New Mastercraft Classes
New Classes for the Mastercraft System. Classes are divided into 4 categories - Base Classes (20 levels), Expert Classes (10 levels), Master Classes (5 Levels), and Special Classes (variable).
Class information includes 4 main sections: Introduction, Class Features, Class Abilities, and a class Progression Table.
The Introduction is the class name followed by a written description, including themes and influences. A bulleted list provides 5 examples of archetypical characters built with this class. This section also indicates the class' intended Party Role (Backer, Combatant, Solver, Specialist, Talker, Wildcard). Classes offering a hybrid of these roles list both roles seperated by a slash with the more prominent role listed first.
Class Features include Requirements (optional), Favored Attributes, Class Skills, Skill Points, Vitality, and Starting Proficiencies. This section also indicates special modifiers like Caster, granting the character Casting Levels as they advance in this class.
Requirements are optional and generally used to indicate a class is based on the presence of a particular campaign quality.
Class Abilities are the various non-numerical benefits the class offers as charaters gain levels in the class. Base and Expert classes have a Core Ability called out at the begining of this section under its own header.
The Class Progression table has column for Class Level, 8 or 9 progressions (the 9th progression is used for spell points or other optional systems), and a column for listing Class Abilities in context with class level.
Fantasy Craft-specific classes are generally tied to a specific fantasy setting or require the Sorcery or Miracles campaign qualities.