Crafty Games Forum

Products => Mistborn Adventure Game => Topic started by: Crafty_Alex on February 23, 2009, 09:00:29 AM

Title: MBRPG - Hit us with your wishlists!
Post by: Crafty_Alex on February 23, 2009, 09:00:29 AM
Hey folks,

Work on the Mistborn RPG is now in full swing, and I thought I'd take a quick survey of some of the trilogy's biggest fans to see what YOU are expecting/wanting/desperately hoping for out of a game like this.

Some specific questions that might help frame your thinking:

* What's your favorite part/most anticipated element of a Mistborn RPG?
* What are some character concepts you were hoping to play/see at the table?
* What parts of the game world do you most want to see done "right"?
* Are there aspects of the Mistborn setting you would like explored further, beyond what the books covered?
* Are there any particular elements that you have a tough time visualizing or would like to see an artistic treatment of?

While we've already made a number of key decisions about the game and structure of the book, the sky's the limit - just don't expect that because you asked for it, that it'll automatically be there :) Thanks in advance for your time and input!
Title: Re: MBRPG - Hit us with your wishlists!
Post by: MilitiaJim on February 23, 2009, 09:46:04 AM
Though it seems an evil practice, I am very intrigued by Hemalurgy.  I also greatly want to see if there is a way to balance the seemingly overwhelming power of mistborn versus mistlings and "normals."

I may be in a minority here, but I'm most interested in adding Allomancy, Hemalurgy, and Feruchemy to a modern game.  Exploring the world after the Age of Heroes ends is intriguing, but given the setup, it almost seems that in the era of the books, focus should be more on the outlying areas of the Empire, where the Lord Ruler has less sway.  Unless you want to be having court intrigue games.

I can see this being an SC 2.0 sized tome.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Agent 333 on February 23, 2009, 10:49:34 AM
I want to be able to play a kandra. Thrid-gen, full able to mix-n-match kandra like TenSoon.  I don't care if I have to take 3 feats and a master class to get there, it should be possible damnit. That includes rules for all four blessings, including the rare case where a Kandra ends up taking another Kandra's blessings for himself.

Feruchemists. In addition to the "do everything" Feruchemists we see in the book, Brandon hinted on his forums that the Feruchemical equivilent to mistings would show up if he ever does a sequil trilogy. Dear god would that rock.

Rules for all the metals, in Feruchemy, Hemalurgy, and Allomancy. And I don't mean "all the ones seen in the book" I mean all the metals. Brandon's left hints on his forums (and the poster), but I'm sure he'll give you guys a more in depth view if you ask (after all, you are making a game for him).

Allomantic savants, as hinted at in the third book (and shown in the case of Spook). Feat chain? Something like that. Spook rocked.

Hemalurgy. Nuff said.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: gaghiel42 on February 23, 2009, 12:21:13 PM
One thing I would like to see is that since this sort of game could easily be very story driven, political and less combat heavy than Fantasy products like DnD, a way for people to get experience that doesn't require fighting.

I'm thinking something akin to the storyteller system where people are given exp at the end of each game session based on playing a character well and not necessarily for what they physically did during the session.

I would love to see it as an expansion to already existing product because that would make it a much more usable game at my tables.  So far, I'm the only one in my group of friends who has read it, and trying to get them to play another fantasy game based in a world they know nothing about is tough.  Especially when we're gonna have Fantasy Craft by then, so we'll have plenty of our own stuff to work with.

Also, if we use it as a FC/2.0 system, I think that push/pull battles with metal should be a dramatic conflict instead of magic-like abilities or ranged weapons/opposed disarms whatever.  I definitely get the feel of a predator/prey situation when I read about those fights.  (Although typically normal people cant do all that much about it)  When two Allomancers go after eachother in this way, it shouldn't be about who's got more HP, but a drawn out dramatic conflict until someone runs out of metal or gets overpowered, etc.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Gentry on February 23, 2009, 04:24:03 PM
The more I've read (and I'm still waiting for Book 3 to arrive) the more I'm convinced that the d20 system and its derivatives have no place in the world of the Final Empire any more than they had a place in the worlds of Theah or Rokugan.  Something like AEG's old roll-and-keep or WW's storyteller system feel far more suited to a property like Mistborn than the d20 engine.

