Shadefire

Shadefire

Elf druid priest/3

 

Attributes

Str: 12, Dex: 14, Con: 13, Int: 12, Wis:19, Cha: 11

 

Skills (total= ranks+att+misc

  • acrobatics: 9=7+2

  • athletics: 8=7+1

  • blend: 7=7+0

  • investigate: 11=7+4

  • medicine: 8=7+1

  • notice: 11=7+4

  • survival: 11=7+4

 

Knowledge +4  (+2 Int, +2? Interest)

interest

  • way of the mane petal rose

 

lifestyle

  • prudence: 1

  • panache: 1

  • coin in hand: 75s

 

Defense

15=3+2

 

saving throws

  • fort: 2

  • reflex: 3

  • will: 7

 

base attacks

  • unarmed: 3

  • melee: 3

  • ranged: 4

 

proficiencies *=forte

blunt*

bows*

 

Weapons

  • Shod staff: att:+4, dam:1d8/lethal, thr 19-20, size/hand m/2, qua: double, trip

  • long bow: att:+5, dam: 1d6, thr:19-20, size/hand: m/2, rng: 40x6, shots:20, qua: ap2, bleed

 

Armor

fitted partial studded leather dr: 2

 

abilities

  • Elf

    • aloof

    • burden of ages

    • keen sight

    • natural elegance

    • sharp hearing

  • druid

    • practiced medicine

    • practiced survival

    • trackless step

  • priest

    • acolyte

    • devout

    • signs and portents I

    • path of the devoted

  • feats

    • bear nation

    • animal partner

    • coordinated attack

 

Gear

  • doctors bag

  • tent

  • purse

 

Paths

  1. TRAVEL

  • Travel I: Your Speed increases by 5 ft. and you may cast

    Orient Self at will.

  • Travel II: You may cast Knock and Jump once per scene.

 

Khelos

 

Dire Pack Wolf (Large Animal Walker — 41 XP): Str 14,

Dex 12, Con 13, Int 3, Wis 12, Cha 6; SZ S (1×1, Reach 1); Spd 30

ft. ground (Run 180 ft.); Init II; Atk III; Def IV; Res III; Health III;

Comp —; Skills: Acrobatics I, Search III, Survival V, Tactics III;

Qualities: Feat (Wolf Pack Basics, Wolf Pack Mastery), improved

sense (scent), superior runner II, superior traveler I, tough II, unnerving

Attacks/Weapons: Bite I (atk +2 dmg 1d10+2 lethal; threat 18–20;

upgrades: trip)

Treasure: 1T

 

Dire Pack Wolf (Large Animal Walker — 60 XP): TL: 1
Str: 14/+2; Dex: 12/+1; Con: 13/+1; Int: 3/-4; Wis: 12/+1; Cha: 6/-2;
Init: +1=0+1(dex)                     Melee: +2=0+2(str)    Fort: +2=1+1(con)
Health: +4=1+1(con)+2(size) ~ 15/20   Ranged: +1=0+1(dex)   Ref: +2=1+1(dex)
Def: 11=10+1+1(dex)-1(size)           Comp: None            Will: +2=1+1(wis)
Size: Large (1×1); Reach: 1; Speed: 30 ft. ground;
Skills: Acrobatics I (Dex) +3 = 2+1; Search III (Int) +0 = 4-4; Survival V (Wis) +7 = 6+1; Tactics III (Int) +0 = 4-4
Qualities: feat (Wolf Pack Basics, Wolf Pack Mastery), improved sense (scent), superior runner II, superior traveler I, tough II, unnerving.
Attacks: Bite I [1d10/18-20]
Treasure: 1T