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1  Products / Fantasy Craft / Re: Arcane Battlesuits on: May 29, 2013, 09:15:46 PM
Specifically a personal lieutenant who is a mount.
2  Products / Fantasy Craft / Re: Exploding enemies (aka Death Throes) and question about Burden of Ages on: May 29, 2013, 12:31:00 PM
sure thing, but the problem isn't awarding the experience... I'm only fearing that this encounter could be "too much" for just a party of two-three persons.
Or I'm wrong and FC will prove to be even more awesome than it already is?

I meant in terms of how much damage his death throes deal.
3  Products / Fantasy Craft / Re: Exploding enemies (aka Death Throes) and question about Burden of Ages on: May 29, 2013, 08:43:29 AM
hey guys, I'm about to finish The Darkest Hour, but I need a suggestion.
Do you think that the final scene can be handled by two, max three characters? I had started with 5 but two guys can't be present.
Exlcuding the flexible and easy way of changing the mob sizes, which I have already experimented with success, should I pay attention to something in particular in order to not outright kill them with the special character and his buddy at the end? Let me know!

Remember that the buddy is a standard character, and therefore his XP value is (base XP)/(party size).
4  Products / Fantasy Craft / Re: Translating the Tippyverse into Tippycraft on: April 21, 2013, 12:11:31 PM
A small industry around Locate Object to find misplaced items would probably spring up.  

Much more than that: thieves would have to fence things pretty frigging fast if stolen objects could always point people straight in their direction.  Also, you could have an excellent mining operation via this in combination with some persisted Earth Elementals (with their nice burrow speed, ability to work tirelessly, and generally having less of an issue with Damps... although I suppose explosions could still happen, even though they wouldn't need fire for their mining).

Good point.  But that raises the question of how the fence would evade detection, and thus be willing to buy.  Locate Object could deter a large majority of thefts.
5  Products / Fantasy Craft / Re: Translating the Tippyverse into Tippycraft on: April 21, 2013, 10:50:14 AM
A lot of the "What do people do?" comes down to what percentage of the population needs to be mages/artificers to keep the system going.  To the extent it relies more on spellcasters over item that cast spells, the shift in the labor force composition might not be extremely dramatic.  If it has been around for a long time and most of its magic comes from items, the stockpile of items might be large enough that little is needed to keep it going, most people are likely to be doing jobs where magic isn't easily substituted for their labor.
6  Products / Fantasy Craft / Re: Translating the Tippyverse into Tippycraft on: April 21, 2013, 10:16:25 AM
On the magic item side, I could see a business renting out/selling items with the Interest essence and/or the Skill Ranks charm who quickly needed to become experts on a subject.  The storage charm would make delivery services much easier.  Combined with security related magic, it could also fill the role a safe deposit box or storage locker. The NPC Quality Essence (Darkvision I/II) could be used by anyone working the night shift, particularly the watch.
7  Products / Fantasy Craft / Re: Translating the Tippyverse into Tippycraft on: April 21, 2013, 10:07:32 AM
Alarm, Arcane Lock, Detect Lies, Geas, Glyph of protection I/II, Hindsight, Mark of Justice, Pinpoint, Speak with the Dead, and Zone of Truth would make preventing and deterring crime cheaper.  Mass Brawn I could boost the productivity of manual laborers. Mass Wit I could have similar uses in some service sector jobs.   Even with magic replacing agriculture, Control Weather I-V could prevent property damage by sever weather events.  Dancing Lights or Glow I/II can be used as street lights.  Dimension Door could be used for short range travel.  Disintegrate could be used for excavation and demolition work.  Expeditious Retreat might be used by a courier service for people who can't afford more expensive travel magic.  Find the Path and Orient Self could be useful for people new to a given metropolis.  Fly I/II and Levitate would help couriers in a Sharn-style city (and ready access to that magic might cause the city to develop in that direction).  Healing magic could be the equivalent of quality medical care.  Illusion magic could be used by the entertainment industry.   Insight is very flexible.  For example, someone with that magic could fill a role similar to a modern business consultant.  Living Library I-III could enhances information related services.  A small industry around Locate Object to find misplaced items would probably spring up.  Mind Blank could be used by those with secrets to protect.  Move Earth, Shape Stone, and Wall of Stone could be used for earthworks.  Move Water could be used for flood control (the duration makes it unsuitable for long-term irrigation projects).  Phase Door allows otherwise impossible architecture.  Tinker I/II have fairly straightforward application. Tongues I/II would boost cross-cultural communication.  
8  Products / Fantasy Craft / Re: Exploding enemies (aka Death Throes) and question about Burden of Ages on: April 17, 2013, 09:20:56 AM
Quote
Every blast attack has a base area of effect — a blast increment — that’s measured in 5-ft. squares, and a center square called Ground Zero, which is the square where the blast attack lands or from which it erupts (e.g. a bomb’s point of impact). Everything and everyone at Ground Zero suffers the blast’s full damage. This damage drops by 1/2 (rounded down) within each blast increment out from Ground Zero, until the damage drops below 1 point, at which point it tapers off entirely.

