Divia Mal
Name: Divia Mal
Origin: Owl Nation Elf-Blooded Stern Gladiator
Class: Captain 1 / Martial Artist 1 / Explorer 1
Str 13 (+1) Dex 12 (+1) Con 12 (+1) Int 17 (+3) Wis 12 (+1) Cha 12 (+1)
Initiative: +4 (+3 class, +1 Dex)
Speed: 30 ft.
Action Dice: 3d4
Defence: +16 (+3 class, +3 Int)
DR: 2 (coat), fire resistance 3 (coat)
Wounds: 12
Vitality: 33 (+30 class, +3 Con)
Fort: +4 (+3 class, +1 Con)
Reflex: +6 (+2 class, +1 Dex, +3 feat)
Will: +4 (+3 class, +1 Wis)
Light Load (max): 90 lb
Heavy Load (max): 240 lb
Base Attack Bonus: +1
Unarmed: +5 (+3 Int, +1 forte)
Melee: +2 (+1 Str)
Ranged: +2 (+1 Dex). +3 bow attacks (forte)
Proficiencies & Tricks: Relentless Attack trick, Unarmed (f), Blunt, Hurled, Edged, Parry trick, Bows (f).
Interests: Language ("Common" aka Taldane), Study (Magnimar), Language (Dwarven), Study (Anatomy), Study (Constructs).
Special
· Fey type
· Darkvision I
· Disposition -10 (non-species/culture)
· Gruelling combatant (opponents suffer +2 subdual on miss)
· Light sleeper
· No pain (1/scene ignore the first fatigued or shaken condition)
· Unbreakable (-1 attribute impairment)
· Crunch! (+1 Str damage)
· Harsh beating (enemies suffer +4 DC vs. Subdual)
· Paired skills (Athletics -> Impress)
· Cadre (share basic combat feat)
· Right hand man (PL feat; basic combat feats count for PL value)
· Tomb Raider (Athletics + Search min result)
Feats
· Elven Heritage: Fae, Wis/Int bump, take elf feats. (Species).
· Owl Nation: Darkvision, Int bump, disposition penalty. (Species).
· Combat Instincts: 1/round, free attack @ 1/2 damage when an adjacent opponent misses. (Basic combat).
· Personal Lieutenant: NPC @ 50 + 5(Style + Basic Combat feats) XP. (Style).
· Martial Arts (Intelligence): Use Int to calculate Defence and unarmed attack, +2 unarmed damage, +1 unarmed threat. (Unarmed combat).
· Lightning Reflexes: Reflex bump, roll Init twice & keep best. (Basic combat).
Skills (origin)
· Acrobatics (Dex) +4 | 3 ranks
· Athletics (Str) +7 | 6 ranks
· Crafting (Int) +8 | 5 ranks
· Haggle (Wis) +2 | 1 rank
· Impress (Cha) +7 | 6 ranks
· Intimidate (Cha) +6 | 5 ranks
· Investigation (Int) +4 | 1 rank
· Medicine (Int) +5 | 2 ranks
· Notice (Wis) +7 | 6 ranks
· Resolve (Con) +6 | 5 ranks
· Ride (Dex) +2 | 1 rank
· Search (Int) +4 | 1 rank
· Sense Motive (Wis) +6 | 5 ranks
· Sneak (Dex) +6 | 5 ranks
· Survival (Wis) +5 | 4 ranks
· Tactics (Int) +5 | 2 ranks
Foci: Crafting (Inscription), Crafting (Cooking)
Legend: +2
Reputation: 2
Renown: Heroic 1
Attacks
· Unarmed strike: 1d4+4 lethal (1d4+6 lethal w/coat); Thr 19-20
· Heartstone Dagger: 1d6+2 (+4 vs. horrors/outsiders) lethal; Thr 19-20, 17-20 vs small; qual: bleed (Fort save vs net damage), hurl, AP 10 vs horrors/outsiders
· Razor slash: 1d6+2 lethal; Thr 19-20; qual: bleed (Fort save vs net damage), excrutiating (1/2 net damage again as stress), finesse
· Long bow: 1d6+1 lethal; Thr 19-20, inc: 40 ft. × 6, qual: AP 4, bleed (Fort save vs net damage).1d6+3 lethal vs. horrors/outsiders, Thr 19-20, inc: 40 ft. × 6, qual: AP 14 vs. horrors/outsiders, bleed (Fort save vs net damage)
Lifestyle: +3 (+2 class, +1 Cha)
Panache: 1
Appearance: +4 (+2 Annie, +2 Eloise)
Income: 10s
Prudence: 2 (25%)
Coin in Hand:
Stake: 33s + 1 × fire opal (375s)
Prizes (max 2): Kaijitsu Ameiko (Contact)
Gear: Leather Coat (Partial leather armour & light fittings, upgrades: fomori craftmanship, tailored - 12 lb), bed roll (3 lb), backpack (3 lb empty, contents: canteen (5.5 lb full), rations (5 lb), tinderbox (.5 lb), climbing kit (8 lb)), quiver of arrows (30, qual: AP 2, upgrades: bleed - 0.1 lb), quiver of arrows (30, qual: AP 2, upgrades: heartstone, bleed - 0.15 lb), long bow (upgrades: AP 2, pech-made, superior - 3.75 lb), razor (upgrade: grip - 0.5 lb), dagger (upgrade: heartstone, giant-crafted - 1.25 lb)
Load: 43.0 lb
Annie (Small Walking Fae Construct — 60 XP). Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10; Sz S (1x1, Reach 1); Spd 20 ft. ground; Init III; Atk II; Def VI; Res III; Health III; Comp II; Skills: Blend III, Impres III, Notice III, Resolve IV, Search III; Qualities: Achilles heel (electricity), blindsight, class ability (Courtier: only the finest), DR 2, improved carrying capacity, improved sense (hearing, sight), interests (all standard languages), lumbering, regeneration I, story critical, tough I.Str 10 (+0) Dex 10 (+0) Con 10 (+0) Int 10 (+0) Wis 10 (+0) Cha 10 (+0)
Initiative: +1
Speed: 20 ft.
Action Dice: 0
Defense: +13 (+1 size)
DR: 4 (+2 natural, +2 coat), fire resistance 3 (coat), electric resistance 4 (coat)
Immunities: Mental ability damage, sneak attack, stress and subdual damage, poison, disease, bleeding, enraged, fatigued, fixated, frightened, paralyzed, shaken, sickened, unconscious.
Wounds: 7
Vitality: 15
Fort: +1
Reflex: +1
Will: +1
Skill Checks: +0
| · Blend (Cha) | +4 | 4 ranks |
| · Crafting (Int) | +6 | 6 ranks |
| · Impress (Cha) | +4 | 4 ranks |
| · Notice (Wis) | +4 | 4 ranks |
| · Resolvee (Con) | +5 | 5 ranks |
| · Search (Int) | +4 | 4 ranks |
Foci: Crafting (Inscription)
Base Attack Bonus: +0
Unarmed: +0
Melee: +0
Ranged: +0
Light Load (max): 50 lb
Heavy Load (max): 150 lb
Attacks
· Unarmed strike: 1d3 subdual
Gear: Leather Coat (Partial leather armour, upgrades: dwarf craftmanship, insulated, small - 3 lb), velveteen toy rabbit, whistle
Load: 3 lb