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Topics - Illithar

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Mistborn Adventure Game / Pewterarm Koloss Blooded
« on: August 20, 2014, 11:42:58 PM »
I was looking at the Koloss-blooded stunts in Alloy of Law and noticed that some of them are very similar to some of the benefits and/or stunts for Pewter. I am curious how some of these would stack? Specifically Powerful Legs and Rapid Healing.

Powerful Legs provides the same boosts to speed as burning pewter does, with the exception of the bonus Steps during a Beat. How would the 'overland' speed be affected if a Koloss-blooded with this stunt were burning pewter? What if he also had the Extreme Speed pewter stunt as well, which gives greater 'overland' speed as well as the bonus Steps per beat.?

Rapid Healing is the same as burning pewter, it doubles your healing rate. Is this doubling the double, so x4 healing? or maybe just x3, increasing the multiplier by 1?

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Off-Topic / GeoGuesser
« on: July 03, 2013, 09:55:20 PM »
Has anyone here tried this game? It takes Google Earth street view stuff and has you guess where the locations are on the world map, the closer you are the more points you get.

http://geoguessr.com/

EDIT: HA! Awesome, I just got a spot in my home town!

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Fantasy Craft / Companion and Pathfinder feats.
« on: May 16, 2013, 01:46:10 PM »
I had some questions regarding a few of the feats in FC.

1. With the companion feats such as Personal Lieutenant and Animal Partner can you use the xp from the feats to give your partner more types? I.e. Could someone take animal partner and use 5xp to have the mount be a construct as well as an animal (like a clockwork horse for example)?

2. With the Pathfinder feat chain do the benefits of Mastery and Supremacy effect ALL Pathfinder basics feats you have?

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Fantasy Craft / Temporary Attribute Bonuses, Impairment, and Shenanigans
« on: January 22, 2013, 12:10:00 AM »
Some more questions were raised during game last night after the party Mage decided to pick up Ray of Enfeeblement.

1. Do multiple castings of Ray of Enfeeblement on the same target stack? It didn't actually come up in play but we looked up Impairment in the book and it didn't mention anything about stacking, but reading did raise another question.

2. Under Impairment it mentions that temporary changes to attributes do not have any effect on vitality, wounds, skill points, known spells, and Lifestyle. Is this just Impairment or is this bonuses as well? Would Constitution bonuses from the Brawn I-IV spells affect the targets wounds or Vitality? How about the Con bonus from the Berserk Stance?

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Fantasy Craft / Negative Wounds and Healing Vitality
« on: January 12, 2013, 07:06:50 PM »
A situation came up in a game last night that I am running. A character was knocked into negative wounds and was given a vitality potion. This raised two questions, 1) would this stabalize him and 2) would he also regain consciousness. A quick perusal through the book and we didn't find anything.

I ruled that it stabalized him and he regained what vitality the potion provided but he did not gain consciousness as stabilizing doesn't normally cause you to wake up (either by getting lucky or with the medicine skill). But, you also don't regain vitality with either of those.

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Customer Service / Shipping Question
« on: September 06, 2012, 12:01:42 PM »
Hello,

I was curious about how the holiday on Monday may have affected shipping this week since you ship stuff on Mondays. I ordered a set of the Mistborn dice over the weekend, since the post office was closed on Monday would they have shipped on Tuesday, or will the dice ship next Monday?

Thanks!

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Fantasy Craft / Dwarves and Kick Attacks
« on: December 15, 2011, 07:09:18 PM »
So, I haved searched and I couldn't find myself and answer. Dwarves have kick attacks as restricted actions. Does this apply to the two tricks gained from the Kicking feat chain (i assume so but...) what about the base benefits of the feats?

I guess the question would be: What, outside of natural attacks, constitutes a Kick Attack?

Thanks!

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Fantasy Craft / Alchemy Mastery and Supremacy
« on: July 24, 2011, 02:55:49 PM »
When creating elixirs using the Alchemy Master and Supremacy feats (i.e. based on spells) are they Oils, Potions, or Vials? Does the PC with the feats choose what they are when they choose the recipes gained from the feats or when they create the elixirs?

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Fantasy Craft / Big weapons made bigger
« on: June 16, 2011, 11:54:28 PM »
How does the damage scale for weapons that do multiple dice of damage that are then scaled? Say, if the Long Rifle is scaled up a size does it now do 4d6 damage or do you up the d6's to d8's?

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Fantasy Craft / Transmechs
« on: January 14, 2011, 10:44:35 PM »
I've been looking at getting the Transmechs book to do some steampunk transmechs in Fantasy Craft. But, I was wondering how tricky it would be to convert/update it to Master Craft. I do not have the Spycraft 2.0 book, but from what I understand the two systems are fairly similar.

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Fantasy Craft / Charging Basics Questions
« on: January 04, 2011, 06:04:18 PM »
I have some questions regarding the Charging Basics Feat and the Charge (run trick).

The trick says that you ignore adjacency for that attack only. So, if I charge a guy can I attack him then continue moving through his other adjacent squares unhindered, whether I hit/damage/kill him? (Attacking from the Northwest square, then moving through the West and Southwest squares)

What if 2 opponents share 3 squares for adjacency? (two guards standing together with one square between them) Can I charge and move between them even though I can only attack one opponent? Or would I need Charging Mastery to attack both of them to get through? (The two guards are sharing their Eastern and Western most squares)


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Fantasy Craft / Armor Piercing and Stacking
« on: December 20, 2010, 04:55:15 PM »
I had a question regarding the armor piercing property on weapons and how it interacts with some feats. I was looking at Bow Basics which grants AP 2 with all bows. Standard arrows grant AP 2 by themselves and several of the bows have Armor piercing.

My question is do these stack with each other? So, a PC with Bow Basics, standard arrows, and using a longbow would have AP 6?

Also, could you add the Armor Piecing upgrade to the Bow and the Arrows to increase their AP rating? Or, could you not because they already have the the AP 2 quality?

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Fantasy Craft / Spellbound before X-mas?
« on: December 15, 2010, 05:16:39 PM »
I've been resisting the urge to ask for a while, but I was wondering if there was a chance that Spellbound PDF was going to be released before X-mas?

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Fantasy Craft / Changing Handedness
« on: November 30, 2010, 01:48:44 AM »
What sort of action is it to change the number of hands your are using to wield a weapon? i.e. if you are wielding a longsword and you want to go from 1 handed to 2 handed what would the action be? Or, what if you are wielding a 2 handed weapon, a great club for example, what if you wanted to switch from 2 handed to one?

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Fantasy Craft / Greater Breath
« on: November 10, 2010, 04:49:26 PM »
I did a search and couldn't find any answers.

I have two questions regarding this particular feat, Greater Breath:

1. It says your breath becomes either a 40 ft. Line, a 20 ft. Cone, or a 15 ft. Sphere, your choice. Do you choose each time you use your breath weapon or do you choose once when you take the feat? I'm guessing it's the latter.

2. With the 15ft. sphere, how far away can the sphere be... lobbed? (spit? hocked? horfed?) Does it need to be adjacent to the Drake (So, within 15 ft.)?

Thanks!

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