Back from RinCon and Rarin' to Go (Kinda)

Pat's back from an epic road tour through Arizona that included a trip to see his fam and a couple sessions of Fantasy Craft at Imperial Outpost Games (thanks to Darren and everyone else at the store for being so awesome), and culminated in an awesome weekend at RinCon (thanks to Marcelo Figueroa for seconding the Crafty booth, and to Matt Grau, Mike Muldoon, Steve Ellis, Don Dehm, Paul Tevis, Ryan Macklin, Jess Hartley, and everyone else at Pulp Gamer, the fine folks from Hat's Games and Game Daze, Mike Nickoloff, Lessa Randall, Gini Koch, Victor, and especially Boyan Radakovich for making the weekend so special).

Post-GenCon Progress: Adventure Companion in Edits!

The post-GenCon hangover is finally fading! The final chapter of the Adventure Companion is now on Pat's desk for edit - w00t! The current tally for Chapter 4 (pre edits and cutting for space) is over 25,000 words of crunchy goodness, including...

8 Specialties
2 Base Classes
6 Expert Classes
4 Master Classes (a Fantasy Craft first!)
128 feats (69 of which are Species feats - something for everybody!)
47 tricks and advanced actions
4 Paths
4 Campaign Qualities

...and that's not including the 3 (very cool, if I do say so myself) settings that come in the first three chapters, or any of the bits to support them, either! Whether you're a tinkerer, a fluff-monkey, or a GM looking to kick off your new campaign, you'll find the Adventure Companion a supplement worth waiting for! The AC is currently on track for an October release, to follow Time of High Adventure.

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