Seravaxiss, Flame Weaver

Placeholder until I can come up with something more versatile

Origin: Drake Sorcerer
Class: Channeler 3
Type: Large (2x3) Beast (30ft speed, 40ft winged flight, reach 2)

Str 17 (+3)
Dex 8 (-1)
Con 14 (+2)
Int 14 (+2)
Wis 13 (+1)
Cha 10 (+0)

VP: 33
WP: 21
DR: 3
Initiative: +3
Defense: 11 = 10 + 2 (class) - 1 (dex) - 1 (size) + 1 (gear)

 

Attack Total Dmg Threat Range Ammo Qualities
Bite I +7 1d10+3 18 - - Reach 2
Claw I +7 1d8+3 20 - - Reach 2
Fire Breath +2 2d6+2 20 20ft Full action, fire damage, line (Reflex DC 13 for 1/2)

 

 

 

 

 

 

Saves Total Base Mod Misc
Fortitude 3 1 2  
Reflex 1 2 -1  
Will 2 1 1  

 

 

 

 

 

Skill Total Ranks Mod Misc Focuses
Acrobatics 6 6 -1 1  
Athletics 9 6 3    
Crafting          
Haggle ?          
Intimidate 7 6 1    
Investigate ?          
Notice 7 6 1    
Prestidigitation          
Resolve 8 6 2    
Search* 8 6 2    
Sneak 6 6 -1 1  
Survival* 7 6 1    
Tactics          
Spellcasting 8 6 2    

*Origin Skills

 

Feats

Draconic Heritage
Glint of Madness
Lionheart Basics

 

Class Abilities

Will of the Lightning. You learn 4 level 0 spells from any school.  Also, each time you spend an action die to boost a spellcasting check when casting a Channeler spell, you roll and add 2 dice instead.
Path of Ascendance. You may purchase ranks in Spellcasting, learn spells from the Channeler school, and cast Level 0 spells you know.  Also, when you fail a Spellcasting check to cast a Channeler spell, you do not lose any spell points.
Touch of the Weird I. You gain the luminous I NPC quality (+1 Acrobatics and Sneak, +1 gear bonus to Defense, 1/2 damage from Sneak Attacks and falling).
Circle of Power I.  You may cast spells you know up to Level 1.

 

Origin

Breath Weapon: Once per round as a full action, breath fire in a 20ft line as a ranged attack for 2d6+Con mod damage, Reflex half (DC 10 + Con mod + number of species feats)
Cold-blooded: Only need 1 common meal per day.  Take +1/die extra Cold damage, and sickened for a number of rounds equal to 1/2 the damage, or for as long as the Cold damage is ongoing.
Inquisitive Mind: +2 Interests
Natural Attack: Gain a Bite I and Claw I natural attack
Reviled
Winged Flight: Fly speed of 40ft.
Charming: 1/session, improve the disposition of a non-adversary NPC by 5.
Paired Skills: Intimidate and Spellcasting.
Terrifying Look: The Will save DC of Stress damage you inflict increases by 4.

 

Proficiencies

Unarmed (forte)

 

Tricks

Called Shot, Fully Engaged, Ragged Wound, Salt the Wound

 

Interests

Language: Draconic, Language: Common, Language: ???, Study: Dragon Culture, Study: Magical Lore, Study: Treasure