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1  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: March 28, 2015, 12:27:23 PM
Just noticed something funny when I was catching up on the Let's Read thread.   I came across mention of Cooperative checks. and looked on pg. 66 which says that a leader is only supposed to get help from up to 5 helpers.  But the Grapple rules say that up to 8 grapplers (all of whom use the Cooperate check rules) can dog-pile on a creature larger than them.  Guess that's just an exception to the 5 limit?  It's probably something that doesn't come up in actual play that often.  8 players, even if NPCs are included seems kinda rare.  I'm not sure I really have question here, just pointing out a small anomaly.

Card game rules application - specific trumps general. So yes, an exception.
2  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: March 28, 2015, 12:26:43 PM
If memory serves: Not an action and on their initiative count.

True.

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Since RAW says "…must take at least 1 Standard Move action…", it appears that they make the mandatory move and then (implied) may make a check, or move twice and make the check, their option. 

Either/or, depending on situation. Up to GM.

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Also, since it says they MAY make a resolve check, presumably they might choose to remain frightened to get away from whatever it is.   

Aw, sorry everyone…  I failed my save against Beatup-ilthon The Mighty.  Still running away! Wink

Legit.
3  Community / Off-Topic / Re: Video game news and reaction on: March 26, 2015, 03:55:22 PM
Sword Coast Legends: First Look - Dungeon Crawl
4  Community / Off-Topic / Re: Movie Night, Yo. on: March 24, 2015, 10:46:04 AM

The timing on this... Not for nothin' but let's all talk again come July. Smiley

It was supposed to be released in December so Paramount moved it due to Spectre and Star Wars. Smart move.

And a very fortuitous one for us. Smiley
5  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: March 24, 2015, 07:12:57 AM
let me know if this is correct:
casting Nature Ally (any) is a full round action, meaning that the caster starts casting at his initiative count and the spell goess off at his next initiative count (in the meanwhile any time he's distracted by an attack or anything else, he has to roll Resolve to not lose the spell);
when the casting time is completed, the spell goes off and summons the creature, which cannot act during the current round; the caster has his full action allotment for this round.
Third round, the summoned creature can act.

Yes.

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It seems a bit too long to be very useful in the middle of a combat, considering that the summoned creature could just be killed in the round in which it appears and cannot act, even if on paper the summons look very strong (so probably it's just for balancing, but I want to be sure of that)

Summoning is one of those close-to-broken forms for magic that everyone takes for granted. For all intents and purposes it introduces new characters that are sometimes (in some games, often) under the players' control. That's a whole new set of actions, abilities, and more that acts as a force magnifier for the entire party. It's insanely powerful. Honestly, even with the brakes we've put on it in Fantasy Craft I'd still be extremely apprehensive about including it in a campaign. Thus all the squishy restrictions as well (like leaving the actual actions, motivations, and goals of summoned creatures up to the GM).

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Can a caster use the summoning spells more than once at the same time, thus having more summoned creatures active at the same time? I've checked and nothing seems to say that it's impossible.

I would rule that no single caster can have multiple sets of summoned creatures in play at once but again, in the RAW this is up to the GM.
6  Community / Off-Topic / Re: Movie Night, Yo. on: March 24, 2015, 07:07:28 AM

The timing on this... Not for nothin' but let's all talk again come July. Smiley
7  Community / Off-Topic / Re: Reaperwatch 2015 on: March 24, 2015, 06:58:21 AM
Alberta Watson of both Nikita series and 24 has passed.

http://www.thewrap.com/alberta-watson-nikita-24-actress-dead-at-60/

RIP


She was 60? She looked good for 60.

Sad to see her go.
8  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: March 24, 2015, 06:52:04 AM
Thanks for the feedback! There is absolutely still time to fold this stuff in. I'll get it taken care of during an upcoming pass.
9  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: March 21, 2015, 08:45:56 AM
Any news from this book? When it is coming out?

We're just back from the GAMA Trade Show in Las Vegas, where we've been meeting with distributors, retailers, and new (plus a couple current) business partners about our upcoming slate. I'd planned to post a Spellbound editorial update sometime this coming week. I'll still do that but since you asked I'll give you the highlights now.

Editing Spellbound is nearly as complex as scripting it. The various releases have to be meticulously cross-checked and at any given time multiple chapters (releases) are in flux. There are also a couple minor bits that need to be filled in but can't be until the rest is fully locked. The good news is that the process is going smoothly and so far no major revisions are required. The bad news is that since Alex and I decided at the outset that we wouldn't start releasing anything until at least two-thirds of the series is done - and that isn't the case quite yet - the release train is still going to have to sit in the station... for a little while longer.

Right now I'd estimate that you'll see the first releases sometime in April. Hopefully earlier than later, and of course we'll keep you posted as we go. In fact, as I mentioned above I'm hoping to start up a sort of running editorial thread here on the forums to keep you in the loop. I'll try to get that up and running late this coming week.

Thanks for hanging in there! We're close. Soooo close now. Smiley
10  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: March 21, 2015, 05:25:33 AM
Pretty much, yeah. My NPCs usually have a pretty neutral stance towards the PCs, so it doesn't come up that often. The rules are at our table only necessary when they go out of their way to win a new friend (when they make enemies, I don't bother with disposition. Being typical murder hobos, they usually don't leave enemies alive...)

This is how we expected most folks would use the mini-system when we designed it. The intent isn't to overwhelm you with misc. stats but rather offer as many tracked interpersonal relationships as you want to include.
11  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: March 21, 2015, 05:24:06 AM
Will spellbound be purchasable in a single large pdf?

Yup. Check out this thread for details.
12  Community / Off-Topic / Re: This is fucking bullshit. on: March 16, 2015, 12:29:04 AM
Oh shit, Andy. Fucking hell. Sad  Cry
13  Products / Spycraft Third Edition / Re: Spycraft 3e demos in Oklahoma on: March 16, 2015, 12:23:07 AM
Were any parts of the game design on hold, while you waited for the feedback from this try-out?

/confused

Is this a question for Gentry, or us?
14  Products / Spycraft Third Edition / Re: Spycraft 3e demos in Oklahoma on: March 16, 2015, 12:22:27 AM
Main takeaways for me:

The new Awesome Die system is a thing of beauty, and added a great dimension to play.
The AD system synergizes nicely with the new Initiative system, which is itself pretty rad.
The changes to the combat system (especially what happens when you hit 0 wounds) blew the players away with awesome.
The Strengths and Weaknesses rules were noted by the players as being particularly cool, and they used them incessantly.

Play is streamlined, action moves fast, and the players can visually see when the pressure rises and the plot has been advanced. This is good stuff.

 Grin
15  Products / Spycraft Third Edition / Re: Spycraft 3e demos in Oklahoma on: March 16, 2015, 12:22:16 AM
Having now field-tested the beta SC3 ruleset, I freaking love it. That is all.

 Grin
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