Divia Mal

Name: Divia Mal
Origin: Owl Nation Elf-Blooded Stern Gladiator 
Class: Captain 1 / Martial Artist 1 / Explorer 1

Str 13 (+1)  Dex 12 (+1)  Con 12 (+1)  Int 17 (+3)  Wis 12 (+1)  Cha 12 (+1)

Initiative: +4 (+3 class, +1 Dex)
Speed: 30 ft. 
Action Dice: 3d4    

Defence: +16 (+3 class, +3 Int) 
DR: 2 (coat), fire resistance 3 (coat)
Wounds: 12 
Vitality: 33 (+30 class, +3 Con)

Fort: +4 (+3 class, +1 Con)
Reflex: +6 (+2 class, +1 Dex, +3 feat)
Will: +4  (+3 class, +1 Wis)

Light Load (max): 90 lb
Heavy Load (max): 240 lb

Base Attack Bonus: +1
   Unarmed: +5 (+3 Int, +1 forte)
   Melee: +2 (+1 Str)
   Ranged: +2 (+1 Dex). +3 bow attacks (forte)

Proficiencies & Tricks: Relentless Attack trick, Unarmed (f), Blunt, Hurled, Edged, Parry trick, Bows (f).  
 

Interests: Language ("Common" aka Taldane), Study (Magnimar), Language (Dwarven), Study (Anatomy), Study (Constructs).
 

Special 
·   Fey type
·   Darkvision I
·   Disposition -10 (non-species/culture)
·   Gruelling combatant (opponents suffer +2 subdual on miss)
·   Light sleeper
·   No pain (1/scene ignore the first fatigued or shaken condition)
·   Unbreakable (-1 attribute impairment)
·   Crunch! (+1 Str damage)
·   Harsh beating (enemies suffer +4 DC vs. Subdual)
·   Paired skills (Athletics -> Impress)
·   Cadre (share basic combat feat)
·   Right hand man (PL feat; basic combat feats count for PL value)
·   Tomb Raider (Athletics + Search min result)
 

Feats
·   Elven Heritage: Fae, Wis/Int bump, take elf feats. (Species).
·   Owl Nation: Darkvision, Int bump, disposition penalty. (Species).
·   Combat Instincts: 1/round, free attack @ 1/2 damage when an adjacent opponent misses. (Basic combat).
·   Personal Lieutenant: NPC @ 50 + 5(Style + Basic Combat feats) XP. (Style).
·   Martial Arts (Intelligence): Use Int to calculate Defence and unarmed attack, +2 unarmed damage, +1 unarmed threat. (Unarmed combat).
·   Lightning Reflexes: Reflex bump, roll Init twice & keep best. (Basic combat).
 

Skills (origin

·   Acrobatics (Dex)      +4 | 3 ranks
·   Athletics (Str)      +7 | 6 ranks
·   Crafting (Int)      +8 | 5 ranks
·   Haggle (Wis)      +2 | 1 rank
·   Impress (Cha)      +7 | 6 ranks                              
·   Intimidate (Cha)      +6 | 5 ranks                              
·   Investigation (Int)      +4 | 1 rank           
·   Medicine (Int)      +5 | 2 ranks                              
·   Notice (Wis)      +7 | 6 ranks                              
·   Resolve (Con)      +6 | 5 ranks                              
·   Ride (Dex)      +2 | 1 rank           
·   Search (Int)      +4 | 1 rank           
·   Sense Motive (Wis)      +6 | 5 ranks           
·   Sneak (Dex)      +6 | 5 ranks           
·   Survival (Wis)      +5 | 4 ranks           
·   Tactics (Int)      +5 | 2 ranks       

Foci: Crafting (Inscription), Crafting (Cooking)

Legend: +2
Reputation: 2
Renown: Heroic 1
 

Attacks 
·   Unarmed strike: 1d4+4 lethal (1d4+6 lethal w/coat); Thr 19-20
·   Heartstone Dagger: 1d6+2 (+4 vs. horrors/outsiders) lethal; Thr 19-20, 17-20 vs small; qual: bleed (Fort save vs net damage), hurl, AP 10 vs horrors/outsiders
·   Razor slash: 1d6+2 lethal; Thr 19-20; qual: bleed (Fort save vs net damage), excrutiating (1/2 net damage again as stress), finesse
·   Long bow: 1d6+1 lethal; Thr 19-20, inc: 40 ft. × 6, qual: AP 4, bleed (Fort save vs net damage).1d6+3 lethal vs. horrors/outsiders, Thr 19-20, inc: 40 ft. × 6, qual: AP 14 vs. horrors/outsiders, bleed (Fort save vs net damage)
 

