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1  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 07, 2015, 12:39:58 PM
Compared to other kinds of weapons, bows are perfectly fine. (At least for entry-level use like I'm mainly focusing on here; there is an argument to be made that bows are overpowered in the hands of expert archers making effective use of the Multishot trick, but that's another matter entirely, and one that isn't at all affected by the suggestion of giving bows load 1 and reducing load with Bow Basics.)

I'm undecided on this myself, but I should point out that Mr A was suggesting exchanging Bow Basic's stance's damage boost for reducing the Load quality of the weapon by 1.  Which does affect Multishot quite a bit, since one of the things about Multishot is that it multiplies such bonuses.

Quote
Crossbows pale in comparison not only to conventional bows, but also to thrown weapons and guns. Giving crossbows a viable niche will, one way or another, require buffing crossbows (if not in damage, then in some other way that provides a compelling reason for their use despite pathetically poor damage output); nerfing conventional bows for entry-level users isn't going to fix the problem, because the problem is with the crossbows themselves.

Does anyone else picture crossbows as often being a bit of a scoundrel's weapon, in cinematic terms?  Quieter than a gun, less overt than a manual bow?  If they had a damage boost, then sneak attack damage would seem fairly appropriate.  (Although the same could be said for some thrown weapons...)  Or another, more effective/abusable option might be the Finesse quality (for all but the repeating crossbow, obviously).

As for real life... eh.  One big factor in real life differences between bows and either crossbows or guns is that arrows lose more force with distance than bolts or bullets, meaning that they should possibly lose AP with range increments.  But that gets ridiculously complicated to model.
2  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 06, 2015, 11:21:50 AM
Loving how the poisoning went down :-)
3  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 06, 2015, 11:21:26 AM
Sorry to leave the thread of the conversation, but I've had a trick idea which could be vaguely handy for heavy crossbow users (or arbalest users, if the latter actually exist).  It's weighted for power against the tricks in the AC, but multishot blows it out of the water, obviously.

Penetrating shot (ranged attack trick): The character's shots strike deep.  This attack does +2 damage if the weapon's AP exceeds the opponent's DR and the opponent is within the weapon's first range increment.  

Just for fun, here's a melee version too, for all the stiletto/halbard/lance/battering ram users out there:

Penetrating strike (melee attack trick): The character stabs deep.  This attack does +2 damage if the weapon's AP exceeds the opponent's DR.

(Possibly these could do with a use restriction, e.g. "The character may use this trick a number of times per combat equal to the number of Ranged Combat feats he has (minimum 1)." for Penetrating Shot.  Some of the tricks in the AC have them, e.g. Damned if You Do; some of them don't.)
4  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 05, 2015, 03:24:30 AM
Incidentally, I think the Arbalest would easily deserve a damage upgrade too, if we're handing them out. (It's basically a crossbow variant, after all).
5  Community / License to Improvise / Re: A Comprehensive Critique and Critically-Considered Correction of Crossbows on: July 04, 2015, 12:26:59 AM
Comprehensive indeed!

I don't think I like mighty for the hand crossbow. It's just too small to have that kind of punch.

As a further way to boost damage output, what did you think of the forum discussion of feats granting abilities for weapons with Load to punch through a target and hit the guy behind? (As an alternative to blackened sky etc).  I came up with a trick for one that seems fairly simple:

Line them up (ranged attack trick): when you successfully target the closer of two adjacent opponents with a weapon that has Load but not spread, you may also deal half the damage, with half the AP, to the more distant of the two opponents.

(Basically granting a more limited version of Spread...)
6  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: July 01, 2015, 01:01:27 AM
Sounds very good to me.
7  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 30, 2015, 10:59:27 AM
Happy to summon the servitor from the flag room.

Any chance we could assassinate the dwarves in the inn before we head over, seeing as they sleep in the day?
8  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 29, 2015, 12:43:11 PM
So...

1) Janus poisons the stew
2) Drin sends his servitor to fly up to the rookery to try and poison the birds, then makes for the secret passage to rendezvous with the rest of the team for the tower assault.
3) Ares and Drin do a few quick summons and buffs as seems appropriate (anyone particularly keen for a dose of Haste, Brawn, or Mage Armour?)
4) Blitzkrieg.  (When it comes to split, Drin would like a crack at the mage, unless Janus wanted to try and off him via seduction and subterfuge ahead of said tower assault)
9  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 26, 2015, 11:20:25 AM
Is the level below from the tower sealed off from the outside?  If not, Drin could go polish off any archers there (either getting down to it via feather fall or up to it via a flying mount) as soon as the tower hit's done, and then rendezvous at the Lord Commander's quarters with the rest.
10  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 26, 2015, 03:53:02 AM
Suggested priorities on the job list, which I'd suggest getting through in the same day:
1) Spoil the stew (Janus)
2) Murder the crows (Drin)
3) Massacre the Mage (Janus again?  Any help requested?)
4) Decapitate the captain (Aiden? Barden?)
5) Open the gates

We can leave the church as something of a hard target... unless anyone has a specific plan?
11  Community / License to Improvise / Re: [Expert Class & Featchain] The Soulknife on: June 23, 2015, 09:59:23 AM
Looks shiny; I see you've gone some way from your original conversion of Deral's feat chain.  Are you also aware of Aegis' speciality + feat chain, btw?
12  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 23, 2015, 09:49:19 AM
Glad to hear you're doing better :-)

It's probably a good thing that Spellbound isn't out, given the analysis paralysis that the standard range of spell options gives me.  Going to go with Haste because it works really well with Drin's spell conversion feat.
13  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 22, 2015, 02:23:18 PM
Haven't fleshed out Drin's level up yet, but he's going Mage 5 rather than Mage 4 / Infernalist I.  That extra Circle of Power was just too tempting.  Next level, though...

Also, as regards new spell choice, were either Lars or Creamor looking to snag Consecrate?  Otherwise Drin might go for it, since it's excellent for a summoner.
14  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: June 22, 2015, 01:56:28 PM
"Indeed, I can... and with a little devil of rather more puissance, in its way, than the other larger ones I summoned before," states Drin, in some satisfaction.  He had spent part of the last few days focussed on obsessively honing his techniques after the upset in their last encounter, before letting himself rest in preparation for tonight's affairs, and had made something of a breakthrough in the process.

He begins work on the summoning.  It takes roughly twice as long as his previous endeavours, and those observing closely may note that it doesn't come entirely easily... but it is, ultimately successful, and a tiny figure of cruel aspect emerges from the ether.

"Here, Salangar; take this vial of poison gas and use it to quietly dispatch the messenger birds at the top of this tower.  Finish off any that try to escape."

(click to show/hide)
15  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: June 12, 2015, 01:11:46 PM
Sorry for not posting for a bit guys - been a bit crazy here.  Also I couldn't think of much for Drin to do while other people finished off their business; unless anyone can think of some particular equipment they'd like which he can try to find?
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