How heavily will you be emphasising the 'be any spy, any where in the world" factor? Because I think some pieces with specific recognisable regional geography or artifacts in the background would really help sell that -- the Kremlin, the Gherkin or Big Ben, Sydney Opera House, the Shanghai skyline
, Times Square, the Hollywood sign, Burj-al-Arab
This is an excellent point, and something we're thinking about quite a bit. A lot of our art will be regionally nondescript, though we'll be making an effort to cement some pieces in various areas around the world and will be making a strong effort not to root too much of the game in the United States.
Anything other than generic white dudes and busty women is good (the card game art you guys had to use in 2.0 garnered some particularly unfavourable commentary in that regard from people I've introduced the game to). Recruiting spies and operatives from cultures and ethnicities outside Central Casting is one of the major logistical challenges of any covert agency looking to expand its reach.
We could not agree more, and we're making a decided effort to avoid the white guy / big bust syndrome that plagues so many properties these days. (There will be white guys and big busts on occasion, of course, but hopefully not in huge quantities and not defining the game. I'm proud to say that the very first female drawn for Spycraft Third Edition has, at best, a B cup. Her beauty is derived elsewise.)
For the record, I wasn't in charge of ordering the art for Spycraft 2.0 - not while the game was at AEG (so not for the core Spycraft 2.0 Rulebook nor the CCG). I wrote art descriptions but they were interpreted and changed by other people, as the brand had by that time grown beyond my direct control. I wasn't pleased with many of the decisions made back then, but we're beyond that now and all creative decisions for Spycraft belong strictly to Alex and I.
We're doing our best to honor the spirit of the original game and bring it into a new age of gaming. Hopefully you like what we're doing with it.