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1  Products / Fantasy Craft / Re: Fencer tactics on: Today at 06:53:22 PM
This is risky, since I've been wrong once already, but I don't think either of those things work for this.

Work the Line doesn't work, since you draw the opponent into the space that you left.  (The free attack which you get with Fencing Basics does work, however).

Neither does establishing a 5' gap on the turn before you enter En Garde, since unless your opponent is stunned or incapacitated, they have a turn to move next to you before you use the En Garde trick.
2  Community / License to Improvise / Re: [Expert] The Poltergeist on: Today at 11:16:27 AM
A few thoughts.

- The Blindsight NPC quality as part of a core ability is just too good, and dippable.  Maybe move this later in the class, e.g. to level 6?

- Does this class really need its own casting mechanic?

- Forceful Personality seems a tad bland, and limited.

- Signs & Portents I is a tad weak for its slot.

- One Foot in the Grave seems rather close to the Mistdancer gamebreaker.  Very appropriate, mind you, but still.
3  Products / Fantasy Craft / Re: Fencer tactics on: Today at 10:12:45 AM
Drat, Ninja'd!


However, Surge of Speed doesn't work, since it only grants non-attack half actions.  To make this work, you'd need a source of free attacks, e.g. the Haste spell, Contempt (which only works against standard characters), or the Retribution trick.  (Or some way of dropping into Total Defense for free / quicker, but I don't know of one).  Then you can stick the Shove or Fend trick on said attack as you like (Fend may be even better, as it isn't restricted to characters your size or smaller).
4  Products / Fantasy Craft / Re: Rage Supremacy... and ending it on: Today at 06:05:04 AM

Unless you're taken by surprise, there's no good reason why you shouldn't start combat with a readied weapon

Depends on the definition of "taken by surprise". For instance, if someone's arguing with you in the street, you might not be surprised when they swing at you or when they draw a knife but still they might have given you no prior cause to draw a weapon.
5  Products / Fantasy Craft / Re: Rage Supremacy... and ending it on: January 28, 2015, 06:55:41 AM
You could be practising ancient dwarfish warrior traditions out of a feeling of nostalgia / a wish to temper your rage / ground yourself?

Only real disadvantage to multiclassing in this way is that it can slow down access to other cool or powerful higher level abilities (especially the stuff you'd otherwise be getting at level 10 or 14). And even that can be managed if you go the expert class route, eg soldier 2 / martial artist 2 / Edgemaster.  Martial Artist 2 can also be handy for Discipline of the Mind, since that allows you to shrug off a grade of fatigue.

EDIT: Edgemaster isn't the easiest to enter, though... maybe Soldier 3 / Martial Artist 1 / Monster Slayer.  Or simply accept that you'll get some cool stuff a level later if your game gets that far.
6  Products / Fantasy Craft / Re: Rage Supremacy... and ending it on: January 28, 2015, 05:13:28 AM
Also, you did take your two origin skills, right? Sometimes people miss that.
7  Products / Fantasy Craft / Re: Rage Supremacy... and ending it on: January 28, 2015, 04:57:40 AM
Alternatively:
- The Well-Rounded feat (prob not worth it either)
- Have a chat w the DM about the versatile heroes campaign quality and/or changing your origin skills (unless the ones you have are key to your concept, but acrobatics covers stuff like jumping which definitely fits many barbarians)
- Taking one or more levels in another class which does have Acrobatics on its list, eg Martial Artist or, iirc, Edgemaster, and then, if you're only planning on one level, investing the ranks you get that level in the skill
- Gaining a magic item either of skill bonus or, more effectively, cross-class ability v v sneaky. EDIT: or of bonus strength, so you can still swing your axe with a grade of fatigue.
- Simply hope your DM doesn't abuse the tripping mechanic (it's tricky to have a defense against everything, anyway, and tends to cut into your offensive and out-of-combat options if you try). Have a polite chat to him about how you don't enjoy having your character nullified with a cheap move if he does.
8  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: January 27, 2015, 06:55:02 PM
I'd be more concerned that this F4 movie might prove to be just as shoddy an effort as the previous two, personally.
9  Community / License to Improvise / Re: Game: Build an NPC! on: January 27, 2015, 01:13:59 PM
Prompt: A mythical, statuesque, bidepal creature of alien appearance and incredible, unbelievable size. It has awakened to rampage the countryside, and can only be harmed when attacked in a small area on the top of its head.

Ooh, I'd be tempted to treat a climb up such a creature as a dungeon, rather than statting it out.  In its simplest, railroad form, the characteristics of the beasty might be something like the following:
 
(click to show/hide)

And the suggested scene-by-scene breakdown as follows:
(click to show/hide)

I have a feeling this is a bit of a cheater's answer, however.  EDIT: Or, alternatively, a madman's, since writing up this thing properly might necessitate creating half a dozen or more different NPCs.  If anyone wants to do a Kaiju of this, by all means feel free Tongue
10  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: January 26, 2015, 05:18:19 PM
Drin's happy enough to lend out the tools.
11  Community / License to Improvise / Re: "Remember when Elf was a class?" The Incarnate [Base, Specialties] on: January 25, 2015, 05:39:19 AM
Indeed.

But on the subject of species paragons:

Human Paragon:
Prerequisites: Species (human)
Bonus feat: Any for which they qualify (2 points)
Sharp mind: +1 skill point per level (2 points)
More than luck: +1 starting action die (3 points)

Dwarf Paragon:
Prerequisites: Species (dwarf)
Bonus feat: Any species feat with the dwarf prerequisite (2 points)
Attribute training: +1 to lower of Str and Wis (1 point)
Push it to the limit (1 point)
Unbreakable (1 point)
Extra crafting focus (1 point)
Extra proficiency (either Edged or Blunt; 1 point)

Alternatively, possibly Stand Together somewhere...

Elf Paragon:
Prerequisites: Species (elf)
Bonus feat: Any species feat with the elf prerequisite (2 points)
Attribute training: +1 to lower of Dexterity and Charisma (1 point)
Beguiling (2 points)
Animal Empathy (1 point)
Agile Defence (1 point)

Alternatively, possibly Bow Proficiency in place of either of the last two.

etc.
12  Products / Fantasy Craft / Re: Grappling and Grapple Benefits on: January 24, 2015, 07:09:52 PM
Wrestling Basics can speed this up a tad, of course :-)
13  Community / License to Improvise / Re: Game: Build an NPC! on: January 24, 2015, 05:01:56 PM
Glad you like it! Kudos if you can spot the three in-jokes under Sam Ale :-)

Also, I really need to add a swallow attack to that piano...

EDIT: Piano slightly tweaked with a swallow attack and better Athletics, partly to bring it up to XP parity with Sam himself.  Plot hooks added.
14  Products / Fantasy Craft / Re: Mysterious Freelancer Revealed! Plus Spellbound Status Report! on: January 24, 2015, 06:35:32 AM
I'm very curious about how many of the motley collection of homebrew feats in the spoiler below (and the feats that others made in the same thread) will be entirely redundant come Spellbound's release, but the wait will be no worry at all.  In fact, late March is pretty perfectly timed for me :-)

(click to show/hide)
15  Community / License to Improvise / Re: Game: Build an NPC! on: January 24, 2015, 06:14:02 AM
Prompt: A clockworm golem butler.  Could be a hero's PL (so the XP shouldn't be too high), or a handy lackey for a villain.  Or even both, depending on the plot.
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