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Community => Play-by-Post => Topic started by: Gatac on December 24, 2010, 02:54:35 AM

Title: [Recruiting/OOC 1] Shinobi
Post by: Gatac on December 24, 2010, 02:54:35 AM
Hey, everyone, I'm looking for one or two new players for my FantasyCraft "Ninjas and Foreigners and Magic, oh my!" game called Shinobi. You can read all about the group's previous misadventures here (http://www.crafty-games.com/forum/index.php?topic=4341.0).

The setting accommodates a large variety of character types, and if you have a cool idea, I'll work with you to hash it out. In-depth knowledge of the system is nice but not required. We're a small but cozy group of players and would love some new blood in our ranks. :)

Post here if you're interested and I'll get back to you with details.
Title: Re: [Recruiting] Shinobi
Post by: Antilles on December 24, 2010, 06:17:05 AM
You're still using Google Wave?
Title: Re: [Recruiting] Shinobi
Post by: foproy on December 24, 2010, 08:05:22 AM
color me intruiged, but what kinda game is this? pbp, virtual tabletop or otherwise? also would you have a space for a foreign monk?
Title: Re: [Recruiting] Shinobi
Post by: glimmerrat on December 24, 2010, 09:53:23 AM
If it's a PbP i'm interested.

*EDIT* I'd like to play a Wujen - an elemental mage - if that's doable.
Title: Re: [Recruiting] Shinobi
Post by: Antilles on December 24, 2010, 11:10:08 AM
Forgot to add it to the first post, but I might be interested as well, depending on which setup you've using. I'm currently thinking something along the lines of a Yamabushi (http://en.wikipedia.org/wiki/Yamabushi), so a priest of some sort. Maybe Priest all the way, maybe Monk, maybe Spirit Shaman, it would depend on what fits best in the setting.
Title: Re: [Recruiting] Shinobi
Post by: Gatac on December 24, 2010, 11:38:44 AM
Wow, that's a lot of resonance very quickly. Once again, the board does not disappoint. :)

Yeah, we're still using Google Wave. We'll probably go back to standard Play by Post soon-esque, though there's no clear timeframe - we'd like to keep on Wave, but seeing as the service is in its death throes, that's clearly not a long-term option.

As for using magic, I'd have to draw the line at the classic "artillery" mage. Summoning spirits, elemental effects incidental to attacks, supernatural abilities are all fine, but visually speaking, you wouldn't be throwing fireballs. You *could* have a secret technique where you flick your fingers together to create sparks, or you punch people so hard they catch on fire, but the official party line is that there's no magic in the Empire. Just lots of very, very weird things. As long as it's vaguely explainable as intense training, secret ninja technique or the aid of familiar spirits, it should be doable.

A foreign monk is fine, actually! I don't know precisely what you mean - more Christian missionary, or a wandering ascetic monk from a neighboring country? (i.e. "Western" or "Eastern" monk?) Either works, really.
Title: Re: [Recruiting] Shinobi
Post by: Antilles on December 24, 2010, 03:30:17 PM
Well, that's the beauty of the Priest, really, since you've got to build the alignment(s), choose (and possibly modify) the paths, and all the other little details. You don't want a Path of Fire priest flinging fireballs and summoning fire elementals? Don't make an alignment with the Path of Fire. But I'm guessing the Paths associated with the Monk is setting-appropriate?
Title: Re: [Recruiting] Shinobi
Post by: glimmerrat on December 25, 2010, 12:16:16 AM
So would you allow an elementally-themed martial-artist, a la The Last Airbender?
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on December 25, 2010, 12:23:01 AM
Assuming this is pbp, what is categorically out as far as characters go?
Title: Re: [Recruiting] Shinobi
Post by: Gatac on December 25, 2010, 12:47:54 AM
Yes, the paths listed with the monk would all be fine. I haven't had occasion to use alignments yet, though. All alignments listed in the book should be okay, if you can justify it.

As for "bending" magic - well, kind of. See, the main thing I don't want is magical effects that appear out of nowhere. If you swing a staff hard enough that it creates a gust of wind, that's okay. However, I'd like to caution everyone looking at a magic-heavy character to keep things relatively low-key and simple, and to build characters around skills and normal abilities, with a few special tricks thrown on top. Most really extraordinary abilities will come from gear - every character gets a thematically-appropriate legendary item, which grants benefits in line with or a little better than a (x) Heritage / Legacy feat. (It's, of course, easiest if you can find a pair that works for you.)

Now, what's completely out? Good question. Uh...anything that would more properly be found in Rifts? :) Well, I've explained that magic-heavy characters are problematic. Species other than human are also out, though I suppose you could ignore the fluff, grab the mechanics of something and justify them. I think an Elf would make a decent ascetic wanderer, f'rex. But for simplicity's sake, let's say stick with human talents unless you have a really good reason not to.
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on December 25, 2010, 01:48:46 AM
So no drakes or wooden mixed martial artists (http://img290.imageshack.us/img290/5272/mokujin4ns.jpg)?
Title: Re: [Recruiting] Shinobi
Post by: glimmerrat on December 25, 2010, 02:34:49 AM
So no drakes or wooden mixed martial artists (http://img290.imageshack.us/img290/5272/mokujin4ns.jpg)?

LOL! Let him play this! Let him play this! Mokujin = win
Title: Re: [Recruiting] Shinobi
Post by: Gatac on December 25, 2010, 04:07:56 AM
Much as it amuses me, no. :)
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on December 25, 2010, 07:06:56 AM
What level are you looking at?
Title: Re: [Recruiting] Shinobi
Post by: Antilles on December 25, 2010, 08:45:05 AM
Yeah, level, campaign qualities, house rules, the works. I've got some ideas on making a Yamabushi, but making a character without knowing all the rules can be annoying sometimes...
Title: Re: [Recruiting] Shinobi
Post by: foproy on December 25, 2010, 08:52:40 AM
looking at the previous post, the setting seems to be more Japanese, and i was thinking more Chinese,  or Thai.
Title: Re: [Recruiting] Shinobi
Post by: Gatac on December 25, 2010, 09:21:33 AM
I'm sorry if this is a little ass-backward, but I'd rather you guys don't spend time on the mechanics until I've seen and approved some background. A name and a paragraph of description will suffice. If you already have an idea for your personal legendary item, add that, too. This is just so you don't spend time and effort on a build that I might have to shoot down.

But if you insist on figuring out the build first - Level 6, Fast Attributes.
Title: Re: [Recruiting] Shinobi
Post by: vardeman on December 25, 2010, 04:16:20 PM
This looks interesting.  If you've still got room.  I'm thinking of a foreigner (Westerner).  What year equivalent?  What sort of gunpowder weapons have the westerners come up with?
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on December 25, 2010, 11:28:44 PM
The idea of some wild west types wandering around Imperial Japan is an amusing twist on the usual ninja/samurai vs cowboys genre
Title: Re: [Recruiting] Shinobi
Post by: Gatac on December 26, 2010, 12:47:13 AM
The foreigners who have appeared so far have been high medieval Europeans, and their advanced arquebus-type weaponry is seen with concern throughout the empire. Someone with cowboy-era weaponry would stick out like a sore thumb. More importantly, the infrastructure to support it just isn't there - the foreigners have their gun experts, powder and ball and cleaning supplies, but that doesn't mean much outside of the city they've built on the coast.

I'd like a cowboy in the game, sure, but since you asked about guns specifically - it's a good deal too early for Mr. Sam Colt.
Title: Re: [Recruiting] Shinobi
Post by: glimmerrat on December 26, 2010, 09:45:05 AM
Kagaku Daisuke (or Kagaku Sensei) is a Renkinjutsuka - an Alchemist, of noteable skill. His talent with esoteric chemistry has seen him work for over a dozen different masters, from creating fireworks for the Imperial Court, to brewing poisons and creating nageteppo for certain ninja clans. Whilst he is nominally a member of the Artisan caste, he isn't above hawking his wares on street corners or engaging in illicit arson or posioning if the pay is good. He is also an experienced physician, and is perfectly prepared to use his skills to harm as well as heal. He isn't particularly strong, but he knows precisely where to hit you. Whilst not 'honorable' per se, he is intensely loyal to those whom he regards as friends.

Daisuke-san is a small, unassuming man in his early forties. His dark hair is uncut, and hangs around halfway down his back in a neat plait. He typically wears two or three overlapping Kimonos depending upon the weather, and they are usually plain and unadorned. The only outward indication of his wealth is his Obi collection - he always wears fine silk belts, which usually hides his purse and a few alchemical 'surprises'. He rounds off his outfits with pleated Hakama to prevent chafing in the saddle, and wooden Geta on his feet. Since he is not of the Bugei caste, his only weapon is a shod staff which doubles as a walking stick.
Title: Re: [Recruiting] Shinobi
Post by: vardeman on December 26, 2010, 08:14:34 PM
The foreigners who have appeared so far have been high medieval Europeans, and their advanced arquebus-type weaponry is seen with concern throughout the empire. Someone with cowboy-era weaponry would stick out like a sore thumb. More importantly, the infrastructure to support it just isn't there - the foreigners have their gun experts, powder and ball and cleaning supplies, but that doesn't mean much outside of the city they've built on the coast.

I'd like a cowboy in the game, sure, but since you asked about guns specifically - it's a good deal too early for Mr. Sam Colt.
So we're a couple hundred years too early for the cowboy.  How about a pirate then?

Niles Pemberton, Scourge of the Seven Seas, Terror of Tortuga, captured in a brothel in Port Royal and pressed into service on the crew of The Nieuw Amsterdam.  He escapes with a brace of pistols, a supply of balls and powder, a cutlass and a breast plate.  A stranger in a strange land, he joins forces with the locals against his former captors.

(edited for a little bit more flavor)
Title: Re: [Recruiting] Shinobi
Post by: Gatac on December 26, 2010, 08:57:45 PM
Yep, a pirate would work. In fact, I've already got plans for the group to run into pirates in a bit.

Also, glimmerat, you're approved. :) I'll be around later to talk mechanics with you.
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on December 27, 2010, 08:31:39 AM
I'm pondering a ronin "detective".

Inaba Aiko: She was part of a 40K-Inquisitor-style magisterial retinue -- essentially a yoriki (http://l5r.wikia.com/wiki/Magistrate#Yoriki) -- doggedly on the trail of the missing Emperor despite "polite" "suggestions" to the contrary. As a result of her notoriously independent-minded Lord's... inattention... to these prompts, he and the rest of the retinue have been killed -- in a manner suggestive of gaijin involvement. Although there's no suggestion she was involved with the incident itself, those wishing the matter dealt with have used her fortuitous(ly alibied) absence along with her questionable ancestry to drum up sufficient innuendo to generate the Imperial Court's equivalent of a burn notice
Title: Re: [Recruiting] Shinobi
Post by: Gatac on December 28, 2010, 10:37:49 AM
Nice. We did in fact just have an off-hand mention of Cheong-Sin Ishikawa, a master detective who spent his life fruitlessly trying to prove that the 11th Emperor was poisoned rather than dying of natural causes. Maybe a descendant of his has chosen to take up an equally thankless task...anyway, approved, you can go ahead with the build, Mr. A.

Okay, glimmerat, mechanics: I think a Keeper build would work well for the concept. I'm willing to approve the Alchemist expert class insofar as the spells can be explained away as deploying advanced chemistry and gadgetry. Legendary Item may be tricky, though I think the walking staff you mention is the right housing. Start looking at the Heritage/Legacy feats for something you like (or the two-stage subrace feats if you're playing another race, mechanically) - I think Southern Horde is a good start for the concept, we'd just have to find something suitable for a second feat.