As to what I want to see, I want to see Vin's powerset broken up into lots of discrete abilities. 
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Gentry on February 25, 2009, 07:16:48 PM

Rules for all the metals, in Feruchemy, Hemalurgy, and Allomancy. And I don't mean "all the ones seen in the book" I mean all the metals. Brandon's left hints on his forums (and the poster), but I'm sure he'll give you guys a more in depth view if you ask (after all, you are making a game for him).


While I agree that they'd be nice to see, such rules as "metals we didn't see in the books but still do stuff" are things I'd rather see appear in a GM-specific area of the book, rather the same way the old 7th Sea books presented NPCs, but saved their dark secrets for the GM chapter.  That way a GM can add them, not add then, let his players discover them, or alter them without (theoretically) his players knowing what's coming.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Rhishisikk on March 07, 2009, 11:07:08 AM
On those who want to see stats for the 'story characters':  Live with it, none of us is going to make a Mistborn as awesome as Vin.  The characters in most fantasy stories are over the top and unbalanced, making poor PCs.  It's not just that Vin is an epic (level 21+) character, as much as that she STARTS the book just a few month's training from a fairly unacheivable character.

[Example:  My favorite RIFTS character was Python the Demigod.  Not because he had awesome power, or because the earth shook when he walked, because neither of these were true.  He lived in terror of Dogboy packs, and the way the Psi Stalkers looked at him like a snack.  No, the reason I liked Python was because of scenes like where he was trying to learn to use chopsticks.  Hint: Just don't even ask.  I got GREAT mental affinity - most people got beyond the fact I was a walking snake-man; dexterity... eh, you always have that one stat that makes you wince in RIFTS.  On the plus side, I held onto my chopsticks and neither of them ended up in my nose.  My POINT is that while awesomeness is fine, we also define ourselves by the LIMITATIONS of our characters.]

I'm not sure that MISTBORN meshes well with Gamecraft; it seems that Vin always has that 'spare vial of metals' with her.  To some extent, YES, if I'm an Allomancer I'm going to have metal dust as available as I can make it.  But Pewter and Tin are the only metals with KNOWN drawbacks to over-use.  Balancing metal-users and mundanes is going to be the primary challenge of this RPG, and I'm looking forward to seeing it done.

Feruchemy worries me... 'You spent two weeks in town-' immediately the Terris character is going to tell you that they spent all two weeks in a nearly comatose state, stockpiling the attributes they'll squander later.  Seriously, it begs for the Order of the Broken Ring, a grandmother's union that putters about town, poking sleeping people with dangerously sharp butter knives. 

BUT what I'd most like to see is - diversity among the Skaa.  The books stress how different the Allomancers are, how their abilities alter their perceptions.  With the exception of the barely mentioned Skaa merchants, the Skaa are just -red shirts.  Sure, you'll have some Skaa around if someone uses a resource pick, but you'd never want to PLAY one - like groks in Ars Magica.  For all that the idealists talk about Skaa equality, most of their appearances in the novel make them look pathetic rather than dangerous.  I'd like to see Skaa as something that has a place in the world rather than 'those people who are like unto the muck we walk upon'.

[edit]
Oh, and take a look at General Demois - starting as a red shirt, but becoming someone you'd almost be proud to call your PC.  I'd like to see a formal system for (gradually) augmenting NPCs.  Maybe unspent Action Dice during the Debriefing Phase, combined with unclaimed XP?  I've got my own system for this, but most PCs aren't willing to invest either, let alone both, on something they themselves don't control.
[/edit]
Title: Re: MBRPG - Hit us with your wishlists!
Post by: ancientcampus on March 15, 2009, 08:19:07 PM
Book three spoiler:
Spoiler: show
I want descriptions about what hemalurgy can do to give people "double portions" of a certain metal power.  What would a double copper do?  Can double brass work on people burning copper?
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Bill Whitmore on March 15, 2009, 09:30:28 PM
On those who want to see stats for the 'story characters':  Live with it, none of us is going to make a Mistborn as awesome as Vin.  The characters in most fantasy stories are over the top and unbalanced, making poor PCs.

I have to wholeheartedly disagree with this sentiment.  Nothing turns me off to a game more than the concept of NPCs that are always more powerful than PCs can possibly become.  I detest these types of characters in Forgotten Realms and I can't even begin to consider playing anything put out by White Wolf for much the same reason*.  It is, frankly, a shitty methodolgy for world design that has ruined more than one game, both for me and many of my friends.  It's an approach that I can guarantee would cost customers, I know of at least 3 off-hand, but whether or not this way of thinking is prevalent enough to warrant consideration in Crafty businesss decisions is really beyond my data.

