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16  Products / Fantasy Craft / Re: Spellbound Update: Where We Are and What Will Happen on: April 09, 2012, 01:39:54 PM
Plenty of shapeshifting. We'll have you well covered on that front.

Note of course that our take on shapeshifting is a bit different from D&D's. More on that as we start to preview those spells, though you've already seen some of it in previous Call to Arms products, as well as the latest convention adventure we haven't released for sale yet.

Do you have any plans (that you can divulge) on (roughly) when that adventure will be released?
17  Products / Fantasy Craft / Re: OGL Conversion - Initiative on: March 28, 2012, 08:15:41 PM
Based on cross-referencing a few monsters with their SRD equivalent, I'd say including.
18  Products / Fantasy Craft / Re: I just bought FantasyCraft, and I really wanted to like it, but... on: March 23, 2012, 11:47:05 PM
Do you have any estimates on roughly how long until Mistborn is sent off to the printers?
19  Products / Fantasy Craft / Re: Spellbound Update: Where We Are and What Will Happen on: March 15, 2012, 03:37:33 AM
While there's no Summoner, the Prophet (with Calling magic), will probably be able to be a close substitute.
20  Products / Mistborn Adventure Game / Re: Hopes for Alloy of Law RPG Supplement on: January 15, 2012, 06:05:42 PM
--> Names of the other Twinborn combos, in addition to just "Crasher"

Just FYI, there are 256 possible Twinborn combos. That's.... a lot of names.

True, but knowledge of many of the Feruchemical metals are kept secret.  As a result, many twinborn probably think they're mistings.  There's still a ton of combinations (over 100), but the full 256 don't need to be named right away.
21  Products / Mistborn Adventure Game / Re: Twinborn Speculation (Alloy of Law additional thoughts) on: January 15, 2012, 06:02:09 PM
As I recall, mistborn no longer existed by the time of Alloy of Law.
22  Products / Fantasy Craft / Re: Types NPC or PC on: January 14, 2012, 04:31:42 PM
Yes they do.  As for the power level of the Unborn, compare the rest of their species package to other species.  Yes, being a construct is good, but they pay for it.
23  Products / Mistborn Adventure Game / Re: Guns and Tin - A Houserule Discussion on: January 13, 2012, 07:41:33 PM
It depends on the quality of the guns.  Early firearms, if I recall correctly, were inherently quite inaccurate.  A Tineye wouldn't gain anywhere near as much, relative to a non-Misting, with basic firearms as he would with, for example, a sniper rifle.

Also, Tineyes might make crack shots, but they'd also have to deal with a gun going off next to their magically-enhanced ears.
24  Products / Mistborn Adventure Game / Re: MAG Typos and Corrections thread on: January 05, 2012, 07:25:57 PM
page 553: The Keeper numbers are either off or should be charges.

Please elaborate. Are you saying they're somehow factually wrong, or recommending they're not what you think they should be?

Sorry for being overly concise.  NPC Keepers start with at a minimum rating of 20 in each metal (going by the Mistborn NPC rules, it doesn't appear to be a total rating).  However ratings only go up to 10.  So either there is an extra zero on each number, or they should start with 20 charges in each metalmind.  Either solution raises the question of what they other value is (i.e. if they start with a rating of 2, how many charges do they start with, or if they start with 20 charges, what's the rating?)
25  Products / Mistborn Adventure Game / Re: Active defense on: January 05, 2012, 04:04:06 PM
Backing into an active defense would result in a lower dice pool, just like any change of action.
26  Products / Fantasy Craft / Re: Companion vs Individual class pdfs? on: December 23, 2011, 02:20:39 PM
The catch is that a Mage will often have better bonuses to their Spellcasting check and that the specialist does not have the ability to learn spells outside their school without spending a feat to learn a specific Discipline (about one third of a school).

With Spelbound, exactly a third of a school.
27  Products / Mistborn Adventure Game / Re: MAG Typos and Corrections thread on: December 20, 2011, 02:51:34 AM
Page 550: "and gets final Standing scores of 5, 3, 3" should be 4, 3, 3.


page 553: The Keeper numbers are either off or should be charges.
28  Products / Mistborn Adventure Game / Re: MAG Typos and Corrections thread on: December 20, 2011, 01:58:00 AM
Page 187:  "with the damage reducing that to 6" should be 4.
29  Products / Mistborn Adventure Game / Re: MAG Typos and Corrections thread on: December 19, 2011, 09:42:24 PM
Page 393: "Picture what a koloss might look like right in front of you, or an Inquisitor, or ab Obligator" should read "an Obligator."
30  Products / Mistborn Adventure Game / Re: MAG Typos and Corrections thread on: December 18, 2011, 05:47:13 PM
Page 355: "slain my mortal men" should be "slain by mortal men."
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