Note that whatever you pick for the legendary item here does not show up in your normal build. The first feat's a freebie as long as you have the item, the second feat you'll be able to pick up in the future with a level-based feat slot.
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on December 28, 2010, 02:22:41 PM
At the moment I'm thinking a Sensitive Inspector (http://www.crafty-games.com/forum/index.php?topic=4538.0)[something]/Sweeper (http://www.crafty-games.com/forum/index.php?topic=2862.msg44906#msg44906)

Something may be Assassin, Explorer or Priest

Which brings up the question of Alignment & Paths
Title: Re: [Recruiting] Shinobi
Post by: MikeS on December 28, 2010, 03:12:30 PM
I haven't played online a lot, but I'd like to give it a try. Here's my character concept:

Shinmen Takeo - Kensai

Takeo grew up as a student of his uncle, the legendary Oda-sensei. His uncle had won more than 50 duels and was thought invincible... until he was killed by a bullet in a battle with the gaijin. After the battle, Takeo petitioned his lord for a musha shugyo, a warrior's pilgrimage, in which he wished to contemplate the mastery of the sword in a new aera with weapons that can strike down great masters from afar.

He has been wandering the lands since as Takeo, giving up his family name to avoid shaming his lord and family. He quickly found that contemplation alone does not fill his belly, and has been taking odd jobs as hired sword to fill his purse from time to time. His decreased standard of living shows in his worn, but well maintained clothes; alone his daisho looks to be in excellent condition. Over the past two years, Takeo has built a reputation as competent swordsman.

(mechanics: I was thinking of a Gifted Fighter Soldier/Keeper, with a lot of ranks in Sense Motive)
Title: Re: [Recruiting] Shinobi
Post by: Gatac on December 28, 2010, 09:43:40 PM
Mister Anderson, alignments *should* all be fine. Same with paths, as long as there's a good fluff masquerade for supernatural abilities. I'm okay with the build plan.

MikeS, that's pretty close to a PC we already have in the game. Does he have any wrinkles beyond being a swordsman? Just from looking at him, I think an interesting angle might be that he secretly carries a blackpowder weapon himself, having decided that he cannot master the use of the sword against guns if he doesn't master guns, too.

EDIT: Vardeman, did not see your edit, sorry. Got any build ideas?
Title: Re: [Recruiting] Shinobi
Post by: MikeS on December 28, 2010, 10:44:51 PM
I was assuming Kasumi had more of a "hero" than of a "sword master" bend. Since Takeo was focusing more on fighting from the start, I would think he'd bring more of a martial punch. He was also supposed to be a bit more samurai than the other characters sound: holding the seven virtues in high regard. respecting the laws of society and its hierarchy, and generally behaving honorable. I'd assume that makes for a bit of a challenge when dealing with the morally more flexible ninja types.
 I was going to make his quest more of an "understand the enemy and his capabilities, develop tactics" kind of deal, with a heavy helping of Sun Tzu, but sure, the firearm twist can be added. Since I was thinking of adding Keeper levels anyway, he might be questing to build his own firearm, or disguise one (eg as a walking stick, or maybe even a cart full of guns akin to the Lone Wolf and Cub cart). The question is more how "honorable" this kind of weapon would be; maybe firearms are something Takeo fears enough to risk a bit of dishonor for.
Title: Re: [Recruiting] Shinobi
Post by: vardeman on December 28, 2010, 11:14:40 PM
EDIT: Vardeman, did not see your edit, sorry. Got any build ideas?

Still kind of new at FC. haven't digested the AC yet... any suggestions?
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on December 29, 2010, 05:53:00 AM
Mister Anderson, alignments *should* all be fine.

So what alignments are in play?
Title: Re: [Recruiting] Shinobi
Post by: Gatac on December 29, 2010, 08:16:59 AM
MikeS, that's certainly true. One of the NPCs accompanying the troupe, Yukio, is mostly built around the whole samurai thing, but I guess that could spark discussions about the nitty gritty of honor and so forth.

vardeman, I'm tempted to suggest an Explorer-based build. It'll have a stronger academic focus than your usual pirate, but I think the inherent scrappiness would work for you.

Mister Anderson, since there are no alignments currently in play, whatever you pick out will be fine. We just haven't hit any situation where they'd come in yet, so that's a blank page so far.

Also, at this point, I'm closing further recruitment. Thanks to everyone for your interest - it certainly looks like we've got more than enough new PCs coming in now.
Title: Re: [Recruiting] Shinobi
Post by: vardeman on December 29, 2010, 06:53:38 PM
vardeman, I'm tempted to suggest an Explorer-based build. It'll have a stronger academic focus than your usual pirate, but I think the inherent scrappiness would work for you.

What do you mean by "scrappiness"?
Title: Re: [Recruiting] Shinobi
Post by: Gatac on December 30, 2010, 10:12:33 AM
Explorers are tough and very good at getting out of sticky situations alive. They don't have the upfront toughness of, say, a Soldier, but they are good at surviving.
Title: Re: [Recruiting] Shinobi
Post by: MikeS on December 30, 2010, 01:04:46 PM
Do you want us to post full characters here, or will you open a separate thread?
Title: Re: [Recruiting] Shinobi
Post by: Gatac on December 31, 2010, 08:18:34 AM
Post 'em right here.
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on December 31, 2010, 08:26:11 AM
Alignment Skills Paths Weapon Opposed Alignment
Bushido Athletics, Crafting, Ride,
  Tactics
Discipline (cf, The Monk), Heroism, Strength,
  War
Katana ??
Imperial Magistrate Athletics, Bluff, Investigation,
  Search
Knowledge, Order, Righteousness (cf, The Monk),
  Truth
Jitte ??

Path of Truth
Truth I: You gain a +5 bonus with Sense Motive checks.
Truth II: You gain the Human Nature class ability (see Adventure Companion, pg 104)
Truth III: You may cast Zone of Truth a number of times per scene equal to your Path step.
Truth IV: You may cast True Seeing once per scene.
Truth V: You may cast Detect Lies a number of times per scene equal to your Wisdom modifier (minimum 1).
Title: Re: [Recruiting] Shinobi
Post by: vardeman on December 31, 2010, 01:12:35 PM
Explorers are tough and very good at getting out of sticky situations alive. They don't have the upfront toughness of, say, a Soldier, but they are good at surviving.

What gives them such survivability? The bonuses to CON?
Title: Re: [Recruiting] Shinobi
Post by: Coyote0273 on December 31, 2010, 01:33:35 PM
Explorers are tough and very good at getting out of sticky situations alive. They don't have the upfront toughness of, say, a Soldier, but they are good at surviving.

What gives them such survivability? The bonuses to CON?


When you think of explorer, think Lara Croft or Indiana Jones. That's the archetype they were originally meant to be patterned after.
Title: Re: [Recruiting] Shinobi
Post by: Doublebond on December 31, 2010, 02:00:37 PM
Explorers are tough and very good at getting out of sticky situations alive. They don't have the upfront toughness of, say, a Soldier, but they are good at surviving.

What gives them such survivability? The bonuses to CON?


When you think of explorer, think Lara Croft or Indiana Jones. That's the archetype they were originally meant to be patterned after.

I don't want to get involved with this, but that doesn't really answer his question...
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on December 31, 2010, 06:33:23 PM
What gives them such survivability?

High Fort saves, uncanny dodge, chance feats, Con boosts, flawless athletics (and search)
Title: Re: [Recruiting] Shinobi
Post by: Gatac on January 01, 2011, 05:58:10 AM
Alignment's good, Mister Anderson. You can use that.
Title: Re: [Recruiting] Shinobi
Post by: MikeS on January 01, 2011, 10:52:14 AM
Should bushido be an alignment? I'm not going to put any mechanics to it, I just thought it would be appropriate for my character.
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on January 01, 2011, 12:16:03 PM
Should bushido be an alignment? I'm not going to put any mechanics to it, I just thought it would be appropriate for my character.

Alignment table (http://www.crafty-games.com/forum/index.php?topic=4504.msg85130#msg85130) above edited to include thoughts on what a bushido alignment might look like
Title: Re: [Recruiting] Shinobi
Post by: MikeS on January 01, 2011, 04:54:36 PM
If I read the rulebook correctly, we start with 600s and 60 reputation, yes?
And Renown costs 30 points per rank?

If I want to buy Renown as Swordsman, would that be Adventurer, Military, or something else?

Also, should armor fittings be thought of as arm guards, shin guards, gauntlets, etc? I don't think a full armor of any type fits my concept, but arm and leg protection would fit the bill.
Title: Re: [Recruiting] Shinobi
Post by: Wolverine on January 01, 2011, 09:30:52 PM
Also, should armor fittings be thought of as arm guards, shin guards, gauntlets, etc?

What is considered a fitting is detailed in the rulebook in the armour section of the Gear chapter. From memory, arm and shin guards are considered part of your normal armour, while gauntlets and helmets are fittings.
Title: Re: [Recruiting] Shinobi
Post by: MikeS on January 01, 2011, 10:45:37 PM
I did read the rulebook. Maybe my question was phrased poorly:

if the only armor I want are arm and shin guards, would I buy that as fittings?

Otherwise, what do people buy light samurai armor as? The chest piece was made of steel for heavy armor, but I thought I read of bamboo, leather or lamellar for lighter versions.
Title: Re: [Recruiting] Shinobi
Post by: Gatac on January 02, 2011, 03:41:36 AM
The Renown thing I could see either way. Military if you're still sworn to a lord, Adventurer if you're Ronin. As for light samurai armor, I believe this is what scale mail is supposed to represent.
Title: Re: [Recruiting] Shinobi
Post by: vardeman on January 02, 2011, 06:40:19 PM
Looking more at the explorer... I'm not sure the core ability really fits unless somehow he's made a LOT of friends since his escape...
Title: Re: [Recruiting] Shinobi
Post by: MikeS on January 02, 2011, 08:16:04 PM
Still have to add finishing touches, and I will add a more complete background here, but I thought I'd post the work in progress.


