zane

Name: Zane
Origin: Salarian Commando
Class: Wheelman 3

Str 12 (+1) Dex 16 (+3) Con 10 (+0) Int 15 (+2) Wis 14 (+2) Cha 12 (+1)

Defence: 15 (+2 class, +3 Dex)
Wounds: 10
Vitality: 24 (+24 class, +0 Con)
Initiative: +10 (+2 class, +3 Dex, +5 Origin)
Base Attack Bonus: +3
Proficiencies: Explosives, Handguns, Submachine guns, Unarmed, Vehicle (F),

Fort: +1 (+1 class, +0 Con).
Reflex: +6 (+3 class, +3 Dex).
Will: +3  (+1 class, +2 Wis).

Subdual Threshold: 10
Stress Threshold: 14
Speed: 30'
Action Dice: 3d4  

Interests: Need for Speed, Smuggling, Omega

Special:
·   You may hold your breath for a number of minutes equal to 15 × your Constitution score.
·   You gain a +5 bonus with Initiative.
·   Once per session, you may request a free hint from the GM. If he refuses, you gain 1 bonus action die.
·   You ignore the effects of dim and faint light.
·   You may go without sleep without penalty for a number of days equal to your Constitution score. After that period you suffer 1d6 points of stress damage per additional day you remain awake and cannot recover from stress damage until you sleep for at least 8 hours.
·   Once per session, you may decrease the overland travel time of any 1 trip to 3/4 standard (rounded down).
·   Each time you gain 1 or more ranks in the Tactics skill, you also gain an equal number of ranks in the Sneak skill.
·   Each time you spend 1 action die to boost a Maneuver or Mechanics/Repair check, you roll and add the results of 2 dice. Additionally, when you suffer an error with a Maneuver or Mechanics/Repair check, the GC must spend 1 additional action die to activate it as a critical failure.
·   You may choose 1 Vehicle gear pick as if the current mission’s Caliber were 1 higher.
·   When you fail a repeatable Mechanics check, spend 1 half action to beat a DC equal to or less than your class level + 20.

Feats:
·   Tactical Advantage (Origin)
·   Daredevil (Wheel 1)
·   Talented: World Traveller (Lvl 1)
·   baby it
·   crew dog

Skills (12 ranks remaining; spend all to max out computers)
Acrobatics:
Athletics:
Blend: +9/+7 (6 ranks)
Cultures: +8 (6 ranks)
Drive: +9 (6 ranks)
Electronics:
Impress:
Intimidate:
Mechanics:
Notice: +8 (+6 ranks)
Profession: +4 (3 ranks)
Security: +8 (6 ranks)
Sneak: +6/+4 (3 ranks)
Streetwise: +8/+7 (6 ranks)
Tactics: +5/+4 (3 ranks)

Foci (1 bonus focus remaining)
Cultures - Council Space, Terminus Systems (Omega forte)
Drive - Performance Aircraft, Service Aircraft
Profession - Smuggler
Science - Finance

Wealth: 3 (+2 class, +1 Cha)
   Lifestyle: 1
      Vehicle:
      House:
      Appearance:
   Possessions: 2 ( II/m6 hand cannon I/insulated bodysuit, emergency kinetic barrier, caliber one omni-tool)
      Personal Picks:
      Common Items:
   Spending Cash:3
      Spending Cash: $...
   Mission Picks: 1V, 1W
      Max Reserve: ...