Killishandra Freyj
Name: Killishandra Freyj
Origin: Sea Ogre-blooded Thesterian Vanguard
Type: Medium Folk Horror
Class: Keeper 1 / Captain 2
Str 15 (+2) Dex 13 (+1) Con 13 (+1) Int 14 (+2) Wis 12 (+1) Cha 11 (+0)
Action Dice: 3d4
Speed: 30 ft
Initiative +2 (+1 Dex)
Defence 14 (+1 Dex)
DR 3, Fire resistance 3
Vitality 27
Wounds 13
Fortitude +7 (+1 Con, +4 type)
Reflex +1 (+1 Dex)
Will +6 (+1 Wis)
Unarmed: 3 (+2 Str)
Melee: 3 (+2 Str)
Ranged: 2 (+1 Dex)
Lifestyle: 3
Panache: 2
Appearance: 1
Prudence: 1
Legend: 3
Reputation: 2
Renown
Heroic: 1
Military: 0
Noble: 0
Special & Class Abilities
- Aloof (Impress and Sense Motive)
- Aquatic II
- Basic Combat expert
- Charming
- Claw I (w/weakening poison)
- Darkvision I: Ignore dim and faint lighting penalties
- Fearless I: +4 to Morale checks
- Horror
- Improved stability
- Man of Reason
- No Pain: Ignore 1st fatigued or shaken each scene
- Non-ogre starting Disposition -5
- Paired Skills: Resolve -> Impress
- Stand Together
- Teacher
Feats
- Ogre-blooded [ Species ]
- Sea Brave [ Species ]
- The Gift (Create water, Endure elements) [ Spellcasting ]
- Misdirection Basics [ Covert ]: +1 threat vs. special, +3 for outnumbering
- Personal Lieutenant [ Style, 65 XP ]
- Night-Fighting [ Terrain ]: Ignore blinded condition within 20' of opponents
- Sea Elder [ Species ]
Skills
Athletics: +8 (6 ranks)
Crafting: +6 (4 ranks)
Impress: +6 (6 ranks)
Intimidate: +5 (4 ranks)
Investigate: +5 (4 ranks)
Medicine: +8 (6 ranks)
Notice: +7 (6 ranks)
Prestidigitation : +7 (6 ranks)
Resolve: +7 (6 ranks)
Search: +6 (4 ranks)
Sense Motive: +7 (6 ranks)
Survival: +5 (4 ranks)
Skill Foci
Crafting: Pharmacy, Crafting: Cooking
Interests
Language: Thesterian, Language: Imperial, Study: Thesteria, Language: Old Aesonian, Study: Throat singing, Study: Medicine, Language: Phaetian (Common)
Proficiencies & Tricks
Unarmed. Edged. Relentless Attack. Venom Master.
Attacks
- Claw I: 1d6+2 lethal, thr 20, err 1, qual: venomous (weakening)
- Dugh'leth Ghungmeh'Iw: 2d6 lethal, thr 19-20, qual: linked attack 1/round -- Soul drain II (DC 15 Fort save)
- Dagger: 1d6+2 lethal, thr 19-20, err 1, qual: AP2, bleed, grip, hurl
Income: 20 s
Coin Saved: 20%
Stake: 68 s
Max Prizes: 1
Inventory
- Dagger
- Partial leather armour with light fittings (dwarven materials, fitted)
- Doctor's kit
- Thieve's tools
- Purse
- Firesteel
- Canteen
- Bedroll
- Backpack
- Balm
- Bandages
- Ointment
- Salve
- Tonic