Spoiler: show
There's really no reason you couldn't make Vin as a level 20 Mistborn or even a multiclass Mistborn.  We have only a handful of other Mistborn to compare her with, none of which were slouches in their ability and one whom could even do things Vin couldn't do, such as keeping himself simply floating in the air, which was really just possible because of the Hemalurgy augmented ability.  The only things Vin could really do that was beyond any other Mistborn was her ablity to pierce copper clouds, which is also theoretically possible for any Hemalurgy-using Mistborn, and draw upon the mists for power, a deus ex machina ability that could actually be covered with backgrounds.


So, no, I don't see Vin as "over the top and unbalanced" or as a "poor PC".  The poor PCs would be the ones that basically spend their time on the sidelines cheering on the heroes of the story.

Bill Whitmore, thanking the gods he never had to wear pom-poms to cheer on Elminster and Blackstaff in a game, especially since his character can now take them on, and also wants to apologize to Auld Grump for stealing his schtick.

*Though this is not the only problem I have with their games, it is a big one.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Gentry on April 07, 2009, 03:07:35 PM
I want to see an "allomatic discovery" mechanic like unto Space 1889's "invention" mechanic.  Perhaps first have class abilities that let you create alloys, then spend xp/reputation/mcguffin points to "discover" a new thing. This marries to a big list of "new things" in the book that can be discovered, with point costs, and perhaps prerequisites of their own (the discovery of an alloy must be preceded by the discovery of the base metal, etc.).
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Rhishisikk on April 11, 2009, 01:38:09 AM
[snip]
 Nothing turns me off to a game more than the concept of NPCs that are always more powerful than PCs can possibly become.  I detest these types of characters in Forgotten Realms and I can't even begin to consider playing anything put out by White Wolf for much the same reason.
[snip]
So, no, I don't see Vin as "over the top and unbalanced" or as a "poor PC".  The poor PCs would be the ones that basically spend their time on the sidelines cheering on the heroes of the story.
[snip]
... thanking the gods he never had to wear pom-poms to cheer on Elminster and Blackstaff in a game ...
[snip]
Okay, I've been mis-understood.  Not every padawan is Yoda.  Not everyone who picks up a sword is going to be Conan.  Not every wizard who ignores their studies to learn by doing is going to become Gandalf.  Not every merchant is Han Solo, nor every bounty hunter a Fett.  By the same token, not every Mistborn should become Vin.

Should you be on the side-lines?  Not even as the healer.  (Especially not as the healer, you're needed in the thick of battle, where the wounded and dying fall.)  There should NEVER be GM-fiat NPCs. 

But, when you become the most powerful beings on the planet, it's time to either move on to being the smallest fish in a bigger pond, or to retire.  For all its flaws, imagine a Vampire game where the only vampires were the PCs, and everyone else was a normal human, and skeptic of the existence of vampires.  Yawn-tastic.  If ONLY Mistborn have useful abilities in the game, then players will only be happy with Mistborn.  For the reason you pointed out earlier - most of us aren't happy on the sidelines.  Characters like Grey Mouser or Subotai are fun every once in a while, but if I feel like a DnD 3.0 bard then something's wrong.

Disclaimer:  I actually TRIED a bard; unless your GM is a combat happy type that suppresses role playing and social elements, it isn't as bad as all the blowback the class has gotten.  Second ONLY to the rogue for urban adventures.

I could point to any number of games with 'rare' or 'exotic' classes/races that were common among the PCs because they had become the only classes/races worth playing. 

But I'm off track (as usual).  My point is that Vin isn't popular because of her powers (not with me, anyway).  Vin and Kelsier are interesting because they remain human IN SPITE OF their powers.  Because they are flawed, and can be hurt.  Not 'I'm covered in sexy blood (Die Hard)' hurt, but actual 'We don't try that because we'd DIE' hurt.  Each character you could point to in the series has their flaws, their failures.

Mechanically, I'd like to see Allomancy broken up into class features, Feats, and WP (weapon proficiencies).  Maybe gear picks, also.  Which tricks have I brushed up on enough to use readily?