Shinmen Takao (MikeS)

Student of the Seishin Dageki Ryu

Spoiler: show

XP 40,000
Gifted Fighter
Keeper 2/Soldier 6
Type: Medium biped folk, reach 1
Speed: 40 ft. (35 ft in armor)

STR:   16
DEX:  12
CON:  10
INT:    12
WIS:   20
CHA:  10

Vitality: 84
Wounds: 10

Melee Attack: +10= 7 + 3
• superior katana +11 (1d10+5 (2-handed) lethal, keen 4, cavalry, threat 19-20)
• "Mizu" +11 (1d10+5 lethal (2-handed) keen 4, cavalry, threat 18-20)

Unarmed Attack:  +10 = 7 + 3
• Punch +10 (1d4+3 lethal, threat 20)

Ranged Attack:  +8 = 7 + 1


Fortitude save:   +3 = 3 + 0
Reflex save:        +6 = 2 + 1 + 3 (feat)
Will save:           +13 = 8 + 5

Defense: 18 = 10 + 7 (class) + 1 (dex) + 1 (armor use) – 1 (DP)
DR: 5 (6) =  3 (scale mail) + 1 (light fittings) + 1(2) (Fortunes of War I)
Resists: edged 2

Initiative: +5 = 4 (class) + 1 (dex) (roll twice, keep higher)

Action dice: 4d6

Lifestyle: +5
• Panache: 3 (+1 Appearance, 30s income)
• Prudence: 2 (25% Money saved/earned)

Legend: +5
Reputation: 130 (10)
Renown:
Swordsman (Adventurer 4)

Origin Abilities:
• Limited Proficiencies
• Origin Skill
• Sharp Mind
• Extra Proficiencies
• Melee Combat Expert


Class Abilities:
• Teacher
• Man of Reason
• Trade Secrets (Sense Motive)
• Armor Use I
• Fight On x3
• Fortunes of War I
• Weapon Specialist (Most Deadly)

Skills: Total = Ranks + Attribute Modifier + Misc
• Athletics        +13 = 10 + 3
• Bluff                +3 = 3 + 0
• Crafting           +3 = 2 + 1
• Impress            +4 = 4 + 0
• Intimidate       +11 = 6 + 5
• Investigate        +9 = 4 + 5
• Medicine          +7 = 4 + 1 + 2 (19-20)
• Notice             +15 = 10 + 5
• Resolve             +12 = 12 + 0
• Ride                  +3 = 2 + 1
• Search               +3 = 2 + 1
• Sense Motive  +23 = 16 + 5 + 2  (19-20)
• Survival            +7 = 2 + 5
• Tactics              +10 = 9 + 1
Total ranks: 74 = 11 (Int) + 10 (Origin) + 40 (Keeper) + 24 (Soldier)

Origin Skills: Sense Motive, Ride, Athletics

Feats: (2 Origin, 5 others)
• Armor Basics
• Basic Skill Mastery (Healer)
• Sword Basics
• Sword Mastery
• Sword Supremacy
• Cleave Basics
• Cleave Mastery
• All-out Attack
• Lightning Reflexes
• Charging Basics
• Elf Blood

Stances:
• Martial Spirit (Sword Basics)

Interests: 4
• Language: Japanese
• Alignment: Bushido
• Study: home province
• Study: Sword-fighting styles
• Study: Black Powder Weapons
• Study: Gaijin

Proficiencies: 7
• Edged (forte)
• Unarmed
• Black Powder Weapons

Advanced tricks:
• Bury the Blade (Sword Mastery)
• Think Ahead (Sword Supremacy)
• Called Shot
• Shove
• Warding Strike

Gear:
Fitted light fittings
Fitted scale mail
superior katana
Mizu
travel cloak

Money in hand: 45s
Stake: 0s

Prizes


Legendary item: Mizu

Mizu is a katana, forged by the legendary swordsmith Tsusume ro-shi more than 100 years ago as part of a set of the four lesser elemental blades. Mizu's steel has a strong blue hue, and its temper line is white, like crashing waves. Observers who examine at the blade long enough would swear that the temper line changes ever so subtly as they look at it. Wielded, fighting against Mizu is like fighting against water: it can slip attacks through the tightest defense, yet doesn't present good opportunity for counterattack.

Mizu came into possession of Takao's master as a gift from the emperor. Mizu used to be wielded by Takao's sensei, and was bestowed upon Takao when he embarked on his musha shugyo. Takao finds the honor of wielding Mizu still difficult to bear, and thus also carries the blade of his father, to use against lesser opponents which would only sully the honorable blade. Takao thus represents a fairly unusual sight, for he bears two katanas instead of the traditional daisho.

Mizu provides Lesser Essences NPC Quality: Cagey I and Threat Range (Melee attacks) when wielded.
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on January 04, 2011, 02:50:32 PM
Looking through the Adventure Companion, it strikes me that Saurian Blood + Sky Clutch makes for an interesting pseudo wuxia mechanic
Title: Re: [Recruiting] Shinobi
Post by: Gatac on January 05, 2011, 09:16:57 AM
MikeS, that looks good. Any ideas re: your choice of Legendary Item? Probably the sword as a housing.

Mister Anderson, indeed. Plans? :)
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on January 05, 2011, 11:46:41 AM
Quote from: Gatac
Mister Anderson, indeed. Plans? :)

I don't know. I had been planning a 2 weapon technique -- 2w fighting + 2w guard -- but gearing a character into rooftop chases does greatly appeal to me. Even more so when you add skycrest which reskinned is essentially that whole effortless bounding up onto roofs business from classic saturday morning ninja movies.

Yes, the more I think about the more I like Aiko being the go-to person for running people to ground
Title: Re: [Recruiting] Shinobi
Post by: glimmerrat on January 05, 2011, 12:30:43 PM
Well that's me boned. I was going Keeper 6.
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on January 05, 2011, 12:33:13 PM
Well that's me boned. I was going Keeper 6.

???
Title: Re: [Recruiting] Shinobi
Post by: MikeS on January 05, 2011, 06:40:42 PM
Gatac, what is the scope of the item supposed to be in terms of power level and function?

I could envision other fitting casings, like an obi or a mempo. It all depends on where the limits are and how iconic you want the item to be.
Title: Re: [Recruiting] Shinobi
Post by: Gatac on January 06, 2011, 11:50:41 AM
Well, like I said, my guideline is a Heritage/Legacy feat pair. Or, well, any two feat Species feat pair, as Mr. Anderson's example so aptly demonstrated.
Title: Re: [Recruiting] Shinobi
Post by: glimmerrat on January 07, 2011, 06:21:09 AM
Actually, ignore me. I was going Keeper 4/Alchemist 2. There shouldn't be too much crossover.

I'll get him posted up asap.
Title: Re: [Recruiting] Shinobi
Post by: MikeS on January 07, 2011, 07:29:06 AM
How do you use the Spoiler function?
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on January 07, 2011, 08:05:54 AM
Start the text block with the word spoiler in square brackets

End the text block with the word /spoiler in sqare brackets
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on January 14, 2011, 05:22:02 AM
Name: Inaba Aiko
Type: Medium folk (human)
Origin: Sensitive Inspector (http://www.crafty-games.com/forum/index.php?topic=4538.0)
Class: Priest 3 / Martial Artist 1 / Sweeper 4

Str 12 (+1)  Dex 13 (+1)  Con 12 (+1)  Int 16 (+3)  Wis 16 (+3)  Cha 12 (+1)

Combat
Spoiler: show

Initiative: +10 (+6 class, +1 Dex, +3 feat)
Speed: 30 ft. ground, 40 ft. "flight"

Fortitude: 5 (+4 class, +1 Con)   
Reflex: 10 (+6 class, +1 Dex, +3 feat)
Will: 10 (+4 class, +3 Wis, +3 feat)

Defence: 23 (+9 class, +3 Wis, +1 species)
DR: 0               
Vitality: 95 (87 class, 8 Con)   
Wounds: 12               

Base Attack Bonus: +7
   Unarmed: +10 (+3 Wis)
   Melee: +8/+9 blunt (+1 Str)
   Ranged: +8 (+1 Dex)
 
Attacks
  • Unarmed strike: 1d4+3 lethal, Thr 19-20
  • Jitte: 1d6+2 subdual, Thr 20, qual: 'elf' made, grip, hook, superior
  • Katana: 1d10+2 divine, Thr 19–20, qual: bleed, cavalry, grip, keen 4, superior
     
Proficiencies & Tricks: Turn the Tables trick, Unarmed, Blunt (f), Edged, Parry trick, Hurled, You Dropped Something trick   

 
Class & Special Abilities
Spoiler: show

  • Always Ready: You may always act during surprise rounds
  • Skeptical: The DC of all Bluff checks targeting you increases by 3
  • Enlightened Sense Motive: Maximum ranks of Sense Motive increases by 1.
  • Sharp Mind: Gain +1 skill point per level.
  • Charming: Once per session, you may improve the disposition of any 1 non-adversary NPC by 5
  • Free Hint: Once per session, you may request a free hint from the GM. If he refuses, you gain 1 bonus action die
  • Paired skills: (Investigate -> Search)
  • Devout: 1/check, spend AD to retry non-error failed alignment attack/ class skill check
  • Truth I: You gain a +5 bonus with Sense Motive checks.
  • Truth II: You gain the Human Nature class ability -- Flawless Investigate/Sense Motive, DC 23
  • Signs & Portents I: # of times equal to starting AD, spend 1 minute to request free hint or gain bonus AD
  • Martial Arts: Martial Arts feat
  • Split Shot: Whenever you spend one or more action dice to increase an attack check or damage roll, the same bonus is added to your next roll of that type that round as long as it is made against a different opponent               
  • Hard Sweep I: BSM (Intimidate + Investigate) feat                  
  • Deathdealer I: Cleave Basics feat. You may also apply the benefits of this feat chain to your ranged attacks made with 1-handed weapons within their first range increment                   
  • Predictive Awareness I: Anticipate up to 3 standard opponents at once.                  
  • Uncanny Dodge I: Retain Ability bonus to Defence when flat-footed or attacked by invisible opponent, but not when held.
  • Wushu Ballet: Expert Disarm feat. Make a free attack @-2 penalty against same opponent during the round in which they are disarmed.


Feats
Spoiler: show

  • Freebie feat -- Gempuku Ceremony: (http://www.crafty-games.com/forum/index.php?topic=4086.msg87147#msg87147) Katana, exotic melee damage (divine), exotic melee damage (force), base class (priest)

  • Iron Will: +3 Will save, ignore first fatigued or shaken (Basic combat)
  • Saurian Blood: +1 to higher Dex/Cha, Def +1, buy saurian feats, -2 to one ability for 1st level only feat (Species).
  • Sky Clutch: When in light or no armour, running horizontal jump distance doubled & not height limited, and immune to falling damage if not paralyzed, unconscious, or dying (Species)
  • Lightning Reflexes: Reflex bump, roll Init twice & keep best (Basic combat)
  • Martial Arts (Wisdom): Use Wis to calculate Defence and unarmed attack, +2 unarmed damage, +1 unarmed threat. (Unarmed combat).
  • Basic Skill Mastery (Intimidate + Investigate): +2 insight bonus, +1 threat
  • Cleave Basics: 1/round, free std attack vs 2nd opponent if 1st is dropped
  • Sky Crest: 'Winged flight' 40 ft.
  • ...: ...




Skills (origin)  
Spoiler: show

Bonus Ranks Misc Threat Error Bonus Ranks Misc Threat Error Bonus Ranks Misc Threat Error
Acrobatics
10
9
20
1
Impress
7
6
20
1
Ride
1
0
20
1-3
Athletics
12
11
20
1
Intimidate
13
8
2
19-20
1
Search
14
11
20
1
Blend
1
0
20
1-3
Investigate
16
11
2
19-20
1
Sense_Motive
20
12
5
20
1
Bluff
5
4
20
1
Medicine
5
2
20
1
Sneak
3
2
20
1
Crafting
11
8
20
1
Notice
14
11
20
1
Survival
3
0
20
1-3
Disguise
1
0
20
1-3
Prestidigitation
1
0
20
1-3
Tactics
5
2
20
1
Haggle
3
0
20
1-3
Resolve
12
11
20
1

Foci: Crafting (Inscription), Crafting (Cooking), Crafting (Pharmacy)

 
Interests: Alignment (Magistrates), Study (Law), Language (Low Imperial), Study (The Empire), Language (High Imperial), Study (Criminology), Study (Forensics), Language (Hanse)

Action Dice: 4d6    
Legend: +4
Reputation: 0
Renown: Heroic 2

Light Load (max): 70 lb
Heavy Load (max): 210 lb
 
Lifestyle: +4 (+3 class, +1 Cha)
   Panache: 2
      Appearance: +1
      Income: 20s
   Prudence: 2 (25%)
Coin in Hand: 68s
Stake: xx
Prizes (max 3+1): "Divine Wind" (Gempuku Ceremony Katana).

