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Get a Free Fantasy Craft 2nd Printing PDF!

To celebrate the release of Time of High Adventure, our friend and RPG blogger Michael Wolf from Stargazer's World is giving away a free Fantasy Craft Second Printing PDF! To enter, just pop on over to Stargazer's World and leave a comment. However, you must act quickly - a winner will be chosen by around 2 AM CST on Thursday, 9/2! Good luck and stay Crafty!   

Gen Con Playtesters Confirmed: Check Your Email

Everyone who participated in our Spycraft Third Edition playtest previews at Gen Con 2010 has been contacted at the email address provided at the show. This is the only way we'll be confiming names, so if you don't see an email from us sometime today, please drop us a line so we can double-check your credit. Many thanks to all who played!

Are you running a Best Game? Win Free Soundscapes from Sonic Legends!

Our friends at Sonic Legends are hosting a contest to determine the Best Game being run with their soundscapes. From their newsletter...

Post-GenCon Progress: Adventure Companion in Edits!

The post-GenCon hangover is finally fading! The final chapter of the Adventure Companion is now on Pat's desk for edit - w00t! The current tally for Chapter 4 (pre edits and cutting for space) is over 25,000 words of crunchy goodness, including...

8 Specialties
2 Base Classes
6 Expert Classes
4 Master Classes (a Fantasy Craft first!)
128 feats (69 of which are Species feats - something for everybody!)
47 tricks and advanced actions
4 Paths
4 Campaign Qualities

...and that's not including the 3 (very cool, if I do say so myself) settings that come in the first three chapters, or any of the bits to support them, either! Whether you're a tinkerer, a fluff-monkey, or a GM looking to kick off your new campaign, you'll find the Adventure Companion a supplement worth waiting for! The AC is currently on track for an October release, to follow Time of High Adventure.

Crafty Summit: Day 2 - "Pixie: The Sprinkling"

This and "Leprechaun: The Marshmallowing" appear to be what happens when Alex can't remember the real name of Changeling: The Dreaming. Such are the diversions from real work at this year's Crafty Summit (though we were actually discussing Mastercraft, and specifically Spycraft Third and 10kB, mechanics when the tangent occurred). Yestersday was highly productive, actually - we propped up the spines of two new systems for modern that we've wanted in Spycraft since Classic, and found ways to both consolidate and sttrengthen several Fantasy Craft rules for contemporary play. It's good timing, too, as this lets us slip in some of that for unofficial playtesting at Gen Con. Hope to see you there!

Crafty Summit: Day 1

First day of the summit is done and we're winding down (well, I am - Alex is already asleep, the bastard). Today's agenda involved a series of last-minute items for Gen Con Indy (that'll happen a lot this trip, methinks), a review of the forwarded Time of High Adventure proofs, and a lengthy discussion on new classes, lethality, and genre emulation that produced what I hope will be the foundation of something really special in Spycraft Third (and 10kB). Gen Con attendees will see a little of it in action in our demos and events, and I imagine it'll be a big topic of discussion at our seminar on Thursday night at the show (7pm, at the Marriott Indiana Ballroom C). Anyone who's going should definitely attend BTW - it'll be your first chance not only to learn about modern Mastercraft but also to directly influence its development. More soon but for now, Stay Crafty!

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