But take a look at Spycraft - the Wheelman and Hacker and Advocate shine at different points, but each one has their point to shine.  In their element, each one is AWESOME.  But none is so single-mindedly into their element that they're useless outside it.  (The way old DnD magic-users were in an Anti-Magic field, for example.)  This is the sort of balance I'd like to see in Mistborn RPG. 

Behold Cett:  Legless.  Crippled.  No Allomancy.  Ruler of one fourth of the known world, and feared.  One of four contenders for ruler of the world.  I respect him more than many other characters more iconic to the Mistborn trilogy.  I should be able to play my non-Allomantic PC in a party containing an Allomancer and a Feruchemist, and have the same respect for myself, even if my area of excellence is different than theirs.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Gentry on April 11, 2009, 08:25:31 AM
In the vein of "I wanna do something that's not an Allomacer", I wanna be a dueling-cane badass.  I want to be able to hit somebody and make them hurt *without* having to be a pewterarm to do it.  Hazekillers get this rep in the books for being all hardcore, and then get mowed down--I want to be an actual scary one.  :)
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Agent 333 on April 11, 2009, 11:29:43 AM
[snip]
I should be able to play my non-Allomantic PC in a party containing an Allomancer and a Feruchemist, and have the same respect for myself, even if my area of excellence is different than theirs.

So, you want to be Dox?
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Poette on June 21, 2009, 03:20:31 PM
My requests are pretty simple:

I'd like Kandra and Steel Inquisitors to be PC's.


And also, I'd like different time periods to be playable. It'd be kinda neat to be able to play before the lord ruler's time, during the lord ruler's time but before the first book, the same time period that the books take place in, and also after the books take place.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Allan53 on August 08, 2009, 06:04:45 PM
There seems to be some desire to not have the only decent class to be Mistborn. Fair enough, I wholeheartedly agree having one class that can do everything WILL break a game.

Before I heard there was a game being worked on for Mistborn, I was nutting out my own system (lots of free time). Sort of classless, what you did/were good at was determined by the allocation of skill "points". So if you wanted to play a more diplomatic, court-oriented character, you would allocate them appropriately. The Allomancy abilities worked much the same, with abilities dependent on how many points you had in it, to represent time training.

That seems to be a good idea, keeps everyone sort of balanced, at least as far as I have thought it through.

Inquisitors as playable characters would be interesting, although I'm not sure how you could manage that. If the game is set during the Lord Ruler, then they are fanatically devoted to him (mostly, anyway). If after the Collapse, then they, well, they're not playable for other reasons. (still trying to work out the Spoiler bit, sorry).

Primarily I'd like to see playing non-Allomancers/Feruchemists/(Hemalrgist?) be workable. I think there is a kind of nobility in doing what you can, even if you don't have special, funky powers. Also, I'd like the idea of gaining Allomantic metals explored more fully, it never really goes into that in the books, the vials are always sort of just on hand. That's more of a story thing, though.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Agent 333 on August 09, 2009, 12:33:18 AM
Allan, spoilers are done with BBCode tags, specifically {Spoiler} and {/Spoiler} except replace the braces {} with brackets [].

As for a playable Inquisitor... who says the PCs have to be opposed to the Lord Ruler? Maybe there his special forces squad instead? RPGs have to handle any kind of scenario, not just the one presented in the books....
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Tathel on August 17, 2009, 10:25:47 AM
I don't think Mistborn would be suited to what i've played of d20. I keep thinking of how much i disliked the way Aes sedai were done in the WoT d20 and WoT magic is more similar to D&D magic than Mistborns systems are.
I think it needs a new system, a system where you can combine say an allomancers still with steelpush and iron pull and how dexterous they are to determine if and how effectively the indavidual could use something like vins horseshoe trick.

Like say you need steelpush 2 levels and iron pull 3 levels and then (higher than that adds bonuses to your roll) and you use your dex as the standard bonus to roll to see success.

That way you basically pay for your points in the standard magical ability your control of it is a combination of that and a controling stat. and then you can have access to a myriad of abilities that simply have stat requirements. Add something like feats that will give you say a +3 to horse shoe trick rolls.

WoD is kinda like that. hmmm it may be possible to maintain a system like that using a pretty moded d20 system with point buy instead of classes (i don't like classes really as much as broad templates, leveling directly seems too artificial and usually doesn't give enough flexibility ) 

Sorry if that doesn't make sense on lunch hour and no time to proof read
Title: Re: MBRPG - Hit us with your wishlists!
Post by: MugMug on August 17, 2009, 09:02:10 PM
I don't think Mistborn would be suited to what i've played of d20.