Lifestyle: +3 (+2 class, +1 Cha)
   Panache: 1 
      Appearance: +4 (+2 Annie, +2 Eloise)
      Income: 10s
   Prudence: 2 (25%)
Coin in Hand:
Stake: 33s + 1 × fire opal (375s)
Prizes (max 2):  Kaijitsu Ameiko (Contact)
Gear: Leather Coat (Partial leather armour & light fittings, upgrades: fomori craftmanship, tailored - 12 lb), bed roll (3 lb), backpack (3 lb empty, contents: canteen (5.5 lb full), rations (5 lb), tinderbox (.5 lb), climbing kit (8 lb)), quiver of arrows (30, qual: AP 2, upgrades: bleed - 0.1 lb), quiver of arrows (30, qual: AP 2, upgrades: heartstone, bleed - 0.15 lb), long bow (upgrades: AP 2, pech-made, superior - 3.75 lb), razor (upgrade: grip - 0.5 lb), dagger (upgrade: heartstone, giant-crafted - 1.25 lb)
Load: 43.0 lb

Plot Twist Cards

 

     Annie (Small Walking Fae Construct — 60 XP). Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10; Sz S (1x1, Reach 1); Spd 20 ft. ground; Init III; Atk II; Def VI; Res III; Health III; Comp II; Skills: Blend III, Impres III, Notice III, Resolve IV, Search III; Qualities: Achilles heel (electricity), blindsight, class ability (Courtier: only the finest), DR 2, improved carrying capacity, improved sense (hearing, sight), interests (all standard languages), lumbering, regeneration I, story critical, tough I.
     Attacks/Weapons: None.
     Gear: Velveteen toy rabbit, whistle.

Str 10 (+0)  Dex 10 (+0)  Con 10 (+0)  Int 10 (+0)  Wis 10 (+0)  Cha 10 (+0)

Initiative: +1
Speed: 20 ft. 
Action Dice: 0   

Defense: +13 (+1 size)
DR: 4 (+2 natural, +2 coat), fire resistance 3 (coat), electric resistance 4 (coat)
Immunities: Mental ability damage, sneak attack, stress and subdual damage, poison, disease, bleeding, enraged, fatigued, fixated, frightened, paralyzed, shaken, sickened, unconscious.
Wounds: 7
Vitality: 15

Fort: +1
Reflex: +1
Will: +1

Skill Checks: +0

·   Blend (Cha)    +4 | 4 ranks
·   Crafting (Int)   +6 | 6 ranks
·   Impress (Cha)   +4 | 4 ranks
·   Notice (Wis)   +4 | 4 ranks
·   Resolvee (Con)   +5 | 5 ranks
·   Search (Int)   +4 | 4 ranks

Foci: Crafting (Inscription)

 

Base Attack Bonus: +0
   Unarmed: +0
   Melee: +0
   Ranged: +0

Light Load (max): 50 lb
Heavy Load (max): 150 lb
 

Attacks 
·   Unarmed strike: 1d3 subdual
 

Gear: Leather Coat (Partial leather armour, upgrades: dwarf craftmanship, insulated, small - 3 lb), velveteen toy rabbit, whistle
Load: 3 lb

 
     A product of extremely talented elven artisans that managed to infuse their creation with their own otherworldly nature, Annie is a surrogate construct built for parents without a child of their own or else looking to provide friendship for their own isolated offspring. Every time her parents' need for a surrogate had ended, much of her memories were erased and she was placed in storage to await the needs of a new family. This time, however, the family she was gifted to were murdered before she was turned on and she's latched herself to Divia...
     Personality: Annie is very much an innocent abroad to whom so many things are a revelation. She has no concept of guile — she takes things literally and at face value, while in turn possessing no filter between her mind and her mouth. Creativity is a conceptual challenge to her at the moment, where she can recollect and reconstruct what she's seen in exacting detail but cannot imagine or reinterpret, nor does she yet know or comprehend sorrow and death. She does however know her own sullen childish anger. She also knows fear, as well as recognizing deep down that sometimes you have to face it for the sake of others.
     Image: When first encountered, Annie appears to be an elven, half-elven or human child anywhere between 6 and 12 years old. Part of the artistry of her manufacture means her appearance will resemble and be fixed to that of the first individual to activate her.