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Messages - veector

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Fantasy Craft / Re: Fantasy Craft Database
« on: October 27, 2011, 06:09:47 PM »
Just a belated note on that recent unpleasantness. The whole hosting company and a few other large hosting companies got hacked. The hacker wasn't trying to take down anything, just replace everyone's home page with some graffiti. Even so, it was annoying and required immediate attention to the server.

Fantasy Craft / Re: Fantasy Craft Database
« on: March 16, 2011, 03:27:44 AM »
Sorry for not replying sooner. Don't know why I didn't get notified about the new posts.

I'll be implementing the feedback system soon. I've just been swamped with a couple of other projects though.

Fantasy Craft / Re: Fantasy Craft Database
« on: February 26, 2011, 07:25:37 PM »
A method I use over at the Pathfinder Database is to have authors request to allow feedback via a form linked from the byline. If anyone wants to have that, please let me know.

Fantasy Craft / Re: Fantasy Craft Database
« on: February 21, 2011, 12:54:57 PM »
No worries. I'm pacing out the publishing of the content as well so that it doesn't overwhelm me. Usually I spend (on average) half an hour every day posting content.

Fantasy Craft / Re: Fantasy Craft Database
« on: February 21, 2011, 06:06:03 AM »
A very good point. I'll create a menu entry called Rogues Gallery for any NPC template like entries. So far of the ones you've submitted, these all seem like Bestiary entries to me. I'll rename the NPCs menu item to "Characters".

Hi gang

I haven't seen a lot of submissions recently and was wondering if that was due to lack of interest in sharing. One of the things everyone here can do to make Fantasy Craft more popular is post more conversions and content added to the database. Why is this better than posting to the forum? There are quite a few reasons...

#1 Searchability - When Google indexes a site, it places more importance to a page when it sees the page's title is equal to the term being searched for. In addition, if the term being searched for appears multiple times on multiple pages, it shows up more times and will more likely show up for various searches.

#2 Reader Friendliness - The forum is a great medium for discussing ideas, and I agree a lot of the ideas on here are worthy of great discussion, but even if an idea isn't 100% complete, posting it on the Fantasy Craft Database generates buzz and gives a readable, less cluttered space for the content.

#3 Higher Probability of a Search Result from Searches for the Exact Term - Google also indexes sites based on the amount of content the site contains. The more content the site contains, the more likely it is to appear as a search result based on a general search. However, because the Fantasy Craft Database doesn't include other content that might cause a search result not to appear, such as discussion, the content bubbles higher to the top of search results for that particular content.

As an example of the above considerations, try doing a search for "fantasy craft dinosaurs" in Google. The Fantasy Craft Database has a blessing from the Crafty Games guys specifically because it broadens the "License to Improvise" movement rather than restrict it to the forum.

Hope that helps anyone out there who was considering posting to the database but may have opted to only post to the forum.

Play-by-Post / Re: [Recruiting] Fantasy Craft via Fantasy Grounds online
« on: February 08, 2011, 05:43:55 PM »
It's absolutely happening. A license is provided for players upon acceptance into the game. Send me a pm if you can commit to the time slot. :)

Fantasy Craft / Re: Fantasy Craft Database
« on: February 08, 2011, 05:30:04 AM »
Absolutely. On the Pathfinder Database, the minimum number of votes required before an article gets on to the list is 3. I didn't implement that here from the beginning only because there weren't enough votes.

If it makes sense to do it now, I shall make it so.

Fantasy Craft / Re: d20 SRD era... nearing or past a turning point?
« on: January 28, 2011, 11:57:01 AM »
If you're feeling burnt out on the Pathfinder DB, maybe it's time to hand it over to someone else and focus on FC if that's your passion. If you're not feeling connected to a Pathfinder-oriented fan and pro community, that's certainly going to affect your experience, and probably the vitality of the project as well.

Not at all. What I'm seeing is the same thing that happens to a lot of games. All the quick cool conversions and classes/feats are published, and so what's left? It's probably the more difficult material that people don't have the time or inclination to write up and post. So the result, they'd rather buy something from a 3PP or wait for Paizo to deliver something rather than create their own.

For example, how likely am I to see a new Summoner class on the Pathfinder DB? Not very likely. It's a difficult class to construct and why bother when there's a perfectly good one out there already.

Same thing with the Pirate. There are roughly 5 variations of a pirate type class on the Pathfinder DB right now. There isn't a lot of motivation to create a new one and publish it to the site when it's been done several times already.

If there's a lack of inspiration out there, I'm merely suggesting that it comes from over-saturation in the market of ideas.