Crafty has pretty broadly hinted (maybe outright said?) they wouldn't be using their existing systems. That suggests to me (wild speculation) we won't likely be seeing a d20 MBRPG.

Walter
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Crafty_Alex on August 18, 2009, 08:05:39 AM
We've outright said we won't be doing the MBRPG in d20 - the needs of Mistborn (and our literary properties) are different in many ways from our core lines, and the system should be serving the property, instead of vice-versa. A number of fans of the trilogy outright asked us at the show whether we were going to be doing MBRPG in d20 - when we said no, they were noticably (and typically verbally) relieved.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: aegis on August 18, 2009, 09:06:43 AM
when we said no, they were noticably (and typically verbally) relieved.
Totally! Allomancy and Ferchemy need much more versatility than the d20 system could ever allow. I just hope your new storytelling system will be as great as Spycraft's. Good luck and start teasing us with previews as soon as you can!  :)

PS: I'm almost done reading the trilogy. I've started book 3 yesterday. As soon as I'm done, I will post a wishlist.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Qwilion on September 12, 2009, 11:46:23 AM
Due to my experience playing the Wheel of Time Rpg another Functional Magic style setting, I am greatly concerned with enforcing the hunt for mistborn and mistlings by the Inquisitors in the timeline of the Final Empire book I. 

I also want a very detailed sandbox that is not the Capital City, a place where PCs can carve their own legacy of resistance, and its doing better than most places but you don't ever here about it because its remote and the Lord Ruler suppresses communication and travel so word never gets beyond this location.

Finally I want rules that create a balanced game rather than being slavishly true to the books, I want a hazekiller to be able to actually kill a mistborn.

Also I would like a good dose of fridge logic to be applied to the capabilities of the mistlings you don't see in the books. 
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Bill Whitmore on September 12, 2009, 02:15:41 PM
Since the system isn't going to be d20, I'd like to add something to the system wishlist.

If the game uses any kind of a point buy system, please make the character creation points equivalent to experience points.  It bugs me to no end when 1 Freebie/Character/Hero Point is worth 1 XP if invested in option A but 20 XP if invested in option B.  I really like L5R 3rd ed for this as the Character Points they gave you at the beginning of the game were spent exactly like XP with the caveat they could also be used to purchase Advantages.

Also, I really like things like Drama/Action dice and things like the narrative control in Serenity, but please don't pull these from the XP pool.

I loved Spy Craft action dice because the XP came when you received the die instead of having them left at the end of the adventure like 7th Sea.  In Serenity you have to use Plot Points which get converted to XP which usually meant no one ever used the option unless not using it meant their character was going to die.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Crafty_Alex on September 13, 2009, 11:13:04 AM
Due to my experience playing the Wheel of Time Rpg another Functional Magic style setting, I am greatly concerned with enforcing the hunt for mistborn and mistlings by the Inquisitors in the timeline of the Final Empire book I. 

I also want a very detailed sandbox that is not the Capital City, a place where PCs can carve their own legacy of resistance, and its doing better than most places but you don't ever here about it because its remote and the Lord Ruler suppresses communication and travel so word never gets beyond this location.

Finally I want rules that create a balanced game rather than being slavishly true to the books, I want a hazekiller to be able to actually kill a mistborn.

Also I would like a good dose of fridge logic to be applied to the capabilities of the mistlings you don't see in the books. 

I think you'll be happy with where we're currently headed then :) Welcome to the boards!
Title: Re: MBRPG - Hit us with your wishlists!
Post by: MugMug on September 13, 2009, 11:59:00 AM
Also I would like a good dose of fridge logic to be applied

Out of curiosity, what's "fridge logic?"

Walter
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Dhampire on September 13, 2009, 12:11:58 PM
Out of curiosity, what's "fridge logic?"

Remember,  you asked. (http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeLogic)
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Agent 333 on September 13, 2009, 12:31:56 PM
If you don't feel like following the link (maybe because you're afraid that TV Tropes Will Ruin Your Life (http://tvtropes.org/pmwiki/pmwiki.php/Main/TVTropesWillRuinYourLife)), Fridge Logic is the thinking that kicks in when you're done watching/reading something, and get up to go get a drink from the Fridge and go "Hey, wait a minute! Why didn't X happen?"
Basically, a plot hole that's not obvious while you're watching/reading something, but becomes so after.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: spook on October 14, 2009, 05:47:19 PM
I'd like to see a sourcebook for the each of the different metal arts, and you could describe the various cultures that used those arts in those books... so the Terris in the Feruchemy book, etc.

