Abeil
Source: Monster Manual II (3e)
Abeils are insectlike humanoids known for their industriousness and their complex social structure.
Abeil Vassal (66 xp) Medium Folk Flyer Walker Str 10, Dex 10, Con 10, Int 10, Wis 12, Cha 9; [2] Spd 30 ft. ground, 60 ft. flying [6]; Init III; Atk I; Def II; Res V; Health II; Comp II; [15] Signature Skills: Notice III, Search III, Survival IV; [4] Qualities: darkvision I [1], hive mind [2], honorable [3]; Attacks: Claw I (1d6 lethal, upgrade: grab) [4], Gore I (1d6 lethal, threat 19-20, bleed, upgrade: venomous) [4], weakening poison (2 Strength impairment, 1/minue), Drone (fatiguing attack I, aura 60 ft.) [21], flail (1d8 subdual, AP 2) Treasure: 1G, 1L, 1C
Abeil Soldier (113 xp) Large Folk Flyer Walker Size 2x2, reach 2 [1]; Str 16, Dex 10, Con 12, Int 9, Wis 10, Cha 10; [8] Spd 40 ft. ground, 90 ft. flying [10]; Init III; Atk V; Def II; Res VI; Health IV; Comp III; [23] Qualities: damage reduction 2 [6], darkvision I [1], favored foes I [3], feat (Charging Basics) [2], hive mind [2], honorable [3], veteran I [2]. Signature Skills: Notice IV, Survival IV; [2] Attacks: Claw I (1d8+3 lethal, upgrade: grab) [4], Gore I (1d8+3 lethal, threat 19-20, bleed, upgrade: venomous) [4], weakening poison (2 Strength impairment, 1/minue), Drone (fatiguing attack II, aura 60 ft.) [24], Stormwing (Damaging attack II: 1d6 per 2 TL, upgrade: alternate damage (sonic), upgrade: aura 40 ft.) [18], Large glaive (1d10+3 lethal, keen 4, reach +1), Large longbow (1d8 lethal, AP 2, range 40 ft. x 6, threat 19-20). Treasure: 2G, 1C
Abeil Queen (146 xp) Medium Folk Flyer Walker Str 14, Dex 10, Con 12, Int 12, Wis 14, Cha 14; [16] Spd 40 ft. ground, 80 ft. flying [9]; Init VII; Atk VI; Def II; Res VII; Health IV; Comp IV; [30] Signature Skills: Intimidate V, Notice V, Spellcasting X, Survival V; [13] Spells: Hold Animal, Nature's Ally IV, Call Lightning, Control Weather IV, Entangle, Pass Without Trace, Verdure, Natural Attunement, Conjure Elemental IV, Create Water; Qualities: attractive I [1], damage reduction 5 [15], darkvision I [1], feat (Charging Basics, Great Fortitude, Spell Conversion: Area) [6], hive mind [2], interests (any two studies), honorable [3], spell defense II [4], unlimited spell points [5], veteran II [4]. Attacks: Claw I (1d6 lethal, upgrade: grab) [4], Gore II (1d6 lethal, threat 18-20, bleed, upgrade: venomous) [6], weakening poison (2 Strength impairment, 1/minute), Drone (fatiguing attack III, aura 60 ft.) [27], longbow (1d6 lethal, AP 2, range 40 ft. x 6, threat 19-20). Treasure: 2L, 2M