Gear (xx lb)
Spoiler: show

  • "Divine Wind" (Katana). 4 lb
  • Jitte x2. 4 lb
  • Murder Wall scroll. 4 lb


Title: Re: [Recruiting] Shinobi
Post by: Gatac on January 16, 2011, 02:01:19 AM
Good build, Mr. Anderson. Take note: the first Species feat is a freebie, the second one will come into play later and shouldn't appear in the actual build yet.
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on January 16, 2011, 02:37:16 AM
Well, I was toying with the idea that since I'm taking the saurian blood species feat, I might as well take the 2 point hit to buy the 1st level splinter feat it allows
Title: Re: [Recruiting] Shinobi
Post by: MikeS on January 16, 2011, 08:38:55 PM
I've taken a close look at all of those Heritage/Legacy feats, and I wasn't really happy with any combination (don't have the AC yet, though).

Here are some suggestions, see what you think fits best:

Draconic Heritage/Legacy, housing: mempo (face mask)
Elemental Heritage/Legacy, Water, housing: katana

I'd prefer to either of those an item that gives step 1 (Heritage) and 2 (Legacy) along one of the Bushido Paths (see Mr.s A's thread in the License to improvise forum), preferably Heroism, with War as second choice
Title: Re: [Recruiting] Shinobi
Post by: Gatac on January 16, 2011, 11:58:16 PM
I'm generally down with the idea of using a path, MikeS, though I think that may leave you at a power disadvantage. Both paths you mention are okay - I think War would be easier for me to deal with, mechanics-wise. Mister Anderson, any thoughts here? Your system-fu is much stronger than mine. :)
Title: Re: [Recruiting] Shinobi
Post by: Gatac on January 20, 2011, 09:31:55 PM
So I'm looking to get this rolling. Mr. A, MikeS, your characters are essentially done at this stage, we can worry about the legendary item business later. PM me with the email addresses you want to use so I can share you in on the Waves we use to play. Looking forward to seeing you guys there. :)
Title: Re: [Recruiting] Shinobi
Post by: MikeS on January 21, 2011, 07:41:44 AM
Gatac, I think I'll just go with the elemental water heritage/legacy in sword form. I'll update my character section tonight to add the item description, and then add a character description and motivation, etc.
Title: Re: [Recruiting] Shinobi
Post by: Gatac on January 21, 2011, 12:21:28 PM
Shared you both on a new Wave. Go ahead and introduce your characters - I tried to plant some seeds, but ultimately I figured I'd give you some leeway in how you meet the group.
Title: Re: [Recruiting] Shinobi
Post by: MikeS on January 21, 2011, 08:23:30 PM
Added the legendary item description on the previous page, and I'm off to the Wave!
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on January 21, 2011, 08:23:41 PM
This right here (http://www.crafty-games.com/forum/index.php?topic=4086.msg87147#msg87147) sings to me as the basis for legendary item.

Katana, exotic melee damage (divine), greater damage resistance (ranged), base class: priest
Title: Re: [Recruiting] Shinobi
Post by: Gatac on January 21, 2011, 11:46:32 PM
Would you like to do that instead of the species feat thing?
Title: Re: [Recruiting] Shinobi
Post by: MikeS on January 21, 2011, 11:57:09 PM
I'd prefer using that rule, too. I can come up with a new weapon (will probably have the same flavor, but mechanics that fit better).
Title: Re: [Recruiting] Shinobi
Post by: Gatac on January 22, 2011, 02:01:23 AM
I've got no problem with it, just be aware that the existing characters have the two-step Species feat thing going for them. Might want to spend some medium-term thought on how these effects can be upgraded down the line.
Title: Re: [Recruiting] Shinobi
Post by: MikeS on January 22, 2011, 05:27:26 PM
If you are worried about balance, perhaps we could add a second feat similar to the Heirloom feat later that lets us unlock greater abilities in our items. Just a sugggestion
Title: Re: [Recruiting] Shinobi
Post by: glimmerrat on January 23, 2011, 10:54:04 AM
I think i'm gonna have to bow out, guys. With recent events i'm just not gonna have time. Sorry  :'(
Title: Re: [Recruiting] Shinobi
Post by: MikeS on January 29, 2011, 08:26:32 AM
Edited Mizu to the final from I wanted. It is now an item that provides the Lesser Essences NPC Quality: cagey I (6) and Threat Range (melee attacks) (10), -5 for being 1-handed = 11 total.
Title: Re: [Recruiting] Shinobi
Post by: Gatac on September 16, 2012, 07:50:32 AM
Hey guys, I'm reopening recruitment for this as I'm splitting the game into two separate storylines that I do not see as having much interaction; one half will be run here on the boards, and I'm looking for two or three players to join what is right now a solo mission. Please design your characters with the following things in mind:

- Current career level throughout the party is 7, but I plan to give out level 8 very soon, so build to level 8, please.
- Fast Feats is in effect.
- Furthermore, each character will get a signature item (we have mostly weaponry so far) that provides a benefit akin to a "Heritage" Species feat, and which can be further boosted by taking the relevant "Legacy" feat. Stats will be somewhat better than the base item, but I admit that this is very vague guidance. Run your ideas past me and we'll work it out together.
- Every FantasyCraft option is legal, but the flavor is that everyone is human and there's no overt magic. You can justify game mechanics as extreme physical prowess, nigh-mythical training or ninja tricks as required.
- I'm fairly loose with a lot of the fiddlier mechanics, so if you're thinking of utilizing a build with a high Wealth and Legend progression, please speak to me so I can be sure not to sweep your strengths under the carpet in the name of simplicity.
- I think a good character motivation profile for this game is "good-hearted, but morally flexible", aka your classic adventurer.

I'll be putting up an IC thread shortly and will start moving Anderson's character into the setting, so don't get irritated by that - any newcomers will be introduced into the story where it's sensible for them to meet his character and tag along.
Title: Re: [Recruiting] Shinobi
Post by: MikeS on September 16, 2012, 09:19:44 AM
Were Fast Feats always in effect? I don't remember if I built to that or not.

Also, since you haven't been handing out reputation specifically, should we just assume it's 10 per level? Takao would like to continue building his rep (which, I guess, hasn't really seen much play effect).
Title: Re: [Recruiting] Shinobi
Post by: Gatac on September 16, 2012, 09:42:54 AM
Not from the beginning, unfortunately, but I think I've got everyone on that page now.

And yes, standard Reputation changes according to your Legend. I tried to track it in the beginning, but it didn't seem like anybody cared or used it, so I've since let it slide.
Title: Re: [Recruiting] Shinobi
Post by: MikeS on September 16, 2012, 10:45:51 AM
OK, I'll double-check if Takao has the right number of feats.

Standard reputation change is based on adventure menace + legend. How many adventures have we completed, and what was their menace? Or do you just want to do 10+legend or something?
Title: Re: [Recruiting] Shinobi
Post by: MikeS on September 16, 2012, 11:03:11 AM
OK, here is the updated Takao.

Still have to add finishing touches, and I will add a more complete background here, but I thought I'd post the work in progress.


Takao (MikeS)

Spoiler: show

XP 40,000
Gifted Fighter
Keeper 2/Soldier 6
Type: Medium biped folk, reach 1
Speed: 40 ft. (35 ft in armor)

STR:   16
DEX:  12
CON:  10
INT:    12
WIS:   20
CHA:  10

Vitality: 84
Wounds: 10

Melee Attack: +10= 7 + 3
• superior katana +11 (1d10+5 (2-handed) lethal, keen 4, cavalry, threat 19-20)
• "Mizu" +11 (1d10+5 lethal (2-handed) keen 4, cavalry, threat 18-20)

Unarmed Attack:  +10 = 7 + 3
• Punch +10 (1d4+3 lethal, threat 20)

Ranged Attack:  +8 = 7 + 1


Fortitude save:   +3 = 3 + 0
Reflex save:        +6 = 2 + 1 + 3 (feat)
Will save:           +13 = 8 + 5

Defense: 18 = 10 + 7 (class) + 1 (dex) + 1 (armor use) – 1 (DP)
DR: 5 (6) =  3 (scale mail) + 1 (light fittings) + 1(2) (Fortunes of War I)
Resists: edged 2

Initiative: +5 = 4 (class) + 1 (dex) (roll twice, keep higher)

Action dice: 4d6

Lifestyle: +5
• Panache: 3 (+1 Appearance, 30s income)
• Prudence: 2 (25% Money saved/earned)

Legend: +5
Reputation: 130 (10)
Renown:
Swordsman (Adventurer 4)

Origin Abilities:
• Limited Proficiencies
• Origin Skill
• Sharp Mind
• Extra Proficiencies
• Melee Combat Expert


Class Abilities:
• Teacher
• Man of Reason
• Trade Secrets (Sense Motive)
• Armor Use I
• Fight On x3
• Fortunes of War I

Skills: Total = Ranks + Attribute Modifier + Misc
• Athletics        +13 = 10 + 3
• Bluff                +3 = 3 + 0
• Crafting           +3 = 2 + 1
• Impress            +4 = 4 + 0
• Intimidate       +11 = 6 + 5
• Investigate        +9 = 4 + 5
• Medicine          +7 = 4 + 1 + 2 (19-20)
• Notice             +15 = 10 + 5
• Resolve             +12 = 12 + 0
• Ride                  +3 = 2 + 1
• Search               +3 = 2 + 1
• Sense Motive  +23 = 16 + 5 + 2  (19-20)
• Survival            +7 = 2 + 5
• Tactics              +10 = 9 + 1
Total ranks: 74 = 11 (Int) + 10 (Origin) + 40 (Keeper) + 24 (Soldier)

Origin Skills: Sense Motive, Ride, Athletics

Feats: (2 Origin, 5 others)
• Armor Basics
• Basic Skill Mastery (Healer)
• Sword Basics
• Sword Mastery
• Sword Supremacy
• Cleave Basics
• Cleave Mastery
• All-out Attack
• Lightning Reflexes
• Charging Basics
• Elf Blood

Stances:
• Martial Spirit (Sword Basics)

Interests: 4
• Language: Japanese
• Alignment: Bushido
• Study: home province
• Study: Sword-fighting styles
• Study: Black Powder Weapons
• Study: Gaijin

Proficiencies: 7
• Edged (forte)
• Unarmed
• Black Powder Weapons

Advanced tricks:
• Bury the Blade (Sword Mastery)
• Think Ahead (Sword Supremacy)
• Called Shot
• Shove
• Warding Strike

Gear:
Fitted light fittings
Fitted scale mail
superior katana
Mizu
travel cloak

Money in hand: 45s
Stake: 0s

Prizes


Legendary item: Mizu

Mizu is a katana, forged by the legendary swordsmith Tsusume ro-shi more than 100 years ago as part of a set of the four lesser elemental blades. Mizu's steel has a strong blue hue, and its temper line is white, like crashing waves. Observers who examine at the blade long enough would swear that the temper line changes ever so subtly as they look at it. Wielded, fighting against Mizu is like fighting against water: it can slip attacks through the tightest defense, yet doesn't present good opportunity for counterattack.

Mizu came into possession of Takao's master as a gift from the emperor. Mizu used to be wielded by Takao's sensei, and was bestowed upon Takao when he embarked on his musha shugyo. Takao finds the honor of wielding Mizu still difficult to bear, and thus also carries the blade of his father, to use against lesser opponents which would only sully the honorable blade. Takao thus represents a fairly unusual sight, for he bears two katanas instead of the traditional daisho.