I would also like to see all the major cities from each dominance plotted out and given playability.

Modern rules would be cool too.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Horsepool on January 07, 2010, 03:14:40 AM
I've been thinking of homebrewing a system for this series myself, and have put a little thought into where focus should lie.  Since you're asking, I'm telling :)  Note: I'm reading the books through audio book, if things are not spelled correctly, it's because I've never seen the words!   

Setting wise, I think you should provide two. During and after Lord Rulers reign.  I personally like during for reasons I'll detail below.

I'm a fan of smaller scale games, I've always been into the more selfish type of game like Shadowrun, do your shit, get your boxings and start a new run.  I thought in particular that players would be part of Thieving Crews, Personal allomancers of nobility, or possibly a strike force commanded by the Lord Ruler himself.   Players could also be brave members of the Rebellion, or independant rebellious troublemakers.   I just believe that during Lord Rulers reign is a more diverse and interesting setting for role-playing.

System wise, I'm not a fan of I hate class based systems and point buy or some such thing would be the way to go.   Pushers and Pullers would have higher costs to increase their skill levels, while Smokers, Soothers and Tineyes would cost less.  Combat oriented characters would in effect have less points for skills and other attributes, while the others while less useful in combat would be more useful outside of combat.   I think this would give everyone their own time to shine in whatever situations arise.

Faruchemy I think should be an NPC thing.  I can't think of any way to balance it properly and remain true to the source material. Though I'm not expert in game design, I just feel that as written it effectively has no draw backs unless under a time limit.  Rarely do GMs enforce strict time limits, or pressures of such nature.  Another issue would be the increased book keeping, I think.   If I burn my stores for the strength of 10men for a turn, then next turn the strength of two men and finally the strength of 7 men, how many more turns until I'm out of juice?

Allomancy and the burning of metals, I'd assume it would just be assumed you had enough to do what needed to be done, with a few exceptions like Atium.  No need to get bogged down in minor details of flairing and what burns at what rate. Especially since I've heard you're going for a less rules heavy system.

Mistborn is a touchy subject, who wouldn't want to play one? They're all powerful, have no real drawbacks and completely rule.  Personally I'd include them in the game, but put a big red warning with it.  It's all or nothing, everyone should be, or no one should be.   It's upsetting to be useless in all situations when the guy beside you can do it just as well.   Possibly rules wise they'd be weaker in all areas compared to their dedicated brothers, but then why would you pick one if you didn't have anything to really add in most situations other than a support role?

Combat should be deadly. If you don't burn Pewter you don't have much business not wearing armour and being careful.  The brutality of combat is a large theme in the books I feel.  Broken bones, smashed faces, near instant death mentioned in every fight.  I'm not sure if I'd give PCs more skill or use mooks to make sure the average soldier does not kill them all willy nilly.   This again is a very me thing, I know deadly combat isn't everyones cup of tea, but I'm just tossing it out there.  Games where you could lose your character in any combat is more likely to make combat a distant option instead of the go to one.  It incourages more role-playing when you fear someones honour guard can take you down.  The other option is using mooks.  Non imporant combatants that just die when you hit them once.  Robin D. Laws made good use of them in Feng Shui.

It's late here, and I'm quite tired, I'm sure there are more points I'd like to hit, but now is not the time.

