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1  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: Today at 12:26:59 AM
Comprehensive indeed!

I don't think I like mighty for the hand crossbow. It's just too small to have that kind of punch.

As a further way to boost damage output, what did you think of the forum discussion of feats granting abilities for weapons with Load to punch through a target and hit the guy behind? (As an alternative to blackened sky etc).  I came up with a trick for one that seems fairly simple:

Line them up (ranged attack trick): when you successfully target the closer of two adjacent opponents with a weapon that has Load but not spread, you may also deal half the damage, with half the AP, to the more distant of the two opponents.

(Basically granting a more limited version of Spread...)
2  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 01, 2015, 01:01:27 AM
Sounds very good to me.
3  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 30, 2015, 10:59:27 AM
Happy to summon the servitor from the flag room.

Any chance we could assassinate the dwarves in the inn before we head over, seeing as they sleep in the day?
4  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 29, 2015, 12:43:11 PM
So...

1) Janus poisons the stew
2) Drin sends his servitor to fly up to the rookery to try and poison the birds, then makes for the secret passage to rendezvous with the rest of the team for the tower assault.
3) Ares and Drin do a few quick summons and buffs as seems appropriate (anyone particularly keen for a dose of Haste, Brawn, or Mage Armour?)
4) Blitzkrieg.  (When it comes to split, Drin would like a crack at the mage, unless Janus wanted to try and off him via seduction and subterfuge ahead of said tower assault)
5  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 26, 2015, 11:20:25 AM
Is the level below from the tower sealed off from the outside?  If not, Drin could go polish off any archers there (either getting down to it via feather fall or up to it via a flying mount) as soon as the tower hit's done, and then rendezvous at the Lord Commander's quarters with the rest.
6  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 26, 2015, 03:53:02 AM
Suggested priorities on the job list, which I'd suggest getting through in the same day:
1) Spoil the stew (Janus)
2) Murder the crows (Drin)
3) Massacre the Mage (Janus again?  Any help requested?)
4) Decapitate the captain (Aiden? Barden?)
5) Open the gates

We can leave the church as something of a hard target... unless anyone has a specific plan?
7  Community / License to Improvise / Re: [Expert Class & Featchain] The Soulknife on: June 23, 2015, 09:59:23 AM
Looks shiny; I see you've gone some way from your original conversion of Deral's feat chain.  Are you also aware of Aegis' speciality + feat chain, btw?
8  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 23, 2015, 09:49:19 AM
Glad to hear you're doing better :-)

It's probably a good thing that Spellbound isn't out, given the analysis paralysis that the standard range of spell options gives me.  Going to go with Haste because it works really well with Drin's spell conversion feat.
9  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 22, 2015, 02:23:18 PM
Haven't fleshed out Drin's level up yet, but he's going Mage 5 rather than Mage 4 / Infernalist I.  That extra Circle of Power was just too tempting.  Next level, though...

Also, as regards new spell choice, were either Lars or Creamor looking to snag Consecrate?  Otherwise Drin might go for it, since it's excellent for a summoner.
10  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: June 22, 2015, 01:56:28 PM
"Indeed, I can... and with a little devil of rather more puissance, in its way, than the other larger ones I summoned before," states Drin, in some satisfaction.  He had spent part of the last few days focussed on obsessively honing his techniques after the upset in their last encounter, before letting himself rest in preparation for tonight's affairs, and had made something of a breakthrough in the process.

He begins work on the summoning.  It takes roughly twice as long as his previous endeavours, and those observing closely may note that it doesn't come entirely easily... but it is, ultimately successful, and a tiny figure of cruel aspect emerges from the ether.

"Here, Salangar; take this vial of poison gas and use it to quietly dispatch the messenger birds at the top of this tower.  Finish off any that try to escape."

(click to show/hide)
11  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 12, 2015, 01:11:46 PM
Sorry for not posting for a bit guys - been a bit crazy here.  Also I couldn't think of much for Drin to do while other people finished off their business; unless anyone can think of some particular equipment they'd like which he can try to find?
12  Community / License to Improvise / Re: New Base Class: The Savior [Arcane Caster] on: June 06, 2015, 01:35:30 AM
Feels to me like this should have low Lifestyle and high Legend (for similar reasons that TKDB gave for low lifestyle, medium defence).
13  Products / Fantasy Craft / Re: Stances? on: June 01, 2015, 06:28:30 AM
What Ares said. Most of them are gained at the rate of one per combat-orientated 3-feat tree.
14  Community / License to Improvise / Re: New Expert Class: The Feral Heart on: May 20, 2015, 08:56:37 AM
The level 1 bonus to Grapple and Bull Rush checks scales quite a lot with character level in this class, since it would only apply while either not in Berserk stance or after gaining Rage Supremacy.  Not sure how it balances, though.  It could also be shifted to the 8 slot perhaps, as it would be more handy then (since they'd definitely have Rage Supremacy via the level 7 ability).

An alternative level 1 ability might be that when you take damage, you can choose to take the Enraged condition (if you don't already have it) in return for immediately gaining some DR (while Enraged or until X rounds pass).  Ties in nicely with the other part of the level 1 ability, and gives the character a motivation besides Action Dice economy for maintaining the Enraged condition.
15  Community / License to Improvise / Re: New Expert Class: The Feral Heart on: May 19, 2015, 05:15:39 PM
This class looks like so much fun.  I can really see it being useful to wreak some havoc Cheesy

Warp-spasm is quite a weird option, though.  Being able to take different versions of that feat as suits the mood... hm.
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