Mizu provides Lesser Essences NPC Quality: Cagey I and Threat Range (Melee attacks) when wielded.
Title: Re: [Recruiting] Shinobi
Post by: Gatac on September 16, 2012, 11:07:47 AM
For Takao, I'm gonna say he's done four adventures, two with a menace of 4 and two with a menace of 3. So a total of 50 + 4 x your Legend. It's admittedly a little rough, but should get you a basic stock to spend on stuff if you wish.
Title: Re: [Recruiting] Shinobi
Post by: MikeS on September 16, 2012, 12:13:37 PM
Sounds good. I upped Takao's renown to 4. Maybe someone will recognize him now...

How do you feel about players playing characters in multiple threads?

I was thinking about a Hanse swashbuckler. I also initially considered an alchemist build, either as ninja mystic or herbalist wise man, but then Glim took the concept (though he never played it in the end).

I'm also tempted by the Courtier class, but I don't have a concept yet.
Title: Re: [Recruiting] Shinobi
Post by: Gatac on September 16, 2012, 01:23:19 PM
I'm cool with that. Just pick a concept and we'll take it from there.
Title: Re: [Recruiting] Shinobi
Post by: MikeS on September 16, 2012, 09:46:22 PM
OK, here are two concepts. I'm fine with either one of them, and leave up to you and Mr. A what you want to put up with.

Hans Stoertebeker (Hanse Swashbuckler)

A brash, flamboyant fop with a taste for danger and adventure. Sent to Nippon by his noble parents who thought it'd be good for him to cool his heels in foreign parts, and potentially do something useful on the way. Sent to San'in to figure out if and how the local Hanse traders are involved in courtly intrigues in the country, or if the Hanse are set up as tools, and then minimize potential damage to the trade revenues.

Kemuri (Ninja Mystic (Mage))
In the children's tales of ninja, there are men who can shift the shape of their faces, walk across water, and dissolve into smoke. Like all tales, there is a kernel of truth, but the ancient arts of the ninja are dying, being replaced by technology and parlor tricks. Kemuri is one of the last practitioners of the ancient arts, and his abilities border on the supernatural. His mission is (determined by the GM). His hearts desire, however, is to stop the progress of technological advance and return Nippon to its spiritual roots.

(Kemuri would be a mage (maybe toss in a few levels of burglar), but limit his spell selection to the Trickster school and other non-flashy magics. The Alchemist class ironically uses way too obvious magic effects, but I might take an Alchemy feat or two.)

Note that I'll happily make way for any new players, if you can find enough. I'm part of the campaign already anyway.
Title: Re: [Recruiting] Shinobi
Post by: Gatac on September 20, 2012, 05:37:54 AM
Kemuri sounds cool. Approved.
Title: Re: [Recruiting] Shinobi
Post by: MikeS on September 22, 2012, 05:18:32 PM
How do you feel about Species feats?

I'm thinking about taking the Sorcerer Origin to simulate the dark pacts and somewhat supernatural character of the true shinobi, and was either thinking Elemental Heritage (Darkness) or Saurian Blood with Jungle Clutch.

I also want to re-flavor some spells:

Magic Missile -> hail of shuriken
Cause Wounds X -> Atemi strike

I would choose those two to simulate ninja martial prowess. They would look like regular attacks, but the mechanism is a spell.

The rest of the spells are mostly straight-up kuji-kiri (http://en.wikipedia.org/wiki/Ninja).
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on September 22, 2012, 05:35:00 PM
Aiko is Sky-Crest Saurian-blooded as it happens; I use it to reflect her jaw-droppingly proficient wuxia/parkour skills in the pursuit of her suspects.
Title: Re: [Recruiting] Shinobi
Post by: Morganti on September 23, 2012, 10:47:28 AM
Out of curiosity, are you still recruiting?
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on September 23, 2012, 11:11:06 AM
Yes; Gatac was sayig he wants a party of at least 3
Title: Re: [Recruiting] Shinobi
Post by: Gatac on September 23, 2012, 09:14:43 PM
Indeed! Still looking for a number 3 (and a 4, if sufficient interest exists).

Mike, either option's fine with me. We can work on reflavoring spells later when you've settled on what you want him to do.
Title: Re: [Recruiting] Shinobi
Post by: Morganti on September 23, 2012, 09:39:11 PM
So 7th level, fast feats, no rela magic, people are basically human regardless of actual origin choice.
Is that correct?

Im thinking either a Monter hunter type(think Vayne from Lol) Or a Mist Dancer or sorts.
Or something else, what is nailed down party member wise?
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on September 23, 2012, 09:54:01 PM
So 7th level, fast feats, no rela magic, people are basically human regardless of actual origin choice.
Is that correct?

Im thinking either a Monter hunter type(think Vayne from Lol) Or a Mist Dancer or sorts.
Or something else, what is nailed down party member wise?

Inaba Aiko (http://www.crafty-games.com/forum/index.php?topic=4504.60)
Title: Re: [Recruiting] Shinobi
Post by: MikeS on October 24, 2012, 10:14:58 PM
Gatac, I'm going to bow out of this one for now. I've had the character mostly ready for a couple of weeks now, but can't find the time to put down finishing touches and put him on the forum due to workload and other obligations, which of course doesn't bode well for my participation here.
Title: Re: [Recruiting] Shinobi
Post by: Prince Facestab on October 24, 2012, 11:21:18 PM
I don't suppose, with MikeS bowing out, recruitment would be open?  Ever since picking up the PDF, I've dreamed night and day of playing in a Fantasycraft game.  Well, most nights and most days.

If it is open, would you be willing to help out a new guy with character creation?  My experience with the system consists of having read the book a few times.  Well, most of the book.
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on October 25, 2012, 12:37:08 AM
Sure can do. What's your character concept?
Title: Re: [Recruiting] Shinobi
Post by: Gatac on October 25, 2012, 11:14:04 AM
Yeah, recruitment is open. Of course, I'm also willing to help with character building, but Mr. Anderson here has the superior Rules-fu, so heed his advice. :)
Title: Re: [Recruiting] Shinobi
Post by: Prince Facestab on October 25, 2012, 02:14:39 PM
Neat!

I have two character ideas, depending on what the GM feels would be the best fit for the campaign.  They're in many ways opposites of each other.

The first idea I had was for a grizzled, blood and guts style samurai.  He's been in many a battle, and feels that the ideals of Bushido have little place in the thick of melee, where you're trying to kill the other guy, and the other guy is trying to kill you, both by any means.  He'd be more than a touch cynical, and he wouldn't think too much of courtiers.  He'd almost certainly be played by Toshiro Mifune.

The other idea I had would be for a younger, privileged samurai.  This character could still be an excellent swordsman, but he's never been in battle.  He'd be fairly comfortable in a court setting, although still a touch naive, mostly in that he wouldn't understand the stakes that people are playing for.  Ideally, he'd have little concept of money, and little understanding of the lives of common people.

Would one of these characters fit better than the other?  Let me know what you think!
Title: Re: [Recruiting] Shinobi
Post by: Gatac on October 26, 2012, 10:31:42 AM
He'd almost certainly be played by Toshiro Mifune.

You can stop right there. Sold! :)
Title: Re: [Recruiting] Shinobi
Post by: Prince Facestab on October 26, 2012, 09:16:19 PM
He'd almost certainly be played by Toshiro Mifune.

You can stop right there. Sold! :)

Ok!  That's what I'll do, then!

I'll work on getting background and description up pretty soon.  Mechanical stuff, as I mentioned, I'll probably need more than a few pointers.  The human traits "Grizzled", "Ruthless", and "Stern" all seem like fair fits.  Maybe "Cunning", as it's not just fighting, but clever fighting that characterizes him.  Lots of levels in soldier.  How viable is it to be able to use several different sorts of weapons?  I don't see him using a katana primarily; instead something more like a nodachi, ono, or tetsubo.  Any mechanical suggestions towards these goals would be much appreciated.

Anyway, background!  As I said, should be up soon.  After I sleep.  Sleep is fairly important.
Title: Re: [Recruiting] Shinobi
Post by: Gatac on October 26, 2012, 10:57:05 PM
Very viable! As a Soldier, you have plenty of weapon proficiencies and combat feats to use however you wish. As for Talent, I'm fond of Cunning on pretty much any build; for a Mifune-style guy, I think Stern also works nicely. Just for variety's sake, I would very much like a character built around a tetsubo! That sounds like a Great Club, mechanically, to me - obviously you'll want the Club feat chain, which will let you switch up subdual and lethal damage, easily knock out standard characters and sweep people off their feet easily - so in computer game parlance, you may not have the most DPS, but you're good at crowd control. :) A Soldier build will be good at this with its added durability - add stuff like the Charging feats to quickly close the distance, and you'll be like a madman hurling himself into the middle of the fight and knocking everyone aside, leaving the dazed and confused survivors for your squishier teammates to pick up.
Title: Re: [Recruiting] Shinobi
Post by: Prince Facestab on October 27, 2012, 01:54:00 PM
As promised, here is the non-mechanical stuff!

Tanaka Masakazu

Spoiler: show

(http://i49.tinypic.com/2zjkwlk.gif)

Even before the disappearance of the Emperor, there were many parts of the Empire that did not share in the prosperity that many lords were fortunate enough to experience.  Tanaka Masakazu was born into such an area.  In the northernmost part of the mainland, largely lacking in farmland or other natural resources, the land was nevertheless contested by two local lords who both had little, and wanted what the other had.  Imperial displeasure could not stop the fighting; a visit from a magistrate would merely suppress the fighting until the magistrate's departure.  Masakazu's was eight years old when his father died in the fighting, and ten when his mother died in yet another battle, at which point Masakazu entered the household of his uncle, Tanaka Takaya.  It wasn't long after his coming of age at 15 that Masakazu was in his first battle.  He entered it hoping to make his family proud.  By the end of it, he was just trying his best to stay alive.

Over the next four years, the region continued to see increasingly violent, bloody battles.  The feud finally ended in mutual loss.  The enemy lord's castle was stormed, and the lord was put to the sword.  At the same time, however, Masakazu's lord had lost all of his heirs, and was an old man.  He managed to rule over the new land for just over a month before fever took him.  Masakazu took advantage of the opportunity to become ronin, more than happy to be his own master.

Over the next twelve years, Masakazu wandered, fighting as a mercenary, sometimes working as a bounty hunter.  The money has only grown better since His uncle managed to find a new lord; Masakzu still visits him from time to time, although they tend to argue over Masakazu's life choices.

Description:  Masakazu bears the marks of war in the form of many small scars on his face and his body.  His face can best be described as "fierce", with hard lines, a sharp nose, rigid jaw.  A life of travel often means he spends less time on personal appearance than others, so his hair is often a touch unkempt, and his beard is often a touch ragged.  A massive iron-studded club is secured to his back.  His armor is the only piece of equipment that shows regular signs of care, having inherited it from his father; even with the numerous dents and scrapes of constant use, it is well polished, it's deep red color still showing.

Disposition:  A scowl often appears on Masakazu's face, partially due to his cynical attitude towards the life of a samurai, and partially for show; most people prefer to hire an intimidating mercenary!  He often waits, evaluating before speaking, observing before acting, although when he does act, he commits fully to his action.  Underneath the rough exterior is a... rough interior.  Rough, but fair.  Despite his solitary wanderings, he enjoys being part of a group.  To his companions, he is loyal, and will do his best to see not just himself, but also them through any battles.  They will also discover that he has a sense of humor, often sarcastic.  He also has great sympathies towards those who have fallen on exceptionally hard times, and will sometimes help them for free.  Afterwards, he will implore them not to tell anyone; can't have his reputation ruined.