Quote
Death Throes (+5 XP or +7 XP for a damage type other than lethal): The NPC thrashes about viciously, explodes, or otherwise inflicts damage when killed. His body is destroyed, inflicting 1/2 his base XP value in lethal damage (rounded down) with a blast increment of 1 square.

Let's see, Takeru might be right (btw, IT'S OVER 9000!!! Cheesy ):

in case of that monster, the base xp is 94 xp.
This means that on ground zero (=its occupied space) it would deal 94 damage (!).
Having a blast increment of 1 square, the explosion would deal 47 damage (!!!) to anyone standing next to it, 23 damage to anyone in a 2 square radius, and so on.
It's still more than enough to destroy everyone's that next to it...


Given that it's a standard character, I'm fairly sure that the damage at ground zero would be 94/(party size).
9  Products / Fantasy Craft / Re: Look at my Stress monster character! I'm so proud!!! on: April 05, 2013, 12:16:44 AM
The cagey quality (page 231), while potentially useful against other PCs, would be a way to slow you down a bit.  It's also cheap, so the GM can use it without the XP bloat that some of the more expensive abilities can lead to.
10  Products / Fantasy Craft / Re: Stacking weapon qualities on: February 06, 2013, 12:02:02 AM
Two-Weapon Guard doesn't specify you need to be wielding two weapons.
MUAHAHAHA YESSSS Evil This pleases us greatly Grin

Actually, wait. Greatsword Basics says "When you wield a greatsword it gains guard +2."
Notice: "it gains guard +2."
So... It's not a gear bonus (which is something you apply to characters), right? The effect of guard is a gear bonus to defense. The property itself is a quality granted to an item. So is AP... and that stacks Wink

No?

I don't think so.  I think the zweihander gaining guard +2 would leave it with guard +1 and guard +2, which is functionally identical to guard +2.  The difference with the pick (to use an earlier example) is that having AP 4 and AP 2 is different than just AP 4 (since the bonus is untyped) and having it add to AP 6 is basically shorthand.
11  Products / Fantasy Craft / Re: My FC Questions? on: February 04, 2013, 09:10:09 AM
That just means that if you have Competence V and Athletics VII, you don't get to add the modifier from Competence to Athletics checks.
12  Products / Fantasy Craft / Re: Tuesday on: January 29, 2013, 08:29:02 PM
Also, path of the crusader doesn't have the usually "of his Alignment" restriction on which Path he can take.
13  Products / Spycraft Third Edition / Re: What Spycraft Third Edition Isn't on: January 24, 2013, 06:48:25 PM
There is a side order of Stop Making TTRPGs for the only six guys in the world who don't think Call of Duty is awesome!

That's kind of like saying that because Doctor Who is awesome, J. J. Abrams should have made his Star Trek movies like New Who.  There are many kinds of awesome; some of them are better suited to different situations than others.
14  Community / Off-Topic / Re: WOTC is back on DrivethruRPG on: January 24, 2013, 06:09:31 PM
Based on this Wired article, it looks like the plan is to have the products up indefinitely: http://www.wired.com/geekdad/2013/01/dndclassics/.

Looking at the description of B1, I'd guess the sale will last about a week.
15  Products / Fantasy Craft / Re: Spellbound Update: Is that the finish line? Way over there? on: January 05, 2013, 05:01:37 PM
Would it be reasonable to interpret the recent request for FC proofreaders as a semi-official update on Spellbound progress?
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