Fake edit: I use, a lot of these, comma thingies, when I am tired. :o
Title: Re: MBRPG - Hit us with your wishlists!
Post by: spinningdice on January 07, 2010, 09:27:56 AM
I'd rather disagree on the tracking, I think that while you may assume that you have what you need, I think you need to track it for the same reason you need to track ammo in other games. That action required to drink another vial could be just a moment too long, it happens too often in the source material to ignore completely.
I think Mistborn can be balanced out with the others as I believe that you can balance standard people, how it gets done could be an issue.
Mistborn are the powers people, as a drawback they tend to be used to relying on their powers, they have little other skillset to draw from and can't afford to specialise so much in the specific metals.
More Typical Allomancers are almost like multi-class characters they will typically have more in the way of conventional skills (been a while since I read the books but iirc the Allomancers tended to have a strong skillset to emphasise their role) and be much better at their single schtick.
Feruchemists can be tracked quite easily, I'd personally run it as a points method, have abilities to increase the cap you can store as well as expand with new uses. So you'd have 25pts in Iron, which you could spend to increase your strength at 1pt/pt/rd, so +25strength for 1rd or +5 for 3 or any variation thereof. Perhaps with tricks to instead increase your speed (not that I have any idea if there's even a Strength stat or what scale it goes on).
Normals will be the skills people, they don't have Allomancy sucking up the majority of their building points, sure they can't do the fancy stuff, but they can still be skilled. Also there is a reason people don't wear metal, it's because if they don't they still feel they have a chance against Allomancers, and that you get non-allomantic people trained to fight Allomancers. Sure against the heroes they dropped easily, but against standard npc Allomancers I see no reason that they wouldn't have a reasonable success rate.

Also to bear in mind that the two protagonists are not stereotypical of their ilk, they are the heroes of a trilogy of novels, in much the same way as you don't compare Gandalf to a typical wizard or the like.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Horsepool on January 07, 2010, 04:39:44 PM
Also to bear in mind that the two protagonists are not stereotypical of their ilk, they are the heroes of a trilogy of novels, in much the same way as you don't compare Gandalf to a typical wizard or the like.

I've never seen Gandolf cast anything other than Hold Portal, an average D&D wizard would take him to town ;D

I'm thinking over your other points though.  I'll get to you on those.  Though did anyone ever seriously track ammo?  It's logistical hell, and players are prone to honestly forgetting. and not just 'forgetting'. 
Title: Re: MBRPG - Hit us with your wishlists!
Post by: spinningdice on January 08, 2010, 04:16:50 AM
Well, Gandalf is a bad example, perhaps. The point is is that the heroes of the books are a bad example to use as a standard.
Ammo tracking is something that can be taken or left based on the type of game you're playing. However in mistborn, I quite like the idea of two combatants burning their metals slowly because they're nearly out and the first one to run out will be one that falls (the few seconds needed to swallow another vial would be all the time the other guy needs). In addition if you can burn unlimited amounts of metal, why bother trying to burn low at all?
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Doublebond on January 08, 2010, 06:55:47 AM
Not sure if this is in or not, but I'd like the ability to play anywhere (within reason) in the storyline of the series: Before the accession, the initial years of the final empire, after it's fall, and then finally after the series ends (note that I haven't read the third book yet so forgive me if the world somehow explodes into nothingness at the end of the series).
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Horsepool on January 10, 2010, 10:10:28 PM
Before the Ascention would be pretty boring. Not a misting in sight.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Leach on January 11, 2010, 07:10:01 PM
What I want is simple: I want Allomancy to feel right. I want it to feel graceful and theatrical and spontaneous, something where the limit really is your imagination and not the ruleset. As part of that, I think the combat system must be fast; nothing kills the feeling of tense combat like it taking 10 minutes to get back to your turn.

That's the big one for me. As minor requests, I'd like all the major "types" to be equally viable as PCs (misting, mistborn, ferruchemist, kanda, and normal human. Inquisitors are bonus); I'd like atium to be scary but useable (as in, you should fear anyone who has some of it to burn, but it should be possible to get and use some of it yourself, even if it only happens once per campaign); and I want there to be cool artwork, because it just makes the book so much more enjoyable to read.

Pretty please?
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Horsepool on January 12, 2010, 01:25:46 AM
I had never thought of Kandra as viable PCs.  I will have to think about that.  Aren't they effectively immortal? But on the other hand, they lack anything other than their ability to emulate various life forms. Hmm.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Poette on February 21, 2010, 06:42:56 PM
I had never thought of Kandra as viable PCs.  I will have to think about that.  Aren't they effectively immortal? But on the other hand, they lack anything other than their ability to emulate various life forms. Hmm.
Its true that they are pretty much immortal, but I think there's enough drawbacks to balance that out.

The only part about playing a Kandra that I really worry about are the contracts, since if you played one you would pretty much have to obey someone elses orders...Still, I'd really like them to be playable.

