AM
All the Living Spycraft missions are up on the Downloads page, some in the Classic Spycraft section and some in the Spycraft 2.0 section.
7  Products / Spycraft Third Edition / Re: Spycraft 3.0? on: July 21, 2014, 05:47:15 AM
Will there be an earlier edition conversion guide to make it easy to convert the catalogue of 1st edition adventures to 3rd?

Sorry, no. We don't look back. We've learned the hard way that it's a massive time sink that only serves a small part of the audience. More importantly, though, is the fact that new editions usually have new intentions - at least for us - and that means there are likely ways in which the editions simply don't speak well to one another. That doesn't produce clean conversion, and smoothing over those rough edges in any official capacity almost always lessens both editions as a result.

Now, if you guys want to build those sorts of resources, we'll host 'em. But they're not in the cards for us.
8  Products / Spycraft Third Edition / Re: Spycraft 3.0? on: July 21, 2014, 05:06:17 AM
Nothing to report on a release date yet. Alex and I are hard at work on Mistborn and Z-Corps right now. We'll be swinging back to Spycraft in the autumn.

This edition will feature more adventures than Spycraft 2.0, for sure. Probably not the number we did for Classic, but still a bunch more than 2.0. Smiley
9  Community / Off-Topic / Re: Cool Non-Video Links (Quizzes, Tests, Illusions, Etc..) on: July 20, 2014, 06:31:51 AM
Tron audiophiles might appreciate this

Holy hell! I guess I know what I'm listening to against tomorrow's writing! Smiley
10  Community / Off-Topic / Re: Is anyone going to San Diego Comicon? on: July 16, 2014, 07:34:29 AM
It's an exclusive, which means you have to dedicate days prior to learning the arcane process by which it's acquired, then spend at least a day in a line to find out where the actual line is, followed by a treasure hunt underwater on the Moon, and after all that you get one shot in twenty million of actually grabbing the right bullet out of two thousand fired in your general direction. While naked. And covered in Crisco. And standing on one toe. In a snowstorm.

In other words, exclusives = epic fail. No one in their right mind goes after them.

But then, no one in their right mind does panels either. Wink
11  Community / Off-Topic / Re: Video game news and reaction on: July 11, 2014, 08:42:06 AM
No diss intended, but I'm somewhat confused anyone thought that project would launch.

No diss taken. It's one of the two main reasons I didn't pursue it (the other being that I don't ever want to live in Arizona).

Don't forget, we're talking a franchise that at the time had kept multiple TV series on air for over a decade

Yeah, that's definitely the money stat. Stargate SG-1 remains the longest running TV series in US science fiction history. That's no small potatoes to the folks with the pocketses.
12  Products / Mistborn Adventure Game / Re: Upcoming releases! on: July 11, 2014, 08:30:28 AM
Oh, don't misunderstand me, I wasn't trying to imply I found you guys slow... this is just my characteristic obsessive excitement... resorting-to-bargaining level obsessed.

Sorry if that sounded defensive. It was intended to be informative, observational. Conversational, even. Smiley
13  Community / Off-Topic / Re: Video game news and reaction on: July 10, 2014, 06:52:39 AM
Because I'm in the mood, y'know what would have been an interesting MMO?  Stargate Worlds.  I dunno, just felt like bringing that up today for some reason.

I'm so glad I didn't pursue that gig. Such a tragedy.
14  Products / Mistborn Adventure Game / Re: Upcoming releases! on: July 10, 2014, 06:50:57 AM
Our turnaround from completion to release is pretty fast. Admittedly, some even smaller houses basically finish something and have it out the following Tuesday - even if they finish on Monday night - but that's not a great way to promote a release, nor is it all that helpful for final QA, spinning up new projects before the deluge of customer service for the current one starts, and absorbing the myriad last-minute issues that crop up with even the simplest release. Wink

Compared to a house like Wizards, we're blindingly fast. I know from experience that their first drafts are often done as much as two years out from release.

Of course, they don't talk candidly as much as we do. So there's that. Smiley
15  Community / Off-Topic / Re: Cyberpunk's corporate police force is real on: July 03, 2014, 08:47:09 PM
Welcome back man! Great to hear from you again - and mucho congrats on the little one!  Grin
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