Let me know what you think, and if there's anything you'd like to be different.  I put in the uncle so that he wouldn't completely be a lone wolf who wolfs alone.

Now, to get working on that mechanical stuff...
Title: Re: [Recruiting] Shinobi
Post by: Prince Facestab on October 29, 2012, 01:33:43 PM
Ok, I've started working on the mechanical stuff a bit.  I've got the bare bones so far.  It's at this point I could use a few suggestions.

For feats, the club tree and charging tree were both suggested.  Anything else I should totally get?  I sorta was leaning towards the Athlete skill package, since skill points are a bit dear as a soldier.  Lightning reflexes also appealed, as I was looking at things to use with my Melee Combat Expert, and finding little; lightning reflexes would perhaps get my reflex save high enough that I could manage to parry a few things that would hit me.

Anyway, I'd love some suggestions or critiques, and I'll keep plugging away in the meantime!

Character Sheet:

Spoiler: show
XP 25,000
Stern Fighter
Soldier 8
Type: Medium biped folk, reach 1
Speed: 30 ft.

STR:   16
DEX:   16
CON:  12
INT:    12
WIS:   14
CHA:   10

Vitality: 104
Wounds: 18

Melee Attack: 11 = 8+3

Unarmed Attack:  11 = 8+3
Ranged Attack:  11 = 8+3


Fortitude save:   5 = 4+1
Reflex save:        5 = 2+3
Will save:            8 = 6+2

Defense: 20 = 10 + 5 (class) + 3 (dex) +2 (Armor use 2)
DR:  =
Resists:

Initiative: +8 = 5 (class) + 3 (dex)

Action dice: 4d6

Lifestyle: +2
Panache: 2
      Appearance: +1
      Income: 20s
Prudence: 0 (15%)

Legend: +4

Origin Abilities:
•Grueling Combatant: Each time an adjacent opponent attacks you and misses, he suffers 2 points of subdual damage.
•Light Sleeper: Sleeping is never a Terminal Situation for you.
•No Pain: You ignore the first fatigued or shaken condition you gain in each scene.
•Unbreakable: Each time you suffer attribute impairment, it decreases by 1 (minimum 0).
•Melee Combat Expert: You’re considered to have 2 additional Melee Combat feats for any ability based on the number of Melee Combat feats you have.

Class Abilities:
Armor Use II: You gain a +2 bonus to Defense while wearing armor and receive a 25% discount when purchasing armor.
Killer Instinct: You inflict 2 additional damage with proficient attacks.
Fortunes of War I: You gain Damage Reduction 1. During dramatic scenes, this DR increases to 2.

Skills: Total = Ranks + Attribute Modifier + Misc
• Athletics        +14 = 9 + 3
• Haggle*              +10 = 8 + 2
• Intimidate       +11 = 9 + 2
• Notice             +7 = 5 + 2
• Resolve             +9 = 11 + 1
• Sense Motive*  + = 8 + 2
• Survival            +7 = 5 + 2

Feats:
• Armor Basics

Stances:

Interests:

Proficiencies:

Advanced tricks:
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on October 29, 2012, 04:15:28 PM
Alrighty.

You have 4 class and 5 level based feats (due to the fast feats quality) to play with.

Club B/M/S eats 3. I'd also take Polearm Basics for the ridiculous DR its stance gives you against most ranged attacks (at this point, a minimum of 6 thanks to MCE). That's your class feats out of the way.

If you want skill points, you're locked into Basic Skill Mastery and Talented as your 1st & 2nd level feat choices to get the most efficient use out of your 'free' skill point; given your write-up I'd go with Officer (Intimidate/Tactics) as it heightens your scary dudeness and compensates for not having as many ranks in Tactics.

That in turn suggests the style feat Glint of Madness to take advantage of your buffed Intimidate checks. And since you're playing with clubs, Crushing Mastery also seems a natural (thus upping PB's DR to 7). It's worth holding off on the final feat until discussing with Gatac what your supernatural freebie feat is going to be.

Proficiencywise, you've got 10 out of the gate + another 3 due to level. Two go on getting the blunt forte, and I'd probably drop another 2 on the unarmed forte, Edged is a given, and Armoured Assurance a natural trick to pick up. Since you're using a great club the Overpowering Strike, Toppling Swing, and Retribution tricks are all must haves, along with Mix-Up (Threaten). Ragged Wound & Salt the Wound are a potent combo. And I'd be tempted to add in either the hurled or bow proficiency for a little ranged versitility.
Title: Re: [Recruiting] Shinobi
Post by: MikeS on October 29, 2012, 08:31:20 PM
Question on the legacy items:

I thought the original intent was to have a race heritage and legacy feat here that represent the gradual unlocking of power. I didn't take the heritage feat earlier, but instead took Mr. A's Gempukku Ceremony feat to represent the item.

I see now that Mr. A took both the Gempukku Ceremony and the Heritage and Legacy feats. Do those all represent your item, Mr. A?

Gatac, what do you suggest for the Legacy level feat? Should I just pick a Legacy, or should I pay for the corresponding Heritage feat in addition? Or are we paying for both of those feats, and only the initial Heritage feat (for which I chose Gempukku) is free?
Title: Re: [Recruiting] Shinobi
Post by: Mister Andersen on October 29, 2012, 08:53:58 PM
The sword is Aiko's special snowflake outright magic item; the saurian feats are more a reflection of good genetics combined with specialised near mystic but otherwise explainable as mundane wire-fu training
Title: Re: [Recruiting] Shinobi
Post by: Gatac on October 31, 2012, 03:35:05 AM
Everyone should have one "free" feat in addition to whatever else your character options grant you, which is the power of your legacy item. Here at Level 8, you can now take the follow-up feat to that with your normal level-based feat slot (Fast Feats being in effect). I haven't explicitly said it but I'm okay with character options being taken that strictly speaking require a different species, as long as the mechanical effects make sense. Does that clear things up?
Title: Re: [Recruiting] Shinobi
Post by: MikeS on November 09, 2012, 08:27:04 PM
I've finally completed updating Takao (on p. 6 of this thread).

He's even more of a lawnmower now, if I understand the rules correctly: Charge Basics gives him one free attack during movement, and if he downs his opponent, he can keep going at that location until everyone is dead, then continue his movement to the final location and kill everybody there, too.
Title: Re: [Recruiting] Shinobi
Post by: Valentina on January 12, 2013, 02:00:03 PM
So far the game thread is freakin' awesome.
It's like you and Mr. Anderson are having a Writer's Duel.

Anyway, all full?
I'd be interested, a concept's bubbling around me brain bitz.
Title: Re: [Recruiting] Shinobi
Post by: Gatac on January 23, 2013, 10:18:17 AM
Ah, sorry, didn't see you there! And I'd love to have you aboard, sure.
Title: Jett the Cold.
Post by: Valentina on February 04, 2013, 11:19:10 PM
The Will of the Four, the god-speaker said.

In a violent storm far to the north Drusilla and Javan are struggling through a flash snowstorm.
Their clan's keep feels farther with every step.
A wendigo is tracking them. An old, hoary killer from the days when the campfire shadows drew longer and shaman spilled blood to appease hungry, feral spirits embodied in ancient totems.
As they fall against each other, weary to the bone, it strikes from the darkness, it's tusks snapping through Javan's spear with cruel cunning.
The darkness becomes a thrashing riot of plunging knives and cracking bones, panicked screaming and basso bellows of triumph.
The beast has pinned Drusilla beneath it, and has seized Javan's calve.
And it's dining in grunting delight.
Javan is stabbing furiously, but his skinning knife only grooves it's leathery scalp, only shaves off dry strips of the mossy white fur thick on it's parchment hide.
Drusilla is fairing no better, suffocating in the snow, it's surprisingly powerful legs crushing her down into a beautiful, pale death. She's beyond struggling, and instead is groping around it's torso, shoving and pulling at it in a fading hope at shifting it's weight even a few inches.
She can just start to hear her father's fathers shouting out for her to struggle on when....
*Squinch*, sudden pain, and an annoyed grunt followed by the beast resettling it's weight mid-bite.
She has simultaneously A) roughly thumbed the wendigo someplace intimate, and B) cut herself on Javan's spear.
Given only a moment's reprieve and a single deep breath to work with, Drusilla does the only thing to come to mind.
She stabs her hand with the spear as hard as she can.

Quite what the wendigo's exclamation of pain sounds like evades her to her last day. It's so sudden and loud Drusilla can't clearly recall more then the ringing in her ears that followed.
But Javan does, and with grim relish describes breaking his knife in the beast's snout as it froze in shock at the tearing pain interrupting it's much savored meal.
The last thing they can remember of it is it shriek-yipping away into the abruptly clear night, it's bloody hindquarters shoved squarely into the snowpack as it scoots away with alarming speed, a pink ribbon of blood marking it's escape.
Then torchlight, and voices, dogs barking and alarmed calls for the god-speaker.

Javan survives, though his days of hunting are over without legs beneath either knee.
Drusilla survives, though in turn she lacks the fingers she needed to weave and she's forever bent over by the muscles cut by the wendigo's talons.

A few months later the fruit of that formerly cold, but sunny morning blooms within Drusilla.
And it's like a cold stone turning within her.
Every month's growth brings a growing chill.

Jett the child is called, for the sparse, scraggly wisp of black hair clinging to her otherwise entirely white body, her hair as black as her skin is white and her eyes dull red.
Jett the Cold she is, and numb as a stone, too. She doesn't run, she lumbers. She can't walk, but she stumbles forward persistently, ever behind the other children in every game and every sport.

In the spring of her majority as a maiden the Jarl comes for his tithe of soldiers, and with them she goes.
There isn't much emotion to the parting, and in her distant way she understands.
Her life had wrung her parents dry of tears, had forced them to face that they did all they could and that had to accept being unable to do any more.
No friends bid her goodbye.
This too is acceptable, none could love a stone.

Numb, she is.
Jett the Cold, the winter-cursed she is.
Forever walking the crossroads of the world.
Title: Jett the Cold part 2.
Post by: Valentina on February 04, 2013, 11:48:30 PM
The near-decade since her chosen exile has been a surprisingly hot one.

The Wendigo's curse stole her life from the very cells furiously dividing in her mother's womb, leaving her forever distant and numb to the world.
And yet...
The Jarl's sergeants were quick to see that while their new charge was slow and clumsy she did have a gift useful to another kind of warrior: stillness.
Jett could be walked 5 slow, awkward miles into a clearing, instructed to lay down, left overnight and by dawn be found variously walked over, nested in, and pooped on by the forest's creatures.

Cold and still, she was little more then a stone to them.

The Jarl's scoutmaster Cael was intrigued, and with the Jarl's blessing took to molding her into a Ranger.
Jett could march, that was clear. She could be set to walk to Byzantium if he told her, but that wasn't so useful for a Ranger -this he made clear.
No, she had to learn to climb, to think, and hide, and count, and feel the vacuum her peculiar stillness created.
These things were the challenge.
By comparison Jett took to swordplay and shooting with an odd precision. You could almost walk up and stab her with little fear of even her starting a clumsy parry. And should there even be two threats harrying her, Jett's death seemed almost inevitable as she became rapidly overwhelmed trying to defend herself.
But, if she was striking first, she could puncture Old Grim the boar skin through his ratty teats ten times out of ten, and plant a throwing knife to the hilt in the tree beyond.
So Scoutmaster Cael made her run. And balance. She could count readily enough, so she'd be set to cross a stream by way of a mossy branch, and to not stop 'til she could do it ten times without slipping.