Another thing I've thought of that I'd like to see: Actual drawbacks to a character burning metals for too long. I mean sure, it should be possible to play an allomantic savant if you put enough effort into it, but the dangers should still be there during the process.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Horsepool on February 22, 2010, 02:46:39 AM
Its true that they are pretty much immortal, but I think there's enough drawbacks to balance that out.

The only part about playing a Kandra that I really worry about are the contracts, since if you played one you would pretty much have to obey someone elses orders...Still, I'd really like them to be playable.

Another thing I've thought of that I'd like to see: Actual drawbacks to a character burning metals for too long. I mean sure, it should be possible to play an allomantic savant if you put enough effort into it, but the dangers should still be there during the process.

Savants would be cool, and I agree, I'd like to see the down sides.   They'd be easy enough.  For Pewter, the GM would take care of your hitpoints, and when not burning it you'd take more damage and tire out faster.  Tin was pretty much described in the books.  The other metals are a little trickier.   Iron/Steel would be pretty hard to savant with, unless you actively tried.   Zinc and Brass would be interesting though, completely unable to function in society without your metals. You'd be so reliant and effective at playing with peoples emotions that you'd lack simple, basic interations that you've used allomancy to cope for.  Breeze never lost sight of people or how to interact, but take his air of superiority and double it. Then take away his self conciousness about his powers.  Copper and Bronze are always on anyways and there seems to be real down sides to doing so.   Duralumin would be akward to savant on, as it would just be damned inconveniant to have to drink that much metal.  Though with extreme practice the results you could achieve would be limitless, possibly ruining any ability to use your powers with out?

Kandra are just best left alone I believe after a lot of thought. Contracts, no fear of battle, ability to take peoples bones are just so very powerful.  Not sure if something is safe? Send the Kandra.  Need to infiltrate somewhere, just send in the Kandra.  It's really a catch all for any social/unsure situation.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Bill Whitmore on February 22, 2010, 03:24:36 AM
Kandra are just best left alone I believe after a lot of thought. Contracts, no fear of battle, ability to take peoples bones are just so very powerful.  Not sure if something is safe? Send the Kandra.  Need to infiltrate somewhere, just send in the Kandra.  It's really a catch all for any social/unsure situation.

In the other thread, someone said we shouldn't have a Mistborn class, and yet others worry about the power of the Feruchemist.  Reading the threads here, it is sounding like what we, as players, are asking for is Mistborn RPG but without Kandra, Mistborn, or Feruchemist.

So Kandra are very powerful characters in a world of very powerful characters.  I really don't see a problem with them.  Kandra don't have insurmountable obstacles to player viability.

Yes, there should be these powerful characters, the real question is how the mundanes will compete.

My main hope is that we get a useable option to play someone who either by choice or birth, doesn't use magic.

Absolutely. It's a fundamental design goal. :)

Quote
And will Feruchemists be playable too? They seem like they could potentially get a lot more broken than Mistborn in the hands of a clever player...

Almost certainly, and every Crafty effort will be made to ensure they're as balanced as everything else.  ;)

Pretty simple principle at work. If a mistborn is a 1 in 10,000 allomancer, the fighty-type player gets to be a 1 in 10,000 swordsman.

Anyone care to speculate how unspeakably badass a 1 in 10,000 swordsman is? I'm thinking pretty badass myself. Terms like 'incomparable artist' and 'unstoppable juggernaught' come to mind.

You set a power level that manages the high end characters, and then you elevate everyone to that balance point.

It is a priority design goal that every character, from mundane to Mistborn, is equally playable out the gate. Trust that. It will happen.

Sounding like they should be covered as well.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Horsepool on February 22, 2010, 04:40:16 AM
I'm one of those odd DMs who like low powered games.  As such I want a premistborn Kelsier theiving crew setup.   I'm just not an epic kinda guy.
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Crafty_Pat on February 22, 2010, 02:37:20 PM
I'm one of those odd DMs who like low powered games.  As such I want a premistborn Kelsier theiving crew setup.   I'm just not an epic kinda guy.

Never fear. The game should be able to handle both styles of play. :)
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Horsepool on February 23, 2010, 02:33:11 AM
My wishlist only contains my wish to be a playtester  ;D
Title: Re: MBRPG - Hit us with your wishlists!
Post by: Tathel on March 16, 2010, 04:21:17 PM
My wishlist only contains my wish to be a playtester  ;D

Seconded, i'd give my right eye to play test this. Fortunately both my eyes are very very wrong, so i'm not concerned.