About Crafty Games
Crafty Games was founded in 2005 but its roots date back to 2002, with the release of the award-winning Spycraft RPG (now referred to as Classic Spycraft). Alderac Entertainment Group gave three ambitious lunatics with keyboards and a dream the chance to produce a d20-based espionage roleplaying game and the world was never the same. Blending elegant, balanced rules with thrilling, original settings, Spycraft and its many derivatives landed on the gaming scene like a neutron bomb. Sales charts burst into flames, players took to the streets with graffiti campaigns to spread the word, and the designers were pelted with ridiculous gilded awards in the shape of Ursula Andress in that awesome bikini from Dr. No. Well, that last part might be a bit of an exaggeration, but so far no one’s disproved it in a court of law so we’re sticking to the facts as we know them.
Shortly after the release of the game’s second edition, Spycraft 2.0, AEG discontinued most of its RPG lines. This left Spycraft without a home and gave its creators an opportunity to steal it away and make with the happy, happy fun time (read: global domination). Back room deals were brokered and sacrifices were made, and here we are: a band of merry maniacs and a growing army of the coolest, most dedicated fans in the biz, scheming from the shadows. The Blueprint for Tomorrow (tm) is here and soon, yes, very soon, there will be trembling. Could be the world, or more likely us, but trembling will be had. And it will be mighty indeed.
Raised by mild-mannered parents in the wilds of Oregon, Alex always knew he was different. He had an uncanny knack for rolling dice. He wrote complex rules to govern his games of G.I. Joe. He empathized with those guys from the Revenge of the Nerds movies. Little did he know, he was marked by fate. He was...a natural born geek.
After stumbling his way through adolescence and Beloit College (where he met many game industry personalities as an organizer for the local convention, Dairyland), Alex made his way into video game design. But his heart remained firmly in the realm of analog gaming, and he began work on what would become his magnum opus, Ten Thousand Bullets, in 2001. His work on 10kB led him circuitously to Gencon 2002, where he met and was recruited by future partners Patrick Kapera and Scott Gearin to work on the first edition of the Spycraft Roleplaying Game, by Alderac Entertainment Group.
Over the subsequent 5 years, Alex worked on nearly 2 dozen books for a number of publishers, including AEG, Privateer Press, Fantasy Flight Games, Paradigm Concepts, and Mythic Dreams Studios, and was a core designer of the critically-acclaimed Spycraft 2.0 RPG. In late 2005, Alex, along with Pat and Scott, licensed the Spycraft brand and founded Crafty Games. And the rest, as they say, is history.
Most recently, Alex married a wonderful girl and returned to his ancestral home in the north side of Portland, Oregon, where he resides under his secret identity as web content troubleshooter. He splits his free time (hah!) between slaving away on Crafty Games products, working on his home, and attempting to paint a ghastly backlog of obscure pewter miniatures.
An avid gamer since his teens, Steve Hough began his career in graphic design with Alderac Entertainment Group in 1996. During his eight years with AEG, Steve worked on such prestigious lines as Legend of the Five Rings, 7th Sea, Spycraft, Farscape, and Stargate SG-1.
An Origins Award winning graphic designer, Steve Hough brings over ten years of experience in design and marketing to the Crafty Games team.
Steve lives in Northern California with his wife, Niki. He likes zombie movies.
With more than ten years in the hobby gaming industry, Patrick Kapera is best known as the co-creator of the award-winning Spycraft roleplaying game and its many offshoots, including the Stargate SG-1 RPG. He was a staff writer, editor, developer, and brand manager for Alderac Entertainment Group, Inc. until the fall of 2005, when he and two fellow designers struck out on their own to form Crafty Games, the new home for the Spycraft RPG (the next evolution of modern roleplaying), and Fantasy Craft (the ultimate high adventure toolbox).
Patrick has worked on many acclaimed games, including Legend of the Five Rings, 7th Sea, Doomtown, When Darkness Comes, and the Battlestar Galactica RPG. He’s been nominated for the Diana Jones Award for Gaming Excellence, received multiple Origin Award and ENnie Award nods, and won the Out of the Box and Inquest Fan Awards for Best Roleplaying Game. His mind wanders but he's filed a missing persons report and he hopes that someday it will return.