Still Cael could not warm up to his charge. The other Scouts (that Jett was called a Ranger wasn't a deliberate exclusion, but that the Scoutmaster couldn't help but think of her as Similar, yet persistently Different) said she lay her in bunk like a corpse. She didn't seem to dream, or mutter, or giggle or toss and turn. They gossiped that she didn't sleep so much as just wait with her eyes closed for dawn like a corpse in a youth's jerkin.
And she was indifferent to the soldier's miseries. Rotten food, brackish water, the stench from the latrines, mucking out the stables -all of it just seemed to wash over her. It was soon clear she was no more likely to rise to jibes or petty torments then accidental ones, and aside from loading her with their burdens during field exercises Jett was largely left unmolested, her cold clammy skin and dead complexion rebuffing even teenage hormones.

Soon enough came the call to arms.

The months of War stretch long in the southern lands the Jarl sought to plunder, and soon enough Jett was just one more anonymous shadow in a long column slowly marching south to death or glory.
Title: Jett the Cold, part 3.
Post by: Valentina on February 05, 2013, 12:24:08 AM
By the time Jett is arriving in Shinju she is a veteran of several major battles and well versed in her arms skills.
Battle proved to be a surprisingly catalyst. Having finally had the chance to stare a kill in his dying eyes Jett came to truly, in-her-core understand what death was and that while she wasn't really alive, she was definitely not dead.
Emotional extremes registered, just a little. Combat brought the strange thirst of undeniable stakes, slavery brought a smoldering indignation at the denial of even basic choices, to stand bloodied yet defiant atop a pile of enemies with her Jarl's standard thrust into the sky caused a feeling of...of..TRIUMPH! Of enduring the battering confusion of battle to see the enemy falling back beaten and the cheers of her comrades and of knowing that, in that moment she was not a Ranger among Scouts, but a comrade among soldiers and that regardless of her disinterest she would be obligingly swilling down beer and mead and doing her best to act like the dandy paid to steal kisses and wriggle his fingers around under her mail was in fact creating a kind of "heat" the others claimed would lead to the pinnacle of human pleasure.

It didn't, but that sleepless night she did make a friend in the dandy Corinth, who himself took pleasure from men and who was none too upset by her rebuffing his carnal prowess. His tales of the tragedies and comedies of the flesh trade much intrigued her, and she came to follow him around the brothels and bars to sit and watch the dramas of loud, bawdy human life unfold in ways alien to her grim, stoic kin.

Jett is a little more alive, and bearing a weird, dawning optimism.
The Curse might be breakable, the Sage Ataraxia had said, and supposedly the weird, flamboyant mystics of the Sanin Empire might know more. The Shugenja and the Wu-Jen, she called them.

Hope.
Jett can surely feel that.
Title: Finally done (almost)! Awesome Mr. Anderson-style formatting to follow...
Post by: Valentina on February 08, 2013, 03:48:37 AM
Name: Jett the Cold
Type: Medium Construct
Origin: Unborn Acrobat
Class: Scout 8

Str: 16  (+3) Dex: 14 (+2)  Con: 14 (+2)  Int: 14 (+2)  Wis: 10 (+0)  Cha: 11 (+0, Comely)

Interests: Curses, faking human behavior, ballistic physics, hunting.
Rep: 80
Life/Legend 2/2
Cash: 360 sp
Pan/Prud: 0/2
AD: 4d6

Encumbrance: 63 of 120/360

Combat
Spoiler: show

Initiative: +13 (+8 Class, +2 Dex, +3 Feat) (2d20 Lightning Reflexes)
Speed: 25ft (30 -5 armor penalty)

Saves;
Fort: +6 (+6 Class, +2 Con)
Refl: +9 (+6 Class, +2 Dex, -2 Racial, +3 Feat)
Will: +2 (+2 Class)

Defense: 21 (+5 Class, +2 Dex, +2 Rough Living, +1 Origin, -1 Armor, +2 Shield)
DR: 4
Vitality: 88 (72 class, +16 Con)  
Wounds: 14
Resistances: Fire 5, Heat 5.

Base Attack Bonus: +6
   Unarmed: +9 (+3 Str)
   Melee:   +9/+10 Edged  (+3 Str)
   Ranged:  +8/+ 9 Hurled (+2 Dex)

Attacks:
     Axe: 1d10 +4, 20-20, AP2,
    Dagger: 1d6   +4, 19-20, Bld/Hrl
   -Thrown: 1d6  +7, 19-20, 15x2ft
    Stiletto: 1d4   +4, 18-20, AP8 Fin
Throwing
(20)Knives: 1d4  +7, 19-20, Psn, 15x3
Long Bow:  1d6  +3,  19-20, AP4, 40x6
Unarmed
Flailing    : 1d3  +4, 20-20, Clumsy Looking

Proficiencies and Tricks: Edged (F), Hurled (F), Bows.


Qualities, Feats, and Skills
Spoiler: show

Cursed (Flesh Golem):
* cause 2 Stress when missed by an attacker.
* +1 to Strength damage rolls
* Achilles Heel: Fire
* Construct Traits

Scout Class Features:
Core: Trailblazer: 1/Scene give allies 1 Temp. Terrain Feat.
-Stalker; Sneak/Tactics: 28 (20 + Scout = minimum)
-Rough Living: +2 Defense/Environment Saves
-Sneak Attack: +2d6 (+2 Class)
-Huntsman; Expertise: Sneak (take 10, no x2 time)

Skills: ACP -1
Acrobatics: 14 (11 Ranks)
   Athletics: 12 (11 Ranks)
       Blend: 10 (11 Ranks)
      Notice: 13 (11 Ranks)
    Resolve: 13 (11 Ranks)
         Ride: 11 (09 Ranks)
      Sneak: 16 =13+2+2-1 (Robber: +2, 19-20)
    Survival: 11 (11 Ranks)
      Tactics: 13 (11 Ranks)

Feats:
5 general^
4 class* -Ranged or Terrain
1 Origin#

*Angry Hornet
^Comely
*Hurled Basics
^Knife Basics
^Lightning Reflexes
*Night Fighting
*Pathfinder Basics: Plains
#Robber
^Special Materials: Flesh
^Talented: Robber


Gear
Spoiler: show

 Weapons:
         Axe:   1d10+4, 20, AP4,         S/1Hand, Hard 2, 12lbs, 20sp (20sp)
   Dagger:   1d6 +4, 19, Bld/Hrl,      D/1Hand, Hard 2, 02lbs, 15sp (60sp for 4)
  -Thrown:  1d6 +7, 19, 15x2ft
    Stiletto:  1d4 +4, 18, AP8 Fin,     D/1hand, Hard 1, 01lbs, 20sp (40 for 2)
Long Bow:  1d6 +3, 19, AP4,40x6   M/1hand, Hard 1, 06lbs, 60sp (10 for +30 standard arrows)
Throwing
(20)Knives: 1d4 +7, 19, Psn, 15x3, D/1hand, Hard 1, 2lbs, 50sp

Armor:
-Fireproof Hardened Leather: DR/4, Fire 5, DP -1, ACP -1, Spd -5, 32lbs, 250sp
-Metal Shield: Guard +2, S/1Hand, Hard 3, 8lbs, 20sp
Title: Re: [Recruiting] Shinobi
Post by: Valentina on February 26, 2013, 09:57:07 PM
(http://i.imgur.com/qcNCdCs.jpg)

^not perfect, but pretty close.

Anything entirely in Italics is something Jett is thinking.

I'm sure that's obvious, but I wish to be equally redundant.

Oh, and if that's obnoxious or intrusive or whatever, let me know of course.
Title: Re: [Recruiting] Shinobi
Post by: Valentina on April 28, 2013, 05:20:59 PM
MOAR LIES!
MOAR VIOLENCE!
MOOOOOAAAAAAARRRRRRRR!

Also, a bump.
Title: Re: [Recruiting] Shinobi
Post by: Gatac on June 02, 2013, 09:06:39 AM
Want a reply from Valentina before we move on.
Title: Re: [Recruiting] Shinobi
Post by: Valentina on June 02, 2013, 02:31:01 PM
Oh!
Sorry, didn't think of saying anything.
Can I go with the Golgo-13 standby? "......"
Title: Re: [Recruiting] Shinobi
Post by: Gatac on June 16, 2013, 07:57:39 AM
A small update, but I hope we can regain momentum and carry on a more lively pace from here.
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Valentina on June 17, 2013, 12:52:43 AM
No worries, sir. ;)

Mr. Anderson: don't your +2 to Notice from me. 8)
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Valentina on June 17, 2013, 02:00:45 AM
I was re-reading the rest of this thread, and I guess we still need a third for them with the time, inclination, knowledge of Fantasy Craft, and who also happen to read this post.
Mite B Cool? 8)
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Valentina on June 19, 2013, 03:21:05 AM
To sum up Jett's shopping desires: Blend stuff.
This can be delved into or glossed over as suits you, Gatac.
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Gatac on June 26, 2013, 09:04:49 AM
What's Aiko doing, sticking with the crew or circling through the back to get behind your shadow?
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Mister Andersen on June 26, 2013, 04:27:33 PM
Circling around
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Valentina on July 05, 2013, 12:35:56 AM
Does Jett know of the Monsterjδger?
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Gatac on July 05, 2013, 06:24:07 AM
Gimme a Knowledge check, DC 20.
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Valentina on July 05, 2013, 11:10:01 AM
Jett's Knowledge Check.
1d20+10=25 (http://invisiblecastle.com/roller/view/4117875/)
Cool.
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Gatac on July 05, 2013, 12:08:24 PM
Monsterjδger, Jett knows, are a very Hanse phenomenon: combining lore from the North with religion from the South and mixing in the Hanse's own martial prowess, they are ever caught within an intractable conflict. On one hand, they are supposed to spread their church's faith and fight superstition, even (and especially) if that superstition turns out to have a factual basis - demonstrating the power of their God. On the other hand, more than even missionaries, they need to study and deeply understand foreign faiths and legends, which leaves many of them with a surprisingly cosmopolitan worldview hitched to a single-minded mission. Of course, there's a lot of fire-and-brimstone assholes, too, but senior Monsterjδger have gotten where they are through surviving their adventures, and so even the assholes command some grudging respect for sheer toughness - not a lot of fakers and posers making it long in this line of work.
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: MirddinEmris on July 07, 2013, 10:42:01 PM
Kokuei Anji
Adaptable Human Sorcerer Mage4/Mist Dancer4

Interests: Language ( High Imperial ), Study( yokai legends ), Study ( ninja clans ), Study ( Imperial law system ), Study ( theater (kabuki, noh) ), Study ( Shinto ), Language (Low Imperial)
Proficiencies: Blunt(F), Unarmed, Hurled, Cheap Shot

Spoiler: "Base stats" • show


Strength: 12
Dexterity: 14 + 4 ( magic item ) = 18
Constitution: 12
Intelligence: 14 + 1 ( lvl ) + 1 ( class ) = 16
Wisdom: 12
Charisma: 14 + 1 ( lvl ) = 15

BAB: +5
   Melee: +6/+7 Blunt
       Whip: +7, 1d6+5 subdual/stress/lethal, 20 (hook, lure, trip, reach +3)
   Ranged: +9

Fortitude: 2 base + 1 Con = +3
Reflex: 5 base + 4 Dex = +9
Will: 5 base + 1 Wis = +6

