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April 17, 2014, 10:45:35 AM
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1  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Characters and discussion on: Today at 09:30:17 AM
Anyone have any medicine skill who might be able to patch up Cenirith and the archer?  (Touch of Light has a range of Close, not Close/personal, so can't be used on Cenirith himself, and it wouldn't do anything about bleeding either).
2  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: April 16, 2014, 11:25:23 AM
"Boosting our numbers should be no bad idea either, suggests Drin. He goes to one side of the ship and starts a summoning...

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3  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: April 16, 2014, 10:31:15 AM
No worries
4  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 14, 2014, 03:40:28 AM
I've always ruled b).
5  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Characters and discussion on: April 12, 2014, 03:28:27 PM
More than that - maybe every other day or so til after Easter
6  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Characters and discussion on: April 12, 2014, 02:18:33 PM
I won't be around much the next week myself...
7  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Game on: April 12, 2014, 02:17:07 PM
Let's say the eastern tower, at tower level, after sending everyone else to a safe distance, casting shield + magic vestment, firing the first arrow towards the orchard by the bridge.

(Part of the intention is to draw fire away from other people in the keep)
8  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 12, 2014, 01:57:35 PM
Incidentally, Improved Stability has now made my list of stuff to stick on a feat for flightless, burrowing rock drakes Smiley
9  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Game on: April 11, 2014, 07:31:02 AM
Having first protected himself with a magic vestment and found a well covered position, Cenirith attempts to start lighting up the orcs' positions (half action: cast glow on a bird arro. Second half action: fire it at the edge of the forest; the intention being to illuminate the enemy archers while briefly blinding them).
10  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: April 10, 2014, 01:25:22 PM

Same logic our group used when a character shared Darkvision I.  My character, being a saurian, already has Darkvision I, so the GM ruled that he gets Darkvision II from the ability.

I'm guessing that the character doing the sharing was a Scout sharing the Night Fighting feat?  (Not quibbling the ruling, just not sure how else you share that ability)
11  Community / Off-Topic / Re: The Heartbleed Hit List: The Passwords You Need to Change Right Now on: April 10, 2014, 05:56:39 AM
Gah!
12  Community / License to Improvise / Re: A touch of the wild on: April 10, 2014, 03:39:51 AM
Regeneration + additional stat boosts, perhaps?

What I find most offputting is the very tight limit on weapon proficiencies and fortes in the heritage feat.  It means you'd need an Int of at least 14 to have even one forte (and no other proficiencies) and thus access to any weapon BMS line or similar.  Whereas your classic savage warrior types would generally be good with lots of primitive weaponry, e.g. not only their  hands/teeth/whatever, but also some combination of knife, spear, clubs, thrown weaponry, and maybe even a bow.
13  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Characters and discussion on: April 09, 2014, 09:34:55 AM
You're starting at roughly scene 3 of a 7 scene adventure. 

I'm genuinely curious, how often do you guys generally break scenes?

Hard to establish a general rule... often a scene doesn't last more than a fight or two, or a long bit of social interaction, or similar.
14  Community / License to Improvise / Re: A touch of the wild on: April 08, 2014, 04:44:39 PM
I was thinking that Swallow and Devour were a bit redundant in feel, if not in application (applying Devour on the round someone who's been swallowed has perished makes as much sense as devour ever does, if the character can spare a full action at the time).  But I'm not totally sure this is worth stretching out into too many feats.
15  Community / Play-by-Post / Re: [Playtest by Post] Siege of the Freehold - Game on: April 08, 2014, 04:39:41 PM
Having moved into position, Cenirith slings his glaive away and pulls out his bow, while looking out over the darkened woods below.

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