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1  Products / News and Announcements / Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: Today at 05:26:37 AM
Hello everyone,

Happy Black Friday! Today we've released three new Call to Arms titles...


...and here's a discounted bundle.

And another wee holiday gift...

Tomorrow at 9am PST, check DriveThruRPG's one-day Black Friday sale for a nifty discount on Fantasy Craft Second Printing.

Thank you all for your support over the years! We could not have gotten this far without you. We look forward to seeing each of you at our tables again sometime soon.

       


2  Products / Fantasy Craft / Call to Arms Wave 5 + Fantasy Craft Second Printing Sale on: Today at 05:26:03 AM
Hello everyone,

Happy Black Friday! Today we've released three new Call to Arms titles...


...and here's a discounted bundle.

And another wee holiday gift...

Tomorrow at 9am PST, check DriveThruRPG's one-day Black Friday sale for a nifty discount on Fantasy Craft Second Printing.

Thank you all for your support over the years! We could not have gotten this far without you. We look forward to seeing each of you at our tables again sometime soon.

       


3  Products / Fantasy Craft / Re: Any update on Spellbound? on: Today at 05:09:06 AM
...and the other thing is now live.

Also, if you don't have Fantasy Craft Second Printing yet, you'll want to check out the Black Friday sale, starting in about 7 hours. We hear there's going to be a rather deep discount in the offing. Wink
4  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: November 27, 2014, 03:56:45 PM
Likewise with including an Earthquake-like effect into the spell, there should be some mention of what happens to those stuck in the area when everything's happening, but a straight-up 'take a bunch of damage+sprawled' doesn't feel right to me. Guess it should depend on how exactly the spell will work, how long it will take, if the entire area is changed at once, etc. I think the 'cannot damage structures' bit should be kept in, if only to encourage indirectly messing with them (i.e. creating a deep and wide moat around the structure).

If it were me (it's not - I've abdicated decision-making power on this title), I would argue that it's not so much about defining the effect on characters in the target area as defining their effect on the spell. As I mentioned earlier, some kind of group save is definitely in order (will of those in the target area vs. the caster's will and spellcasting ability), and after that if the spell takes then any specific effects on those in the target area should definitely be left up to the GC. There are too many possibilities and combinations to even attempt to cover them with hard-coded rules.
5  Products / Fantasy Craft / Re: Any update on Spellbound? on: November 27, 2014, 03:41:51 PM
As you've now seen, the Spellbound news has hit (and seems to be a hit, thankfully). The other thing is still in the offing. You'll want to watch DriveThruRPG tomorrow - specifically the Black Friday sale and our product page (that's two things to watch, and there will be something new / of note in each location).

Happy Thanksgiving!
6  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: November 26, 2014, 06:34:11 PM
Does it create, rearrange, or damage holdings?

Good question. No, based on the precedent we've set with other effects on landscapes (Move Earth, Illusionary Terrain).

That seems rather inadequate for an 8th level spell.  If a player has been investing in a class for at least 15 levels which inherently means they've gone past the game breaker threshold, I'd think they'd be really cheesed off that they're not able to finally rip out the foundations of an enemy stronghold.

Ah ah ah, that's breaking the rules. Let's be constructive within our limitations, rather than taking issue with them.
7  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: November 26, 2014, 06:34:05 PM
The limitation that sapient lifeforms gain a save to prevent the spell from working around them already ensures, that it's offensive capabilities are probably quite limited.
There are WAY, WAY better damage spells out there, that don't rely on a barrel of luck to effect a city or it's inhabitants. Even a small village is likely to negate the spell to an extent and singular farms would probably in deep trouble. I really like this spell... so many options on the strategic scale. Smiley

This is a good point. There should probably be a mention near the spell, probably in a sidebar, about how to handle groups of characters within the target area saving against the spell's effect in a quick and easy way. The rules already handle this, but a reminder of how to apply them right next to this effect seems like a good idea.
8  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: November 26, 2014, 06:33:55 PM
FantasyCraft spells are usually fairly narrowly focused, and higher-level spells usually keeps the same effect only stronger, rather than more/broader effects.

Good observation, and very true. It's something to keep in mind through this whole exercise.
9  Products / Fantasy Craft / Re: [LABORATORY] The final Spellbound spells on: November 26, 2014, 06:33:43 PM
I definitely think that changing the terrain type of a locale (100 feet per Casting Level is a good amount) within a Remote distance would be grand and amazing. It's the kind of spell that really tells how strong a wizard is, while at the same time being simple enough that anyone could understand it. ("Oh, so I get to make this place my Pathfinder Basics terrain? Sweet!")

However, I think that there should be a duration less than Permanent. Perhaps as a good estimate (and as a reference to the spell's name), it should last One Week per Casting Level.

In keeping with most of the philosophy behind the spells I wrote and edited, I suggest that this spell's effects wear off over time, as the natural rules of the world are reasserted in the target area. I would probably make the time this takes rather longish, on the order of weeks.
10  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: November 26, 2014, 05:29:36 PM
I had always wondered if that was the reason for Spellbound's delay.  Simply put, the cost to produce was becoming to close to the projected income and thus become a wash of profit.  (And I'm not asking for a Crafty P&L analysis by any means.  Just an observation.)    ...sorta like trying to design an internally suppressed .308 bolt action that can still throw for 800m.

'Tis a sad but true fact that the Fantasy Craft line isn't faring so well on the sales end these days. The numbers haven't tanked by any means but they're low enough that putting another book on press for the line isn't a wise business decision. POD gives us the opportunity to get it out there in print without absorbing (in this case, probably eating) a significant chunk of change.
11  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: November 26, 2014, 05:26:20 PM
Yippie. Grin Best news ever.
I knew you guys would get it done.
Crafty Games strikes once again. Grin

I lost track of the Death Bus numbers a long time ago but this one certainly qualifies. It also, as far as I know, maintains our streak of always eventually pulling those flaming wrec-, I mean, splendidly crafted masterpieces of cunning construction... into the station.

Quote
On a sidenote: People cancelled their pre-order? Really? Huh?
That thought never occured to me. Then again I am in for the long haul.
I have found an RPG toolset that I like above all else and I'll stick with it.
Same goes for Spycraft 3.0 when it hits the stores. I'll probably try to kick out Shadowrun for it, just because their products as of now leave a LOT to be desired.
Call me a fanboy, but it is how it is. Cool

We really appreciate that. Thank you for your support. Smiley
12  Products / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 25, 2014, 01:07:29 PM
I might revise these when I wrap up errata for the closed lines sometime down the road. Maybe. As Alex says, they are extremely small revisions, easily glossed over, and making these kinds of changes does distract us from getting other (new) stuff done.
13  Products / Fantasy Craft / Re: Any update on Spellbound? on: November 25, 2014, 12:40:09 PM
You folks should be watching our DriveThruRPG page this weekend.

NO, not about Spellbound *, but about something new... for Fantasy Craft. Smiley

* You can expect something about Spellbound soonish though. We're really close to talking about that too.
14  Products / Fantasy Craft / Re: Any update on Spellbound? on: November 15, 2014, 02:30:33 PM
NERDS!!!!

I love you all.  Grin
15  Products / Spycraft 2.0 / Re: Saturday Morning Spycraft on: November 15, 2014, 02:29:27 PM
Has anyone found the differences in the "revised" files?  Downloaded again, and they still say they are from 2009. (Also, have to ask DTRPG why H.E.R.O.es isn't showing up in my library.)

Try clearing your browser cache. We intentionally didn't spam folks with email when we updated the files because that would have meant everyone received multiple emails about the same release.

The new files don't have new content. It's all art and layout upgrades.
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