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1  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 28, 2015, 09:42:23 AM
Now I'm wondering what kind of PC could get away with having a genuine Troll PL.  Maybe if it was scaled back a bit, and the PC had been placed in the awkward position of having custody of a troll child for some reason...
2  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: February 23, 2015, 12:10:57 PM
"A wave of summons would be an excellent back up plan.  But it might be better still to kill them quietly, and with the minimum of fuss."
3  Community / License to Improvise / Re: Custom scrolls and potions on: February 22, 2015, 12:37:07 PM
I did indeed. Will edit these into something more polished soon...
4  Community / License to Improvise / Custom scrolls and potions on: February 22, 2015, 07:49:00 AM
Inspired by a recent question on the FC board, I've been pondering a couple of extra gear feats along these lines:

Customised scrolls
You are capable of producing rare and unusual effects with your scrolls
Prerequisites: Scribing basics
Benefits: You may choose any two of the following modifications which you may apply to scrolls that you craft at a stated increase to the complexity:
[series of modifications cribbed from Spell Convrersion feats]

Customised elixirs
Potions you brew seem to possess a little extra something
Prerequisites: Alchemy basics
Benefits: You may choose any two of the following spell conversion tricks which you may apply to elixirs that you craft at a stated increase to the complexity:
[series of modifications cribbed from Spell Conversion feats]

As to which tricks to offer, I was thinking that the tricks which lower the level of the spell would not be as as fitting an option as those which add extra effects.

How high should the complexity increase be for such a modification, however?  Equal to the spell point cost of the spell conversion trick?  More?  Less?  Also, do any seem particularly problematic?  (Quicken Spell seems weird to me, especially for a potion, although I can imagine one-word scrolls might work).
5  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: February 22, 2015, 04:51:45 AM
Spell conversion feats are rather genius :-)

Apologies for forgetting about the sleep scroll til now, btw.
6  Community / Off-Topic / Re: The Silver Screen: Movie News, Reviews & Reactions 2015 on: February 21, 2015, 01:25:26 PM
Well, I read the article and I looked at the picture and I guess I'm not a kid... because my only reaction is "so the &*#$% what? It's &#$%@ing AQUAMAN." Followed by a 104% disinterested shrug.

Visavis what that article's saying, I'm a firm believer in show, don't tell.
7  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: February 21, 2015, 11:23:43 AM
"I have one asset that may prove helpful for the sentry - a scroll containing a sleep spell from Richter's study. Perhaps we should try this first and then attempt the garrotte if the spell does not take hold?"
8  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: February 20, 2015, 12:26:48 PM
I think that it very much depends on what's being asked for.  If low level magic stuff is meant to be ubiquitous, e.g. in Eberron, then it would make sense to say that any magic item with a lesser Essence or a lesser Charm (except maybe higher level spell effects, especially if they eclipse what the party mage can do) should be findable in a decent sized city.  As long as they don't abuse the absence of a silver price to use this to purchase something like a free suit of articulated plate or a heavily customised weapon.  Greater Essences and Charms become more of a case-by-case basis deal, and some need the banhammer or at least a subplot imho.
9  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: February 20, 2015, 02:47:37 AM
Sniping could do that, potentially.  Or Barden might be stealthy enough to get the drop on the sentry.  Or both Barden and Drin could sneak up to 100' away, and Barden could try sneaking right up to the sentry while Drin waits with a magic missile ready in case our thief gets spotted.  EDIT: Also, I see Lars has a bow.  Maybe whip up some fast-acting paralysing poison for a couple of arrows with extra sniping potential?

Or, alternatively, there's well-planned chaos.  Hit them with a storm, then have a flying summons hit them with a gaseous potion of insanity, then mob them with other summons while they fight each other.  And then simply play clean-up afterwards :-)
10  Community / Play-by-Post / Re: [OOC] Way of the Wicked on: February 20, 2015, 02:15:02 AM
Courtesy of Reaching spell, Drin could summon trouble right into the midst of them from 100' away. Of course, anything summoned might not immediately be communicated with from that distance and would likely merely retaliate if attacked... but would still serve as a distraction.

Or summoning a small flock of critters (Servitors/Avians) to fly up high and then descend on the sentry to gank him might work. People seldom look directly overhead.

Or there's always the option of sniping with magic missile (again, from 100' away).

Or maybe Creamor could whistle up some obscuring weather via Nature's Fury to allow the party + summons to rush the sentry while he's trying to wrap up warm in the face of a sudden blizzard...
11  Community / Play-by-Post / Re: Play by post recruitment template on: February 18, 2015, 02:43:22 AM
Added a line for the Campaign Setting
12  Products / Fantasy Craft / Re: Let's Read: Fantasy Craft on: February 18, 2015, 02:35:55 AM
We had a few goes in the licence to improvise board once upon a time, too, although I don't think we ever settled on a version.  (Scroll down past the Rakshasa bit).  Overall, I think I like Deral's version the best.
13  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: February 17, 2015, 05:02:54 PM
It's very handy for stealth operations within a given area, however.  For instance, if you can literally rip a room apart while looting it without making a whisper of noise (deliberately failing your will save, obviously).
14  Community / Play-by-Post / Re: Way of the Wicked I: The Knot of Thorns (IC thread) on: February 16, 2015, 05:17:39 AM
"If we could control the golem ourselves, it could prove a most valuable asset. I think perhaps I should research this"
15  Products / Fantasy Craft / Re: Fantasy Craft Second Printing Q&A Thread on: February 15, 2015, 06:42:08 PM
I feel like it's a mechanical necessity, because without it you could, for instance, nullify a sentry's ability to call for help, severely limit an opponent which primarily relies on a sonic weapon, or significantly hinder another spellcaster without allowing any save.
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