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Products / Fantasy Craft / Re: Bows vs Crossbows
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on: June 22, 2011, 01:41:57 PM
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For large open battles, I use a piece of grid paper as the "mini-map" and the actual Battle mat as a zoomed in portion of the "mini-map" like an RTS on computer. While the PCs are dealing with one area (the battle mat) I update the grid paper for troop movements every couple of rounds. Once the PCs are "done" in their local area they look at the grid sheet to get an idea of where in the battle they choose to go to next. (Oh crap, we stopped the two catapults, but back at the town wall enemy troops are starting to get close to THIS breach in the wall. Lets head there." and then reconfigure the battle map for the wall breach)
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Community / License to Improvise / Re: New! FantasyCraft! Origins and Races!
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on: June 17, 2011, 05:56:57 PM
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GNOME
Bio: You stand about 3 feet in hight, weighing about 45-55 pounds. You're kin have skin colours ranging from polished copper to tarnished brass, and curly hair in many shades of red, blond, and white. Eye colour is often violet, green, or blue and you posses large white teeth. Males of your race often have elaborate but short facial hair., while females show the same elaborate styles with their long hair, often braided, curled, or pomped. Short and stocky Gnomes, are very nimble with delicate and agile hands. You're race has an excellent sense of smell from its enlarged nose, however this adds a nasal sound to Gnomish speech. Gnomes speak quickly and with purpose often running their words together into one long continuous sentence regardless of the language they use. Because of this your race has difficulty in social interactions with other races, as some take quick speech as dis-truth and your people often take requests to speak slowly as a lack of intelligence in the listener. This has caused your race to become reclusive, preferring to be left to their own devises – literally. Despite your races social difficulty, you remain the unequalled masters of technology. This gives your race inroads, alliances and trade agreements with the other races. Your race is famous (or infamous) for the advices devices your race has pioneered, such as black powder weapons and gyro-copters. Splinter Races: Philanthropist (Leprechaun Gnome), Scientist (Pygmy Gnome). Unless you choose one of these you are a Tinker Gnome. Philanthropist Prerequisites: Gnome, level 1 only. Benefit: Your starting silver is doubled. You gain +2 to Prudence, and may purchase Holdings (and upgrades) at half the reputation price. Scientist Prerequisites: Gnome, level 1 only. Benefit: +1 to your intelligence and you gain four interests. Investigate becomes an origin skill and you gain a +2 bonus to Knowledge checks success range.
Type: Small biped folk with a Reach of 1. Your maximum wounds equal your Constitution score x 2/3 (rounded up).
Attributes: +2 Intelligence, -2 Strength (+1) Base Speed: 20ft (-.5) Basic Skill Mastery: Tinker (Crafting & Prestidigitation) (+3) If I Recall...: You gain a +5 bonus with Knowledge Checks. (+2) Black Powder Proficiency: You gain the Black Powder Proficiency. (+1) Fast Talker: +2 error range on Intimidate and Impress checks targeting other species. However you gain a +5 bonus to Haggle checks. (0) Inquisitive Mind: You gain 2 additional interests. (+1) Big Nose & Dirty Clothes: You suffer a –2 penalty to Appearance. (-0.5)
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Community / License to Improvise / Re: Fantasy Craft Creation Guide for Feats, Specialties, Species/Talents
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on: June 11, 2011, 12:24:10 PM
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Well done and welcome. Also see the Fantasy craft database (google it) for more worked examples.
I know about it, I just didn't know if it was "good form" to link to it on these forums. Also the examples on the Fantasy Craft DB dont show the point value of the pieces put into the Species, Specalties, etc. The ones on the in house wiki have the point values listed so you can see they add up to 7, however the DB has way more examples for feats.
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Community / License to Improvise / Fantasy Craft Creation Guide for Feats, Specialties, Species/Talents
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on: June 10, 2011, 06:20:46 PM
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Beginners Guide to creating new content for Fantasy Craft. It took me a while to find all this information on the boards, although most of it can be found on the Crafty-Games site, it wasn't until it was linked by a member on the boards that I even knew it was there, so I imagine many new players don't know where to find the information. I am currently missing hard point totals/values for combat or other feat chains past the first feat. Please let me know if the second or third feat in a chain has a different point value or anything else I missed or should be added. Hopefully this is useful for anyone not named Morgenstern, Krensky, paddyfool, Agent 333, aegis, Wolverine or Mister Anderson, maybe even enough to get stickied.  Link to Origin Creation Guidlines (Root Page that links to the ones below) http://www.crafty-games.com/index.php?q=content/origin-creation-guidelinesLink to Species/Talent Creation Guidlines http://www.crafty-games.com/index.php?q=content/species-and-talent-creationLink to Species/Talent Creation Examples http://www.crafty-games.com/content/new-speciesLink to Specialty Creation Guidlines http://www.crafty-games.com/index.php?q=content/specialty-creationLink to Specialty Creation Examples: http://www.crafty-games.com/content/new-specialtiesFeat Creation Guidlines: Species Feat - Level 1 only 2.5-3.0 "Points" Species Feat - Second in Chain, requires previous Racial Feat 3.0-3.5 "Points" Racial Feats chain should total 6 points combined. 2.5 + 3.5 is recommended however 3.0 + 3.0 is acceptable. Feats from Pathfinder/d20/3.0/3.5 are usually under powered compared to FC feats. Link to Origin, Feat, Path, and Equipment Examples: http://www.crafty-games.com/node/786Link to the Fantasy Craft Database which has allot more examples for Feats, Species, Classes, Specialties, and more. http://www.fantasycraftdb.com/
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Community / License to Improvise / Re: That's NOT a kitchen...
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on: June 10, 2011, 02:05:21 PM
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How does Heat/Cold Resistance effect this?
How does Heat/Cold Protection effect hot or cold damage?
I am doing up Desert and Winter Elf species feats for my homebrew setting and plan on using this mechanic at my table but need the two to mix well.
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Products / Fantasy Craft / Re: FantasyCraft Basics: Reference for New Players
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on: June 04, 2011, 10:44:44 PM
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Nothing says another sheet can't be made that addresses the biggest stumbling blocks/questions that people familiar with regular D&D would ask. This sheet is more useful to play in general, for both people new to d20 systems in general and those already familiar.
Like a Fantasy Craft FAQ based on a comparison to d20 basic? Some of the questions are kind of expected since FC is made under the OGL.
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Products / Fantasy Craft / Re: DM's Screen Question
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on: June 04, 2011, 10:42:28 PM
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It prints great. I wouldnt change a thing.
What print settings did you use? When I printed it it cut off the left side of each page. I used default settings.
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Products / Fantasy Craft / Re: DM's Screen Question
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on: June 03, 2011, 05:21:38 PM
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Margens on the leftside of each page need to be a bout a centimeter larger. Just printed it and it cuts off about that much on the left side of each page.
Page one NPC TRAITS becomes RAITS Page two PERSUASION becomes ASION DISGUISES becomes UISES RESEARCHING becomes ARCHING Page three ACTIONS becomes NS GRAPPLE becomes PLE Page four SKILLS completely disappears.
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