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1  Products / Fantasy Craft / Re: A little something fun for Spellbound on: March 27, 2014, 06:55:46 AM
You guys all realize the grimoire is the actual problem with this project, right? If we could crack that nut, the rest would be trivially easy to accomplish by comparison.
2  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: March 26, 2014, 07:15:38 PM
Jupiter Ascending's latest trailer makes me want to see it even more, which is a minor feat. This film could easily suck, but you have to give it up for the Wachowskis' sense of scope, if nothing else.
3  Products / Fantasy Craft / Re: Question about Circle of Power on: March 26, 2014, 08:04:24 AM
That sounds like a fine house rule. As I could think of about a dozen more options without trying, I don't think it's appropriate to change the actual text, however. Groups can and should modify prereqs and rules to suit their games, as always, but the core set is intended to suit most folks, most of the time.
4  Community / Off-Topic / Re: The Idiot Box: TV News, Reviews & Reactions 2014 on: March 25, 2014, 12:57:16 AM
So, Gotham. This is a show that could very easily be dismissed as Smallville for the black-and-dark-grey set, but it's shaping up as something pretty interesting in its own right - and with Warner's track record on the small screen I'm inclined to give them the benefit of the doubt.

Plus, there are these...

(click to show/hide)

More pics and original links available on this page and in a few links early in the body.
5  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2014 on: March 25, 2014, 12:48:05 AM

Not the masterpiece that was the first trailer for this flick but then, very little is. Still mighty high on my list for the year.
6  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: March 24, 2014, 11:33:51 PM
James Rebhorn (Homeland, White Collar, and so, so many movies)

...and in a surprising and thoroughly impressive move, Mr. Rebhorn wrote his own obit before he died.
7  Products / Fantasy Craft / Re: Path of Chaos needs a fix on: March 24, 2014, 06:20:55 AM
I would say that Chaos I is an investment, but really, that's counter to part of the overall ethos of the line. I'll flag this and we'll look at it when we do another errata update. Can't guarantee we'll flip the triggers, but we'll do something with it. In time.
8  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: March 23, 2014, 03:52:27 PM
1. Ignoring Species penalties makes complete sense (you can make mask checks even with 'little resemblance' at no penalty, but 'no resemblance' is still impossible), but what exactly are the Size penalties? Is it the height? Is it also the weight? Part of my confusion is that it uses Size with a capital S, as in Medium-Large-Huge, but I can't find anything in the Disguise section that mentions those.

Size is a conditional application of the species penalties on Table 2.10.

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2. Just to be clear, you ignore the penalties but still have to take the time required? And Actor's Props will still speed things along, right?

Yes, you still have to take the time required.

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3. The Mask action allows you to disguise yourself OR others; there seems to be nothing in the feat or the action's descriptions preventing someone from using Fire Brave and then applying penalty-less disguises to their allies, or am I missing something?

Sure, an absolutely strict reading of the feat suggests that you could extend its benefits to other characters, but that's pretty obviously NOT what's intended - it being a species feat and the subspecies in question not exhibiting sharing ability in pretty much any of the inspirations you'd draw from to explain it.
9  Products / Fantasy Craft / Re: Bushwhack basics on: March 23, 2014, 03:45:35 PM
I think that it's pretty clear: you get the mechanical benefits you'd get in a surprise round but everyone acts, no  free actions Smiley

Correct.
10  Products / Fantasy Craft / Re: Question about Circle of Power on: March 23, 2014, 03:44:10 PM
I'll jump in again to ask if making The Gift a not-only-level-1 feat would sort of break it.
I was just thinking that if someone would like to have a species feat in order to be a sub-specie, they wouldn't have access to The Gift.

The Gift being limited to Career Level 1 is, like many similarly limited character options, mostly a matter of constraining the option to common uses across most tables and campaigns. Personally, I'd allow a player to choose most character options with this limitation at any point in their careers - with strong narrative reasoning.

Just like everything, the rules are there to be broken as appropriate in each game.
11  Community / Off-Topic / Re: Reaperwatch 2014: Can't be as bad as last year on: March 23, 2014, 03:40:44 PM
James Rebhorn (Homeland, White Collar, and so, so many movies)
12  Products / Fantasy Craft / Re: skill points and rogue on: March 22, 2014, 03:20:19 PM
In the rogue speciality, "sharp mind" give 1 bonus skill point per level. This bonus is X4 at level 1 or not?

Thank you for your answers.

1 per level, even Level 1, so not.
13  Products / Fantasy Craft / Re: Question about Circle of Power on: March 22, 2014, 12:10:58 PM
Does this change have any impact on The Gift feat?

The errata'd circle of power ability? It shouldn't affect The Gift, but I could see how it might be read that way. Will make a note to specifically limit circle of power to spells granted by class abilities... or something similar. Smiley
14  Products / Fantasy Craft / Re: Question about Circle of Power on: March 22, 2014, 12:08:41 PM
that's awesome!
while we're in theme...
correct me if I'm wrong but I don't remember any option for counterspelling (a thing I find interesting). It's in the base manual somewhere and my memory is just faulty, or it will be introduced with Spellbound, or not introduced at all?

In games with "counter" mechanics, I've always found them creating a hostile play environment.  Either between the GM and the PC or two PCs.. it always comes down to who had either the most cards, or most available counters, and then the other person basically spent everything they had for a grand effect of 'absolutely nothing.  

I wouldn't mind seeing something like defensive magic..  Let me to try to say that better....  Normally when someone throws a fireball, unless you already have your elemental shield up, it's not coming up.  Maybe a feat chain that allows such spells to be cast in response to offensive spells?  But that could be complicated to work out.

This. I'm generally more in favor of "counterspelling" that operates as a triggered defensive barrier that's already in place than some free action burst spell that lets you undo a spell as it happens.

I don't immediately recall whether we have any triggered defensive effects like this in the book right now, but it's certainly something that could make its way in before we're done.
15  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: March 21, 2014, 05:49:16 AM
1) You can't take a 5-ft step in the same round that you take any Movement actions. Handle Item is a Movement action. By RAW, it's pretty much crystal clear that you can't so much as 5-ft step in the same round that you, say, draw a weapon, or drop a stone into your sling. Even Quick Draw won't help you, because even if they're free actions they're still Movement actions. Is this intentional? It seems needlessly restrictive to me.

Sometimes things like this happen when we're trying to broadly classify rules for usability and utility at the same time. I'll flag it as something to look at in the next errata update, but it's pretty easily house-ruled away regardless.

While we're discussing movement actions, the "Heavy" weapon quality negates you taking any movement actions in the same round you fire it. While it makes sense you wouldn't be able to move, that means you can't also handle an item, making weapons that are extremely action-intensive due to load even more time-consuming, but also more importantly, renders Quick Draw null, so you couldn't fire, drop it, and draw a sword, even if you had Quick Draw.

Is this also intentional?

This one works for me. Doesn't seem like something that has to be addressed IMO.
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