Speed: 30ft
Initiative: +4 class + 4 Dex = +8
Defense: 10 +6 class + 4 Dex = 20

Vitality: 56
Wounds: 12
DR:3
Resistances: Fire 9, Cold 6, Heat 4

Legend: +5
Lifestyle: 5
   Panache: 2 ( Appearance +1, Income 20s )
   Prudence: 3 ( Money saved/earned: 30% )
Money: 40.5s
Reputation: 0/80
   Renown (military): 2

Spellcasting: +14
Caster Level: 8
Spell Points: 12
Save DC: 13
Spells Known: 19/23 + 4( from Shadow / Illusion ) + 4 (0-lvl spells)
    
Spoiler: "Spells" • show

0 level:
[list][li]Detect Secret Doors[/li]
[li]Endure Elements[/li]
[li]Feather Fall[/li]
[li]Whispers[/li][/list]
1st level:
[list]
[li]Alarm[/li]
[li]Charm Person I[/li]
[li]Color Spray[/li]
[li]Command I[/li]
[li]Disguise Self[/li]
[li]Illusionary Image[/li]
[li]Insight[/li]
[li]Jump[/li]
[li]Scrye I[/li]
[li]True Strike[/li]
[/list]
2nd level:
[list]
[li]Blur (bonus)[/li]
[li]Cause Wounds II (bonus)[/li]
[li]Detect Emotions[/li]
[li]Mirror Image +2[/li]
[li]Wit I[/li]
[/list]
3rd level:
[list]
[li]Charm Person II[/li]
[li]Confounding Images (bonus)[/li]
[li]Fireball I[/li]
[li]Haste + 2[/li]
[li]Illusionary Image III (bonus)[/li]
[li]Invisibility + 2[/li]
[li]Scrye III[/li]
[li]See Invisible[/li]
[/list]
    



Spoiler: "Qualities and Feats" • show

Feats: Hidden Spells ( Mage class ), Whip B+M+S ( levels 4,6,8 ), Ghost B+M ( level 2, Mist Dancer class ), Elemental Heritage (Darkness) (Sorcerer origin)

Qualities and Class Features:
[list]
[li]Grace Under Pressure: You gain a +2 bonus with any roll you boost with an action die.[/li]
[li]Inquisitive Mind: You gain 2 additional Interests.[/li]
[li]Mix-Up: You gain the Mix-Up trick ( Feint )[/li]
[li]Origin Skills:  Choose 2 additional Origin skills.[/li]
[li]Bonus Feat: Any 1 Species feat[/li]
[li]Charming: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.[/li]
[li] Paired Skills:  Each time you gain 1 or more ranks in the Spellcasting skill, you gain equal ranks in the Intimidate skill. This may not increase your Intimidate skill beyond its maximum rank. [/li]
[li]Terrifying Look: The Will save DCs of stress damage you inflict increase by 4.[/li]
[li]Arcane Might: At Levels 2, 11, and 19, the highest of your Intelligence, Wisdom, or Charisma scores rises by 1. Also, you may choose up to 3 spells you know, gaining a +2 bonus with Spellcasting checks to cast them. (Haste, Invisibility, Mirror Image)[/li]
[li]Circle of Power III: You may cast Level 3 and lower spells you know.[/li]
[li][CORE] Arcane Adept: You learn 4 additional Level 0 spells from any School. Also, once per scene as a free action, you may spend and roll up to 3 action dice to gain a number of spell points equal to the result. These action dice cannot explode. [/li]
[li][CORE] Spellshroud: You weave the arts magic and stealth into a seamless tapestry. Whenever you make a successful Spellcasting check, you may spend an action die to make a Hide check as a free action.[/li]
[li]Dark’s Beloved: Night yields her secrets to you like an old lover. At Level 1 and at each level thereafter, you learn 1 additional spell from the Illusion or Shadow Disciplines.[/li]
[li]Shadow’s Hand: You twist darkness and fog into a shadowy hand — the perfect tool for mischief. At Level 2, you may spend 1 spell point to make a Conceal Action or Stash check anywhere within Close Quarters and line of sight, as if you were adjacent to your target.[/li]
[li]Fog’s Cloak: The mists protect you from prying eyes. At Level 4, when in dim, faint, or no light, your threat range with Blend and Sneak checks increases by 2.[/li]
[li]Darkvision II: You ignore all ambient light penalty.[/li]
[li]Light-sensitive: Each time you enter a more brightly lit area, you suffer 20 flash damage (see page 210).[/li]
[/list]

Spoiler: "Skills" • show

Origin: Acrobatics, Athletics, Blend, Sneak

Knowledge Check: +8
[ Name: ranks + ability mod + misc = total / threat range]
[list]
[li]Acrobatics: 11 + 4 = +15[/li]
[li]Athletics: 11 + 1 = +12[/li]
[li]Blend: 11 + 2 = +13 / 18-20(in dim light)[/li]
[li]Bluff: 11 + 2 = +13[/li]
[li]Disguise: 4 + 2 = +6[/li]
[li]Impress: 7 + 2 = +9[/li]
[li]Intimidate: 11 + 1 = +12[/li]
[li]Notice: 11 + 1 = +12[/li]
[li]Prestidigitation: 11 + 4 = +15[/li]
[li]Resolve: 11 + 1 = +12[/li]
[li]Search: 11 + 3 = 14[/li]
[li]Sneak: 11 + 4 + 4 = +19 / 18-20(in dim light)[/li]
[/list]

Spoiler: "Gear and Prizes" • show

Weight: 51lbs
Cost: 759.5s
Prizes: 2/3

"Mayoke no Yoki" - straps of leather with illegible writings on them, usually Anji wears them on a left hand between wrist and elbow ( Essence: Class Enhancement ( Mage ), Charm: Attribute Bonus ( +4 Dex ) )

Armor: Moderate Leather + Light Fittings ( Upgrades: Saurian (urban), Lightweight, Fitted, Discreet, Fireproofed, Vented, Warm ) 0 ACP/DP, -0 Speed, 0 Disguise; Soft 3; 7.5 lbs;  560s

Weapon: Bullwhip ( Upgrades: Drake, Finesse, Superior, Lure, Hook )  1d6+1 subdual; 20; Reach +2, trip, lure, hook; D/1h Soft 2; 3 lbs; 27,5s

20 Throwing knife 1d4 lethal 19–20; D/1h; Hard 1; 15 ft. Χ 3; Poisonous; 1,5 lbs; 50s
Goggles  (Flash Resistance 4); 0,5 lbs; 20s
Grappling Hook 4 lbs; 12s
Mirror 0,5 lbs; 25s
Silk rope 5lbs; 20s
Umbrella ...
Actor's props 5lbs; 15s
Thieves' Tools 1lbs; 20s
Backpack with clothes and masks from kabuki theater 10s (for backpack) 23lbs
Spoiler: "Contact" • show

"Oyaji" Takezou, Fixer and traveling snake oil merchant (Medium Folk Walker — 40 XP): Str 10,
Dex 10, Con 10, Int 10, Wis 10, Cha 10; SZ M (1Χ1, Reach 1);
Spd 30 ft. ground; Init II; Atk I; Def II; Res I; Health IV; Comp
III; Skills: Bluff VII, Haggle V, Intimidate VI, Sense Motive VII;
Qualities:  Class Ability ( Assassin: Cold Read I, Convincing, Offer They Can't Refuse )



Spoiler: "Story and Appearance" • show




...man, i'm really stuck with the story...
Spoiler: "Image" • show

It's not the exact representation of Anji and he certainly aren't so glum, but i like the "general feeling" from picture, so i'll just put it there)
(http://cs409628.vk.me/v409628998/17ec/Upmxycu-FAM.jpg)

Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Mister Andersen on July 08, 2013, 12:37:36 AM
Interesting...
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Valentina on July 08, 2013, 01:13:56 AM
That was my reaction, too.
Though I surely know far less about what the hell I'm looking at mechanically then you. 8)
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: MirddinEmris on July 08, 2013, 01:15:20 AM
The funny thing is that i came with more plausible (as in 'not exactly magical, but still magic')  explanation for Fireball than for Illusionary Image.
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: MirddinEmris on July 08, 2013, 01:17:13 AM
Also i wonder if GM have another guide for me to join the party. Sister maybe? Another girlfriend?  It'll be fun, i'm sure 8)
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Valentina on July 08, 2013, 01:33:47 AM
Oh yeah.
Gatac's ace. He writes good fiction, too. Try his "Bionic Woman: Rebuilt" series.
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: MirddinEmris on July 08, 2013, 02:10:30 AM
Wow, it's even got a page on TVTropes.
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Valentina on July 08, 2013, 03:06:45 AM
So there is...
Sharp. I didn't even think to look.
Another series of G's with more action and such is "Two Guns."
Wonder if that's got a page...

Ah, no. Heh. 8)
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Gatac on July 08, 2013, 08:18:03 AM
...a page I shamefully put there myself all those years ago, hoping to gather some readership. It's in dire need of love, too.
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Mister Andersen on July 08, 2013, 08:35:03 AM
Ah, I do love a good bit of astroturfing
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Gatac on July 23, 2013, 08:41:24 AM
Jett is hidden from the NPCs; PCs, give me a Notice roll if you want to keep track of her.
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Mister Andersen on July 23, 2013, 09:29:35 AM
1d20+14=21 (http://invisiblecastle.com/roller/view/4143820/)
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: MirddinEmris on July 23, 2013, 07:05:07 PM
Notice check (1d20+12=17) (http://invisiblecastle.com/roller/view/4144540/)
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: MirddinEmris on July 25, 2013, 06:45:57 PM
On completely unrelated note: Shadowrun Returns
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Valentina on July 27, 2013, 04:09:05 PM
So can I see anything worth seeing while I'm out and poking around?
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Gatac on July 27, 2013, 10:51:57 PM
Are you looking for anything in particular?
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Valentina on July 28, 2013, 02:53:04 AM
Well a noodle stand would be nice.
I don't really get hungry, but I've found tasting things is pleasant...

Trouble. Auntie-related thugs, overly interested observers, and whatever else could give warning when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake.

'Give me your best shot, pal. I can take it.' 8)
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: MirddinEmris on July 28, 2013, 07:19:46 PM
What DO i know about Auntie?
Knowledge check (1d20+8=26) (http://invisiblecastle.com/roller/view/4151660/)
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Mister Andersen on August 02, 2013, 06:10:36 PM
Might I suggest a little revisionism here? At the moment, there's no particular reason to trust this new guy let alone include him in the group -- Jett has the benefit of a contractual arrangement with Mina as reason to tag along, while Grimm has at least a workable claim that he hunts a common enemy in Auntie's murderer. His raising alarm bells about Anji at the moment really seems to be heading towards a "well okay, you're not a threat to us, be about your business" situation.

Making Anji at least an acquaintance of Auntie and/or Chiki (that she needs prompting to recall), or in town to repay some sort of familial debt to Auntie, would provide a much-needed hook for the rest to latch onto him with.
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: MirddinEmris on August 04, 2013, 07:08:45 PM
Make sense. Is it possible for Anji to know Chiki? For example, if she hired him in the past.
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Valentina on August 10, 2013, 12:50:28 PM
So is Shinobi waiting on me? Or someone else?
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Gatac on August 10, 2013, 01:21:55 PM
I gave Mirddin some info a couple days ago, waiting for a post from him.
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Mister Andersen on September 01, 2013, 08:36:14 PM
Hey Mirddin, you still alive?
Title: Re: [Recruiting/OOC 1] Shinobi
Post by: Gatac on September 08, 2013, 03:18:11 AM
Apparently not. Stand by while I write around this...