Fantasy Craft / Re: d20 SRD era... nearing or past a turning point?
« on: January 27, 2011, 12:16:00 PM »
I was mainly asking because I was finding that this was one of the major motivations for my adopting Fantasy Craft, the fact that I was finding it hard to adapt Pathfinder and 3.5 to do what I wanted and that certain players felt like it wasn't Pathfinder anymore.

You can see some of those changes in my version of Thule for the Pathfinder Database.

Fantasy Craft / Re: d20 SRD era... nearing or past a turning point?
« on: January 27, 2011, 12:01:52 PM »
And so, to use the terminology of your example, you're asking whether all the possible "favored soul"s exist already?

Pretty much. When discussing this same topic with another GM friend of mine, he basically reminded me that when someone purchases Paizo material, they're doing so because they don't want to go through the work of converting and playtesting and presentation of the concept. Even if it's an idea that was done in 3.0 or 3.5, what you're purchasing is quality. So in that sense, my question isn't as relevant as I thought it might be.

Whether someone converts a 3.5 piece of content to Pathfinder or whether they buy Paizo's reinvention of the same concept, it's basically doing the same thing, just at two different price points. The fact that the material has already been done doesn't really matter.


Fantasy Craft / Re: d20 SRD era... nearing or past a turning point?
« on: January 27, 2011, 11:17:17 AM »
....without needing to change them so much to fit a new paradigm?
How much change is this?  How much of the Pathfinder rules can you change, or how many new rules can you add before this occurs?  Do you mean no-to-few rules changes and just flavor?

It's probably very subjective.

As an example...

I want to take the Favored Soul from 3.5 and add it to Fantasy Craft... that's a fair bit of work.

However, if I wanted to take the Favored Soul and add it to Pathfinder, that's very little work. Depending on how stringent you adhere to Paizo's promotion of the "no dead levels" concept, it could be as easy as just updating the spells, hit die to BAB, etc.

If I want to take the Favored Soul and add it to d20 Modern, that's less work than adding to Fantasy Craft, but more work than adding to Pathfinder.

Fantasy Craft / Re: d20 SRD era... nearing or past a turning point?
« on: January 27, 2011, 10:31:51 AM »
pawsplay, I think you might be misinterpreting why I originally posted this thread.

What I'm really trying to ask everyone is:

Does the d20 SRD and it's direct descendants like D&D 3.5 and Pathfinder still have life left in them and do they still have anything new to offer that hasn't been done by another source within the same lineage?

I see many publishers that publish material to make money by offering something that seems new, when in my opinion, it's just a slightly different take on material that has already come before.

A little bit of me sees that Paizo has no more altruistic motives for the d20 SRD and Pathfinder than WotC did in moving to 4th Edition. Publishing content is about making money and Paizo believes they can make some decent money supporting an existing fan base with revisits to old ideas within the same rules concepts. WotC didn't see it that way and they would rather create a whole new rules set to perhaps pull in newer, younger players.

Whether one is better than the other, I don't know and I'm not worried about that.

What I'm just trying to understand from anyone who wants to voice their opinion, are there still unexplored rules/crunch ideas out there that still use the d20 SRD lineage of rules, and therefore Pathfinder, without needing to change them so much to fit a new paradigm?

If you'd like to discuss the quality of submissions to the Fantasy Craft Database, that to me is a separate issue. It's meant to organize fan submissions into near-professional presentation and promote fan content creation to foster game adoption and community building, not necessarily compete at the same level of quality as a 3PP might be held to.

I do value all the opinions that you've laid out in this thread and I don't think you're wrong. I'm just trying to get a sense of the answer to my question with any specific anecdotes people might have.

Fantasy Craft / Re: d20 SRD era... nearing or past a turning point?
« on: January 27, 2011, 09:10:06 AM »
In some contexts these people have the right idea, but I have to wonder if there isn't some inflexibility built in to the system that passes off into some people.

I couldn't agree more. I have had several debates with a certain player in my group who always falls back on the argument "well, that's just the way the system works"

For example, when I express my displeasure at a post-adventure evening of doing nothing but divvying (sp?) up loot, his take is that, well, the game just works that way, it's to be expected.

It's like when your car breaks down repeatedly and you say to yourself, well, I've had this car for so long that I've just learned to live with all the breakdowns.


Fantasy Craft / Re: d20 SRD era... nearing or past a turning point?
« on: January 27, 2011, 06:11:01 AM »
Good analysis Morgenstern. I agree.

What I'm really craving is exactly what FC and, I hope, Spycraft 3 will do is provide solid frameworks with the assumption that I'll be modifying as needed to fit my story and my setting.

I guess what this all boils down to is that I feel part of the D&D design, from the beginning, was geared towards a specific setting.

Maybe I should have been playing GURPS all this time?  ;) kidding

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