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Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread)
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on: Today at 07:55:43 AM
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Drin is impressed, despite himself. This man, if man he is, has clearly done his research... but then, even Drin's dealings with the fiends of Asmodius' court might well not be secret from one such as this. And of course, such a one would equally be well known to the fiends... he lets others speak first while quickly reaching out his mind to his diminutive diabolical patron. "Kallinvor... I find myself the guest of an individual who tells me he is one Cardinal Thorn, the last high priest of Asmodeus in Talingarde, and he seems intent upon having us swear fealty. What should I know of him?"
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Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread)
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on: May 22, 2013, 08:48:02 AM
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Drin also doesn't elect to dig further through the entrails, and just scoops up what's clearly visible. He notes the limits to how biddable this easily-led ogre actually is, as quit a helpful finding in itself. ----- At the house, Drin is fairly impressed. Slaves? Good, these people understood the use and value of power. And they were clearly keen to butter him and the others up. He pays only a little idle attention to the servants while tucking into his dinner and looking forward to the negotiations to come. Updated character sheet is up.
Sense motive: 1d20+7=12, so he doesn't get much.
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Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread)
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on: May 21, 2013, 12:53:48 PM
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Drin also goes delving for his missing dagger, has a look at the dead amphibian, then waves over Grumblejack. "If this beast is in the habit of devouring armed men whole, it's possible its guts may hold items of value. Would you mind splitting them open?" He then goes to watch the treatment of Aiden's wounds with a slightly perplexed look. It hasn't previously been a matter to which he's devoted any real study, but he's starting to feel like their present circumstances may make it a necessity. After Janus is done, he goes up to offer his own aid. "That looked like it took it out of you. I should be able to help you regain your strength, by way of providing a little arcane assistance." Drin reinvigorates him with a somewhat fitful flow of tempered infernal energy. (Casts Touch of Light repeatedly; 5th roll is a potential fumble, but he picks up his act after that). Drin demonstrates first upon himself. If Aiden remains unconvinced, he shrugs his shoulders.
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Community / License to Improvise / Re: Monsters as nautral resources?
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on: May 11, 2013, 05:03:58 PM
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I'd be really quite tempted to play that, although I'm not sure of the logistics of an all-Drake party... however, a party troll might be in demand for medical uses of parts of his/her anatomy (healing potions, for instance, might well use Troll blood...), anyone with elemental heritage/legacy might be in demand by spellcasters who could use their bits to tap into elemental planes, and likewise for Angelic/Devilish Heritage. Rootwalkers might be usable in rituals which lead to better harvests, and Unborn might represent lost technology which people are keen to reverse-engineer.
And doubtless many other options that the players/GM might think of for any species they like.
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Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread)
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on: May 10, 2013, 09:01:33 AM
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Casting an envious sidelong glance at Otto for showing him up, Drin steps up the aggression against the frog, first throwing his dagger (which goes wild), and then following up with a blast of cold air to the amphibian's hindquarters 5' step if necessary to a position with a clear line on the beast. Hurl dagger: 1d20+1=6 (miss) Polar Ray 1: 1d20+7=22; 1d6=6 cold damage
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Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread)
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on: May 08, 2013, 12:18:38 PM
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Drin pulls out a dagger, but stops himself before throwing it. He can't see a thing in this murk... so he attempts to light it up. His wits appear to be not quite focused on the matter at hand, however, and no lights appear, although his words after said failure do turn the air a little purple.
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Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread)
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on: May 06, 2013, 03:51:29 PM
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Drin takes charge of the map as they trudge through the swamp, mainly through an aversion to sacrificing any control over his future fate to the hands of others. He feels exhilerated by the escape, and he cannot help continuously checking for any signs of pursuit... so much so that it's only by an effort of will he manages to focus on the navigation itself at all. 1d20+9=12I'm guessing the DC is at least 15, so I'll drop an AD on that: 1d4=4; 1d4=1; total=17... and I realise now that I forgot the spell that can give me a +1. Never mind.
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Products / Fantasy Craft / Re: When your players make your head hurt...
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on: May 01, 2013, 08:07:23 AM
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If it's no-win, tell them:
"Guys, you are heroes but if you try to take on an army and a mountain sized monster out of legend, you will get stomped. This is obvious to your characters even if it's not obvious to you. You are faster than them. You can get to the town before them. Once you evacuate the town, knowledge checks and skills will help you with what to do next.
If you insist on charging, each of you acquit yourselves brilliantly. Five score kobolds fall before you are worn down. The kaiju never notices you though as another hundred kobolds overwhelm you. You are dead."
Definitely worth telling them something before they run into the fight. One thing I'd have been tempted by would be: "OK, who has the highest tactics here? Roll a check, DC 0. You rolled a 19? Your character is absolutely confident that this is suicide. You cannot win this fight, or indeed stay alive long enough to do anything more than take out a few kobolds before you're killed and eaten, and they have plenty more kobolds."
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