Yuri Kravchenko

Name: Yuri Kravchenko
Origin: Grizzled Adept
Class: Soldier 3

Sex: Male
Eyes: Brown
Height: 6'0"
Weight: 195 lbs.

Str 12 (+1) Dex 12 (+1) Con 14 (+2)  Int 12 (+1) Wis 10 (+0) Cha 16 (+3)

Wounds: 15 (+14 Con, +1 origin)
Vitality: 36 (+30 class, +6 Con)
Subdual Threshold: 14
Stress Threshold: 10

Fort: +4 (+2 class, +2 Con).
Reflex: +2 (+1 class, +1 Dex).
Will: +3 (+3 class, +0 Wis).

Defence: 14 (+1 class, +1 Dex, +1 origin)
Initiative: +5 (+4 class, +1 Dex)
Speed: 30 ft.

Base Attack Bonus: +3
     Unarmed: +4
     Melee: +4
     Ranged: +4

Proficiencies: Blunt, Handguns, Hurled, Rifles, Tactical, Unarmed, Vehicle Weapons

Action Dice: 3d4
Reputation: 2

Interests: Biotics, Black Market, Omega

Special

  • Accurate: Double action dice spent on attack rolls
  • Biotic Training: May take any feat choice as a Biotic feat
  • Fortunes of War I: Gain DR 1; may double it for one scene up to 3 times per mission
  • Mass Effect: Gain a biotic power (+1 power per 5 levels)
  • Practiced Resolve: If you spend an action die on a Resolve check and it still fails, you get the action die back
  • +1 Wound point (+1 per 4 levels)

Feats

  • Favored Gear (bioamp): caliber I added to possessions
  • Fire Team Basics: 2-to-1 odds = Cover Fire as a free action once per round
  • FIre Team Mastery: 2-to-1 odds = Medicine/Stabilize check as a free action once per round; successfully leave combat and all allies are brought with you
  • Fire Team Supremacy: 2-to-1 odds = Final Attack as a free action once per round
  • L2 Implant: Mass effect grants a power every 4 levels; can't take 20; stress damage is doubled
  • Warp Basics: see Warp power for effects

Powers

  • Warp (1 full action; short range; 2d6 lethal to target AND worn armour; 10 ft. radius)

 

Skills

Athletics +5/+5 4 ranks
Drive +5 4 ranks
Medicine +2/+1 1 rank
Notice +5 5 ranks
Resolve +5/+4 4 ranks
Sneak +4 or +6/+4 3 ranks
Tactics +5/+8 5 ranks

 

Foci
Cultures - Council Systems, Terminus Systems
Drive - Heavy Ground Vehicles, Service Aircraft
Profession - Mercenary
Science - Engineering

 

Wealth: 10 (+3 base, +1 class, +3 Cha, +3 mission pick conversion)
Lifestyle: 1
   Vehicle: None
   House: 1-bed apartment
   Appearance: -2
Possessions: 8 (4/I, 4/II, 2/III)
   Personal Picks:

  • Bioamp (PR 1)
  • Medi-gel (healing gadget [PR 1, 3x uses]; housing: syringe)
  • M-3 predator pistol (dmg 1d12 lethal; error 1/threat 20; 12M5; recoil 14; range 45 ft.; D/1h; qualities: dependable, rugged)
  • M-8 avenger assault rifle (dmg 3d6 lethal; error 1-2/threat 20; 40M10; recoil 10; range 100 ft.; S/2h; qualities: dependable, rugged)
  • M-92 mantis sniper rifle (dmg 2d10+2lethal/AP 5; error 1/threat 19-20; 1M9; recoil 21; range 250 ft.; M/2h; qualities: accurized, dependable, upgrade [10x telescopic sight])
  • M-100 grenade launcher (dmg 4d10 explosive; error 1-2/threat 20; 1S10; recoil -; range 50 ft.; S/2h; qualities: dependable, inaccurate -5, rugged, slow load 2)
  • Omni-tool (PR 1 + miniature gear pick gadget [melee stun gun])
  • +1/I and 1/II

   Common Items: Cigarettes, dogtags, hip flask, lighter, prescription painkillers, +9 others
Spending Cash: 1
   Spending Cash: 100 credits
Mission Picks: 1W, 1S
Carrying Capacity (lbs): 43/ 86/ 130/ 260