By Scott Gearin (addapted to Fantasycraft from OotS:CF preview)
Drenched in blood and anointed by battle, the Legendary Ork rises through the ranks of his dreadful kind to become an icon of war. But war is not simply battle – war is the pursuit of the goals of the race, marshaling the fury of many to serve the goals of all. In this the Legendary Ork grows beyond the demands of a simple warrior to become a leader amongst the many black-blood hordes.
Party Role: Combatant (duh).
Requirements: Ork, Charisma 13+, Intimidate 10+ ranks, Tactics 4+ ranks, Berserker Basics, any 1 Basic Combat feat.
Favored Attributes: Charisma, Strength
Class Skills: Athletics, Intimidate, Notice, Resolve, Survival, and Tactics.
Continuity: At Level 1, choose 2 skills that are class skills for any of your other classes. These become Legendary Ork class skills for you.
Skill Points: 4 + Int modifier per level
Vitality: 12 + Con modifier per level.
Kill the Weak: At Level 1, each time you kill an opponent who has attacked you at least once during the current combat, you gain a bonus d6 action die. These bonus dice are discarded at the end of the current combat. This ability may be used a number of times per combat equal to your class level + you charisma modifier (minimum 1).
Ork Epitome: You display many of the most renowned traits of your kind. At Levels 1 and 4, you gain 1 additional Species feat (possibly including those with a “Level 1 only” prerequisite). If you do not qualify for any species feats when you gain this ability, you instead gain an additional Melee Combat feat.
Stain the Soil: You are an unstoppable force when your rage consumes you. At level 2, your base fortitude save bonus, base reflex save bonus, base will save bonus, and base defense bonus all increase by an amount equal to your Charisma modifier while you are in berserker stance (see Rage Basics, FC page 93).
Master the Lash: You have learned the secret of the lash – it is not the pain it brings but the fear it leaves behind that grants you power. At Level 3, your Intimidate skill provides a synergy bonus to all of your Tactics skill checks and your maximum ranks in Intimidate increases to your Career Level +8. This benefit is not cumulative with any other effect that increases your maximum rank in Intimidate.
Living Legend: At Level 4, your starting action dice increase by 1.
Rise of the Warchief: You embody the might and true threat of the Ork race. At level 5 your Strength rises by 2 and your Charisma rises by 5.
Table 1: The Legendary Ork
Lvl BAB Fort Ref Will Def Init Life Lgnd Class Abilities
1 +1 +1 +0 +1 +1 +2 +0 +1 Kill the weak, Ork epitome
2 +2 +2 +0 +2 +1 +3 +0 +1 Stain the soil
3 +3 +2 +1 +2 +2 +4 +1 +2 Master the lash +8
4 +4 +2 +1 +2 +2 +5 +1 +2 Living legend, Ork epitome
5 +5 +3 +1 +3 +3 +5 +1 +3 Rise of the warchief